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Dragon Quest XI: Echoes of an Elusive Age (PS4/PC) - Sept 4th - Switch TBC

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20 minutes ago, JPickford said:

I've seen people on ResetEra say the game is too easy -  they don't grind or bother with smaller baddies and yet it's easy.   Are they lying?  I get battered first time by bosses quite often so I go off and grind a bit.  Not a problem because I like grinding.  But people claiming they don't ever need to makes me wonder if I'm missing something or playing really badly.

 

 

I always fight every enemy in an area once. That's it. I hate grind so I hope the game doesn't push me towards that. Tricky devil, first boss, was a tad.. tricky but I have no problems generally until now. 

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I've just played it with the mindset of being prepared to have a few battles on the way somewhere but as soon as it starts to feel like more than I'd naturally expect I stop and avoid until the next screen/area.

 

Haven't really had any issues so far beyond the usual need to heal and stuff. It's a bit annoying that only characters you give items to have access to them in battle - so my second character can't use the med herbs unless I gave them to him when I bought them.

 

I like the fact that it's maybe a bit easy (though it might be too early to really tell). That and the linearity are what sold me on it to be honest. I like the idea of a big RPG without it being padded with constant wandering and death. I don't have time for that.

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Wow, quite the insane difficulty spike after you leave Heliodor the first time with Draconian Quest monsters set. Before leaving Heliodor I was cruising through taking minimal damage and killing multiple mobs relatively (too) easily. All of a sudden, with my first teammate added, two or three mobs are suddenly twatting us in three turns. That teammate died in the second fight against those little bow and arrow fucks who keep summoning support. Then I died and I lost half of my gold.

 

Fuck that. Quit back to an earlier save and dropped it back to normal monsters (annoyingly you can't go back up to Draconian again though). Needed a more gradual curve. From very easy to crazy hard with nothing in between. I guess I'm playing this on easy mode all the way now. Shame there's no sensible middle ground. Knocked a bit of the shine off has that.

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Spent a solid two hours grinding with the TV on today, I’ve got so much money :lol:

 

I got a useful skill for the forge where you can give it a light tap, which has made creating perfect +3 stuff way easier. I’ve got four characters now too, so have some actual party mechanics to work with. It’s SO pretty.

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It's a decent game. 


But honest opinion is that the music almost completely destroys the atmosphere of the thing. It's pretty awful. I understand it's all traditional and all that guff, but effectively it's like the brief was to make the thing sound like all the other ones, but make sure you ignore anything that might even attempt to convey the tensions on the screen.

 

You got that?

 

We want completely inappropriate music all the time please.

 

Lovely.

 

 

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20 hours ago, JPickford said:

I've seen people on ResetEra say the game is too easy -  they don't grind or bother with smaller baddies and yet it's easy.   Are they lying?  I get battered first time by bosses quite often so I go off and grind a bit.  Not a problem because I like grinding.  But people claiming they don't ever need to makes me wonder if I'm missing something or playing really badly.

 

 

I don't think the game is difficult, but I wouldn't say it was too easy.  Particularly with the options to make it more difficult! 

 

I've done all the side quests that have been thrown at me so far, which is just disguised grinding really, one of them had me coming up against metal slimes quite frequently so I got a good amount of exp.  I think if I hadn't done those grindy quests, that I would have struggled with a couple of the bosses. 

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Personally I don't recall any moments where the music tonally clashed with what was happening. But this is definitely not one of the stronger DQ soundtracks. The town music is one track in particular that I think is rubbish. The music in general feels like DQ by numbers.

 

That's my only downside though. I love everything else about the game.

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15 hours ago, jonamok said:

Wow, quite the insane difficulty spike after you leave Heliodor the first time with Draconian Quest monsters set. Before leaving Heliodor I was cruising through taking minimal damage and killing multiple mobs relatively (too) easily. All of a sudden, with my first teammate added, two or three mobs are suddenly twatting us in three turns. That teammate died in the second fight against those little bow and arrow fucks who keep summoning support. Then I died and I lost half of my gold.

 

This sounds great, I like a challenge!  How do you select Draconian Quest, is it something you're prompted to do?

 

Edit - bugger, just looked this up online and it's something you have to enable at the start of the quest so I've already missed it.  The game seems extremely easy so I'm thinking of re-starting.

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God, this is just wonderful. Did the utterly brilliant Gallipolis section. Beautiful writing. Funny as hell. Dat Gallipolis puff-puff, man. Wow.

 

And oh my God, Sylvando is absolutely fabulous. Already one of my favourite characters in anything, ever. Can’t wait to properly recruit him.

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Meh, if I'd had a choice I'd have recruited Prince Faris instead. The Gallipolis section is indeed great though. I love how each area has its own mini plot, like a Saturday morning cartoon series.

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I don't play many RPG, but when I change my equipment it doesn't actually affect the appearance of my characters? (Except weapons). I forged a nice armour but only the stats changed. Is this just standard RPG mechanics?

 

First few hours spoiler

I thought it was while I was undercover, but that section ended and it is still the same

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Generally, it’s just the equipped weapons that will change with your appearance. However, there are several ‘sets’ of clothing which will change how you look, but you have to equip all of them. For example, the bunny costume, bunny ears and fishnet tights. Nothing will change until you equip all three, but some sets just require two items.

 

If you go into the stat page for each item, it’ll tell you if this happens, and the other items you need.

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That item set thing seems bugged too. I have all the listed items from a set equipped but it’s not changing. Oddly it had with the exact same items earlier in the game. Not that I’m arsed about fashion-quest, I mostly mix and match anyway. 

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Whoever thought putting in quests where you have to use certain pep skills to kill monsters is an idiot.

 

It’s bad enough that it’s a hidden mechanic for choosing when characters get pepped up, but even worse when you need a certain three characters pepped up at once (and that’s even taking into account the ability to bench one who’s pepped up and bring them back when you need them).

 

I’ve had a quest for about 10 hours now and still not had the situation where two charaacters I need are pepped up at once, despite having them in my party at the same time- it’s just stupid game design.

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21 minutes ago, Retroguy said:

Whoever thought putting in quests where you have to use certain pep skills to kill monsters is an idiot.

 

It’s bad enough that it’s a hidden mechanic for choosing when characters get pepped up, but even worse when you need a certain three characters pepped up at once (and that’s even taking into account the ability to bench one who’s pepped up and bring them back when you need them).

 

I’ve had a quest for about 10 hours now and still not had the situation where two charaacters I need are pepped up at once, despite having them in my party at the same time- it’s just stupid game design.

 

This is exactly why I said they were disguised grinding. :(  It's slightly frustrating, but what might make it a little easier, it really depends on how many people you have at your disposal.  When you switch out a pepped up party member, they keep the pep.  So if you only need two people pepped up at the same time, when one of them gets pep switch them out until the other is pepped, then bring them back in and fight the monster. 

 

In other news, I just found the casino.  Bye life! Hello save-a-thon!

 

Spoiler

1554015241_DQCasion.thumb.jpg.ebd21583ee9a1b757688fa04b90eef7c.jpg

 

 

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Yeah that’s what I meant about benching a character- even using that, I haven’t had a certain two characters pepped up at the same time for over 10 hours now, it’s infuriating. The reward is a recipe book, so I can’t even tell if it’s worth it anymore.

 

One of the casino games has 5 pages of instructions, each time I use it, I spin it, try to stop the rollers on the right items, lose, and that’s it. I read 5 pages for that!! I can’t even seem to use the minimum amount of tokens it requires- it goes straight to three times the amount :/

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When you get the full party you can have three people swapped out, so you can get each person pepped up, swap them out, then find the enemy you want then swap them in to complete the quest.

 

Not come across one that requires four people pepped up, but I guess in that case, have three pepped up and swapped out, then just keep fighting the right monster until your forth character is pepped up, then swap in the other three.

 

So basically, leave these quests until later in the game when you have a full party.

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The trouble with that is by then the reward you get is useless. I finally did it, but the recipe was for a hat and outfit which were already worse than what I had on. And that was with just 5 party members.

 

It’s a pet peeve of mine, but stuff like that is just poor game design which is so obvious, yet still gets left in games. Relying on a random mechanic is just stupid, especially with the reward being easily outmoded.

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