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Cyhwuhx

Katamari Damacy

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Katamari Damacy? Yeah, looks quirky enough to be interesting.

And am I the only one who thinks the guy who designed those characters is surrepticiously letting everyone know he's taking illegal pills?

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that means nothing to us on this forum, only that we'll have to import it or pirate it. Or a few people pirate it to see what it's like and then tell everybody what it's like, and then people import it more or less than pirate it depending on the report, and the edge review <_<

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It's got a subtlety all of its own... you don't have to see it in motion to imagine that giant squid-skyscraper-ferris-wheel-blob rolling so erratically, so wonderfully around the horizon.

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For me, hundreds of ideas about the possibilities in the game just leap out from just seeing the boxart for the game. I just wonder what you would be able to do, applying just the basic rules of the game, if you were to play the game with no time limit to limit the expansion of the ball you are making. The ball on the cover already looks like it's going to absorb the mountain next --and then what? Cities? Continents? Worlds? Galaxies? Universes? It's fascinating to think about what the developers have implemented for this.

(Which means I'll probably be disappointed when I get to play the finished game, but I suppose a man can dream...)

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.::: Got my hands on the soundtrack. It's very fitting of the game and sticks in your head. A bit like BiHatch only far less irritating.

"Naaaaaaa-na-na-na-na-na-na-na-na-Katamari Damacy!"

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.::: That boxart is just... brilliant.

Brings a tear to my eye. :')

Seconded. That's the best box art I've seen in ages. And cows as well...makes the heart of a Dutchman proud.

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Bloody hell, that commerical is the best Japanese game commercial I've ever seen. And that's saying something when it beats Tomato Advance.

Seriously, watch it. Fucking ACE.

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The ntsc-uk review is going up shortly.

This is going to sound very strange, but Frequency players will know what I'm talking about. Like Freq, playing the game for several hours during the day will induce the fabled and dreaded 'Freq Tunnel'. You cannot sleep because of the tunnel endlessly moving within your closed eyes...

Katamari is the same, as I so tiredly found out last night. I cannot look at anything without thinking about rolling it up in a ball. I see someone on the street, in the ball they go! When I close my eyes, I just see a landscape being stuck on a giant ball. All of this, is of course, played to one of the greatest videogame soundtracks ever.

It is right up there with Jet Set Radio and Mr Driller: Drill Land.

Katamari is just as fun as it looks, and just as strange. Those worried about it being a one-trick giant ball do have something to worry about however. The game isn't exactly easy (and nor is it hard), but it is short. Four hours short. That said, there is loads of stuff to do even after the game is cleared and you'll be trying to beat your scores for a very long time after. I'm not usually someone who cares about score attacks, but I'm desprate to improve what I've already done in this game because it is so enjoyable to play.

Though fanboys of the competition may strongly disagree, this is easily the finest Giant Sticky Ball Rolling Game Where You Get To Stick Entire Towns To The Ball ever created. A shocking statement for some, but in my mind it is justified.

http://www.ntsc-uk.com/review.php?platform=ps2&game=Katamari

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Bloody hell, that commerical is the best Japanese game commercial I've ever seen. And that's saying something when it beats Tomato Advance.

Seriously, watch it. Fucking ACE.

;)

Indeed.

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Though fanboys of the competition may strongly disagree, this is easily the finest Giant Sticky Ball Rolling Game Where You Get To Stick Entire Towns To The Ball ever created. A shocking statement for some, but in my mind it is justified.

GSBRGWYGTSETTTB?! ;)

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The ntsc-uk review is going up shortly.

This is going to sound very strange, but Frequency players will know what I'm talking about. Like Freq, playing the game for several hours during the day will induce the fabled and dreaded 'Freq Tunnel'. You cannot sleep because of the tunnel endlessly moving within your closed eyes...

Katamari is the same, as I so tiredly found out last night. I cannot look at anything without thinking about rolling it up in a ball. I see someone on the street, in the ball they go! When I close my eyes, I just see a landscape being stuck on a giant ball. All of this, is of course, played to one of the greatest videogame soundtracks ever.

It is right up there with Jet Set Radio and Mr Driller: Drill Land.

Katamari is just as fun as it looks, and just as strange. Those worried about it being a one-trick giant ball do have something to worry about however. The game isn't exactly easy (and nor is it hard), but it is short. Four hours short. That said, there is loads of stuff to do even after the game is cleared and you'll be trying to beat your scores for a very long time after. I'm not usually someone who cares about score attacks, but I'm desprate to improve what I've already done in this game because it is so enjoyable to play.

Though fanboys of the competition may strongly disagree, this is easily the finest Giant Sticky Ball Rolling Game Where You Get To Stick Entire Towns To The Ball ever created. A shocking statement for some, but in my mind it is justified.

http://www.ntsc-uk.com/review.php?platform=ps2&game=Katamari

.::: Ah... even better... Problem is I don't have a cPS2 so I'lll have to wait for a PAL release (yeah right).

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It can be a bit confusing getting into the game as there is zero English, other than the size of your ball and your target size (the most important thing, quite frankly). Controls are very easy and you are given a helpful tutorial to begin with.

Some of the 'special' levels are harder to understand, but they are still not complicated.

The story will obviously be lost almost entirely, but any game that features a T-shaped King that got drunk and knocked all the stars out of the sky forcing you, the T shaped prince, to roll large Balls of Stuff in order to replace the stars.

A PAL release? Possible, but don't bet on it. Driller: Drill Land was one of last years best games, but sadly it was never ported outside of Japan. I have a feeling that this is by the same team.

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