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Found 394 results

  1. Or in slightly off-shoot related language-speak:
  2. I'll try and keep you all updated here , but please follow/visit for the latest updates: https://twitter.com/@onrushgame http://www.facebook.com/onrushgame http://www.instagram.com/onrushgame So what do you think?
  3. JPR

    NieR: Automata

    Big character model. From the end of the trailer translates to Doll, Person, Machine.
  4. VN1X

    Battlefield V

    Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  5. Gaming's very own Orson Welles is back again. I suspect that whatever happens to 'Kara' it will somehow involve a leering shower scene. I know I rag on Monsieur Cage, but I am genuinely looking forward to this.
  6. Just announced at Capcom Cup, a collection which includes Street Fighter 1, four iterations of Street Fighter II, the three Alpha games and all three Street Fighter IIIs. Online play for SFII', Super Turbo, Alpha 3 and 3rd Strike as well. Oooof. PS4, Xbox One, Switch and PC. http://www.capcom-unity.com/strumslinger/blog/2017/12/10/celebrate-30-years-of-street-fighter-with-the-street-fighter-30th-anniversary-collection
  7. Uncle Mike

    D2 Work night raiding. This week

    Anyone in? Tuesday onwards?
  8. Mr Do 71

    Far Cry 5

    Out March 27th 2018.
  9. rubberducker

    PlayStation VR

    Haven't read about this at all on here... and thought if true it deserved a thread all of its own... From Eurogamer.... PlayStation 4 VR headset finally coming at GDC - report Sony's virtual reality bet just weeks from announce. By Tom Phillips Published Friday, 21 February 2014 Sony's PlayStation 4 virtual reality headset will finally be unveiled next month at GDC 2014, a new report suggests. TechRadar reports that the anticipated VR device will be formally announced at the San Francisco conference next month, which begins 17th March. Like the Oculus Rift headset, the virtual reality visor will wrap a pair of screens onto the wearer's head. But, unlike Oculus, Sony is expected to have perfected the technology to a degree that multiple versions of the hardware won't need to be released. "Sony has deliberately taken its time to tweak and polish the headset before revealing it," a source said. "People will definitely be impressed with what Sony's built." Eurogamer broke news of the headset last September, when we learnt that it had originally been destined for a reveal at Gamescom 2013. Its unveiling there was pulled, and its appearance delayed into 2014 - a moment that now sounds on the horizon. When quizzed about the device last year, Sony Worldwide Studios boss Shuhei Yoshida simply said: "We don't talk about that."
  10. Looks like an announcement about a sequel to Red Dead Redemption is hopefully, just days away now.
  11. Revival

    198X - An Arcade adventure

    Are you an Eighties throwback like me? Well listen up you might like this... It's currently up on Kickstarter and will aim to release on all Consoles (yes Switch too) and PC in 2019. There's lots of digital tiers with many extras. It's not very expensive to support. https://www.kickstarter.com/projects/1103388577/198x/ Looks promising or will it be a cynical nostalgia cash-in jack of all trades and master of none?
  12. Many more details to come. I'll post what I can when I can and try and keep you all up to date. For now there is our Facebook and Twitter page's. PlayStation Blog with some more details: DRIVEMUK Spotify Playlist - LINK DRIVECLUB Latest Game Update - 1.19 - Released on 30/06/2015 DRIVECLUB PS+ Edition is now available to all PS+ Subscribers The U1 Guide To Photo Mode:
  13. Bojangle

    Dark Souls 3

    Coming Spring 2016 to Playstation 4, Xbone and PC. It's apparently going to be the final Dark Souls game and it just looks like it may well be set in Lordran.
  14. Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  15. by Dodge Roll Games Official Site GoG | Steam | Humble | PS4 Release Date: April 5th 2016 ABOUT IMAGES VIDEOS Already got my pre-order in as this is looking like it could be a bit good! Also this bullet is wearing a bandana:
  16. Well looks like we will be getting another instalment of Gran Turismo this year (hopefully)! Couldn't find another thread on this ( did a quick search though so feel free to merge!) so thought I might start one... One of the shortcomings of GT series over the years is the sound however its looking good this time as focus seems to have been put into this! http://uk.ign.com/articles/2017/06/28/gran-turismo-sport-creator-kazunori-yamauchi-talks-sound-steering-wheels-and-shifting-gears-ign-first Sounding very impressive....
  17. First trailer: By voice actor for three dog. Sadly Obsidian are extremely unlikely to be involved given their kickstarter project and the whole metacritic bonus fiasco but whoop anyway! FO3 was still great.
  18. MW_Jimmy

    Celeste

    Looks utterly amazing: It's got a little bits of Super Meat Boy, VVVVV, N++, Escape Goat, and of course Towerfall movement set and midair dash. Single player platformer adventures are still probably my favourite genre, and from the amount I played the single player challenges in Towerfall I trust that this will be another title to look out for. Release later this year.
  19. By Ubisoft Montreal Official Site | Reddit | Steam | PS4 | XB1 Release Date: December 1st 2015 Destructoid 8/10 GameSpot 8/10 IGN 7.9/10 PC Gamer 90% VideoGamer.com 8/10 ABOUT ACTION! TACTICS! SEASON PASS YEAR ONE! ALL MAPS AVAILABLE TO EVERYONE FOR FREE! Officially the greatest next-gen online fps. JOIN US!
  20. Looks terrific. Eurogamer are really bigging it up. Out now on Steam, PS4, and XB1. https://www.eurogamer.net/articles/2018-05-11-laser-league-review-an-instant-modern-day-multiplayer-classic Kind of Tron like. All you do is move and press the trigger to perform your special power. Elimate the other team.
  21. I agree, it's getting discarded just as soon as I can get a decent Dark Knight poster in it's place!
  22. smithstock

    Everybody's Golf (PS4) Clubhouse

    Welcome to the rllmuk Everybody's Golf Clubhouse for PS4! Based on the survey responses, we aim to play a weekly qualifier tournament (RGA Tour) followed by a monthly event (MUK Masters) which will take place on a Monday evening (to avoid conflict with Destiny & FIFA) and will be streamed live. Anyone can participate in the RGA Tour but the MUK Masters will be reserved for only the best of the best. I recommend browsing the guide before you take part: Rllmuk EG - Clubhouse Guide To get involved proper, follow this link to add yourself: Rllmuk EG - Clubhouse Standings The reliability of the data is based on what you input, we're not here to hunt down anyone who wants to cheat. I would also suggest adding at least some of your best official 18 hole scores prior to taking part as this will skew the handicap values otherwise. Handicaps are used to ensure a level playing field regardless of skill, experience or gear.
  23. TehStu

    Elite Dangerous

    Useful Links Tutorials http://laveradio.com/ Infographic introduction to trading, spoilered for size: Previous OP with kickstarter blurb Kickstarter link Kickstarter text (spoilered as it's long) Elite Remake!
  24. From the developers of Joe Danger - persistent universe, can go everywhere you can see, has space and land combat, can go from land to space seamlessly.... Yeah from the guys who made Joe Danger....I know, I know, but the trailer looked amazing. Will put it up when it is available. Trailer- found by JPR: From Polygon:
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