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The Legend of Zelda: Skyward Sword HD


Paulando
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1 hour ago, MattyP said:

Have one of these kicking about if anyone is interested?

 

It a collectors edition Skyward Sword Guide. You know when they used to make paper ones!!!!

 

Bought back when I had the Wii version. Send me a PM with an offer.... Not sure if this should be in trading or not but thought I'd post in the topic area on this as it might get lost amongst the noise.

 

Note: This did come with some sort of cloth map but its somewhere in the house after a house move so not sure of its exact location! 

 

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OT, but Cyberpunk had an actual paper guide!

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12 minutes ago, Marlew said:

Only played an hour but it looks great to me so far. Enjoying the familiar beats. 

Are you playing with the new controls? I’m interested to hear what the good folk of RLLMUK make of them.

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1 hour ago, JPL said:

Are you playing with the new controls? I’m interested to hear what the good folk of RLLMUK make of them.

 

I am, with the Pro Controller. My launch Joycons are all knackered, I never bothered getting them repaired, and not thought to use them since I got the Hori Split Pad a couple of years ago.

 

I'd say that it's taken me some time to get used to the new controls and they're still not second nature but I'm thinking much less now. I think they're responsive and accurate, though. The right stick works well for directional slashing and you use the free camera by holding L and right stick which quickly clicked. It still feels good to Z-target enemies, too! 

 

In some ways, the anachronisms sum up the charm of the game for me. These days, controls and mechanics and engines are so homogeneous that you pick up a game and you instantly know how to play it because it feels like many many others. That's a good thing in many ways, not least for accessibility, but I also think we've lost a certain something along that road, call it a personality. I may come across as apologist or a bit perverse but I'm enjoying having to learn the controls.

 

The game itself is ticking similarly old-fashioned boxes which I'm finding very satisfying and comforting. It's not necessarily a nostalgia for Skyward Sword because I can barely remember anything about it. It's more an appreciation for the simpler pleasures of linear frameworks and design approaches which have been consigned to the past, for better or worse. 

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Can someone with the game please confirm wether there’s an option for Inverted Y-axis on camera controls, please? The lack of this option made The Wind  Waker remaster almost unplayable for me. 

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4 hours ago, Rayn said:

Can someone with the game please confirm wether there’s an option for Inverted Y-axis on camera controls, please? The lack of this option made The Wind  Waker remaster almost unplayable for me. 

You can invert

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Yep, you can invert. Only played about an hour so far, but its great. Having camera control is a big improvement. I'm using motion controls and are finding them pretty good so far, but I like motion controls in general, its how I played BotW.

 

I don't remember too much from this first time round on the Wii so its really nice to have a traditional Zelda to have a go at. 

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5 hours ago, Rayn said:

Can someone with the game please confirm wether there’s an option for Inverted Y-axis on camera controls, please? The lack of this option made The Wind  Waker remaster almost unplayable for me. 


SURELY you must have been able to invert it on WWHD? No way I’d have been able to finish it otherwise, which I duly did at the time.

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On 15/07/2021 at 12:46, Wiper said:

 

To be fair to people talking about its flaws only now being flagged, that is a pretty accurate assessment of how critics have treated the game. You say that the flaws were "basically obvious from the moment we all played it nearly ten years ago", but people didn't really see that reflected in what they read in outlets at the time; I remember the discord between the game's reception online (which was unusually mixed for a Zelda game) vs the overwhelmingly positive reviews being quite stark. So it's interesting to contrast the 93 Metascore for the original, with only 13 out of 81 reviews scoring below 9/10; against the 82 Metascore for the rerelease, with only 12 out of 48 reviews scoring a 9/10 or above.

 

I don't think it's a game that benefits all that much from rose-tinted glasses, but it is one where people may feel a little justified in seeing the criticisms that actual critics ignored the first time around now getting aired in more formal spaces.

I felt totally Turok 2’d by the press reviews for Skyward Sword in 2011. Made me once again realise how far the games media is just there to give glowing reviews to products with the ‘right’ brand name because their audience expects it of them. Hated every second struggling with the controls with that game. Never again.

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Edge's 'Nintendo may have discovered the secret to infinite level design' quote was a cracker. Best way of saying 'they reuse the same few locations over and over again' ever.

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1 hour ago, Strafe said:

GOTY

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We heard you like to poop in games - so we put Zelda on Switch, so you can game as you poop while you poop in the game.

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2 hours ago, Calashnikov said:


SURELY you must have been able to invert it on WWHD? No way I’d have been able to finish it otherwise, which I duly did at the time.

 

Isn't it one of those games that does have an invert option, but this inverts both the x and y axis? 

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1 hour ago, gossi the dog said:

 

Isn't it one of those games that does have an invert option, but this inverts both the x and y axis? 


That’s actually how I set up my camera in every game. I was conditioned by O.G. GameCube WW’s camera controls ironically enough.

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1 hour ago, Profgoten said:

am I the only one who thinks the motion controls worked better on the Wii version? I appear to be having some issues with the controls this time round......

 

I haven't played the Switch version yet but I was quite surprised to see that most reviewers think the motion controls work better than before. I thought the Joy-Cons had to naturally be worse than the Wii Remotes with Motion Plus for everything motion-related, due to the lack of IR sensor bar. But maybe design lessons have been learnt over the last decade which have led to improvements in Skyward Sword HD despite this. I'm looking forward to finding out, anyway.

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I haven't read the thread thoroughly, but I don't recall a single person unsure about this game saying that anyone who likes it likes it / will like it because of nostalgia? Why do people keep saying that? 😁 If anything "detractors" have been careful and non-accusatory in their wording. This forum gets a bit weird with Nintendo stuff. I think we're mostly all fans, otherwise we wouldn't be discussing the games here. 

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19 minutes ago, Eighthours said:

I haven't played the Switch version yet but I was quite surprised to see that most reviewers think the motion controls work better than before. I thought the Joy-Cons had to naturally be worse than the Wii Remotes with Motion Plus for everything motion-related, due to the lack of IR sensor bar.

 

It depends on the type of controls, really. For pointer controls then the Wiimotes are still the best, for obvious reasons. But the controls in Skyward Sword are predominantly (solely?) gyroscopic motions in nature: slashes and jolts that the game needs to follow. The 'advantage' of the Wiimote there is that it can make use of the sensor bar to recalibrate itself on the fly, but given how bad of an experience I had with the game, I think that didn't do it any favours; presumably my way of using the wiimotes didn't play too nicely with it. The joycons allowing for user-recalibration at will, but not continuously recalibrating based on whatever light sources they can see at any given moment, I expect if anything to remove some of the inconsistency of its angle registration.

 

(Plus I imagine the left joycon can't be worse than the nunchuk as far as 'shake to roll/shield bash' goes)

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Up to the second dungeon now in this, and despite my reservations, I’m having a lovely time with it. I never realised how much I’d missed experiencing a “classic” Zelda dungeon. Really hope they can fill BotW2 with some proper dungeons.

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I've only played the first couple of hours, the long dragging intro section, but I'm enjoying it. I skipped this one last time round so it's not nostalgia for me.

 

One improvement it could do with is making the left button a toggle to look while walking with right stick. I'm holding it down all the time. 

 

Not quite got the sword controls yet using the right stick. Too much flailing around triggering a fancy move, then stamina getting knackered before finishing a baddie off.

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37 minutes ago, Wiper said:

 

It depends on the type of controls, really. For pointer controls then the Wiimotes are still the best, for obvious reasons. But the controls in Skyward Sword are predominantly (solely?) gyroscopic motions in nature: slashes and jolts that the game needs to follow. The 'advantage' of the Wiimote there is that it can make use of the sensor bar to recalibrate itself on the fly, but given how bad of an experience I had with the game, I think that didn't do it any favours; presumably my way of using the wiimotes didn't play too nicely with it. The joycons allowing for user-recalibration at will, but not continuously recalibrating based on whatever light sources they can see at any given moment, I expect if anything to remove some of the inconsistency of its angle registration.

 

(Plus I imagine the left joycon can't be worse than the nunchuk as far as 'shake to roll/shield bash' goes)

From memory I don’t think it used the sensor bar at all in the Wii version, and you could recalibrate/re-centre no matter what way you were facing. I’d play it pretty much side on laying on the settee. That being the case it shouldn’t impair the Switch’s motion controls, in fact it should be more refined now we’re on the third generation of Nintendo motion controls. 

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