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Hitman - Sapienza currently free to download!

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CGI announcement trailer:
 


 
First proper trailer:

 

 

 

 


 
Gameplay details from reddit Q&A:
 
- Sniper rifle carried in case and needs to be assembled/packed up again rather than the magic pockets of Absolution
- Hiding gun behind back when near NPCs from Blood Money returns
- 'accident' hits for targets return
- minimap now tells you where disguises are effective
- full-screen map also returns with points of interest marked
- Diana gives updates over the earpiece e.g telling you movements of the target
- some comedy disguises seem to be back
- alerts can trigger lockdowns - civvies leave the area and security conduct a sweep, after which everything returns to normal. These can be triggered strategically e.g by activating fire alarms
- guards alertness indicated by yellow/red markers over their heads
- certain guards are 'observant' meaning they will bust your disguise more easily. This is often logical, such as head-of-security knowing all his staff. These guards are marked on the minimap to avoid trial and error.
- metal detector checkpoints return
- save anywhere instead of checkpoints
- guards can find mines you've places and will take them away for investigation (much like guards finding your specialist guns lying around in Blood Money and taking them back to the security room).
- a form of 'Instinct' seem to return, like Batman's detective vision, highlighting points of entry/egress and guards.
- shoving people returns. Including over railings.
- throwing objects seems to have returned
- choose weapons and equipment before entering a level
- David Bateson voicing 47 again
- Gameplay closest to Blood Money out of any game in the series
 
Videogamer preview
 
http://www.videogamer.com/ps4/hitman/preview-3901.html
 
"More Blood Money than Absolution"
 
"Going by the initial presentation, Hitman appears to be the game fans have been waiting for since 2006's Hitman: Blood Money, with huge sandbox environments and an unprecedented amount of opportunities to assassinate your target"
 
Announcement blurb:
 

 

Spoiler

 

 

 

 

The sense of satisfaction at being able to write this is almost indescribable:

 

Io-Interactive announces its new game, HITMAN, today. The newest venture for us, Agent 47 and every single dedicated, wonderful fan of this franchise out there, is about to begin. If you somehow missed it, heres the announcement trailer for you to enjoy.

 

 

 

 

 

 

 

 

The new game is simply called HITMAN. We did this because in many ways this is the start of a new journey for Hitman. Dont think of it as a reboot, though - think of it as a pure Hitman experience and the foundation for future HITMAN games. Agent 47 is the aspirational assassin, hes at the absolute peak of his power this time around. This is our central promise: a pure assassin fantasy. So we liked the simplicity and the power of calling this game HITMAN. We want him to be powerful and embody the fantasy completely, and he will remain a constant throughout everything we do with the games going forward.

 

 

 

 

 

So what is this new game? Well first off HITMAN is still a creative stealth action game, featuring the greatest assassin out there, Agent 47. As an operative of the International Contract Agency, his job is to take out high-profile targets all over the world, supported by his long-time handler Diana Burnwood. Each location in the game is a living sandbox, a place where every NPC has a name and every room matters. Weve focused on making sure you, the players, have complete freedom of approach over how, where and when you decide to take out your target. Creativity from players is fully expected, you have the power and intelligence of Agent 47 at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.

 

 

 

 

 

 

 

 

Locations are more detailed, more populated and much larger than ever before, full of things to experiment with and targets to kill without any checkpoint systems in there. Contracts mode, which well talk more about later in the year, returns and really shines in these big sandboxes. Weve brought back save games, so you can save your progress anywhere, and we have revamped pretty much every system in our Glacier engine to enable this HITMAN experience. We promised you these things a while back and were sticking to them because they are important and because your feedback is important. In fact, its so important were taking things a step further.

 

 

 

 

 

A LIVE Experience

 

 

A LIVE Experience

 

 

One of the reasons why were calling this a new start for HITMAN is also the idea of releasing a digitally led product. That can mean a lot of different things depending on who you are, but for us it means were going to make HITMAN available first via direct download.

 

 

 

 

 

Were embracing what digital can offer a blockbuster game series like HITMAN it allows us to do things that are both bold and exciting and entirely new to the Hitman experience.

 

 

 

 

 

We are building an expanding and evolving world of assassination. The experience will begin on December 8th and we will release new locations, missions and hits over time at regular intervals through 2016, which means well all be able to share in the excitement of a new content drop at the same time. Rather than unboxing a game, playing it and then thats sort of it, we want to deliver a true community experience - creating an ongoing and evolving game which plays out with a finale that brings the story arc together. Our primary goal is to keep HITMAN players fully engaged, so between bigger drops we will be creating one-off live events and live targets to keep you immersed in the experience.

 

 

 

 

 

Imagine a target appearing for every player in the world, for a limited time only lets say 48 hours. Where your one shot counts. And when that target is gone, it is gone forever. A shared experience where we imagine the HITMAN community will come together every time a new mission or new location appears. For $60 youll get full access to all of this content everything we release as part of this story.

 

 

 

 

 

Another big part of this new approach is that we will develop the game with you, the players, and adjust gameplay and create live content and events based on player activity and feedback - so the game will deepen and evolve as time progresses. The experience begins on December 8th on PlayStation 4, Xbox One and PC and will reach well into 2016.

 

 

 

 

 

Exclusives and beta

 

 

If you saw HITMAN revealed at the Sony E3 Press Conference, you heard the word exclusive a couple of times. Wed just quickly like to run through what that means. PlayStation 4 will be the only console where you can experience the beta and where you can play it first. A PC beta is planned to arrive a week later. The beta is available for pre-orders now. As for the PlayStation 4 exclusive contracts, they are only available to those people who own a PS4 copy of the game.

 

 

 

 

 

 
  
IO's open letter to fans from the start of last year which was relatively contrite for a piece of publicity and surely taps into every fan's wishful thinking for the next game:
 

 

Spoiler

 

 

 

In the next game you will experience a globetrotting Agent 47 at the prime of his career the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.

 

 

 

 

The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means were packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. Weve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.

 

 

 

 

 

Contracts Mode is back you will be able to create and build challenges by experimenting with the large levels and possibilities within them. And of course, you can share them with the world and challenge your friends or foes to complete your hits. Your rules, your Contracts.

 

 

 

 

 

You will also be glad to hear that we have removed 47s magic pockets. We believe thats all we need to say about that subject

 

 

 

 

 
Hitman: Absolution was a mixed bag. It turned off long-term Hit-fans with its bizarrely-calibrated disguise system, unneeded and unwanted 'personal' story and a puzzling lack of actual assassination contracts. On the other hand, the new Glacier 2 engine was extremely impressive and, dodgy design direction inside, the game showed that IO can still churn out polished AAA titles.
 
The Hitman series is one of my favourites of all time and, despite the disappointment of Absolution, I'm still optimistic for the follow up. Stripped of the stupid story, Contracts mode showed that the classic level design and open-ended gameplay was still hiding in there somewhere. The new generation of consoles should hopefully enable the Glacier 2 engine to reach its potential with large, unbroken sandboxes crammed with NPCs. If IO can make good on their promises we may yet see another decent Hitman game.

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Hahah. Well it's nice to see them actively mentioning things like checkpoints and how they are OUT.

Funny how they previously thought the Hitman fans cared for the story of 47. But now they seem to have a better idea..

Good luck, you idiots. Won't get my money this time.

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No mention of disguises not being terrible, but perhaps that would be a bit too much candour.

I'm optimistic for now. Absolution was a very well made game in many respects but suffered from some pretty fundamental flaws as a Hitman title. It certainly sounds like IO got the message, so until we've seen the game I'll give them the benefit of the doubt.

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using "the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money".

See, that sounds reasonable until you remember that Hitman: Absolution had no "best parts". Unless you count the fact that it ended.

What they should have said is "using the best parts and what we have learnt through Hitman: Blood Money and drawing inspiration from past titles like Contracts and Silent Assassin". That would be a noble aim.

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As soon as I got over Hitman Absolution wasnt a next gen blood money I quite enjoyed it. Helped that it was only vying with Resident Evil 6 for my attention, so it seemed almost like a masterpiece in comparision.

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I still remember how IO was saying all the right things about Absolution. Then they would invariably show some horrible linear stealth section at some big pr event before turning right back around and saying all the right things again. Saying everything we wanted to hear. Closer to release they even showed one of the only two remotely Hitman-like levels in Absolution at major shows where the fans could play a demo. Even though certain aspects of the game sounded horrible, they were still saying all the right things - and then the full game came out and fans discovered that Absolution contained nothing but those horrible aspects, the ones we hoped were no big deal and just a minor part of the overall experience.

Now here we are with the next Hitman game and IO is saying all the right things again. And I want to believe them. But I also know that this exactly what they would say to prevent all the gaming forums and social media badmouthing the game right from the moment it's properly announced. They saw how venomous the gaming community can be last year with the Xbone reveal. They know how much the fans hate Absolution. Any pr firm with half a brain would try to prevent that. Do they really understand what was wrong with Absolution or is this the same cynical, shameless damage control bollocks they spewed so effectively during the development of Absolution?

I don't know.

I want to believe them, but I can't help but notice that they never outright say that they're returning to classic Hitman gameplay and abandoning the direction of Absolution. In fact they speak of incorporating "the best parts of Absolution", as if they're stubbornly refusing to acknowledge that it was a bad Hitman game. They're saying all the right things - again - but until the game is actually out and I can play it and see for myself - I cannot trust them. No benefit of the doubt, not after Absolution. I refuse to get excited again until they prove otherwise.

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As soon as I got over Hitman Absolution wasnt a next gen blood money I quite enjoyed it. Helped that it was only vying with Resident Evil 6 for my attention, so it seemed almost like a masterpiece in comparision.

Oh indeed, it's a perfectly mediocre little stealth game in its own right. I'm just not sure what it could possibly bring to the table for any sequels, seeing as it was worse than Blood Money in literally every way bar graphics. Seeing as you negged me, I imagine you disagree; care to explain what you think the 'best parts' that the next game could be based on?

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I quite liked Absolution, until it required me to tediously sneak through a burning warehouse packed full of guys and I never went back to it because the trial-and-error route finding was boring. But I've always found Blood Money impenetrable and I've made several serious attempts to play it. What I'm saying is I am absolutely part of the problem here.

Also I played 2/3rds of Absolution without killing anyone other than the three guys in the tutorial and my targets. Rumours that it's a guns-blazing brofest were somewhat exaggerated.

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Try playing it on hard without resorting to gunplay, particularly in the last levels. With a useless disguise system and levels packed with enemies, your choices become much more limited :(

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Oh indeed, it's a perfectly mediocre little stealth game in its own right. I'm just not sure what it could possibly bring to the table for any sequels, seeing as it was worse than Blood Money in literally every way bar graphics. Seeing as you negged me, I imagine you disagree; care to explain what you think the 'best parts' that the next game could be based on?

I disagree that the only "best part" was when it ended. But mainly I was taking the opportunity to redress the balance after you negged my post about Dont starve :)

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What they said:

drawing inspiration from past titles like Contracts and Blood Money ... We've adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.

What I heard:

We're sorry. We're so fucking sorry. We're going to make this one good. Oh my god, I just remembered Absolution and did a bit of sick in my mouth... I'm so so sorry.

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I disagree that the only "best part" was when it ended. But mainly I was taking the opportunity to redress the balance after you negged my post about Dont starve :)

You mean your "PC gamers are all hipsters" post? For what it's worth, I wouldn't have bothered if it hadn't already been possed. Alas, it seems that Boozy has since put the balance back in your favour there.

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You mean your "PC gamers are all hipsters" post? For what it's worth, I wouldn't have bothered if it hadn't already been possed. Alas, it seems that Boozy has since put the balance back in your favour there.

Ha ha, well I think that pos neg battle still has some way to go :)

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I still remember how IO was saying all the right things about Absolution. Then they would invariably show some horrible linear stealth section at some big pr event before turning right back around and saying all the right things again. Saying everything we wanted to hear. Closer to release they even showed one of the only two remotely Hitman-like levels in Absolution at major shows where the fans could play a demo. Even though certain aspects of the game sounded horrible, they were still saying all the right things - and then the full game came out and fans discovered that Absolution contained nothing but those horrible aspects, the ones we hoped were no big deal and just a minor part of the overall experience.

Now here we are with the next Hitman game and IO is saying all the right things again. And I want to believe them. But I also know that this exactly what they would say to prevent all the gaming forums and social media badmouthing the game right from the moment it's properly announced. They saw how venomous the gaming community can be last year with the Xbone reveal. They know how much the fans hate Absolution. Any pr firm with half a brain would try to prevent that. Do they really understand what was wrong with Absolution or is this the same cynical, shameless damage control bollocks they spewed so effectively during the development of Absolution?

I don't know.

I want to believe them, but I can't help but notice that they never outright say that they're returning to classic Hitman gameplay and abandoning the direction of Absolution. In fact they speak of incorporating "the best parts of Absolution", as if they're stubbornly refusing to acknowledge that it was a bad Hitman game. They're saying all the right things - again - but until the game is actually out and I can play it and see for myself - I cannot trust them. No benefit of the doubt, not after Absolution. I refuse to get excited again until they prove otherwise.

You're understandably correct to be VERY cautious but they've had one game Hitman released now where they got fucking ROASTED by their fans and let's be honest about it, it's the one franchise IO have that makes them popular (i love Kane and Lynch but that series is a poison chalice to them). Obviously it's wait and see time but I do think fans can be at least a bit more interested in this than Absolution.

Watch me say all that and then IO go and fuck it all up :facepalm:

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Ha ha, well I think that pos neg battle still has some way to go :)

Ubisoft should make Tom Clancy's Negwar, where the aim is to assassinate bad 'uns (Russian/Chinese/Korean nationalists/terrorists/communists) by negstalking them to suicide, all the while avoiding being spotted and banned/having your negs cancelled out.

It could be a better game than Absolution, at least ;)

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This is just a part of the template, look at Splinter Cell Conviction and Blacklist for an example. Do a game that's a radical departure, then build another in that mode, re-adding a few things from older games (look, he's in the dark with the goggles again!), and you've made your game franchise attractive to a wider audience, even if that makes it more homogeneous, disposable and unremarkable.

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Hey, at least I was trying to use the topic to start a conversation about what benefits Absolution could bring to the series beyond doing the exact opposite of it! Failing, admittedly, as it turns out nobody could think of anything.*

*though I've actually since thought of the one thing I did like, that would be worth retaining - the multiplayer 'craft your own hit' thingy. That was a nice idea.

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