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Found 36 results

  1. I agree, it's getting discarded just as soon as I can get a decent Dark Knight poster in it's place!
  2. Hoodedclaw

    Metro Redux Ps4 Xbone

    has this been reported on here ....? Metro Redux: Two Games, 1080p on PS4 I could say how excited we are to be showing you this trailer, but I have an idea of what you really want to know… so let’s just cut to the chase. Metro Redux runs at 1080p, 60FPS onPlayStation 4. We had to sneak the PS4 development kits into Kiev to make it happen, but we wholeheartedly think it was worth it… Metro Redux includes Metro 2033 (for the first time ever on a PlayStation platfrom) and Metro: Last Light, remastered for PlayStation 4, with all the gameplay, AI, gunplay, and graphical improvements we added in Last Light now applied to both games. You’ll be able to download each game – Metro 2033 Redux and Metro: Last Light Redux – from PSN for just $24.99 each – or if you prefer, pick up the boxed Metro Redux double pack for only $50. Expect to hear a lot more news from us between now and release later this summer! In the meantime, please enjoy our trailer for the game! http://blog.us.playstation.com/2014/05/22/metro-redux-two-games-1080p-on-ps4/#sf3033726 Return to Post-Apocalytic Moscow With Metro Redux 4A Games and Deep Silver are bringing the iconic Metro series to the next generation. Metro Redux features fully re-mastered and improved versions of both Metro 2033 and Metro: Last Light, creating the most compelling Metro experience ever. With re-worked next-gen visuals, smooth 60FPS gameplay on console, as well as new and improved content and features, Metro Redux is much more than a simple HD upgrade. For the Redux edition, Metro 2033 has been completely overhauled: • The original game has been rebuilt in the latest and greatest iteration of the 4A Engine, bringing all the graphical and gameplay improvements from Last Light to Metro 2033 Redux • Enjoy completely re-mastered visuals: advanced lighting, dynamic weather, more detailed characters with improved animation, more dynamic destruction and improved smoke, fire and particle effects • Experience radically improved gameplay: advanced enemy AI, improved combat and stealth mechanics, superior weapon handling and more responsive, intuitive controls plus signature features from Last Light such as the atmospheric ‘mask wipe’ mechanic, weapon customisation, and silent kills and take-downs Metro: Last Light has also received a graphical face-lift and gameplay improvements that carry across both titles, including new melee animations, and the fan requested ‘Check Watch’ and ‘Check Inventory’ features. It also includes all previously released Season Pass add-on content – a further 10 hours of single-player gameplay. With Metro Redux, players now have the choice to experience both Metro games the way they want with the introduction of two unique ‘Play Styles.’ Those who favoured the more survival horror oriented gameplay of Metro 2033 can play both campaigns in the ‘Survival’ Play Style, a fraught slow-burn fight for survival with limited resources, deadlier enemy AI, and slower reload speeds. Those who enjoyed the more action oriented gameplay of Metro: Last Light can try the ‘Spartan’ Play Style, providing Artyom with a powerful set of combat skills and more plentiful resources. In addition, the legendary Ranger Mode returns to both games, providing the most immersive and challenging experience as the HUD is stripped away and hardcore rules apply. Upon release, Metro 2033 Redux and Metro: Last Light Redux will each be available separately as a digital download for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation 4 computer entertainment system and PC a suggested $24.99 / €19.99 / £15.99. Alongside the digital release, a boxed compilation containing both games, titled Metro Redux will be available at retail for a suggested $49.99 / €39.99 / £34.99. Metro 2033 Redux, Metro: Last Light Redux and the compilation Metro Redux are scheduled for release this Summer for Xbox One, PlayStation, and Windows PC. Dedicated Linux and SteamOS versions will also release later this year. Metro Redux is based on the internationally best-selling novel METRO 2033 by Dmitry Glukhovsky. https://www.youtube.com/watch?v=eKrf97qljs4#t=67
  3. About time too. Let's just hope they don't change the dynamic too much but just add loads more baddies. Switchable weapon parts may be good too as opposed to just BAZILLIONS of weapons.
  4. Going by their description this all seems way too ambitious and too good to be true really. I'll happily be proven wrong though. It's been far too long since SWAT4... and no, R6 Siege doesn't count. That reveal trailer is hilariously dark and cringey though.
  5. Call of Duty Modern Warfare Remastered Thread By Infinity Ward Official Site | CharlieINTEL | reddit Release Date: November 4, 2016 ABOUT IMAGES VIDEOS
  6. VN1X

    LawBreakers

    by Boss Key Productions Official Site | Reddit | Wikia Release Date: August 8, 2017 ABOUT IMAGES VIDEOS
  7. Sir Mullo

    Squad

    http://joinsquad.com/about Has anyone here played this yet? I play King of the Hill on Arma and Wasteland and was wondering If this was worth a punt. It's supposed to be not as heavy on the realism as Arma so was wondering If any Arma players have gone over to try it and whats their feedback so far. Apologies If this has been posted already, I did try and search (please dont tell me there is already a post cause Ill look like a spa)
  8. VN1X

    Adr1ft - FPX in VR

    By ThreeOneZero Official Site Release Date: March 28th 2016 ABOUT IMAGES VIDEO Interesting write-up by Polygon. In before "Gravity: The Game lolol".
  9. Vemsie

    New Shadow Warrior - Out Now!

    How cool is this? Not too much to go by at the moment, but it definitely seems to be happening. http://www.gamefront.com/devolver-digital-flying-wild-hog-shadow-warrior/ http://www.polygon.com/2013/5/8/4314406/devolver-digital-hints-at-new-shadow-warrior-game-with-blade-analyzer You no mess with Lo Wang!
  10. Sir Mullo

    Rising Storm: Vietnam

    Morning troopers Has anyone had a gander at this game? This chap is a pretty good player. I bought it and like the last Rising storm, these are difficult FPS, no doubt about it. The game is more enjoyable when you play in a squad but there is a steep learning curve so you need to give it time but it looks like it could be amazing. Not quite as hard as Arma but certainly arcadey enough to be a bit more jump in and enjoy from the outset. I'm currently trying to master the roles of which there are many. Sir Mullo on steam If anyone fancies joining me in the shitest squad to ever grace Vietnam. Not since Battlefield Vietnam (which I didnt play but going by lads who did play it) has there not been an experience like it. Did i mention Choppers too Sir Mullo
  11. I managed to score a Quake Champions beta invite. It turns out that the game runs like a slug for me, even when the graphics are turned down to 2004 levels. So sad. However this did start a familiar fire burning inside of me. So, yesterday I managed to fit in installations of both Quake 3 Arena (running ioquake3) and Unreal Tournament (GOG/Yaaarrr) whilst knocking out some pitches for work. That's how easy it was to get up and running. Anyway, wow, what can I say? Both of these games look absolutely fantastic when played at modern day resolutions. They look just like you remember them. What's more is that they still play like absolute liquid gold. Who would be up for a weekly get together on these classics? It would be immense if we can get a regular group going as these games deserve it, and there should be no excuses when it comes to having adequate hardware. One issue I have is setting up a server... I might need some help from someone running a Linux environment, or if anyone knows of any other solution such as a free virtual server (I used to use AWS for DOOM, but my trial expired) that would be grand. There are plenty of servers we can jump on however I think we'd prefer a private RLLMUK space with traditional game settings. ------------- Server address: humdrum.hopto.org on port 27960 ioQuake install guide and other stuff, such as screen res + AA setup (I also recommend setting FOV to 115): http://wiki.ioquake3.org/Players_Guide OSP mod (just extract the full zip into the ioquake folder, so that osp folder sits next to baseq3 folder): http://www.orangesmoothie.org/tourneyQ3A/ I was getting a "Hunk_Alloc failed" error on some maps, to resolve this go into "AppData\Roaming\Quake3\baseq3\q3config.cfg" and change "seta com_hunkMegs" to 256.
  12. VN1X

    DESYNC - Neon-Bulletstorm

    By The Foregone Syndicate Official Site | Steam Release Date: 28 February, 2017 ABOUT IMAGES VIDEOS So far this has been the Dark Souls of shooters for me. For the first time in a very long while I'm getting absolutely crushed in a FPS. It's as if I'm back to square one and all my Esports Skills™ have left my hands. I also have no idea what I'm doing, as evident by the following video. The soundtrack is killer though!
  13. By Tripwire Interactive Official Site | Steam | PS4 Release Date: (PC) April 21, 2016 - (PS4 Pro) November 11, 2016 ABOUT IMAGES VIDEOS I'm glad we live in a world where Killing Floor is a thing. Never played the first one much (as I thought it was a bit clucky and all that) but if the entire experience is more streamlined and polished this time around I'd be up for some demon slaying.
  14. CoD and TiFa2 on day 1. I'm still undecided on BF1 as Battlefront left a sour taste in my mouth and as some of you know I wasn't a big fan of BF4 either. Hopefully the open beta will leave me with a more positive impression though (and blow another hole in my wallet). But regardless of how final game might turn out I'll probably still get it before the end of the year as I'm weak and like shooting people in the face.
  15. Goose

    Bulletstorm Remastered

    You might be right...I'd take a remake leading to Bulletstorm 2
  16. For some this'll pass you by, but for some of us this is the best news in ages. SOE has announced they're having a press conference on Friday with fresh details of Planetside 2, which as also recently been referred to as Planetside NEXT. http://www.vg247.com...friday-morning/ EDIT: New trailer:
  17. Hello Halo Fans, I hope you're all up for a little Halo this evening. Hopefully this thread will improve the chance of enough people attending to guarantee a few good custom games and so on. The details are: 10pm / Xbox / Halo 5 Guardians / Gamechat, not party chat / Custom Games / Mix teams up if unbalanced. If you don't have my gamertag it is: Wahwah UK. If you want to come and play Halo and don't know anyone else, send me a message on Xbox and I'll make sure you get an invite. Do not come online and then decide not to bother just because you don't know anyone very well! See you at ten, hopefully.
  18. Resources: Official Website Interactive Halo 4 Guide Discs: 2 | Install MP from Disc 2, launch from Disc 1 Required HDD Space: 8 GB for War Games disc and Spartan Ops Season 1 Achievements. For additional details, head to http://www.xbox360ac...4/achievements/ War Games Map Pass A bundle of the first (only?) three map packs for Halo 4 for 2000MSP, and some digital avatar and in-game weapon and armour skin items. New Multiplayer Stuff: Load Outs Introduced in Reach, load outs play an even more important role in Halo 4's combat. Now fully player customizable, a load out consists of: Primary Weapon | Rifles such as the BR, DMR, Carbine and Light Rifle.Secondary Weapon | Support weapons such as Plasma Pistol and Magnum.Grenade Type | Frag or Plasma. The Promethean grenade type is considered heavy ordnance.Armour Ability | One recharging ability, similar to Reach's implementation.Tactical Package | One of the new classes of perks armour mods.Support Upgrade | The other class of armour mod.As players accumulate XP and progress through ranks, content unlocks for use in a number of custom load outs players can create, name, and save. The options players have to customize their load outs are determined by what content they have have unlocked, and what playlist they are in. You won't be picking DMRs when playing Grifball, for instance.Each matchmaking playlist will provide a number of default load outs, suitable to that playlist, so you don't have to unlock content to have access to suitable weapons. (For example, BTB will include default load outs with BRs and DMRs.) Universal Sprint Sprint is now a base trait, and metered very similar to Reach. Armour Abilities Similar to the implementation in Reach, armour abilities are a "fourth leg" to the combat sandbox, a reusable ability controlled by a recharging meter. Halo 4's set strives to correct the balance issues presented by some of Reach's, through removals, replacements, or rebalancing. Armour Mods Armour mods are perks which boost or add different passive abilities to players, selected as part of a load out. Divided into two categories, players can have one from each category active at a time. Armour mods are unlocked for use in custom load outs as players progress through the ranks. Note that the list below includes Specializations, some of which are locked away until 343 unlocks them. Player Progression: Halo 4's progression is a major departure for the series, making many of the items unlocked affect gameplay, rather than pure cosmetics (though there are plenty of those as well). In most other ways, it builds on ideas introduced in Reach. For a detailed review of the progression system, head here. Rank Players progress through ranks, dubbed Spartan Ranks, 1-50 through Spartan XP earned during War Games, Spartan Ops and Forge. Spartan points are awarded at each rank, which can be spent unlocking items in the armoury. Custom load out items are joined by cosmetic armour, decals and such to customize your Spartan IV with. XP is also earned by completing commendations and challenges. Specializations Once SR-50 is reached, players next choose one of eight paths, each of which consists of 10 additional ranks, and which unlock their own set of armor, decals, weapon skins and armor mods. Only one Specialization can be worked on at a time, and must be completed before moving to the next. At launch two are available, with the rest to be unlocked down the road by 343, unless you have early access via marketing promotions (namely the LE edition of the game or playing prior to November 20). For more on Specializations, head here. Spartan Ops: Spartan Ops four player cooperative, episodic campaign where players take their Spartan IV into a series of missions set six months after the Halo 4 Campaign ends. A replacement for Firefight in the sense that it's gone and this replaces it, Spartan Ops is more akin to a second Campaign, broken into smaller, more focuses pieces. Features Players: 2-player split screen, 4-players online co-op Theater: Alas, also removed from Spartan Ops. Episodes Spartan Ops Season 1 is broken into ten episodes, but only one ships on-disc. The remaining episodes are delivered episodically, once per week, for the nine weeks after launch. Each episode begins with a CG cinematic, and consists of five missions, for a total of 50 missions (!!!). Customization & Progression Games of Spartan Ops reward XP just as War Games do, and contribute to the same progression through the ranks. Content unlocked in one mode can be used in the other, including custom load outs. Weapons unlocked via Spartan Ops are available in War Games, and earlier missions can be replayed with more advanced ordnance after doing so. War Games: War Games is Halo multiplayer, renamed and rebooted by 343. While Halo's core gameplay is very much intact, game types are pruned and redesigned, game systems are updated or added and the overall flavor of the game is quite different than what came before. Global Ordnance The new system used to spawn heavy weapons onto the map. Whereas past Halo games spawned in weapons at specific points and times, only the initial spawn at the start of a match if fixed in Halo 4. After, ordnance spawns in at various, per-determined points on the map, with the game system rotating both the locations and weapons selected from those the designers made available on that map and game type. Spawned ordnance carries a waypoint, so all players in the game knows it has appeared. Personal Ordnance Used in Infinity Slayer (and available in other game modes via custom options) is an additional ordnance delivery method, initiated by individual players. Medals earned and their associated points contribute to filling an ordnance meter, which when filled prompts players to select from one of three randomly selected options. These options can include power ups, weapons and grenades. Once chose, the ordnance will spawn in near the player. Power Ups Deployed as part of Personal Ordnance, they include Speed Boost, Shield Boost, and Damage boost, and do pretty much what you might think from those names. Kill cams Featured in specific game types, kill cams show a free camera replay of your untimely demise. Instant Respawn Featured in certain fast paced game types (think Slayer and Flood), players can choose to tinker with their load out between spawns, or hit a button to spawn in instantly. Objective focused games like CTF still feature timed respawns. Scoring Multiplayer now features personal scoring, with medals and actions accumulating XP and conveying each increment on-screen. Headshot +10 pic Forge: Halo 4's Forge is very much an iteration on Reach's version, for better or worse. Co-developed by Certain Affinity and 343, it remains an object editor for spawns, weapons and pre-built geometry for use in customizing, or creating custom, maps. Still allowing up to eight players to romp on a map in construction, it has a handful of improvements, among them: A "magnet" system to snap Forge pieces together neatly and quickly. Think Legos.The lighting system applies to Forge objects, improving the visuals of custom maps.Controls to rapidly duplicate or delete objects, to speed up the building process.Gravity zones, so that sections of maps can have altered gravity traits. Trampolines!Defined player trait zones, enabling players who enter them to take on defined abilities.Rather than the one giant "Forge World", Certain Affinity has built three smaller spaces for the construction of custom maps. The object list builds upon that of a modified Forge World set, with unique objects provided for each of the three themed spaces.Scores: Destructoid - 10 Machinima - 10 MondoXbox - 10 Game Revolution - 10 NZGamer - 10 Britbox - 10 Gaming Examiner - 10 Gaming Age - A Joystiq - 5/5 Stars IGN - 9.8 Xbox Addict - 9.8 Gaming Trend - 9.6 Polygon- 9.5 OXM - 9.5 Game Informer - 9.3 Canadian Online Gamers - 9.3 Gamespot - 9 Games Radar - 9 Xbox 360 Achievements - 9 GameReactor Sweden - 9 GameReactor Denmark - 9 Halo Council - 9 Eurogamer Italy - 9 MMGN.com - 9 Gamer.No - 9 GamesBeat - 9 1UP - A- G4TV - 4.5/5 Stars Edge - 8 Eurogamer - 8 The Sixth Axis - 8 Metro Game Central - 8 CVG - 8 Giant Bomb - 4/5 Stars EGM - 7 Kotaku - Play This Game Rev3 Games - Buy it Ars Technica - "Jumping head first without a Bungie (and loving it)" Penny Arcade - "This isnt Bungies Halo anymore its better" Old Info: And it is official!! Continuing from where halo 3 ended. New Info 5th March 2012 Making Of Interview, contains in game footage and comparisons to Halo 3: Screenshots! Campaign: The story will be the most cinematic Halo experience to date, that will set the stage for the next decade of the franchise. Master Chief is back, and a new ancient and dark threat is going to be thrown at him that will not only test his abilities, but will give players an understanding just who he really is, all while introducing some new gameplay mechanics.Cortana will play a huge part in the story.Master Chief's armor design has been upgraded to provide the functionality needed to convey his power.Story will be darker and more sophisticated than past games.Multiplayer- Story wraps around the multiplayer experience for the first time in the franchise. - Players now control Spartan IV's, which promise to be just as powerful as Master Chief. - There is a reason why red and blue soldiers are killing each other. - Beyond the typical cosmetic customization options, players will be able to augment their Spartan IV's abilities and weapon loadouts, altering their gameplay styles for the first time. A lot of focus has gone into giving players a better sense of weight. - Audio design has been much improved and really gives a player a sense of where shots are coming from. - Maps have been built from the ground-up. - Two maps have been announced so far: War House and Wrap Around. - War House takes place in a civilian manufacturing plant that is travelling in a near space orbit above a gas giant. - Wrap Around is a small slayer style arena, set in a Forerunner facility, that contains catwalks, ramps, and plenty of man-cannons to keep the action fast and frantic. EuroGamer Interview: E3 FOOTAGE: I'm not going to lie, a lot of this info was lifted from Neogaf and Neowin. Mainly to get a good base of covering stuff. Link & Most credit here: http://www.neogaf.co...ad.php?t=497808
  19. Harsin

    Crysis 3 - With New Hat!

    Another day, another leak. EA uploaded this to Origin by mistake. So (from this extremely scarce information) it looks like it's probably set in a city environment again, but this time he has a bow and arrows! I remember I quite enjoyed Crysis 2, but I find that I can actually recall very little about it apart from a vague memory of it ending on a flying island and thinking that the story went pretty stupid towards the end.
  20. VN1X

    Unreal Tournament 4

    EPIC TEASING UNREAL TOURNAMENT "COMEBACK" NEWS NEXT WEEK Never got on with UT3 but loved UT '99 and 2003/2004. Curious to see what they can bring to the table this time around!
  21. Holy shitballs, friends. Look the fuck at this! Resident Evil? For children! Evil Within? LIKE RAINBOW. Clocktower? Cbeebies, mate. Five Nights at Freddy's? Five shites more like. Get yourself a comforting cushion and inject your eyeballs with THIS. Controls that don't work! Baddies that spawn on top of you! Doors that won't open! Baddies that can kill you through walls! Terrible music and sound effects! No way to adjust the brightness! Checklist which doesn't update properly! BEST. And the AMAZING bit? It's 19p on Steam. I've already made that back with the trading cards I got from it.
  22. How not to be a n00b at battlefield. The most important change for a CoD player, is spotting. Spotting is critical to success. On 360 it is the back button to spot. aim at an enemy (person, tank, whatever) and press back to spot. This will highlight them for your team-mates and you and track their movement for about 10 seconds. Sometimes it's better to not engage someone and let a squad member or someone else from your side take them out: be it they're better positioned or you can do more damage by slinking towards the flag/MCOM and not give yourself away by letting out shots (non-suppressed fire marks you on the mini map). While there are times and places you can lone wolf it, and to great success, the key to winning is teamwork. There are two sides in Battlefield. The US and Russians. Each side has some weapons that are distinct to them. You might have been playing for a different side in one match and not seen your customisations. Actually I may have mis read your question. I should point out the unlocks are per weapon not an 'overall' unlock. i.e. you need to unlock the holo for each and every weapon. Am I levelling up as I play? When do i get more gear? 1: Yes, new attachments every 10 kills and new gear every level up of the weapon, and often when levelling your soldier. Why are some people green? 2: They are in your squad of four. You can spawn onto your squad but not the rest of your side. Also, 1 person leads the squad and can designate targets to attack/defend. Point straight at the target and press back. How on earth do you fly planes and copters? Seems very difficult to me 3: Slowly but surely. You need time to get accustomed and the game doesn't give you it at all. Once you are in the air, spot as many enemies, particularly aircraft, as you can, and you'll eventually get flares, then heatseekers, by which time you'l have got better at not pitching your machine into the turf. Vanilla aircraft are more or less useless. I'm playing without a mic as I dont have one - does this matter? 4: Appallingly few people use voice in this game. No idea why - it's built for it, it is limited to your squad to encourage squad play and being able to warn or call for backup as well as spot is worth many points sometimes. When a round has finished how do I leave the lobby? 5: You have to wait for the next game to start, then go to pause-quit. This is because DICE fucking hate you and want you to piss half your evening away loading maps you don't want to play. The skill level: What is Suppression? Basically, you shoot at somebody behind cover or not and whether you hit them or not - doesn't matter. Whilst you are suppressing them with fire, their screen goes blurry and distorted for a few seconds (or constant when under fire). The suppression perk makes the effect last longer and be more brutal. Then, if your team kills that person you get 50 points (suppression assist). Join a squad! Join a squad, even if it's randoms. It will allow you to get back into the battle quicker when killed and vice versa, rather than spawning right back at the base. Even if you're not using voice chat, sometimes squads just click, supporting each other with ammo, health, cover and spotting. Squad leader has a star next to their name, the other information in those columns are class and squad perk, in case you didn't realise. Pressing spot as squad leader scouts out commands to your squad and you get bonus points both for telling them to do it and for them doing it, I think they get a few points for following orders too. If you order an attack/defend on a specific objective it gets 4 little red arrows around it. Is there bullet/projectile physics? Yes Why be recon? Whenever Recon I'll make sure it's for counter-sniping (generally only ever on Rush). Damavand Peak is a perfect example where 1 good Recon can turn the tides. When you're attacking and you have 3-4 snipers on the opposite team defending from the towers. Your team become scared to move from all the suppression fire, so you tend to see them hang back shooting people to the far left of the complex. Take out their snipers so they don't have issues bombing down the hill and the defence will be overrun in no time. The MAV is perfect for advancing, it helps hugely to just see where their defence is setting up. Your Little Bird and your LAV can then rain down hell while your squad advances to the MCOMS on maps like Noshahr Canals for example. Then obviously as has been discussed, you get the spawn beacon. 1 spawn beacon placed in the right place behind enemy lines on Rush is priceless. Regarding spawn beacons: basically if you leave a spawn in open space then you will parachute in, if you leave it indoors or under cover then you will spawn on the group by the beacon. Gun stat porn:- TLDR: AEK-971 and M240B are still the shit. SCAR-H is still good. http://symthic.dy.fi/?s=bf3 Original First Post Below Beta Info... http://planetbattlef...y.php?id=164272 http://blogs.battlef...rder-now.aspx## Full reveal in next months GI. (March 1st, but as always expect scans to be available earlier) http://blogs.battlef...rder-now.aspx## Battlefield 3 allows you to feel the full impact of battle like never before. Powered by Frostbite 2, the next generation of DICE's cutting-edge gaming engine, Battlefield 3 delivers spectacular visuals, earth-shattering destruction and real as hell combat gameplay providing a dramatic immersive First Person Shooter experience. One moment you may be marching down a hilltop listening to the hypnotic sound of a firefight in the distance or admiring the way the light reflects off the smoke plumes of ground to air missiles rising from the city you're about to engage. The next you're on an urban street, surrounded, claustrophobic, fighting for your life and looking eight ways at once with all your senses on high alert, chilled at the knowledge that the building you're hiding behind can be your best friend or your worst enemy. Welcome to Battlefield 3. Beta info. http://www.ea.com/1/beta
  23. VN1X

    Dead Island 2

    By Yager Development Official Site Release Date: Spring 2015 ABOUT IMAGES VIDEOS Looks a bit good (very). That being said, Dying Light, Hellraid and now this all look extremely similar but I have faith in Yager!
  24. It's Halo CE, so it deserves its own thread! Linky From that link: As far as I'm concerned, and yes I played the game on legendary from start to finish earlier this year, Halo CE is still by far the best Halo game ever made, and also still one of the best fps games ever made. Certainly in terms of fps combat nothing has come close since. The thought of a remake with online co-op and fancy HD graphics gets me rather excited! However, I don't want them to change anything in terms of level design, enemy placement, AI, indestructible warthogs etc etc. in short, I want the exact same game only with beautiful new graphics in glorious HD and the addition of online co-op and multiplayer, which is the only thing the original sorely lacked.
  25. VN1X

    Hellraid - Techland

    By Techland Official BlogRelease Date: 2015 ABOUT (from VG247) VG24/7 Interview - Techland’s fantasy brawler is back with a vengeance on next-gen IMAGES c VIDEOS Getting all sorts of Dark Messiah vibes from this. I hope talent behind Gunslinger is on this. Loved that game.
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