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  1. So for the last four years, a sizeable team (including @Anne Summers and myself from Rllmuk) have been working on a retro game streaming platform called Antstream. It lets you play a huge catalogue of retro games, with a single subscription that you can access across multiple devices. Systems supported include everything from the earliest Arcade games through to the best home computers, through to PS1 games - and beyond! Each game on the system has been lovingly curated. We've re-mastered artwork, created control schemes that work across touch controls, keyboards and game pads, and created global and friend leaderboards. For some games, we've even created brand new micro challenges that you can compete against your friends with, from simple score attack trials to more exotic challenges, like boss rushes. The best thing is, every game on the system is fully licensed, so you know that by playing the games, people are actually going to get paid. So after nearly half a decade of work, we're almost ready to break cover. We'll be touring Antstream round several gaming shows in August including Play Expo in London and GamesCom in Cologne, so if you're visiting either of those shows, please come and say hi at our booth. We'll also be announcing our full launch plans really soon. In the meantime though, @Anne Summers and myself will be happy to answer any (well, some) questions here, and if you're interested, we'd love it if you'd like our Facebook page (https://www.facebook.com/antstreamgames/) and join our mailing list (https://www.antstream.com/mailinglist) - the more interest you guys show the better the licenses we'll get access to. It's a really exciting project, with support from some of the biggest names in gaming, and we'd love to have you help shape what Antstream becomes. Also, there's free cake for anyone who likes our page, and two pieces of cake for anyone who shares it*. Please, let's make this a big success, so that I don't have to go back to writing stories about my terrible dating life. *The cake may be a lie.
  2. That's all you get. That's it. It was enough to make me get out of bed at 2am and scream OH MY GOD
  3. By 11bit Studios Official Site | Twitter Release Date: 2017 ABOUT Eurogamer: This War of Mine dev's Frostpunk is a city-builder that will "tear your heart apart" Grimdark Sim City? Count me in!
  4. The above trailer is pretty... Surprised there hasn't been any interest in this title on here, given the popularity of the Zero Escape series. Written and directed by Kotaro Uchikoshi, it's basically the Jennifer Lopez film 'The Cell', in game form. You play a detective who solves crimes by entering the dreams of others. And like that film, it's pretty grisly. Outside of the trailer, I've been pretty much on blackout for this. It looks right up my street and I'll be day one on its release on July 26th.
  5. A Definitive Edition for Switch! Releasing Winter 2019 Details Orchestral soundtrack English and Japanese voices 16-bit version included (which looks like the 3DS version) Additional story content
  6. No Man's Sky NEXT List of rllmuk players (Google Doc) - Add your forum name and online handle to play with others here! Related threads: General photo thread PC owners (for technical discussion, etc.) Ships photo thread What is NEXT? Official patch notes: https://www.nomanssky.com/next-update/ Trailer NEXT is the latest, free update to No Man's Sky. This builds upon the three previous updates: Foundation, Path Finder, and Atlas Rising. The major additions with NEXT are: Here's a NEXT preview by Eurogamer. Other notable new features: Resources for New and Returning Players How do I...? Rocket jump: Tap melee and jetpack in quick succession and you'll perform a boosted rocket jump that moves you a fair amount forward. Bear in mind that this causes life support to drop quicker than usual (as does any use of jetpack), for a split second, which is critical if you're playing Permadeath or Survival mode. Toggle first person/3rd person view: press down on the d-pad and scroll left or right until you come to the camera options. Note: there are separate toggles for flight and while on foot. If you toggled 3rd person while walking, you'll have to do it again while flying if you want 3rd person for both. Get a freighter: given this is kinda part of normal progression, I'll put it in a spoiler. It's not really a spoiler, per se Get nanites: Call up your scanner while on foot and scan flora and fauna. Go to the Discoveries tab in Options (PS4 pad) and upload the discovery to get nanites. Nanites no longer take up inventory space, and it's much easier to get them. General FAQs Eurogamer guide for new players (seems pretty comprehensive)
  7. Release date: 4th October 2019.
  8. Just been officially announced: http://www.dirtrally2.com/ Disappointed in the branding
  9. I've posted about this before in the Kickstarter thread, but even though the game is crowd-funded it's not actually on Kickstarter (it's a fixed funding project on Indiegogo instead) and that thread perhaps doesn't give it the exposure it deserves. The game is in its last week of funding and still needs about 300k at the time of writing, so any help is welcome at this stage, So what is Indivisible? In short, it's a hybrid of a 2D Metroidvania game (in that it has a large interconnected map, platforming, areas that are locked off until you have certain items or skills, secrets and even some sequence breaking) and an RPG, most notably in its party management, leveling and battle system. Combat is heavily inspired by Valkyrie Profile in that each character in your four-person party is mapped to a button, with directional inputs adding more moves. Combat is not turn-based. You can attack as long as you have meter, so meter management plays an extremely important role in combat. The game is made by Lab Zero Games, the team that brought you Skullgirls. Here's their campaign video: This is by no means final, but what is cool is that everything you see in there is already playable. Lab Zero released a free playable prototype for Linux, Windows, Mac, Steam and PS4. Even though it's just the tip of the iceberg, it plays really well and has some cool stuff for expert players in it, like a secret boss and sequence breaking for speedruns and pacifist runs. If you want to read what they plan on adding, this post from the design director goes into great detail: http://indivisiblegame.com/blog/building-on-the-indivisible-prototype/ Combat is already pretty damn fun and you can see how much the additions above will add to the strategy. The way attacks link, with certain attacks setting enemies up for juggling, attacks having different status effects (like putting slow down on an enemy) and the different effects for the supers of each character can all be glimpsed in the prototype, and that's without all the additional characters, weapons, stat differentiation and tech like guard breaks, buffs/debuffs and so on. Other things of note: - Your party consists of your character and three Incarnations, Now what's cool about these Incarnations is that they - like the enemies - are based on a wide variety of mythologies and cultures from all over the world. This results in an incredibly diverse cast of characters. You can read all about the Incarnations that have been revealed up to this point here: http://labzerogames.com/indiv-incarnations/ - Music is composed by Hiroki Kikuta, most famous for Secret of Mana. - The game will have many crossover indie stars that will be playable, including Juan from Guacamelee, the Drifter from Hyper Light Drifter and Shovel Knight. The final one will be revealed tomorrow, with some people expecting it to be Miriam from Bloodstained or one of the characters from Undertale. We'll see. Here are the ones revealed so far: There's tons more on their campaign site, including a cost breakdown, the different tiers etc. https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/ So, please help if you're interested.
  10. Another very short trailer on this one, with Spiders moving right away from the Mars War Logs / Technomancer universe into something more fantasy inspired.
  11. Most important bit currently: Switch version out on August 7, 2018! Should leave you with enough time to complete Hollow Knight.
  12. Out in September: I've never played a River City/Kunio-kun game (I only know Ransom because American NES owners tend to look back on it fondly). These brief clips of pixel animation combat look good!
  13. Graphics in the style of old Fleischer cartoons. Looks damn nice.
  14. Will admit, I robbed whole parts of this off the thread on ResetEra. This looks incredibly beautiful. Eurogamer says: Endgadget: The platforming seems a bit simplistic, but I really does remind me of a 2D Journey, in that it's more about the experience than navigating tricky environments. It's out December this year on Switch and PC.
  15. Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  16. “The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – goombastomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint ABOUT MEDIA I've seen this game pop up quite a lot recently and I can see why, I'm about 6 hours in and completely hooked! The only card game I've ever really given the light of day before this was Duelyst and while this is much easier to pick up and play it is by no means any more forgiving. Just now for example I was on an almost flawless run through Act 1 with some of the best items the game was kind enough bestow on me, only for me to get completely rekt halfway through the second act. I've only managed to defeat the second boss during one of the daily runs and it keeps destroying me on the standard quest mode, yet I keep coming back for more. Brutal but fun! So if you're up for a singleplayer card game with easy to understand mechanics that also features a terrific soundtrack then definitely give this a go. I know some of you already own this so I'm curious to learn what strategies you've been using!
  17. http://www.oriblindforest.com/
  18. Hello! Welcome to the Destiny 2 Xbox One clan. We are the rllmuk Overlords. https://www.bungie.net/en/ClanV2?groupId=2113424 Playing on PS4? Go here. You'll be able to find a group much more easily there, although you're still definitely welcome here if they're full. Playing on PC? We don't have a PC clan on the forum, but, again, you're welcome here if you want. It might be easier to start your own shindig though, with blackjack and strippers. Who are we? Xbox Gamertag and rllmuk username tndom is tnman SwallowFM is Swallow mlewis Rusty S Badge is luckypierre gingerism is JPL gamepaused is Matthew Kenyon Jimmy Shedders Mr Do 71 B1g Jack is ??? [luckypierre's friend] Paulando GreG8585 Footle is footle GazzaLazz is keineboom ashmatuk Joe3030 v2 is Orion Wahwah is Wahwah* Wallbob is Wallace ReynoldsM is Varsity Daxside is Dax CovisGod TheKurganTK08 is ??? [CovisGod's friend] Cooky snr is ??? [MrDelabee's friend] Bobbi Champ Jr is Bobbi Champagne Jr Hey Tim GiggaLoop is Gaz TheCriticalSass is Goldaline redbloodcel Trok REAPER is Trokie SHAKY burn Kiwi Cake |Y|orph is ??? [luckypierre's friend] foxache is ??? [luckypierre's friend] Monkeykin933 is ??? [luckypierre's friend] tony sailor is ??? [luckypierre's friend] Mr Delabee EvilBoris HDR is EvilBoris coolcongoj is coolcongo B.Net username and rllmuk username OZ4ND0V4L is Oz Karde Jonzo Spinrs2k is Cerberus Moz LarsenB Siri Moodmon TripleA Zerakles is Mau TheLicensee is flight sbrandon111 Cheradenine is El Spatula Sloth KingCluster is Mammas_Boy Persuader is Orcitect Rmg is mr_rmg Paintballer Soodenim Phin is weeksjh JonSnoPatrol is ??? [Mammas_Boy's friend] jbscript is Nobuo's Organ thabflams is Flams HarryTheSock is ??? [Karde's son] Bojangle Kiwi Cake Coolcongo pjpk is PK Friends of [MUKO] Nick Hogg is Nick Worldwalker is flub Kryptonian (Men of Science) metallicfrodo (Men of Science) Mystacon (Men of Science) Malevolent Panda (Men of Science) Kwakpriest (Men of Science) J4KARTA How do I join? Click here and click 'Join Clan'. Becoming an approved member will be sped up if you post in here or PM me with your gamertag. It'll save me stalking the forum to see if you're a real person. Feel free to invite your friends as long as they don't piss any forumites off - just post their details too. They don't have to be a member here to join the clan as we'll have plenty of space. Don't worry if you become inactive - as most Destiny players on the forum play on the PS4, we won't have to worry about space. We'll be here when you come back in as DLC drops, because naturally you pre-ordered the digital deluxe edition. Most importantly, you will need to visit Hawthorne in-game after being approved as a member to pick up the clan banner. Then you will begin benefitting from and working towards the clan rewards. Any rules? Yes. Etiquette Bannings or removals will occur if you decide to do horrible things like boot people at the end of raids or quit out of crucible matches on purpose. Don't be a dick to each other because we'll all have different skill levels as we come into this new saga of Destiny. Skill/Inactivity It may appear like some people will mooch engrams from team activities but what is more likely is that person will have IRL duties to attend to before the weekly nightfall. If someone appears inactive they will only be approached to leave in the unlikely event that the clan is near capacity. Guided Games Anybody in the clan is welcome to pursue activities as a Seeker or a Guide in Guided Games. Bungie describe their own rules on Guided Games here. The clan should follow those rules. Under no circumstances should a Guided Game be abandoned - the vote to leave feature must be utilised. Guided Game results and feedback reports will be monitored as closely as the Bungie.net API allows. Because rllmuk as a forum and a name could be brought into disrepute from any negativity, there is the possibility that clan members could inadvertently affect the forum and other Destiny 2 rllmuk clans - as such clan members found to have caused a negative experience will be dealt with on a case-by-case basis. Okay! Okay!
  19. PUBG Rllmuk Player Lists for Xbox & PC Here Unlocking on steam early access in 4 hours. http://steamcommunity.com/app/578080/discussions/ The guy made some rather good Arma mods. One of which was battle royale - the basis for this standalone game now using the Unreal engine. "PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Players must fight to locate weapons and supplies in a massive 8x8 km island to be the lone survivor. This is BATTLE ROYALE." From what I gather this version will have 100 people at the start. solo, duo and 4 man squad varieties - last man/team standing wins. The mod was great fun (as are king of the hill and wasteland) but obviously only accessible to arma players which is a fairly small subset of gamers. Arma is a hardcore millsim which puts off a lot of people. Hopefully a standalone game like this can bring the joy to a wider crowd. Will report back with gameplay impressions later
  20. By Rare Official Site SIGN UP for Boozy's Online thread HERE Please SPOILER tag any Tall Tales posts Massive FREE Anniversary Update: April 30th
  21. Doomfist; Anniversary Event 23rd May - 12th June
  22. Maybe set around the Mayan Temples/pyramids of Mexico?
  23. Microsoft's Reward scheme. It's alright. In about 15 months I've made just over £240 from it and I've not been doing it religiously. It's not the gravy train it once was, but it's still a simple way to get Xbox credit in return for a good use of your time while sitting on the toilet, a tenner a month or so is easy enough to attain. Interested? Of course you are! Go here https://www.microsoft.com/en-gb/rewards sign up using the MS login you use for your Xbox, follow the instructions. Click on everything available for points under https://account.microsoft.com/rewards/ and also do the desktop PC Bing searches to finish off - for those it's easiest to search for a letter under image search, and middle click on 30 different options. You can do it on mobile in a browser desktop mode, for that just put in a search term 30 characters long and delete a letter, search, delete a letter and so on until you've done the searches. Once you're earned 500 points (takes a day or two, there are all sorts of welcome offers to hoover up) you'll be at Level 2 and be able to earn direct from mobile searches as well (again, via Bing - app or set it to default search on your browser), and that's your lot. Daily, you get 3 points per mobile search (up to 60) and 3 points per desktop search (up to 90), along with three "daily sets" of things to click on. They're usually 10 points each, but there will be a couple of occasions per week where it's a quiz on one of them for 30 points or similar. Do those every day, and you can earn extra points for "streaks" where every few days you'll get a bonus for your streak, which is 15 points per day no matter what really: Streak 1, Day 3 (3 days) = 45 pts Streak 2, Day 8 (5 days) = 75 pts Streak 3, Day 13 (5 days) = 75 pts Streak 4, Day 20 (7 days) = 105 pts Streak 5, Day 27 (7 days) = 105 pts Streak 6, Day 35 (7 days) = 105 pts Streak 7, Day 44 (10 days) = 150 pts There's often additional stuff to click on daily and you can also pick up a number of points a day by using the Xbox Rewards app on the Xbox One, but that's tended to be 15 points per day so is a bit crap. You can get a couple of thousand for buying particular games or hardware, but sales generally beat doing that. You also get some points back for any game you buy from the MS store regardless. The occasional email gets sent with links for additional points, usually only 50 and they're only once few weeks at most. All in all, you can get an absolute minimum of 180 points per day just from a couple of minutes searching and clicking, with some extras on top. To what end? Rewards! Live Gold subs, Game Pass subs, Xbox Credit, Microsoft Credit, and things from other vendors that are really poor value. You can easily fund a month of Game Pass every month (6800 points, 17000 for 3 months), I usually save points for credit, of which Xbox and MS Credit are identical so pick whatever makes sense (currently they're 5850 or 4410 points for a fiver, respectively - the latter is on a 30% off deal 'til the 15th of October). As of the other month, any credit gets deposited directly into the redeeming account and you've got 3 months to spend it so you can build up 30 quid in your account if you like but then you have to spend some, but it gives plenty of time to hang on and see what comes up in the various sales. Gold and Game Pass are still supplied as codes to use anywhere. Anyway, the sums above only add up to a fiver of credit a month at best though, but you can near double it up. You're allowed 5 accounts per household, and if you set up a pair of accounts as a family you can transfer 5000 points per month between them. The only thing I'd recommend is using a separate phone number to verify each if you're asked, and don't ever set up a kids account as it's a right pain in the arse with the age restrictions. If you have two pairs of accounts, you can use the other pair to gift games to yourself if you go for credit (a code for the game gets emailed). If you want to rapidly gain points it's a bit finicky but you can use a VPN and pretend you're in the US, where they generate points almost twice as fast as we can. Switch back to UK, deposit points to the paired account, switch back. Might get your account banned doing that, but it'll only be the rewards part of it so there's little to lose. Here are my accounts, this is after exactly the first two weeks in September which is when the Streaks were added to the UK side of it. I use the second account to feed 5000 points to the first every month, and I'll probably use some of the slack to buy Gamepass subs. Not sure why the second account has earned so few by this point in comparison. Same sort of thing here with another couple of accounts, but the second account is gaining points from the US side of it and you can see the difference - almost a couple of thousand points more in 14 days. Lost that streak the day after, bloody timezones did for me. Again, second account feeds 5k points per month to the first but getting it to work was a bit of a pain given the functionality wasn't available on the US side so lots of region switching in the MS account was needed as well. Think it just works now, they got the transfer functionality added the other week. There you go then, that's it. I can appreciate a lot of people can't be arsed as it does take a bit of effort to really go for it plus Bing is awful and so is the Bing app, so there's that. edit: 2018/2019 Hot Deals, tend to run from the 16th of the month for a month, or thereabouts. 2018/07: MS Credit (20% off) 2018/08: Xbox Credit (20% off) 2018/09: MS Credit (30% off) 2018/10: Gamepass (25% off) 2018/11: MS Credit (30% off) 2018/12: XBL Gold (20% off) 2019/01: Skype (25% off) 2019/02: MS Credit (20% off) 2019/03: Gamepass (25% off) 2019/04: XBL Gold (25% off) 2019/05: MS Credit (20% off) 2019/06: Xbox Credit (20% off) 2019/07: XBL Gold (25% off) 2019/08: MS Credit (20% off) 2019/09: Skype (25% off)
  24. by Fatshark Official Site Release date: March 8th, 2018 ABOUT So, anyone else have this yet? I never played the first title but so far it's been a lot of fun, perhaps even more so than L4D! The banter between the characters is surprisingly entertaining and it's certainly been more diverse in its map offerings as well. The sound design is just fantastic though and really makes the gameworld come alive. The moment you hear the roaring horns out in the distance, signalling the rush of a Skaven horde hellbent on completely stomping you into the ground, is truly terrifying. It also does a wonderful job of making the melee combat feel heavy and hard hitting with amazing use of sound effects (check out the gameplay trailer to get a feel for the game's atmosphere btw). It's quite challenging as well and that's only after having played it on the easiest difficulty setting! As such it definitely requires teamwork and careful managing of your items and potions; especially if you want to get the best loot by way of modifiers (which you can activate mid-game). It does have some bugs here and there and I did have some problems with lag but otherwise that's nothing a few patches couldn't fix. Anyway it's dirt cheap so if you've been wanting to scratch that L4D/Dark Messiah of Might & Magic itch then look no further! It's stunning to look at in places and despite the first game, apparently, feeling janky to control I can safely say that Vermin2 has no such issues (and that's coming yer residential FPS nutter who only plays real games like Quake and Counter-Strike). Get it now! No information on a console release unfortunately.
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