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Found 84 results

  1. Qazimod

    Persona 5 | PS3, PS4

    LATEST RELEASE INFO AND MISC DLC NOTES: It's been over eight years since a mainline Persona game has come to Europe (in its original form, that is - Golden was obviously more recent), and in late November of 2013 series fans watched a stream that would ultimately reveal that Persona 5 was happening, and would release in Japan in the Winter of 2014. So naturally, it came to Japan in September 2016. The west wasn't immune to delays either, with the US and European release slipping from 14 February 2017 to 4 April 2017. It's finally here though, and you can skip past the dozen or so pages of pre-release hype if you just want to get to the post-release discussion. If there's anything people want me to add to this OP - content news, beginner tips, whatever - let me know, and obviously keep your spoiler etiquette in check. Launch DLC: JP audio track (free): https://store.playstation.com/#!/en-gb/games/addons/persona-5-japanese-audio-track/cid=EP4062-CUSA06638_00-ADDCONTENT000022 Skill cards (free): https://store.playstation.com/#!/en-gb/games/addons/persona-5-skill-card-set/cid=EP4062-CUSA06638_00-ADDCONTENT000021 Healing items (free): https://store.playstation.com/#!/en-gb/games/addons/persona-5-healing-item-set/cid=EP4062-CUSA06638_00-ADDCONTENT000020 Merciless difficulty (free): https://store.playstation.com/#!/en-gb/games/addons/persona-5-merciless-difficulty/cid=EP4062-CUSA06638_00-ADDCONTENT000025 LATEST MEDIA: Thanks to @Vemsie for highlighting the latest "sizzle trailer", below: http://www.atlus.com/persona5/ If you're wondering what a Persona is, I've provided a little primer below:
  2. It's absolutely criminal that this doesn't have it's own thread yet. It's one of the best games in years and one of the best RPGs ever made. It's a kickstarted project which puts many triple-A games to shame, and is storming up the Steam charts. It's currently more popular than GTAV and ARK. It's selling well - half a million so far. https://www.divinity.game/ http://store.steampowered.com/app/435150/Divinity_Original_Sin_2/ https://www.gog.com/game/divinity_original_sin_2 Opencritic (Currently 92%) Metacritic (Currently 93%) It's a classic pen and paper style RPG brought to life with great production values, a fully voiced script, and 4 player multiplayer. I currently have two games on the go, one with a group from work and one with a group of friends, and I'm having an incredible time. Within a few minutes of play you're left wondering why all party based RPGs aren't multiplayer. They all seek to replicate the pen and paper D&D/Pathfinder etc format, but forget the most crucial element - people to play with. Combat is very similar to D&D or Pathfinder, with the crucial twist of systemic elemental "stuff" thrown in. poison, oil, fire, water, ice and steam all alter the playing field in different ways both in and out of combat. To give you an example, an enemies fire spell will set oil on the ground ablaze, which can be put out with a water spell or a telepathically chucked barrel of water. That creates a cloud of steam, which can be enchanted to provide a healing effect to anyone standing in it - and so on. The campaign is very open ended, anyone can be killed or bartered with and the story reacts accordingly. The multiplayer elements work shockingly well too. Any player can initiate a conversation with an NPC, which the other players can observe by clicking on them. Icons show when your party is listening to the conversation. This leads to you having to decide which character will initiate conversations based on their race or persuasiveness. The game uses a 4-character party, but can be played with two or three people. The playable characters are divvied up between the players, so two players could control two each, and three players can take turns controlling the fourth character. Depending on your group, the game can play out like a gnarly tactical combat slog, a casual stroll through a lovely fantasy world with friends, or a gentle trolling simulator. Check out the co-op video below. It's equally good as a shut-yourself-away-for-a-week singleplayer RPG too. Levelling and character building seems wildly open to interpretation, letting you create all kinds of strange synergies. I'm playing a necromantic rogue who uses blood magic to sacrifice their own HP to boost their attack, but then regains HP by attacking enemies. You can go with the straight-shooting tank/dps/healer combo, or get really wacky. There's a guy on Reddit trying to complete the game by building a class who throws barrels at people. Characterisation is clever. You can build a custom character of any race and eventually pick up an assortment of prebuilt "origin" characters to join your group , like most party based RPGs. But you can also select what's called an "origin" character for yourself. By selecting one of the six prebuilt origin characters, you'll inherit a back story and extra dialog options specific to that character. Playing a four player multiplayer game with four origin characters is a blast, you all have a backstory and quests to achieve, and there's nothing to say your goals won't conflict with each other down the road. Each character has their own quest, mine is simply to kill everyone on a list. I also started with a tattoo needle with which I can tattoo my victims names onto my body. Dark. Characters are well written, well voiced acted and quite amusing. They've taken the "Rimmer" approach with some of them - pompous and annoying but equally naive or suffering. As a result they're quite compelling and occasionally laugh out loud funny. One character seems to think you're his slave, and on meeting you accuses you of having the fashion sense of "a monkey in a clown suit" On top of a large campaign, the game has full mod support for additional campaigns. It also have a "GM" mode where a fifth player can create a campaign on the fly and DM it. There's a video of this below. It's also quite popular on Twitch at the moment too. I really recommend getting a group together, picking one night a week you can all make, hopping on a Discord server and throwing yourself in. It also has full controller support (Xbox andPS4). I imagine it'll come to consoles at some point as did the previous game. Incidentally, you don't really need to play the first one to find your feet here.
  3. First trailer: By voice actor for three dog. Sadly Obsidian are extremely unlikely to be involved given their kickstarter project and the whole metacritic bonus fiasco but whoop anyway! FO3 was still great.
  4. Keyboard Koala

    Solatorobo - Red the Hunter

    Strangely enough, there isn't a topic on this game yet. Strangely enough, because it looks like it could be one of the last great games released for the regular NDS. The game's been out in Japân for a couple of months now, and has received reasonable critical acclaim (33/40 in Famitsu). It's been confirmed for a July 2011 Euro release (no US release though) last week. What got me interested, are the high profile developers/designers attached to this title; most notably CyberConnect2 itself (responsible for the .hack// series and more recently Asura's Wrath) and Madhouse (Animatrix, Death Note etc.). The game itself is an action-JRPG and is the pseudo-sequel to the rather unknown PSX title Tail Concerto (1999). More info, images, and video can be found on the official Japanese site. Official Euro boxart.
  5. [i am aware the joke in the topic title does not make sense since Ys is pronounced like "eece" from fleece than "yiss"] I should state from the beginning that I am in no way an expert of the majority of Falcom's releases or even the Ys series as whole. I only recently got into the series with the last few years but would like to share some of my enthusiasm about the series and a few other English released Falcom series. No doubt this thread will basically die a death but will serve my purposes when I'm endlessly pimping either Ys or Trails when they're on sale. There will be a variety of Youtube clips scattered throughout this post so remember that people are dicks and don't scroll down to the comments section. Ys This series focuses on its main character, Adol Christin, who as a teenager begins his first adventure in the original game, Ys. Cursed with an urge to adventure, the various games focus around Adol as he explores different regions in the world, encountering numerous different companions and of course, equally numerous enemies. Adol is also a (mostly) silent protagonist and throughout the course of the series has less than half a dozen lines of dialogue. Typically the game is regarded for its fast combat and generally first rate soundtracks. Below is a quick (stolen) look at the various games in their series and their respective release formats although this is now slightly outdated. Ys I + II These are typically bundled together since the second game follows on immediately after the first as well as the first game being overall slightly shorter. Ys - Oath in Felghana Originally released as a side scrolling game on various platforms most notably of which was the Mega Drive, this game was remade in 2005 using an engine developed for a later game in the series. Ys IV Memories of Celceta Originally, this release was not handled by Falcom at all but instead the Ys license was given to two separate developers who had previously worked with Falcom. Each made their own game which while both featured the same cast, setting and basic plot, the structure of the game and story plays out differently. Of the two, Mask of the Sun was viewed as part of the official canon storyline while Dawn of Ys was viewed as a parallel story type affair. In 2012, Falcom decided to remake the 4th instalment on the Vita using a similar style to their latest entry in the series Ys Seven. Ys Memories of Celceta effectively replaces both of the previous versions of the game. Ys V Kefin, The Lost City of Sand The true black sheep of the Ys series. Ys VI The Ark of Naphistim After an 8 year hiatus, Falcom resurrects the Ys brand with a new game and graphical shift into 3D which will become prominent in their future releases and remakes. Ys Seven The first release of the series to be made specifically for a handheld console, shifting away from Falcom's traditional releases on PC. It also features the first move away from the game mechanics of previous releases. Overall, it also a has a slightly more significant emphasis on its storyline. It also changes from shrunken sprite based character models to a more realistically proportioned character models. Ys Origin Falcom revisits their roots and creates a prequel to Ys I & II and sets the scene for many of the events the will have an impact in those games. This game, despite having the moniker of Ys, does not feature Adol as the main protagonist although he is available to play as an extra once certain conditions are clear. This was the last game to use the similar art and gameplay style first used in Ys VI. As this was a prequel to a much earlier pair of games, there is a above average emphasis on storyline in this game as it seeks to clarify events which may not have been covered in great detail in the initial games. Ys 8 The game retains the party system from Celceta and Seven but now has the inclusion of jumping once more. The game is also set before 7 and between games 5 and 6 making it unlikely to be labelled as Ys 8. New features to the game include social-link-esque quest wherby completing them rewards you with more information about the villagers and a town defence mode where you have to repel monsters in various waves. So which should I play? The general safe recommendation for both the Steam and PSN releases is to start with Ys Oath in Felghana. While it does have a fairly standard storyline it is not overly intrusive or verbose and focuses more on the combat which is the most enjoyable thing. For Steam people, Origins can be slightly overly verbose and is perhaps better served when the series is more familiar. Ys I & II Chronicles is also still a fun game but due to the nature of it's dated mechanics and absence of most modern signposting, can put people off. Napishtim is a good starting point however as it was the first game to use the new battle system, it has rough edges and people can find dramatic leaps in difficulty between new areas. For PSN people, the comments about I & II Chronicles also apply. Ys Seven is a fun game which has a lot of fans, particularly newcomers and is a good introduction to the gameplay mechanics of the upcoming Vita game. It does have slightly more of a focus on it's storyline than usual which may put people off. The Legend of Heroes This series began life as part of Falcom's Dragon Slayer series but after the first two games, it dropped this moniker and moved into its own series. Initially the only game to be released in English was the very first game until the beginning of the "Ghargav Trilogy" in 2005. From the Trails in the Sky entries onwards, all events take place on the same continent set in differing times and regions. Thus far any links with the Ghargav trilogy or the initial two Dragon Slayer entries has yet to be confirmed. Ghargav Trilogy The Trilogy consists of a series of three games that while featuring references to each other and being set on the same continent, largely have their own cast and storyline. To give the series a fresh start in the US, the publisher Bandai-Namco decided to drop the numbering of the series in the title but more bewilderingly, decided to change the order of release: Tear of Vermillion which is classed as part 4 of the overall series and 2nd in the trilogy was released first. Prophecy of the Moonlight Witch which is classed as part 3 of the overall series and first in the trilogy was released second with also being labeled as number 2. The last game, Song of the Ocean retains continuity and is the final game in the Ghargarv trilogy and labeled as part 5. All three of these games however, suffered from a poor to average reception on their release in part down to a fairly average storyline hampered by a terrible English translation and average, unchallenging combat. These games are unavailable outside of the US and are only available on UMD format. Trails in the Sky (abbreviated to TitS) The start of a brand new trilogy of games, initially released in Japan on the PC but later ported over to the PSP and then to the PC, is held in high regard among most fans of the series. This trilogy of games is known as the Liberl Kingdom Arc to differentiate itself from later releases Initially it was announced by XSeed games that they had the intention of bringing out all three games in the series, however after a lacklustre performance of sales on the PSP, which in itself was struggling in the Western market, the future of the series in English was in doubt. In 2013, Xseed announced it would be releasing the PC version of First Chapter with the additional PSP content of the Bracer Notebook. This was released in 2014 It was also announced that as part of the partnership with Carpe Fulgar, they would release the second game, Second Chapter. This is due for release in 2015. As yet there has been no indication if the final part of the the trilogy, Third Chapter but Xseed have gone on record to say that it any possible release for this - and other games - will revolve around sales. Despite being labelled as a trilogy, the main plotline of the trilogy is established in the first two games while the third game setups up additional plotlines for the series as a whole which are still being explained and explored in more recent titles. As this series has been out in Japan for a while, it is highly recommended to stay away from sites such as Wikipedia and GameFAQS where discussion of spoilers and plot points related to future events may be being posted openly. Trails in Zero/Trails in Blue Officially labelled as the 7th numbered entries of the Heroes series in two separate games. Set in the region of Crossbell they are thus known as the Crossbell Arc. Trails of Cold Steel 1 & 2 Labelled as the 8th numbered installment of the Heroes series split into two parts. These entries are known as the Erebonian Arc as they are set in the region of the same name Future of the Series Additional Projects While Falcom has made numerous other games, there are few others that have received or have had fan-translations made from them. Nayuta no Kiseki While this bears the Trails/Kiseki moniker, there is no known linkage between this and the Heroes series beyond some basic terms such as terms of measurement and currency. This game is an action RPG with an emphasis on platforming elements. Xanadu Next This game was developed as a spin off to part of their Dragon Slayer series and features a graphical style similar once again to the engine used in Ys VI and Ys Oath. Gurumin An original IP, Gurumin is light hearted 3D Action Adventure game with basic combat and platforming. Brandish: The Dark Revenant Falcoms take on a dungeon crawling series however rather than a first person perspective it is done from a third person instead with players changing the camera angle instead. All action and combat is done in real time.
  6. According to Twitter according to GAF: http://m.neogaf.com/showthread.php?t=1088670 I'm all in for this if true, FFXII was the game that broke my original PS2 so I didn't get far and I enjoyed it a lot more than FF13. PS4 and Vita, please. Eurogamer Article: http://www.eurogamer.net/articles/2015-08-03-looks-like-final-fantasy-12-hd-remaster-is-real Final Fantasy 12 looks set for the high definition remaster treatment. Arnie Roth, the conductor for a Final Fantasy Distant Worlds concert held in Pittsburgh, mentioned the word "remake" at the event (check out the slip in the video, below). We suspect Square Enix isn't giving Final Fantasy 12 the full-on remake treatment it's giving to Final Fantasy 7, rather a HD Remaster lick of paint, as it did with Final Fantasy 10 and Final Fantasy 10-2.That's according to conductor Arnie Roth, who breathed word of a Final Fantasy 12 "remake" at an event in the US held over the weekend. Whoops! Rob Fahey reviewed Final Fantasy 12 for Eurogamer all those years ago, awarding it a 10. "It's not hard to see us looking back in five years time and seeing FFXII as a pivotal, changing moment in how RPGs are designed; a game which drew on the experience of Final Fantasy's branches into tactical strategy and massively multiplayer, as well as on the more mature storytelling of other mediums, and folded it back into the number series, to wonderful result," he wrote. "Fans will, of course, debate the merits of Final Fantasy XII for a long time - but our own experience with this game fully justifies giving it the highest accolade we can award." UPDATE: The composer who let slip Square Enix is working on a Final Fantasy 12 "remake" has issued a statement saying the term was used "in error". Over the weekend Arnie Roth set tongues wagging when he said the words "Final Fantasy 12" and "remake" with the same breath during the Distant Worlds: Final Fantasy concert. We took that to mean Square Enix is making a HD Remaster, as it has done with Final Fantasy 10 / 10-2 - not a full-blown remake. Here's the statement, just published to the Distant Worlds Facebook page: Dear friends,In response to comments posted by fans, I want to rectify a statement made from the stage Saturday night at our Distant Worlds: music from Final Fantasy concert in Pittsburgh.Following conversations with composer Hitoshi Sakimoto regarding new concert arrangements of music from Final Fantasy 12, regrettably, the term "remake" was used in error during one of the announcements that took place from the stage during the concert.We sincerely regret any confusion this has caused.Arnie RothProducer and Music DirectorDistant Worlds: music from Final FantasyOf course, Roth's statement fails to pour cold water on the suggestion Square Enix is making a HD Remaster of Final Fantasy 12. We'll have to wait and see!
  7. ravnaz

    Elder Scrolls V: Skyrim

    http://www.eurogamer...-5-in-the-works
  8. Cosmic_Guru

    Kingdoms of Amalur: Reckoning

    Reckon it's about time this baby had a thread of its own although we won't be seeing it until 2012, deep into that year I suspect given the obvious overlapping of interest with Skyrim. It's being developed by a new studio, 38 Studios, employing the talents of RA Salvatore (Drizzt!), Todd McFarlane and Ken Rolston (Elder Scrolls), and it seems to be an ambitious undertaking but of course competing with some tough opposition. Have no idea at this point in time how deep the lore will be or how extensive / rewarding the open world exploration. Publisher is EA. Gameplay wise it seems to be described as an "Action RPG" but hopfully will have genuine RPG elements. Some hands-on impressions are leaking out from E3 so here are some links to get us started: Official site Hands-on impression from Gamesradar Game preview including video
  9. I've posted about this before in the Kickstarter thread, but even though the game is crowd-funded it's not actually on Kickstarter (it's a fixed funding project on Indiegogo instead) and that thread perhaps doesn't give it the exposure it deserves. The game is in its last week of funding and still needs about 300k at the time of writing, so any help is welcome at this stage, So what is Indivisible? In short, it's a hybrid of a 2D Metroidvania game (in that it has a large interconnected map, platforming, areas that are locked off until you have certain items or skills, secrets and even some sequence breaking) and an RPG, most notably in its party management, leveling and battle system. Combat is heavily inspired by Valkyrie Profile in that each character in your four-person party is mapped to a button, with directional inputs adding more moves. Combat is not turn-based. You can attack as long as you have meter, so meter management plays an extremely important role in combat. The game is made by Lab Zero Games, the team that brought you Skullgirls. Here's their campaign video: This is by no means final, but what is cool is that everything you see in there is already playable. Lab Zero released a free playable prototype for Linux, Windows, Mac, Steam and PS4. Even though it's just the tip of the iceberg, it plays really well and has some cool stuff for expert players in it, like a secret boss and sequence breaking for speedruns and pacifist runs. If you want to read what they plan on adding, this post from the design director goes into great detail: http://indivisiblegame.com/blog/building-on-the-indivisible-prototype/ Combat is already pretty damn fun and you can see how much the additions above will add to the strategy. The way attacks link, with certain attacks setting enemies up for juggling, attacks having different status effects (like putting slow down on an enemy) and the different effects for the supers of each character can all be glimpsed in the prototype, and that's without all the additional characters, weapons, stat differentiation and tech like guard breaks, buffs/debuffs and so on. Other things of note: - Your party consists of your character and three Incarnations, Now what's cool about these Incarnations is that they - like the enemies - are based on a wide variety of mythologies and cultures from all over the world. This results in an incredibly diverse cast of characters. You can read all about the Incarnations that have been revealed up to this point here: http://labzerogames.com/indiv-incarnations/ - Music is composed by Hiroki Kikuta, most famous for Secret of Mana. - The game will have many crossover indie stars that will be playable, including Juan from Guacamelee, the Drifter from Hyper Light Drifter and Shovel Knight. The final one will be revealed tomorrow, with some people expecting it to be Miriam from Bloodstained or one of the characters from Undertale. We'll see. Here are the ones revealed so far: There's tons more on their campaign site, including a cost breakdown, the different tiers etc. https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/ So, please help if you're interested.
  10. Cosmic_Guru

    The Surge: Metal Machine Soul Music

    There doesn't seem to be a thread for this so here goes. Made by Deck 13 interactive, the people who brought you Lords of the Fallen, a perfectly competent fantasy game which probably suffered rather than gained from the Dark Souls comparisons. This seems to be moving into mech v mech combat in a big way (or perhaps more accurately big men in metal suits versus same) but glancing at some of the published previews retains considerable Dark Souls DNA in terms of mechanics so those comparisons aren't going away any time too soon (if you die you need to fight your way back rather than avoid enemies to retain the souls scrap). There seems to have been little on-line or magazine exposure but the release date is now set for just two months time. https://www.pcgamesn.com/the-surge/the-surge-gameplay-preview reasonably recent developer supervised hands on https://www.rockpapershotgun.com/2017/02/08/the-surge-limb-crafting/ and a second.
  11. We do it! I've had this game in a library of an old PSP account for what must be years, and as a big fan of the later games I was always disappointed at the fact that I bounced off it so hard. For those who don't know, the Persona series is a bunch of popular JRPG games that follow a group of demon-summoning high-schoolers who go dungeon-crawling and uncover some big adventure or mystery. The 1996 game was already obscure enough, but Europe never really got their hands on it before the PSP release in 2010, so gamers over here can hardly be blamed for having P3 or 4 as their introduction to the series. As a fan of 3 and 4 I was keen on taking a look at the origins of the series, and so I bought the PSP release digitally. Unfortunately, the first game is very different to how we view Persona today. With grid-based first-person dungeon exploration, a grid-based battle system where character positioning plays a part in tactics and negotiation that's much more in-depth than it was in 5… one would be forgiven for feeling a little overwhelmed. I tried pretty hard to get into it on PSP but with so much to consider it can be a slog to say the least. Making this thread should – in theory – motivate me into trying again and not give up partway through. However, I'll outline a few caveats about how I'd like this thread to go. Firstly: I'd like to play on the lower difficulty because I have barely any experience with this game. For what it's worth, I played P3 and 4 on Easy for the first attempts and today I use Normal mode in those games, so forgive this wussing out. If all goes well I might even use this thread for a Normal mode re-run in the distant future! Secondly: I'd encourage anyone else who wants to join in to do so, but keep spoiler etiquette in mind. Perhaps I'll miss bonus optional stuff, but that's all part of the first experience. One other caveat – for screenshot purposes, I'll be using the PPSSPP emulator. Like I said, I have bought the PSP digital release before, but this will be much more convenient for screenshotting. And of course, if this thread sees no action for months, you're welcome to mock me on Twitter or in PMs and motivate me into coming back!
  12. Development on Monster Hunter Stories began about two years ago. However, it’s a project that’s been five to six years in the making, and it’s something that came about due to some fans wanting an RPG set in the MH universe. Monster Hunter has focused on strengthening the player character, but it’s always been about the monsters. In this game, there are plenty of people who like monsters, but it is more of a sport to use them. The team took an approach to allow those who love the Monster Hunter world itself to experience that as well. Monster Hunter Stories is targeted at players of all ages (meh... ) who think they will enjoy the game. It’s for both series veterans and newcomers alike. Stories has pleasing visuals with a plot that never gets too serious, and features catchy designs with a simple approach (double meh.. ) to help achieve this. Monster Hunter Stories makes use of a Triangle Battle System including “Power,” “Technique,” and “Speed” commands. Originally, the commands included more complex ones like “Fight”, “Run”, etc. However, at one point, the staff took a simpler approach with turn-based combat and decided to base it on a triangle (triple meh... ). Monster Hunter Stories’ battles aren’t just based on luck to win though. Monsters have unique traits and capabilities. For instance, velocipreys have a “speed” habit. Often, there is a link between the monsters’ image and their resulting special habit. Monster Hunter Stories is true to an RPG, yet keeps that flavour of developing strategies to hunt monsters by researching them - like previous games. The protagonist can also battle alongside monsters now. These monsters are named “Otomon”. Although the protagonist can collect many monsters, he/she can only fight with one at a time in a battle. You’ll have the ability to change the monster (in the party) that is battling, though. While the protagonist battles with the monster, in the end it's the otomon that does the brunt of the battle. It’s said that if the otomon is the “attacker,” then the protagonist is the “Almighty Supporter”. Riding monsters will be possible in Monster Hunter Stories too. If the bond between the player and their otomon is high enough, this element of the game will be possible. All otomon have their own distinct traits and personalities. Players can build their bond by traveling together, playing with the monsters, talking to the monsters, and using them (what?). There will be new locations to stay true to the adventure aspect in an RPG. In Monster Hunter Stories, the protagonist will form bonds with monsters as a rider. So what would he think of the hunters? This will be a problem and question often addressed; a depiction of their different viewpoints of the matter within the Monster Hunter universe. The story is about the protagonist’s growth to adulthood within a world of monsters in an ever changing environment. The plot also involves how hunters and riders will cope with each other. The mainline Monster Hunter games deal with monster quests, but what if the monsters were (starting) to disappear? There are people who think life would be easier, and those that do not. As a final message, the developers ask fans to look forward to a game that both series veterans and aficionados of the series can enjoy. This title brings the world of Monster Hunter to all ages. It was an action game before, but now it’s an RPG. Teaser trailer: TGS 2015 trailer: Official Japanese website: >> http://www.mh-stories.jp/ Lots of new images have recently been published in the latest issue of Famitsu, and they sure look tasty! More images: Debut EU trailer: Monster Hunter Stories is due out in Japan sometime in 2016. At present, development is only 30 percent complete. Expect more new info following the full game reveal at this year's TGS
  13. robdood

    Demon's Souls

    http://www.gametrailers.com/player/43990.html?type=flv An interesting trailer, appeared in my RSS last night... Starts off looking a bit gash (aside from lovely pre-renderedness) but slowly looked more cool as the trailer went on.. I'm kinda interested Does anyone know anything about it, or looking forward to it? ________________ Update : PS4 rumours: http://www.vg247.com/2014/01/21/demons-souls-exclusive-ps4-spin-off-teased-by-industry-tipster-rumour/ Update 2: eventually became Bloodborne
  14. tyagi

    Tower of Time (PC, CRPG)

    Tower of Time is a modern, story-driven CRPG for PC. I'd not heard of it at all until I saw the YouTube review below as it appears to have got very little press attention. At the time of writing it's on Steam at 20% discount and has a "very positive" rating for 89% of its 414 reviews. I spent a few hours with it last night and it's a very solid modern CRPG in the style of Balder's Gate with a very good tactical combat system which feels very natural and fluid to use. Take a look, see what you think. Developer page: http://www.evehor.com/#thegame Steam Page: https://store.steampowered.com/app/617480/Tower_of_Time/
  15. Preface: We have a nonspecific MOBA thread, but it's impenetrable and a bit dead at the best of times. This is an attempt to get some Mukkers to try Dota 2, and help those looking to get into it to organise themselves and ask questions without fear of being scoffed at. “Why should I care about Dota 2? MOBAs are stupid/scary/impenetrable. The people that play them are weird, unlike us hypercool non-MOBA playing videogamers. Hurry up and Make Half Life 3. Hats are dumb, etc.” DOTA2 is the most popular game on Steam, and growing. It’s free to play, can be played on a fairly low-end PC, and looks lovely on a high-end PC. There are no (and will never be) any “pay to win” elements. It’s got a Cockney porcupine, a guy who can throw an entire ghost ship at people, and a barely disguised Dr Kleiner from Half Life 2 stomping around in a mechsuit summoning hordes of tiny robots to nip at the ankles of the enemy. It’s silly, funny, deadly serious, fun, frustrating and elating in equal measure, but most of all it’s rewarding to learn. It’s as much a team “sport” as it is a videogame. If you are avoiding giving it a go based on any preconceived ideas you may have, you're robbing yourself of a brilliant game. “Alright, alright. But why should I care? Valve should make Half Life 3. Beli3ve!” Dota 2 is a Valve game, through and through. Whilst it may at first seem far removed from any of their previous efforts, which it is, it’s also quite possibly their best game by some margin. The underlying game, the rules of which were defined in the original DOTA, was sculpted by years of experimentation and balance tweaks. Valve don’t mess with this, they simply add a triple-A sheen, a robust infrastructure and a brilliant business model. This is a solid gold chunk of game carved from millions of hours of player data over many years, balanced nearly to perfection, with a massive dollop of Valve flair on top. And just think, the more virtual crap you buy from the Dota 2 shop, the more development money Valve has to spend on Half Life 3 making new badges. “OK, I’m still here. So uhh, what is it?” “DOTA” stands for “Defense of the ancients”. Though "Dota 2" is simply Dota 2, probably for legal reasons. There are two teams of five players, starting at opposite sides of a map. Like most sports, the map/field/pitch layout never changes. Each team has a base, inside which is a structure called an ancient. You must defend this from attacks by the enemy team, whilst mounting your own attacks upon theirs. Whichever team destroys the opposing ancient first wins the game. That’s it. Not so complicated, right? There’s a bit more to it than that, but nothing you can’t pick up by bumbling through a couple of games. You control a single character (and occasionally pets or minions) so the game is much more akin to Diablo than Starcraft. You don't build bases or level up tech trees, you don't research stuff, you can't get a cultural victory. Moment to moment it's nothing but fast, deep, dirty combat and frantic "farming", i.e. grinding gold and XP as quickly as possible. The only way to win is to smash your enemy in the face until they fall down dead, or help the bloke standing next to you do it. There are 100+ characters (or “heroes”) to pick from when you start a match. Each has their own set of strengths, weaknesses and abilities. Different team compositions and match-ups grant the game an endless variety of possibilities and a depth of strategy that most games can only dream of. Think of it like a five-a-side match where you can pick any player from any club in the premier league for any position. And they've all got magical powers. Daunting, but exciting. Right? Unless you hate football, in which case think of it like a team-based multiplayer videogame with 100+ characters. Daunting, but exciting. Right? “So I need to learn 100 bloody characters before I can play the game?” No. Recently Valve has implemented what it calls the “limited heroes” pool. Essentially, they’ve taken 20 easy-to-learn heroes and created a game mode where you can only pick from these. As there are 10 players per round, it will not take too long for you to see each of these heroes in action. You could play 20 rounds as a different character each round if you like, or pick one you like the look of and stick with him/her/it. You can sit in this pool for as long as you like. Hell, you can sit in it forever if you wish. “Will everyone shout at me for not knowing what I’m doing?” Yes. But Valve has made efforts to match you with people in a similar situation. If you wind up in a game with people who have a few wins under their belt and feel like screaming at you instead of being helpful, they're the ones playing it wrong. There’s a mute button and a report button, both of which work wonders. The important thing to remember is that nobody really knows how to play the game in the early matchups, so concentrate on improving your own game. Take constructive advice from teammates, try your best to play with people you know rather than randoms, and try to experiment and have fun. People only see the number of wins you've got against your name (and only if you turn that on!) so don’t take losses too badly. You will lose your matches at least half of the time if the matchmaking works as intended. But if you can improve your own game in some way every match, you’re always winning. The matchmaking, despite Valve's best intentions, can often throw up some "interesting" oddities, so try to play with people you know and can communicate with whenever possible. “Who should I play as first? What’s a “lane”? What are the different roles? How do I buy items, which items should I buy? Can I Meepo? Why is everyone screaming in Russian? Can you recommend a long, complicated guide for me to read before I get stuck in?” Look, don’t worry about it. I’m not going to put any detailed guides, tips or suggestions in this OP. There are far better sources for that. Pick someone you like the look of, and if you decide you don’t like them, pick someone else next time. It really doesn't matter early on. Chances are everyone else is doing the same, though they might shout at you for daring not to pick a character which complements their own. But fuck ‘em, pick the guy with the sweet beard or the silly glasses or the funny name just for that reason. You have to start somewhere. If you want to take advice or ask for help from your teammates, go right ahead. The limited heroes pool offerings are: The game makes you run through a couple of dopey tutorials before you can play properly. These teach you how to move around, how to buy basic items, how to level up and how to use skills. When you get into a “proper” game, you’ll be expected to choose which items to buy and which skills to level up. This can seem extremely daunting, but there’s an app for that. You can actually pick a community created “build” from a list, which works like a template, telling you exactly which items to buy and skills to pick. Anyone can upvote or downvote these builds, so pick the highest rated build and use that. Some of them come with extra tooltip advice too, which is handy. Don’t worry about barrelling through guides just yet. That will come later. For a new player, even the best and simplest guides contain too much info to take in at once or put into practice. Instead, play with at least one person who can answer your questions, and don’t be afraid to ask! Think of it like Dark Souls. You need to learn through doing, through experience. To use my own brother as an example, he reluctantly agreed to play with me last weekend, and quickly found himself having fun. He asked plenty of questions as we played, and he was open to having his mistakes and his successes pointed out to him, and he took advice keenly. In just two or three games he had picked up enough of the game to finish with a respectable score and be an asset to his team, and most importantly he enjoyed it. And oh yes, everyone is screaming in Russian because it’s Dota 2. Welcome to Dota 2. Either learn Russian ("cyka" is "bitch", I think) or team up with friends to reduce the non-English speaking element from your team. There are however generic ways to communicate (there’s a chat wheel) so you can overcome the language barrier to some extent. “Doesn’t it take forever to get into? Don’t I have to play it for hundreds of hours before I’m any good? I don’t have time for that.” During your first game you will feel overwhelmed, there’s no way around that. But you can play as much or as little as you like. Once you've got the basics down, you can easily play a couple of games a week and still get something meaningful out of it. There's no overarching skill-levelling besides your own as a human being. Some of my most enjoyable games were very early victories when I had just begun to understand certain parts of the game. There is much enjoyment in that moment of understanding, however small it may be in the grand scheme of things. “OK, I’m ready to take the Dota 2 challenge. Gulp. Where do I start?” Well, first you need a Steam account, you probably already have one of those. Then you need Dota 2. Anyone can download it now: http://store.steampowered.com/app/570/ Do the first set of tutorials (you’re forced to) and then you can join the Rllmuk guild. Every member of the guild has the ability to add more members, so go ahead and ask in the thread. Someone will hook you up! It's a social guild, for finding people to play with and chatting. Nothing is expected of you, so don't be intimidated. “I’m still not sure, I need a final push” “I know you said no guides, but can you recommend a couple?” Alright: Dota 2 in 4 minutes: https://www.youtube.com/watch?v=akUNmFAzS98 Pyrion Flax guide to DOTA2 (funny) Dota 2 in 45 minutes: https://www.youtube.com/watch?v=nzYNyDF_nDk 50 videos about how to play Dota 2, in no particular order: https://www.youtube.com/watch?v=cvPMQjsM-jQ&list=SP24EB71B773DFB306 Comprehensive Dota 2 guide http://steamcommunity.com/sharedfiles/filedetails/?id=123364976#19574 “I've heard I should play League Of Legends instead. Should I?” Allow me to refer you to this handy visual guide I found on google image search: So there you have it, conclusive proof that people who play LOL should be institutionalised. All 5 million of them. "What's the pro scene like? How do eSports work in Dota 2?" They work very well. The game is chock full of esports features, including the ability to connect to a "live" game (there's a short delay to avoid cheating) and choose between different commentators. Sometimes these games are free to connect to, and sometimes you have to buy a season pass to gain access. Viewers of these tournaments can often receive extra items for buying a season pass, and very rare items are sometimes awarded to a viewer at the end of a match. You can also connect your Steam account to your twitch account and watch the games via twitch instead, and receive the same benefits. The full length "free to play" documentary is available here: "Alright, wrap it up." Interested? Questions? Fire away! TLDR? Add me on Steam (below) and let me know if you're interested in Dota 2. Finally: Don't be like this idiot.
  16. This game looks too beautiful not to get its own thread right away! Next year, Square Enix will grace the Nintendo 3DS with a new, original RPG called Bravely Default: Flying Fairy. Nintendo showed off snippets of gameplay from it at its pre-TGS 3DS Conference today, revealing a game that looked visually close to the stunningly looking NDS game Final Fantasy: The 4 Heroes of Light. The game is pitched as an original IP, one that capitalizes on the 3DS's cameras and augmented reality features for its gameplay (yay!). Expect AR cards to play some role in the final game, when it is released in Japan in 2012. absolutely luuurvely debut trailer: "What's not to love?" Bravely Default: Flying Fairy is a 2012 role-playing video game by Square Enix for the Nintendo 3DS, a spiritual successor to the 2010 video game Final Fantasy: The 4 Heroes of Light. The game was developed by Silicon Studio, best known for the adventure game 3D Dot Game Heroes. The game’s job and battle system are similar to Final Fantasy V. It features augmented reality in the gameplay. Bravely Default utilizes turn-based combat and multi-hit combination moves. The game also features cut scenes. There is a job system, similar to those in some other Square Enix games such as Final Fantasy V and Final Fantasy: The 4 Heroes of Light. The game has a single save slot, which Producer Tomoya Asano stated on Twitter is due to the game's "wireless features". Bravely Default features heavy use of voice acting within the story and during battles. Producer Tomoya Asano has said that the game will feature multiple endings. With the official Member's Site, the players can create a community, unlock achievements (otherwise impossible for the 3DS) and take on Quests created for the whole community. >> Official Japanese site.
  17. So Japan is gearing up for Bravely Second it seems, as a lot of details have recently been revealed in the latest issue of Jump. New location: Guatelatio A city that has long been prosperous, Guatelatio sits at the entrance to the highway that leads to the Temple of Earth and the Holy Land. Home to the Crystal Orthodoxy’s headquarters, as well as numerous villas and estates belong to especially faithful aristocrats and various other prominent families, at the northern edge of town sits the Gate of Faith, an important military institution tasked with defending the Holy Land that employs the “Orthodox Knights,” a group that the Orthodoxy holds in high regards. When the Duchy of Eternia was in its prime, Guatelatio managed to rid itself of the Orthodox Knights and barely attain recognition as autonomous entity, but with the Orthodoxy and Duchy’s relationship taking a turn for the peaceful, the city eventually becomes the former’s official capitol city, bringing with it renewed construction of the cathedral and a return to bustling life in general. There were plans to hold the signing ceremony for the peace treaty in Guatelatio, but things don’t go quite as planned…. New character: Magnolia Arch A "Ba'al Buster" from the moon, she has a sociable and daredevil personality with a habit of saying words in French. She bears the weight of being the last of her kind after a Demon Lord unexpectedly appeared. In combat, Magnolia is able to use the bravely second ability, which allows her to freeze time for short periods. !!WARNING: Bravely Default spoilers!! New details about Agnes Oblige Agnes traveled the world with her allies in years past, overcoming numerous troubles and ultimately driving back the Great Void that brought Luxendarc to the brink of calamity. In the wake of the decade-long Passion Period, she miraculously puts the then-collapsing Crystal Orthodoxy back together, ultimately becoming the only fourth pope the Orthodoxy has ever seen and the first one to rise to such a position in centuries. Not only is she on friendly terms with many important players, but she also enjoys massive popularity with the common people and has put her heart and soul into realizing lasting peace between the Orthodoxy and Eternia. However, when the time comes for the peace treaty ceremony, she ends up getting kidnapped. Some screeneroos: First teaser trailer: Damn!! And I haven't even finished the first one yet. It's great to be a 3DS gamer
  18. The Hierophant

    Pathfinder: Kingmaker

    Looks interesting: I'm quite wary of kick-starters but this is right up my street. Looks like the Temple of Elemental Evil game I thoroughly enjoyed (and the last proper D&D game as far as I am aware). Pathfinder is a version of D&D 3.5 and this particular Campaign was very highly regarded. The Kickstarter has finished but it is available for pre-order here. I'm tempted...
  19. Cosmic_Guru

    ELEX - New RPG from Gothic team

    Really looking forward to this one from Piranha Bytes. A traditional RPG in a post-apocalyptic (meteor strike) earth, with access to both traditional melee and projectile weapons, plus a jetpack, non-scaling enemies and factions. Scheduled for release summer 2017. I haven't seen too much other than a few screen shots so far but this gamingbolt interview has really whetted my appetite. Also linked to an RPG watch feature back in August with some (pre alpha) gameplay footage.
  20. Keyboard Koala

    Ever Oasis - being remade for the Switch?

    Ever Oasis is an upcoming action-adventure role-playing video game developed by Grezzo (The Legend of Legacy). Ever Oasis tells the story of Tethu, a young seedling who must create a village in the middle of the desert to serve as a launching point for a quest to find their older brother, who has been spirited away by the forces of Chaos. Evenutually Tethu meets Miura and Roto to help him on his quest. In the game, players try to build a prosperous oasis by completing missions in dungeons and caves in the desert. In the desert, players form a party of three characters and battle enemies that are possessed by mysterious Chaos in real-time combat as they switch between the three party members. Players forage for materials in caves and puzzle-filled dungeons to earn dewadems, a form of currency, which are used to grow new shops and new gear. Members of other tribes who the players meet in their journey can help by joining on new missions or establishing a new shop in the oasis. Here, new products can be made from materials found in the dungeons. These materials can also be used to synthesize equipment and items at the player's treehouse. Debut trailer: Story trailer: >> Official website. The game will release in North America and Europe next month, June 23rd, and in Japan the following month.
  21. Obsidian Entertainment's site seems to be teasing a new and as-yet unnamed title: http://www.obsidian.net/ No details or owt, but the use of the Ouroboros symbol and the text seem to lead everyone to expect another fantasy RPG, rather than a new Fallout game. Read some interesting speculation that it may be the Wheel of Time game that was supposedly cancelled, which would be nice. Anyway, here's the text from the page, if anyone can make sense of it: "What do the words mean?" "Nothing. the Dirge of Eir Glanfath is sound without form, a lone voice crying out in mourning because it must." And from comments in the page source: <!--. X . X X . X X --> <!-- To tenderness, fellowship. To fellowship, vigilance. So bring we all to the Night Market. I am the Spindle of Esenath. Know me by my light and stand with me in darkness. -->
  22. smithstock

    The Crew - PS4/Xbox One/PC

    Details Next gen open world drivingEarly 2014Always onlineMade in collaboration between Ivory Tower (Test Drive Unlimited) and Reflections (Driver SF)Confirmed for PS4 and Xbox OneSeamless online experienceAmerica is your playgroundCompetitive Skill ChallengesFour player missionsVariety of mission typesPolice chasesRPG Elements and car customisationLicensed vehiclesVideos E3 Walkthrough The Crew - E3 Joystiq The Crew - E3 IGN The Crew - E3 Gametrailers All Access Road Trip The Crew - When Burnout meets the MMO Thoughts?
  23. Cosmic_Guru

    Miscellaneous RPGs

    I thought it would be appropriate to start a new thread for RPG fans such as myself to post our findings as we sample the vast numbers of RPGS, SRPGS, rogue likes, visual-books-with-RPG-elements or other similar games which don't warrant threads of their own. I'll kick it off with two offerings: Blackguards (Mac, direct) I'm into the third act or chapter of this but I'm not sure I will be picking it up again any time soon. It's an out and out SRPG using the German P&P Demonic Eye rule set, although it has a story arc of sorts and side quests (which pretty well all culminate in a battle). There is no exploration at all, with each town simply a static screen to enable services etc. Character development is however strong since any character can be developed in different ways, although to use spells you have to decide on mage from the start. Battles vary enormously in both difficulty and interest. The best ones feature puzzle or environmental aspects which help make them more satisfying (e.g massive fire spewing cogs which need to be redirected by one of your team to prevent a captive from being fried). Combat can however be frustrating since spells have a high degree of failure, and can also be rather tedious since the same power moves and spells are spammed over and over. Finally, gear is pretty uninteresting up to this point and the frequent "restarts" to date, where your familiar set ups are stripped away, have not helped build any sense of development. The game seems 100% stable but I have no idea why 18Gig are required. I know the second Blackguards game has tweaked things a bit (e.g. having a stamina meter to equate to the astral energy one) but is currently reported as buggy. Lords of Xulima (Mac via Steam) I'm really enjoying this one. It's an indie from a Spanish developer (hence "Shoolimarr") and it satisfies my need to explore in-between battles. It is punishingly hard though, not so much from combat, which is still pretty challenging in places, but from the survival mechanic. Your team have to eat, food (mostly) costs cash and resting for long periods is the only way to heal and revive team members, but it consumes food. On top of this, if you decide to save money by popping back to town and staying at the inn, you will be charged 100g toll to enter. After a few hours play I realised the problem is all about efficiency in combat and restarted with a new team (you play as the explorer plus 5 team members of your choice covering the usual bases, 3 back row and 3 melee types). I thereby managed to complete the first map much more efficiently and actually bought a few weapons or armour items as well (loot exists out there but a team of six need a lot of gear). If that sounds a bit smug, I fell into exactly the same trap yesterday whilst exploring the cellars of the first castle and had to restart a section over... ( a hungry team is more or less game over) Whilst exploring there are simple bulletin board quests to complete, plus dungeons with hidden doors, traps, locks to pick, mazes to complete, deadly fungi to navigate around...And if its dark, torches are essential (and torches cost cash of course). Combat is represented simplistically as two rows of 3 versus the enemies, you don't see your guys only their weapons or spell effects. It's a meaty system though and reminds me of those old school JRPGs with all the various status effects which seem to have been removed from many modern games, bleed, sick, curse, injured etc. Also, like JRPGs there are random encounters but these can be avoided up to point anyway. The game looks gorgeous in its isometric presentation. Little story, no meaningful NPC interaction, but lots of content here for sure.
  24. Teaser trailer: https://www.youtube.com/watch?v=Kznek1uNVsg PSX 2015 Trailer: https://www.youtube.com/watch?v=A3sBZ5Nr4hc The Final Fantasy VII remake will use a more modern art style for Cloud, similar to his appearance in Dissidia Final Fantasy or Final Fantasy VII: Advent Children. It is being created to celebrate the 20th anniversary of Final Fantasy VII. The game will be directed by Tetsuya Nomura, with a scenario written by Kazushige Nojima, and will be a timed PS4 exclusive. Official Japanese site: http://ffvii-remake.square-enix.com/ Didn't Square-Enix once claim that they'd never do such a thing? I think they did, but that doesn't really matter now.
  25. Keyboard Koala

    Tokyo Mirage Sessions #FE

    Because this is getting pretty good reviews everywhere, and there doesn't seem to be a thread about it... Tokyo Mirage Sessions ♯FE is a crossover role-playing video game developed by Atlus and published by Nintendo for the Wii U home console. The game is based on the two companies' respective Shin Megami Tensei and Fire Emblem series. The game was released in Japan in December 2015, and internationally in June 2016. The gameplay uses a turn-based battle system in which the characters merge with beings known as Mirages to fight enemies, employing a variety of attacks and abilities, including creating combined attacks with multiple characters. Tokyo Mirage Sessions ♯FE is set in modern-day Tokyo, with real-life locations such as Shibuya and Harajuku being featured. Tokyo has become beset by attacks from an alternate dimension called the Idolosphere, with beings known as Mirages harvesting an energy called Performa from humans. The story focuses on a group of young people who become allied with friendly Mirages by chance, and are recruited by Fortuna Entertainment: while outwardly a talent agency, Fortuna is dedicated to preventing invasions from the Idolosphere. Tokyo Mirage Sessions ♯FE was first proposed by Nintendo producer Kaori Ando, who envisioned a crossover between the Fire Emblem and Shin Megami Tensei series. Although initially reluctant due to their workload, Atlus agreed to the collaboration, and much of the early work went into deciding what genre of game it was going to be, and how best to incorporate both series while creating an original game. The production period lasted five years. A notable feature was musical numbers produced by Japanese entertainment company Avex Group. The game was announced two months after full development began. Due to its Japanese setting and aesthetic, its Western release retains the Japanese voice track with subtitles rather than an English dub. E3 2016 trailer: Story trailer: Launch trailer: >> Official website Review scores: GameSpot – 8 / 10 Polygon – 9.5 / 10 Nintendo World Report – 9 / 10 GamesRadar – 4 / 5 Destructoid – 8 / 10 Nintendo Life – 8 / 10 Game Informer – 8.25 / 10 EDGE – 7 / 10 Eurogamer – Recommended
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