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Alan Stock

Resident Evil 4 - Revisited

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I've just finished Resident Evil Remake - the first time replaying since the original way back in December 96 - so 22 years!

 

I've got a long post in me comparing the experiences if this can be a general Resident Evil revisited thread?

 

RE4 is probably next for a revisit but not before trying Revelations first.

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The escort mission is terrible, wish I could skip that. I’d also refuse to play it on anything other than the Wii now, with its pointy controls. The narrative is also dire and it’s bordering on paedo-y at times. Everything else is pretty good though. 

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I use the opening village siege section in my Level Design lessons. It's a perfect opener to an almost perfect game. I replay it on one system or another every year. Along with Halo and Metroid Prime, it's part of my holy triumvirate.

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1 hour ago, MW_Jimmy said:

I've just finished Resident Evil Remake - the first time replaying since the original way back in December 96 - so 22 years!

 

I've got a long post in me comparing the experiences if this can be a general Resident Evil revisited thread?

 

RE4 is probably next for a revisit but not before trying Revelations first.

 

For sure Jimmy, let's see how the series has stood the test of time with the remasters. Curious to hear anyone's thoughts on older titles in the series that they've only played recently and how they hold up these days!

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Resi 4 is 13? Fuck. 

 

The gap between Super Metroid and Resident Evil 4 is less than that between RE4 and now. Such a period of technological advancement.

 

And what a game. Deserves another replay, I think.

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There’s almost nothing about Resi 4 that makes it seem like a masterpiece in the way, say, Halo’s weapon limit does; so much of it has been done somewhere before. But it executed every single thing it does perfectly. The genius slides into the background, because it doesn’t have a standout level or moment of epiphany, every instance of play is like a microcosm that’s been thought over and deliberated. Resi 4 is the ideal delivery of a concept. It’s literally timeless.

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Still the best game in my book. I think I've bought it four different times, and my heart still breaks when I think about practically giving away my Gamecube with it.

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Don't worry about that. Look at it from the perspective that you handed a masterpiece over for someone else to enjoy.

 

Can't wait to get back to it. I loved how it teases the castle chapter with it in the background as you take the cable car down.

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True true.

 

There's an incredible amount to love about the game. What I often come back to is - most games have 3-4 great set pieces, some more. But Resident Evil 4 has loads of them. The mine cart ride - that would be the highlight of an entire lesser game, but here its just one of many incredible set pieces.

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There's a mine cart ride? Haha! 

 

You are spot on. The amount of variety and set pieces is starting to boggle my mind. I just played for half an hour last night  - I'm 8 hours in according to the typewriter. During that time I just went into just two rooms but each was special in its own way. 

 

I had just entered a new part of the castle where the aesthetic becomes more like a mansion (you even enter it via a plush door). In room 1, you get mobbed by mace monks, whilst crossbow monks shoot you from the balcony - perfect for sniping. On top of all that, periodically during the fight a painting slides down to reveal a hidey hole with two monks wielding rocket launchers. Bloody rocket launchers! Then the painting pops back up again after a few seconds, just as you're trying to pin a bead on them. It's pure comedy (at least until a rocket hits you and almost kills you in one hit :( ).

 

You take some stairs to the balcony level, where across the room you can shoot at a red-robed, skull mask monk who carries a glittering key around his neck - the key to the room's exit. But when you shoot him, he runs off through a side door. You skirt around the balcony, and drop down to where he was, then he bursts out of a door where you'd just been, and bloody runs around the balcony vanishing into the stairs room. It's like Benny Hill! So you follow him back the way you came, then get a frikkin' shock as when you open the stairs door, he's left a bloody shield zombie in ambush, which jumps you when you open the door - it scared the shit out of me! Finally, you return to the main floor, and a cutscene shows a platform grind upwards out of the floor in the centre of the room, with a minigun turret on it - the monk hops on and starts drilling the shit out of everything. What the f**k is this game! Brilliant, silly and unexpected - I love the troll of chasing this red zombie monk around only for him to screw you over. I got the last laugh though by running upstairs and peeking out of the balcony door, sneaking a sniper shot through the railings and taking him out before he even saw me there. Swiped the key, and got out. What a room!
 

Only screenshot I could find online. This game is so funny.

Image46.jpg

 

The next room has a similar layout but you start off surrounded by monks with scythes. They can even throw them at you. The room is a big arena really, as more and more monks rush into the room over time, through rotating doors in the corners. Almost every kind of monk shows up and you have to use the tight balconies to your advantage to funnel them into choke points. You find a switch to raise a treasure chest platform in the centre of the room, and a final switch in a side room to raise a walkway to the platform. Then when you come out of the side room, two rocket launcher guys ambush you. Finally you get an emblem from the chest and exit the room. The next corridor is different in mood again - dark and lined with tall windows - really reminding me of the Resident Evil 1 mansion. I can vaguely remember getting trolled in the same way!

 

That's just two rooms I went through and each one was its own encounter with unique twists and bespoke animations or enemy behaviour. Even though the fundamental mechanics don't change, every area you go to has a different look, a different gameplay twist, a different little set piece. Having worked in games development myself I know how much work even those little things can be for the devs, which makes it even more impressive. Take the mini-gun room. It uses standard enemies but has a unique art style. Then you've got a few little cutscenes showing the red monk, which someone had to make. Someone had to script the red monk's behaviour of running around the room, and someone had to add the glittering key around his neck. Then someone had to make the minigun turret, an artist had to make the gun, a coder had to program its behaviour, a designer probably decided how fast it fires and how long the gaps between firing. All this, for just one room and a 5-10 minute encounter. The next room is more standard but has new enemy types and bespoke spinning doors and cutscenes. And the whole game is like this so far. So much work and love has gone into this from a dev side, and they really wanted to make every encounter feel different.

 

I won't go into such detail in future but I was so impressed with the level of variety in just two rooms I had to share!

Edited by Alan Stock
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16 hours ago, APM said:

I use the opening village siege section in my Level Design lessons. It's a perfect opener to an almost perfect game. I replay it on one system or another every year. Along with Halo and Metroid Prime, it's part of my holy triumvirate.

 

Umbrella corps aside, I always thought that area would make a superb multiplayer map with a few tweaks. It's up there with de_dust 2, the shenmue town, and spencer mansion as one of the most memorable gaming landscapes. 

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And then even when you are finally bored of playing through the single player for the twelfth time there is the absolute genius that is the Mercenaries mini game which you can sink countless hours into. Hunk is the best. Hunk is life.

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What I love about RE4 is there is dynamic difficulty but they didn't make it a selling point, so when you play you don't feel like it's going easy on you or you're missing out because you're not a hot shot.

 

 

Probably couldn't go back to the twin-stick controls after playing on the Wii. It felt so much more natural.

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Loved this on the Cube back when.

 

I remember getting the US version from LikSang on a Saturday morning and not stopping playing it until completion on the Sunday afternoon. Just phenomenal!!

 

I played the Wii version too and loved the remote to control aiming.

 

I've got it on PS3 too but never got very far. Mostly because of the controls. I missed both gyro and the chunky A button of the Cube pad.

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The best version was technically the Wii version. Not because of the Wiimote aiming, but because if you had a GameCube controller plugged in all you had to do was unplug the nunchuck once the game loaded and it would let you play with the cube controller, button prompts and all. So you got the best controller for the game, full 16:9 support and all the PS2 extras. Win!

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If you have an adaptor, and it works on the HD version, then the PC version should have superiority thanks to the 60fps mode. I've got one that supports the GC and DC controllers, never actually used it though. The Wii-GC Hori controllers supposedly can also be made to work on the PC version.

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Amazing game and I've played it through over 10 times at least and could play more easily.  I think I've bought it on every machine it came out on :D (well apart from PS4).  I remember at the time importing it from the US with that Freeloader disk, playing it for 15 - 20 hours straight at the weekend I got it and then raving about it to a mate the next week.  He waited for the European release at the time and wasn't disappointed either.

 

Looking forward to that RE4HD mod when it finally appears, they've been working on it for 4 years so far and it's a real labour of love, including even going to the places where Capcom went to take photos to take photos themselves.  That'll be my next playthrough when it's done.

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I’m holding out for a Switch version but I know it’ll never happen. I haven’t played RE4 since my one and only play through on the GameCube. In my memory it’s the best game I ever played, but I know there’s no way it can live up to that.

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1 minute ago, clumpyjamie said:

I’m holding out for a Switch version but I know it’ll never happen. I haven’t played RE4 since my one and only play through on the GameCube. In my memory it’s the best game I ever played, but I know there’s no way it can live up to that.

 

Don't count out Capcom just yet, afterall Revelations 1 and 2 came out on Switch and Capcom like money.

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Been replaying this with a friend every tuesday during a live stream. I played it a xmas or two ago - didnt really have too many issues.

 

However during this playthrough, im getting my ass handed to me. The castle bit with the escort mission. Will continue tuesday and hope to get past it.

 

What is interesting is that most bosses have flaws to enable to kill them without taking damage.

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Regarding the difficulty. I remember getting the PS2 version and wanting to rush through it to unlock the special Ada chapter (Separate Ways?). So I chose easy instead of Normal and was amazed and disappointed that the game locks out a number of great sequences to make it easier. I can't recall how many but I know the maze was completely locked off, I think the fight with the three knights was removed as well. Lots of stuff like that. I remember warning people in the original thread that if the PS2 was your first time playing it, please don't play on easy.

 

I never quite got that decision - to me it would have made more sense to keep those parts in and just reduce the enemy count.

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Argh! This is why I don't go into the Dark Souls thread too often. I'm now thinking 'Well I don't own this on the PS4, and I could get it and just have a quick go....'

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