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Found 514 results

  1. Uzi

    Sekiro: Shadows Die Twice

    That's all you get. That's it. It was enough to make me get out of bed at 2am and scream OH MY GOD
  2. Nespresso

    XCOM 2 - War of the Chosen

    Developed by Firaxis Official Site | Reddit | Steam | PS4 | XB1 Release Date: February 5, 2016 - XB1/PS4 September 30, 2016 ABOUT COVERAGE IGN First: XCOM 2: Welcoming Our New Alien Overlords IMAGES VIDEOS
  3. Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  4. Yoshimax

    Monster Hunter: World

  5. Bojangle

    Dark Souls 3

    Coming Spring 2016 to Playstation 4, Xbone and PC. It's apparently going to be the final Dark Souls game and it just looks like it may well be set in Lordran.
  6. meatbin

    New Star Manager

    New Star Games latest football manager sim is out on Switch and Steam, and has no In App Purchases! (The Android and iOS versions do have IAP) Some impressions from the Nintendo eShop Thread below: @Gotters @Mitchell
  7. A Definitive Edition for Switch! Releasing Winter 2019 Details Orchestral soundtrack English and Japanese voices 16-bit version included (which looks like the 3DS version) Additional story content
  8. TheShend

    Street Fighter III: 3rd Strike

    Just get 1 & 3. They are ace though, top play on show. 2 is a complete mess though. Link me to that AUS ranbat slag!?!
  9. Discord Server I reckon Valve could well start to wrap up the PC game publishing market over the next couple of years. I can't be arsed to buy PC games any more because they cost a bit too much and I just don't generally have time. I don't bother to look at the PC shelf in Game any more. But I've bought 3 games off Steam in the last 4 or 5 months (Sin Eps, Darwinia, X3:Reunion), for which the developers probably got more money than they would from a box anyway. I've hardly played them either, because of the time thing but I don't mind buying something for $20 which I'll just have a quick spin on every so often. It's genius for convenience and price. And the fact that every HL2 or CS:s player is right in front of the advertisig channel is a nice bonus for the developers.
  10. “The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – goombastomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint ABOUT MEDIA I've seen this game pop up quite a lot recently and I can see why, I'm about 6 hours in and completely hooked! The only card game I've ever really given the light of day before this was Duelyst and while this is much easier to pick up and play it is by no means any more forgiving. Just now for example I was on an almost flawless run through Act 1 with some of the best items the game was kind enough bestow on me, only for me to get completely rekt halfway through the second act. I've only managed to defeat the second boss during one of the daily runs and it keeps destroying me on the standard quest mode, yet I keep coming back for more. Brutal but fun! So if you're up for a singleplayer card game with easy to understand mechanics that also features a terrific soundtrack then definitely give this a go. I know some of you already own this so I'm curious to learn what strategies you've been using!
  11. tobert

    Overwatch - Bob!!!

    Doomfist; Anniversary Event 23rd May - 12th June
  12. Fresh from the exceedingly grim atmosphere portrayed in Vampyr, here's another interesting, though very dark, prospect.
  13. New game by Assassin Creed creator Patrice Desilets Our first game is Ancestors : the Humankind Odyssey. Our game is a third person action-adventure survival episodic game. Through each episodes, we want the player to relive the greatest moments of mankind with a documentary twist. Our civilisation is one idea away from extinction... or evolution. Due for release in 2015
  14. Mr Do 71

    Far Cry 5

    Out March 27th 2018.
  15. Majora

    What Remains of Edith Finch

    Thought this deserved its own topic as it's getting rather good reviews and is out tomorrow. It's a several hours long walking simulator, which seems like the perfect antidote to the lengthy epics we've been getting over the past few months. The hook of the game seems to be a more morbid Gone Home. You play as a girl returning to her family home and exploring the rooms of her now long-dead relatives. So far, so derivative. But what sets it apart is that you play as a participant in each family member's death via flashbacks. While most reviews have wisely steered clear of spoiling too much, these are meant to be extremely diverse (in terms of both presentation and tone), imaginative and often very sad. It's from The Unfinished Swan devs and although there aren't tons of reviews out yet, the ones that are look really promising. It's out tomorrow for £15.99, but if you preorder it on PSN today and are a Plus member, it's £12.79.
  16. kerraig UK

    Battlefield V

    Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  17. Useful Links Tutorials http://laveradio.com/ Infographic introduction to trading, spoilered for size: Previous OP with kickstarter blurb Kickstarter link Kickstarter text (spoilered as it's long) Elite Remake! edit: To test. Yay!
  18. This came out of nowhere and climbed straight to my top 5 most wanted games: I'm really loving the art style and the animation. Here's me hoping this will be as good as its presentation! It seems like the devs are fond of classic games. This easter egg should be familiar to most posters on here: Some more screenshots:
  19. Nespresso

    The Sims 4

    By Maxis Official Site Release Date: September 4th 2014 ABOUT IMAGES VIDEOS Went ahead and got my girlfriend the limited edition, custom Steelseries mouse and Qck mousepad. Now here's hoping the thing will actually run properly on her laptop as we did a "Can You Run It?" system requirement check and it didn't meet the minimum specs required. I swear, when I explained to her what all of that meant and how she might have trouble running the game, the utter disappointment and misery across her face was priceless. Later I told her that the only component of her laptop which doesn't meet the requirements is the processor and that the game will probably run just fine. Probably. I do have to admit kind of looking forward to checking this out myself. Had a ton of fun with Sims 1 (must've been 1997 or something), mostly with the building of stuff and constantly redecorating the house. Except for the mancave where all of the electronic gadgets were (including an Oculus Rift even!). That room was perfect from the start. I also recall setting Sims on fire. Good times indeed. Oh I dread to think how the weekends will be when she's too busy with her Sims and therefore not coming over. I'll have to play Titanfall and watch Football or something instead. Damn.
  20. Lothar Hex

    Ace Combat 7: Skies Unknown

    First YAY Xbox. Second oh thank fuck it looks live they;ve dropped the "real world" military vibe of it and gone more to the classsic era.
  21. http://store.steampowered.com/hardware
  22. by Dodge Roll Games Official Site GoG | Steam | Humble | PS4 Release Date: April 5th 2016 ABOUT IMAGES VIDEOS Already got my pre-order in as this is looking like it could be a bit good! Also this bullet is wearing a bandana:
  23. Graphics in the style of old Fleischer cartoons. Looks damn nice.
  24. Boy, am I ever all over this.
  25. Missed Ubi's conference yesterday, but caught up with this today. It looks like it has a lot of potential, but then again, Ubisoft. I don't think I've played a decent snowboarding game since Amped on the OG Xbox. (I don't even know if there have been any apart from Amped 2). Side note: Is it just me or is that logo utterly awful? Beta codes here: http://www.steepgame.com/redbull
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