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The Ascent - Game Pass - Out Now!


KartoffelKopf
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Got it sat here via GP. Think I'm going to swerve it for a while until the devs release some patches. I think a game like this gains a lot of its enjoyment from its spectacle and from what's getting posted it's pretty unpolished atm. I want all the DLSS and RT DX12 swag so I'm taking a chill pill and letting it sit. 

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3 minutes ago, Boothjan said:

 

Ah okay - I'll try this.  Cheers, sir.

FullChrome bug?

 

Let me know if it works for you. I've tried it god knows how many times now with no joy. I've now done a few side missions, levelled up to 10, died a few times then returned to grinder and the fuckers still wont spawn.

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I was really getting into this on PC, but I keep getting a hard crash at the same point. I’ve tried DX11 and DX12 modes (DX11 is actually more stuttery unlike what some reviews say was the case with the pre-release build). 
Also, I’m sure John Linneman mentioned DLSS but I can’t see that option?!

Its a shame as initial impressions were very good.

 

Edit: Ah I see earlier in the thread it’s mentioned that the Gamepass version hasn’t got DLSS yet! I got past the crash point (it was trying to start a cut-scene). 
4k on my 3070, but resolution set to 80% until DLSS appears.

DX12 is currently running better than DX11 for me. Some screen tearing even with v-sync on though…

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3 hours ago, Wahwah* said:

I play using an Elite pad and being able to map some controls to the paddles underneath the controller probably makes a world of difference when it comes to being able to drop in and out of crouch without taking a thumb off the right stick.

This is a good tip - I've just got to the bit where you can start use cover and this does indeed make a big difference.

 

EDIT: as does increasing the aim assist.

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10 hours ago, BadgerFarmer said:

Reading about these bugs has me wondering if I had something similar with a side quest. I followed the marker to a level 2 quest, the steroid collection one, and it took me into an area full of level 17-18 goons, and then to a door that opened but wouldn't let me enter. I thought I'd gone the wrong way, but no idea now.

Seems I didn't have access to this area yet, as I just unlocked it via a story mission. So there's a level 2 side quest locked behind a level 10 main mission. Hmm...

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12 hours ago, BadgerFarmer said:

Just tried ray tracing on my RTX2070 and, no, that's just not happening. Frame rate stutters, then dies when enemies appear.

 

Reading about these bugs has me wondering if I had something similar with a side quest. I followed the marker to a level 2 quest, the steroid collection one, and it took me into an area full of level 17-18 goons, and then to a door that opened but wouldn't let me enter. I thought I'd gone the wrong way, but no idea now.

 

I do, however, quite like the actual action in this. The cover mechanic and the weapons - got a shot gun now - are pretty decent. And I'm still in the first 3 hours.

Yeah, I had that too.  After I opened up all the side quests I thought I would do the lowest level one but it leads to that door that does nothing and a bunch of much higher level baddies are stationed close by that you can easily trigger.  Am enjoying this overall so far but there are a few areas where it could have done with a bit more polish

 

27 minutes ago, QuackQuack said:

Could they make the text any smaller on this? 😒 

Yeah, its tiny on my TV (65 inch) I also have no idea as to what any of the symbols are on the armor so it's hard to work out what gear to wear and have picked up a couple of cyberdeck items but don't seem to be able to hack any more stuff or find them in the UI.  I guess it updates as you pick them up but its very unclear.

 

Could swear the sell duplicate items thing isn't working properly either as some weapons still have numbers against them and it's not the mk level so if it's not the number I hold either then I have no clue what it is!

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Yeah I hit that level 2 mission weirdness too. 
 

I did end up banging this on for another hour last night as the Love Island noise was doing my head in and quite enjoyed it. Cleared out a side mission in that opening area that was quite fun. It’s a weird one, you can tell a lot of love has gone in to this, but I’d rather they’d polished up the moment to moment gameplay rather than throwing all the GPU features at the wall. I’ll prob persist for another session and see how it opens up. 

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Quite enjoying it actually. The little hint system of where to go next is neat.  Felt a bit slow going till I picked up the machine gun.  Deffo one I'll keep at.  Lovely particle effects too. Piston punch and you can see their soul leave their body.  :D

 

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After a few more hours, I feel like the only real reason to play this is to look at the locations. Some of them are as incredible as anything I've seen in a game. But when you get down to what you actually have to do, there's so little reason for any of it to exist. Amazing they went to this much trouble to model this world when they had nothing more substantial than this to fill it.

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I've warmed up to it a little. The controls are still not to my liking, but I wimped out and set aim assist to high, got a new weapon (SMG?), and realised I had 10 skill points to spend to make my character a little more resilient/dangerous.  :doh:

 

No real depth but I think I stick with it for  few more levels.

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56 minutes ago, BadgerFarmer said:

After a few more hours, I feel like the only real reason to play this is to look at the locations. Some of them are as incredible as anything I've seen in a game. But when you get down to what you actually have to do, there's so little reason for any of it to exist. Amazing they went to this much trouble to model this world when they had nothing more substantial than this to fill it.


Yeah, some of the environmental story telling is ace. Crashed hover cars surrounded by cops, people doing their thing.

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Yeah, the shooting's reasonably good fun but I can't help wishing they'd made some sort of detective adventure game in that world instead, it could have been wonderful.

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1 hour ago, Opinionated Ham Scarecrow said:

I'm not sure about everyone else, but I was expecting this to be a ridiculously over the top Cyberpunk twin-stick looter shooter and that's exactly what it is. It's greet fun.


Bingo.

 

It’s pretty much exactly what I expected and I’m having a lot of fun with it.

 

There’s not as much depth as all the stats would have you believe but as it ramps up it gets really frantic and has a nice rhythm to its combat. There’s also a fair amount of choice in terms of which augments and mods you equip as you unlock and access more and more of them as well. I had to think and fiddle about with my loadout approach for one particular boss I faced as it was repeatedly kicking my ass.

 

The environment design is absolutely stunning though and the incredible level of detail in every square inch shows that it was clearly made with a lot of passion. Time after time I’ve run across a screen and thought they could have easily just copy and pasted a pretty background but instead they’ve gone all out with showing the lower levels and far distant locations and having constant movement and ambient environmental detail at every turn. It’s hugely impressive in that regard and must have taken an enormous amount of work.

 

Brash, enjoyable, brainless fun set in a gorgeously rendered cyberpunk world and a satisfyingly violent and vibrant distraction in between learning how to fly aeroplanes around the world, I’m firmly in the “It’s pretty good” camp.

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Played it properly for about an hour tonight and really enjoyed it! The gunplay is satisfying and the environments are packed with detail, it’s like a Where’s Wally book at times, except Wally has been cybernetically enhanced and is packing a machinegun. 

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Played it with 3 other mates tonight and had a lot of fun with it. We're looking forward to jumping back on for more. I love the look of the City, all the neons, the flying vehicles and weird creatures. The music is incredible.

 

I've also been using the elite controller for extra button mapping which has worked well, especially with the grenade.

 

Anyone else find the most important part of the City too?

image.thumb.png.ee93b9a27009d0351b2dcc9ffdf65190.png

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I thought I might be able to enjoy this, but as is usual with this type of game, I just find myself moving closer and closer to the TV in order to see everything. They make this lovely intricately detailed world, then have you up in the clouds looking down and not really being able to enjoy any of it. Not my cup of tea sadly. 

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Weird that such a prominent game on the new console doesn’t support quick resume or ray tracing, and takes ages to load, which are the main features of the new Xboxes. It’s quite good fun and I love the idea of a Housemarque shooter with a story and RPG elements, but they really could have stepped up the pace a bit more quickly. The first two or three hours of the game are shooting rats in a sewer, and getting dozens of tutorial screens pop up that take slightly too long to dismiss. I really don’t think the audience for this game need to be led by the hand through the first few hours - just drop the player into a big gunfight, and let them get stuck in.

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56 minutes ago, K said:

tutorial screens pop up that take slightly too long to dismiss


I don’t think this particular design decision has been given quite the kicking it deserves. Hold a button for about 2 seconds to close Windows? Who’s bright idea was that?

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7 minutes ago, Kevvy Metal said:

I also managed to dump all my levelling up points into one thing - critical hit as I had no idea I was actually doing it! 
That’s something that could do with user feedback! 

Yeah. You can re-spec at least if you go to a grafter.

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44 minutes ago, Popo said:


I don’t think this particular design decision has been given quite the kicking it deserves. Hold a button for about 2 seconds to close Windows? Who’s bright idea was that?

 

All the button prompts are fucked. Some you tap, some you hold briefly, some you hold for a long time, no consistency or reason behind any of it that I could see.

 

Also, the Xbox One version says "press any key" on the title.

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