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Found 432 results

  1. Yoshimax

    Monster Hunter: World

  2. Well looks like we will be getting another instalment of Gran Turismo this year (hopefully)! Couldn't find another thread on this ( did a quick search though so feel free to merge!) so thought I might start one... One of the shortcomings of GT series over the years is the sound however its looking good this time as focus seems to have been put into this! http://uk.ign.com/articles/2017/06/28/gran-turismo-sport-creator-kazunori-yamauchi-talks-sound-steering-wheels-and-shifting-gears-ign-first Sounding very impressive....
  3. http://www.videogamer.com/ps4/reside..._confirms.html
  4. kerraig UK

    Battlefield V

    Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  5. hellcock junior

    Rocket League

    Football with cars! I'm sure I've seen this tried a few times but this looks like it works - I predict this is going to be massive! It's certainly very fun to watch. PSN owners get it free and I'm pretty sure I'm going to have to get the Steam version too.
  6. MW_Jimmy

    Bloodborne

    Bloodborne. All announced. Coming 2015. First Trailer https://www.youtube.com/watch?v=G203e1HhixY Screens Details From Famitsu: - Spring 2015 release window - They started work on this right after finishing Artorias of the Abyss, targeting Sony's new hardware - The world and story is completely new, and the setting takes full advantage of the PS4's capabilities - They're targeting 30fps at 1080p - The keywords for the game is "blood" and "beast" - There will be melee and long range weapons (guns) this time - Character customization is confirmed - There will be no map display in the game - He wants combat to not just focus on action but also the strategic element - The combat in the game is designed to feel like a life or death struggle - There will be online elements of some sort, and it will involve players "discovering" together ------------------------------------------------------------------------------------------------------------------------------ GOOGLE DOCS Story Explanation & theory - MASSIVE SPOILERS - Do not read until done with the game https://docs.google.com/document/d/1k7ST7Ysc9I3s6zLXr-DOzWjoAtu6afOOCaU3ucCdBDk/mobilebasic
  7. Bojangle

    Dark Souls 3

    Coming Spring 2016 to Playstation 4, Xbone and PC. It's apparently going to be the final Dark Souls game and it just looks like it may well be set in Lordran.
  8. A Definitive Edition for Switch! Releasing Winter 2019 Details Orchestral soundtrack English and Japanese voices 16-bit version included (which looks like the 3DS version) Additional story content
  9. Yoshimax

    Dirt Rally

    Codemasters are streaming it on twitch just now - apparently this is far more of a sim than anything they've done before which for a rally game could be ideal. http://www.twitch.tv/dirtgame/ http://www.eurogamer.net/articles/2015-04-27-dirt-rally-could-well-be-codemasters-first-real-sim From what I've seen of the stream (on my phone) it looks really good.
  10. rubberducker

    PlayStation VR

    Haven't read about this at all on here... and thought if true it deserved a thread all of its own... From Eurogamer.... PlayStation 4 VR headset finally coming at GDC - report Sony's virtual reality bet just weeks from announce. By Tom Phillips Published Friday, 21 February 2014 Sony's PlayStation 4 virtual reality headset will finally be unveiled next month at GDC 2014, a new report suggests. TechRadar reports that the anticipated VR device will be formally announced at the San Francisco conference next month, which begins 17th March. Like the Oculus Rift headset, the virtual reality visor will wrap a pair of screens onto the wearer's head. But, unlike Oculus, Sony is expected to have perfected the technology to a degree that multiple versions of the hardware won't need to be released. "Sony has deliberately taken its time to tweak and polish the headset before revealing it," a source said. "People will definitely be impressed with what Sony's built." Eurogamer broke news of the headset last September, when we learnt that it had originally been destined for a reveal at Gamescom 2013. Its unveiling there was pulled, and its appearance delayed into 2014 - a moment that now sounds on the horizon. When quizzed about the device last year, Sony Worldwide Studios boss Shuhei Yoshida simply said: "We don't talk about that."
  11. Missed Ubi's conference yesterday, but caught up with this today. It looks like it has a lot of potential, but then again, Ubisoft. I don't think I've played a decent snowboarding game since Amped on the OG Xbox. (I don't even know if there have been any apart from Amped 2). Side note: Is it just me or is that logo utterly awful? Beta codes here: http://www.steepgame.com/redbull
  12. LATEST RELEASE INFO AND MISC DLC NOTES: It's been over eight years since a mainline Persona game has come to Europe (in its original form, that is - Golden was obviously more recent), and in late November of 2013 series fans watched a stream that would ultimately reveal that Persona 5 was happening, and would release in Japan in the Winter of 2014. So naturally, it came to Japan in September 2016. The west wasn't immune to delays either, with the US and European release slipping from 14 February 2017 to 4 April 2017. It's finally here though, and you can skip past the dozen or so pages of pre-release hype if you just want to get to the post-release discussion. If there's anything people want me to add to this OP - content news, beginner tips, whatever - let me know, and obviously keep your spoiler etiquette in check. Launch DLC: JP audio track (free): https://store.playstation.com/#!/en-gb/games/addons/persona-5-japanese-audio-track/cid=EP4062-CUSA06638_00-ADDCONTENT000022 Skill cards (free): https://store.playstation.com/#!/en-gb/games/addons/persona-5-skill-card-set/cid=EP4062-CUSA06638_00-ADDCONTENT000021 Healing items (free): https://store.playstation.com/#!/en-gb/games/addons/persona-5-healing-item-set/cid=EP4062-CUSA06638_00-ADDCONTENT000020 Merciless difficulty (free): https://store.playstation.com/#!/en-gb/games/addons/persona-5-merciless-difficulty/cid=EP4062-CUSA06638_00-ADDCONTENT000025 LATEST MEDIA: Thanks to @Vemsie for highlighting the latest "sizzle trailer", below: http://www.atlus.com/persona5/ If you're wondering what a Persona is, I've provided a little primer below:
  13. Most important bit currently: Switch version out on August 7, 2018! Should leave you with enough time to complete Hollow Knight.
  14. Mr Do 71

    Shadow of the Tomb Raider

    Maybe set around the Mayan Temples/pyramids of Mexico?
  15. Wow. They're actually making a sequel. The first one is incredible but lacked multi-player, which this sequel has. It's Minecraft X Dragon Quest, basically, with a mission based structure, loads of quests, single or party combat and lots of buildings, weapons, food and other items to craft and use. It's such a good fit for Switch portability too. Now features gliding: (Check out the gliding gif! https://mobile.twitter.com/Wario64/status/894030969086164992/photo/1) And underwater exploration:
  16. Please be good, please be good, please get swinging right, please be good
  17. Systems: Pretty much everything Price: £15.99 Genre: Turn Based Strategy Remember Advance Wars? Remember your childlike C.O pitting your army against opposing enemies to sunny backdrops and jaunty music? Remember how it was (and still is, in my opinion) the best turn based strategy game around? Now remember how we haven't had a new game in the series in over 10 years? Nintendo, why do you hurt me so? Now enter Wargroove. Not so much a homage to Advance Wars, but an almost blatant rip off. This isn't a bad thing, though. If Nintendo won't work with the IP, at least someone is willing to take the mantle and run with it. Obviously, the biggest difference is the Medieval setting. So no tanks, then. Instead you have Ballistas. And Giants. And don't expect any aircraft. There be dragons here, instead. Plus, it expands massively on what Advance Wars started. 4 Player Multiplayer? Check. Online? Check. Create your own maps and share them online? Check. Essentially it looks like Advance Wars +++. Personally I would have been happy with Advance Wars +, but given the time spent on it (it was meant to be out over a year ago initially) and the obvious love the game has for predecessor, it seems like it might be something quite special. So when's it out? Today, hopefully! A shadow drop at the the end of the Nintendo Indie Direct is what we'd like. If not, it's definitely out soon, though. The developers have been all over Twitter, promising more information and a release VERY soon. I fully expect it it's not today, we will definitely have a date after the Direct. Just look at it! How could you not be excited?
  18. Harsin

    Detroit: Become Human

    Gaming's very own Orson Welles is back again. I suspect that whatever happens to 'Kara' it will somehow involve a leering shower scene. I know I rag on Monsieur Cage, but I am genuinely looking forward to this.
  19. TehStu

    No Man's Sky

    No Man's Sky NEXT List of rllmuk players (Google Doc) - Add your forum name and online handle to play with others here! Related threads: General photo thread PC owners (for technical discussion, etc.) Ships photo thread What is NEXT? Official patch notes: https://www.nomanssky.com/next-update/ Trailer NEXT is the latest, free update to No Man's Sky. This builds upon the three previous updates: Foundation, Path Finder, and Atlas Rising. The major additions with NEXT are: Here's a NEXT preview by Eurogamer. Other notable new features: Resources for New and Returning Players How do I...? Rocket jump: Tap melee and jetpack in quick succession and you'll perform a boosted rocket jump that moves you a fair amount forward. Bear in mind that this causes life support to drop quicker than usual (as does any use of jetpack), for a split second, which is critical if you're playing Permadeath or Survival mode. Toggle first person/3rd person view: press down on the d-pad and scroll left or right until you come to the camera options. Note: there are separate toggles for flight and while on foot. If you toggled 3rd person while walking, you'll have to do it again while flying if you want 3rd person for both. Get a freighter: given this is kinda part of normal progression, I'll put it in a spoiler. It's not really a spoiler, per se Get nanites: Call up your scanner while on foot and scan flora and fauna. Go to the Discoveries tab in Options (PS4 pad) and upload the discovery to get nanites. Nanites no longer take up inventory space, and it's much easier to get them. General FAQs Eurogamer guide for new players (seems pretty comprehensive)
  20. Bleeders

    Titanfall 2

    Format: PS4 / XBox One / PC Release: 28th October 2016 Official Site: www.titanfall.com Player List: Google Docs Reviews PC System Requirements Post Release Impressions Start Here Videos
  21. The Mighty Ash

    Shenmue 1&2

    Just announced, coming to PS4, Xbox and Pc in 2018.
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