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Plants vs Zombies: GW3 - Battle for Neighborville

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Yep. loved playing the first two, but EA had to EA, so it really depends what they actually do with this. I also think we'll see a ton of lootbox greed in here, even if not on release, it'll be patched in at some point. 

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Out on October 18 but there’s a founder’s edition you can buy to play NOW for £24.99.

 

https://www.ea.com/games/plants-vs-zombies/plants-vs-zombies-battle-for-neighborville/buy/xbox-one

 

That’s an offer I can’t refuse but it’s EA so there must be a catch...

 

Quote

How do you become a Founding Neighbor? It’s simple:

Get the digital-only, Founder’s Edition – only available for purchase from September 4 – 30

Play through six weeks of fresh content drops from September 4 – October 17, with your progress rolling over to the standard edition of the game

Enjoy the same content as the Standard Edition product on October 18 at no additional cost

 

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34 minutes ago, Ketchup said:

Loved GW1, was massively disappointed with GW2. Is this more 1 or 2 those that have played it?

 

As a first impression I’d have to say it’s more of the GW2 formula and then some. Faster, noisier, messier, stuff going off all over the place.

 

It will take a while to bed in and get the balance right but I think the purity of the original is long gone. Despite the name change, this is GW3 through and through.

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Worth mentioning this is actually a bit cheaper if you have EA Access too, £22.49 on Xbox, I assume the PS4 version is similar.

To those who have played GW1-2 do any unlocks carry over? I'm itching to get this but which format is the question, I've a lot of progress on those on PS4 but not so much on the (generally)  better XB1X version 

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No-one else playing this?

 

I loved the first two, even if the second was a lot more chaotic than the first.

 

Just a few first impressions- card packs are gone, which for some people might mean a move for the better, but I’m not totally convinced. There are a couple of implications of this change.

 

Firstly, you don’t have character variations any more, these are out, replaced by a Call of Duty style skill loadout. You unlock more options as you level up each class individually, but this is going to take a long while, and there doesn’t seem to be as much scope for variations within classes, as only the later skills have the biggest effect on how you might play. For me, this is a change for the worse, since I loved the fact that in two, you could play as a zombie medic with a long range weapon instead of a shotgun style close range gun. Also, I kinda liked the idea of keeping on playing to unlock all these new variants piece by piece. Now there just doesn’t seem to be as much drive to carry on playing, if you know you’re going to have to wait hours til your next few skills.

 

In theory, you might think this removal

of all the subclasses provides a slightly less chaotic game and maybe a move towards the first release, but this isn’t the case. With the addition of three new classes per side, there are so many area of effect attacks going on, that it’s certainly no purer an experience than the 2nd. In fact for me, I’m finding it worse. At least in the second, you knew why things happen. Here, I’m quite often knocked into the air or just die with absolutely no idea why, and therefore can take nothing away from my death to improve my playstyle and avoid it next time.

 

The second effect of no more card packs is a change in how all the myriad of cosmetic items are distributed. So now, there’s a coming soon cosmetic store, and a gatcha machine which distributes one item at a time. With no control over what it is, which side, how rare etc. PvZ 2 had, for me, a really great system of buying card packs with in-game currency where cheaper items had a much lower chance of rare things, or you could save up a little more and spend currency on a more expensive pack which had guaranteed levels of rarity. And they had themed packs too so you could aim for what you wanted, within a spectrum. This is all totally gone now, and instead of a pack of items, you just get one which could be totally anything for any side or class. Yes you don’t have the plant pot seeds or zombie bot items which you planted in the game (these are handled without the need for collectibles now) but still, I’d say this is worse. These single items aren’t cheap (presumably to push you to use the cosmetic item store), and again the constant drip feed of rewards from the second game is gone. However, depending on how the cosmetic store actually works, this could change- if it allows you to buy things with in-game currency, it won’t be quite so bad, but EA seem tight lipped on this at the moment.

 

They’ve also mucked around with the skills a bit- for example, the zombie doctor now has a sticky heal mine which is much harder to use, and far less fun than the big heal ball that came with the satisfaction of popping around all your allies for massive gains (or aiming badly and missing everyone). His other healing device has changed too, and is incredibly hard to tell the range on.

 

I briefly tried a few of the PvE missions- one ended in one of the most boring boss battles I’ve ever played. Maybe I chose the wrong class for it (went with a peashooter), and maybe you can play them with a party somehow, but I can’t see anyone wanting to spend much time with those. I don’t know how much of a marketing focus that side of the game will get, but so far I definitely wouldn’t recommend anyone getting the game for it.

 

So personally, overall I’d say they’ve made a load of changes for the sake of it, without thinking about whether they make the game better or worse. It’s a hard line to walk- you need to make a sequel different enough, and they’ve definitely tried to do that. For me at this point though, it’s not as good as either of the prequels, which is a shame.

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I've done the opposite, I've gone for the PvE first as that's what I enjoyed about Garden Warfare 2. It's not very good. There's plenty to do but there's a fundamental problem with health regen in this part which means it's easy to get completely over run in quests. I've just done Olds Cool which I think is the boss you might be talking about and oh dear god it's tedious. I'm just glad they put checkpoints in.

 

I'll dip into turf warfare later but at the moment I'm feeling like I've bought a bit of a duffer. And yeah, the cosmetic stuff is ridiculously convolution in its distribution.

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My son seems to be having a lot of fun with it, and whilst I miss the simplicity of the first game I look forward to having a go on this when I get a chance. TBH, I'm more relaxed about the flaws of a game which is £25 than if I had paid £40 for it.

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To be fair, it does look like the later skills will provide different effects to the core three powers each character has, but yeah it’s difficult to see how this is going to provide as much flexibility as the sub class system.

 

Just done another pve mission, even worse than the first- another boss battle in between waves of tower defence. Maybe these are supposed to be tackled in groups? So dull and boring, and frustrating- why didn’t they lock these to a class so at least they could try to balance them for the powers you had available? Also tried a bounty hunter mission with a boss you can only damage when he’s in a small circle. He can batter you close range and is very mobile, so this made the fight incredibly unfun. To be fair, I found the little bits of pve in pvz 2 totally rubbish too, so I don’t know if I’d call this worse, but it’s a totally pointless inclusion.

 

Moosegrinder, maybe we should try teaming up for some and seeing if it’s any more fun?

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PS4.

 

In all honesty, the core game is a hot mess at present, the complete opposite of the original. There’s not much room for strategy, it’s just a massive pile on of abilities which recharge way too fast.

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I can confirm the night cap class in this is totally overpowered- 42 kills in my first game using it.

 

It’ll get nerfed for sure, but for now all you really need to do is learn how to press two buttons. I have no idea how it got past alpha/beta stage like this.

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