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Played some VRWorld's last night; London Heist and Scavenger's - some real quality experiences there, especially the Heist. Someone definitely needs to bring out an VR smoking sim though, just standing outside offices, butts on the floor sharing a lighter;) . Is Mickey's shooting range in the full game. Was in the demo but didn't see it in the full thing.

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35 minutes ago, macosx said:

Played some VRWorld's last night; London Heist and Scavenger's - some real quality experiences there, especially the Heist. Someone definitely needs to bring out an VR smoking sim though, just standing outside offices, butts on the floor sharing a lighter;) . Is Mickey's shooting range in the full game. Was in the demo but didn't see it in the full thing.

 

Puffing the cigar was great.

 

Yeah there are six versions (3 locations) in the full game.

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Got Driveclub VR today and played for a few hours straight. so easy to lose track of time in vr.

Pretty much the most amazing gaming experience I've had in years. 

Some of the tracks look a lot better than others but I think the complaints about the graphics are overblown.

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Yeah lovely post. 

 

I've got visitors on the way for their first VR experience this afternoon. Looking forward to their reactions. Ones a huge batman fan so Arkham VR is gonna blow his mind.

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Robinson is a tricky one. It's astonishing at times, creating a sense of scale and wonder that no other VR game has given me so far (and I've played quite a few now). It feels like a living, breathing, tangible world with stunning vistas, a wealth of animals to discover and a solidness of its environment that I've never experienced in a videogame before. As Jon pointed out in his video a few pages back, it feels like a place you've visited and I've already found myself thinking things like 'wasn't helping that baby dinosaur amazing?' as they feel like real experiences.

 

It's soooooooo slow though. I don't have a problem with it only taking 4-5 hours to finish because there's so much hidden away thanks to the scanning mechanic it employs, but the actual implementation of the puzzles feels very simplistic and it makes very little use of your pet dinosaur's abilities. It reminds me of every single over Crytek game I've played, incredible style, as shallow as a sun-dried paddle. I do think that every VR owner should experience it though, so maybe you can all come over to my house first before you consider dropping £55 notes on it. I think it's a 6/10 as a game and a 11/10 as a VR experience.

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Apologies if this isn't the best place for this. I have download codes for the US store of the games listed below. Please PM me if you're interested.

 

Driveclub - 20 UK pounds

RIGS - 30 UK pounds

Rush of Blood - 10 UK pounds.

 

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4 hours ago, strider said:

Robinson is a tricky one. It's astonishing at times, creating a sense of scale and wonder that no other VR game has given me so far (and I've played quite a few now). It feels like a living, breathing, tangible world with stunning vistas, a wealth of animals to discover and a solidness of its environment that I've never experienced in a videogame before. As Jon pointed out in his video a few pages back, it feels like a place you've visited and I've already found myself thinking things like 'wasn't helping that baby dinosaur amazing?' as they feel like real experiences.

 

It's soooooooo slow though. I don't have a problem with it only taking 4-5 hours to finish because there's so much hidden away thanks to the scanning mechanic it employs, but the actual implementation of the puzzles feels very simplistic and it makes very little use of your pet dinosaur's abilities. It reminds me of every single over Crytek game I've played, incredible style, as shallow as a sun-dried paddle. I do think that every VR owner should experience it though, so maybe you can all come over to my house first before you consider dropping £55 notes on it. I think it's a 6/10 as a game and a 11/10 as a VR experience.

That dinosaur wasn't used for about 92% of the entire game . The thing was almost pointless and I say thing because I didn't like it anyway , he was a bit dumb and animated badly.

 

The fact the in game hand is glued to the head is the biggest missed opportunity.

 

I quite liked the ending as a VR experience.

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I just had my first go on PSVR - it is just amazing, my world has been rocked and I like it!

 

The box was taken from me yesterday for my sisters other halfs birthday and I got him rush of blood - he insisted that is what I played so first ever go was on that! It looks really low res an jaggy edges but as soon as you look around and start moving you forget all of that - it must be very funny watching someone play due to the ducking and diving let alone the jump scares!

 

I took my move controllers and once I figured out how you set them up they really did make the game better with independent movement - they have been loaned to him but only until I get my VR headset!

 

I am very concerned that Tracy hasn't got me one for my birthday and that stock will be a nightmare.... I have to have one even more now.

 

Time for a nice warm bath.....

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If Robinson highlights VR's convincing sense of being in a 'real' world, then Eagle Flight exemplifies movement done right in the new medium. It's quite frankly astonishing how much finesse and control you have over your eagle and while you can't do stunts (as Eagles can in real life) the ability to turn quickly, soar across buildings and dive bomb towards the ground are all exhilerating experiences that every VR owner should try. Movement couldn't be simpler - look in the direction you want to move and tilt your head to create tight turns.

 

The gameplay is lightweight, but extremely fun, with the short challenges being checkpoint races, catching fish against a strict time limit, fighting off other birds and escorting your partner through dangerous areas. Eagle Flight uses a three star system and the later stages get quite hard, meaning there's plenty of replay value to the game. Collectibles also crop up (this is a Ubisoft game after all) but the sensation of freedom and movement is so good here you'll want to hunt out every last feather and fish. In addition to the 24 main challenges there are many more throughout Paris that need to be unlocked, but you'll need a high enough star rating in order to do so. Eagle Flight is certainly slight, but it's incredibly fun and satisfying too. One of my favourite experiences with VR so far. If you haven't bought it you really should consider it.

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Another vote for Driveclub VR here.  I delayed for the last 6 weeks because of the reports of terrible graphics and motion sickness.  Just found it online for 20 quid so I've given it a go, and its fabulous.  Yes its a bit low res but its amazing and well worth it.

 

Also Hyper Void is 6 quid and pretty cool in VR. The game seems basic and repetitive after playing for about 20 mins but hoping more variety in enemy's and locations will follow.

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On 18/11/2016 at 19:45, PeteBrant said:

Spends over £400 on VR setup.... has deep considered approach as to whether to spend £2.49...

 

we are all mental. I'm going in 

 

That happens on an even bigger scale with £700 iPhones and people quibbling over a 69p app!

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I still can't believe Sony didn't ramp up production of Move controllers prior to PSVR coming out.  Fortunately I have five as I snagged some cheap a couple of years back to play Joust with.

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Just finished Robinson, and I probably spent nearer ten hours in it rather the five I'd heard it lasts. Really enjoyed it, the jungle and the infotarium being the highlights- that model of the T-Rex and looking into its jaws. I remember the T-Rex on the PS1 :) The scale of the jungle is brilliant and full of wildlife to scan.

only really spoilt by some obtuse puzzles where I had to google the solution, especially one path finding one near the end. There's  some real heart in the mouth platforming with that climbing mechanic later on in the game and some great Jurassic Park moments and it's the most developed full game experience I've had in VR

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So I'm off to play Windlands and Tethered, my first VR run a while. Will post first impressions.

 

I also got my ipd measured at the opticians after a bit of faff, apparently I can't have my ipd as I may buy glasses online that are wrong for my eyes. When I explained it was for VR and I spend hours a day using a headset fir work she agreed to tell me my measurement but wouldn't write it down. It brings up an interesting issue though if I am like many others to be working in VR and the ipd is wrong what kind of negative effects will it have. Fortunately you can dial in the ipd simply on the Vive so now I know I can do something about it but those who don't may be getting some side effects.

 

Also the PSVRs ipd setting is way too much of a faff and should be user based so my kids can have their own settings. +1 for the vive in this respect. Maybe Sony should do a quick menu for ipd so you can easily set it up.

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3 minutes ago, Wiper said:

FYI, the PSVR IPD setting is user based; it's tied to whoever's logged in when you configure it.

Ah that's a bonus, will have to set it up once my pro becomes fully operational (still waiting for my 2TB Firecuda).

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4 hours ago, Stejay said:

I still can't believe Sony didn't ramp up production of Move controllers prior to PSVR coming out.  Fortunately I have five as I snagged some cheap a couple of years back to play Joust with.

 

Dont suppose you fancy selling one?

I can only find one of mine. 

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Right...

 

VRideo - Good stuff you need to try the fractals video for some proper trippy shit.

Caveat: I got Windlands and Tethered for free.

 

Windlands - my expectations were low. I'd heard it could be a vomit fest and considering they are upfront about your VR legs I was expecting to feel a little unusual.

 

Nope it's awesome, nearly fell over a few times as I swung about, I can see people getting skilled at this but for me the core grapple mechanic hasn't quite clicked. Seems quite large which is a good sign. Played for longer than I expected. Will go back for more. 

 

Tethered - After the low rent graphics of Windlands I was quite taken back by how beautifully realised Tethered was.  While the whole Peeps thing seemed a little off putting, in general I found it thoroughly engaging much more so than I expected. Especially after watching a few vids on line.

 

-1 for not saving my progress in the lengthy tutorial though.

Will go back for more.

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