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Found 484 results

  1. Or in slightly off-shoot related language-speak:
  2. Hello! Hollow Knight is a platformer on PC (now), Mac (soon) and Nintendo Switch (sometime this year) and it's utterly beautiful & I'm completely in love with it. Release Trailer: It's a mixture between a metroidvania and a Souls-like; you're exploring a non-linear map which is gated by abilities that your character picks up along the way, while also unlocking shortcuts and collecting & spending "Geos" (souls) which you drop when you die and have to corpse run to get them back or lose them forever. The combat seems tailored towards slow, methodical timed attacks & dodging thus far (I'm 2 hours in, so this might change). I'm finding it difficult but fair, although I'm generally rubbish at video games. Here's a video of me ineptly tackling a mini-boss which I think is a good demonstration of how it mixes the two genres (spoilers for about 3 hours into the game): Up the top-left of the screen are my Geos (the numbered icon) and my Spirit, which you can use to either heal (hold B) or fire a projectile (tap B). You gain Spirit by damaging enemies and Geos by killing them. It's £10.99 on Steam at the moment which is an absolute steal: http://store.steampowered.com/app/367520/ The soundtrack is also very very nice, and you can buy it on Steam or stream it on Spotify. The game was due to come out on the Wii U but it's been moved to the Switch instead and comes out later this year, the release date hasn't been confirmed yet. I'm really enjoying it, there's a great sense of exploration and the combat feels brilliant when you get your timing right. The art-style is beautiful and there's also loads of scenery to smash, which I approve of. You should play this game!
  3. bradigor

    Fortnite | Save The World

    Long before the we wanted to go into battle on an island, the world was in big big trouble and only a few brave heroes could SAVE THE WORLD! Or something like that anyway. Fortnite was originally a PvE game and despite Battle Royale being the darling of the industry right now, this is still the meat of Epic's game... But what is it? Well I am too lazy to write stuff so this is from Wikipedia: Whilst the game does have micro-transactions and despite needing to pay to get access right now, the balancing seems pretty decent on the whole, with you being able to progress through the game just by playing and getting end of mission rewards.What's best though, the game is very generous with V-Bucks, meaning you can easily earn enough to buy a full season of Battle Royale within a few days. A few on the forum are really into it... you should be to. Media Our very own @robdood is the go to forum expert in this mode right now and you should check out his videos too. Check out his channel too. Add yourself to the spreadsheet to play with others: HERE (If anyone is better at spreadsheets than I, please feel free to make it look better) Jump in and exterminate some husks!
  4. There seems to be some rubbish football game being released tomorrow, but who cares because the first details of this years Football Manager are going to be announced today! They should have been released a few minutes ago but they are running late. They did announce a while ago that they have a fancy new logo and that they will no longer be having their "mascot" on the cover, but who cares about that when there are lots of great new innovative features to announce! Apparently the guy on the cover is called Manager Man. Who knew eh!? Here he is in Sega All Stars Racing. Official release date is November the 2nd, but if you preorder from approved retailers you will get access to the "beta" roughly two weeks earlier, which would mean you can be playing in about 3 weeks time!
  5. kerraig UK

    Battlefield V - November 20th

    Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  6. TheSlugFormerlyKnownAsNap

    Return of the Obra Dinn

    Earlier this year Lucas Pope, the author of the fantastic dystopian document thriller 'Papers, Please', announced he was working on a new exploration/adventure kind of game set on an 1800s ship with a peculiar 1 bit Apple II rendering graphic style, but in realtime 3D. While the game is unlike Papers, Please in gameplay, setting and looks, it's clear that this is another highly creative and unusual game so I've been following its development with interest (there's an ongoing thread here, with Pope posting updates and responding to feedback: http://forums.tigsource.com/index.php?topic=40832.0 ). There was some mention of this game earlier in the Steam thread, but this week a first playable, early build was released for Mac and PC, which can be downloaded here: http://dukope.itch.io/return-of-the-obra-dinn - so I thought it'd be time for this game to get its own thread. While it's still got a long way to go, I really like the setting, the premise and the graphical style. The gameplay gimmick also seems like something with potential. As I rate Papers, Please as one of the best games I've played in the last few years, I'm really looking forward to this. #GamerGate Disclosure: I do not know Lucas Pope or anybody of his family personally. I did not have sex with this person. I do not have any financial interests in the matter. I once gave Lucas Pope money, but that was because I bought Papers, Please.
  7. Mr Do 71

    Shadow of the Tomb Raider

    Maybe set around the Mayan Temples/pyramids of Mexico?
  8. choddo

    Steam

    Discord Server I reckon Valve could well start to wrap up the PC game publishing market over the next couple of years. I can't be arsed to buy PC games any more because they cost a bit too much and I just don't generally have time. I don't bother to look at the PC shelf in Game any more. But I've bought 3 games off Steam in the last 4 or 5 months (Sin Eps, Darwinia, X3:Reunion), for which the developers probably got more money than they would from a box anyway. I've hardly played them either, because of the time thing but I don't mind buying something for $20 which I'll just have a quick spin on every so often. It's genius for convenience and price. And the fact that every HL2 or CS:s player is right in front of the advertisig channel is a nice bonus for the developers.
  9. dirk_beefhammer

    Wasteland 2 - Director's Cut

    Latest update 30/3: Fargo has announced that when/if they get to 2,1 million, Chris Avellone and Obsidian will join the project!!! Update 15/3: Funding goal ($900,000) achieved and will continue to grow until the funding ends, April 17. So it's actually happening: we're getting Wasteland 2, a proper old-school isometric RPG, funded only by the fans, which means no meddling from publishers eager to please the lowest common denominator. The game is currently planned for release in October 2013. Original post: If you haven't heard yet, Brian Fargo and Inxile entertainment are planning on making a sequel to Wasteland, to be funded entirely through the Kickstarter website. Fargo has been wanting to make a sequel for 20 years but had no luck in securing publisher funding. But Tim Schafer's recent success with fund-raising for an old-school adventure game has inspired Fargo to go for the same approach. Here's what he told NMA about the lack of interest from publishers, shortly after the release of Fallout 3: So they already have some design and story material in place from then, but right now the game's future depends on whether they can achieve the same success as Schafer with the Kickstarter funding. UPDATE 13/3: Funding has begun on Kickstarter: http://www.kickstart...ile/wasteland-2 Be sure to check out this introduction video, which is both funny and informative (if you're unfamiliar with Wasteland and/or Fargo): From the Kickstarter page: Pledging $15 will get you a digital copy of the game, but If you pledge $50, you will get a full large boxed copy of the game, complete with worn cloth map and old school instruction book! However, you must add $15 to that for overseas shipping! (cheers Gerbik for this bit of info) And I see someone coughed up with $5,000 to get a statue of himself built in the game Official website. UPDATE 15/3: Funding goal of $900,000 - the highest ever on Kickstarter - achieved in just 2 days! Planned release in October next year.
  10. I agree, it's getting discarded just as soon as I can get a decent Dark Knight poster in it's place!
  11. Just announced at Capcom Cup, a collection which includes Street Fighter 1, four iterations of Street Fighter II, the three Alpha games and all three Street Fighter IIIs. Online play for SFII', Super Turbo, Alpha 3 and 3rd Strike as well. Oooof. PS4, Xbox One, Switch and PC. http://www.capcom-unity.com/strumslinger/blog/2017/12/10/celebrate-30-years-of-street-fighter-with-the-street-fighter-30th-anniversary-collection
  12. http://store.steampowered.com/hardware
  13. By Rare Official Site Release Date: TBA ABOUT IMAGES - VIDEOS Just announced at the MS press conference and it looked great! Hopefully we'll learn more this week.
  14. Flub

    Doki Doki Literature Club

    What the fuck did I just play? A masterpiece. Right down to the very last second. Free on steam. Yes. I know what it looks like. It's not. Just play it. Don't go looking for spoilers. It only takes a few hours. Ignore what it looks like. Just play it. http://store.steampowered.com/app/698780/Doki_Doki_Literature_Club/ *Edited to remove even the hint of a spoiler* Just Monika.
  15. hellcock junior

    Binding of Isaac: Rebirth

    It's a coming! Without the limitations of Flash I think it'll be amazing! Looks like they had fun making the teaser.
  16. Yoshimax

    Monster Hunter: World

  17. “The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – goombastomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint ABOUT MEDIA I've seen this game pop up quite a lot recently and I can see why, I'm about 6 hours in and completely hooked! The only card game I've ever really given the light of day before this was Duelyst and while this is much easier to pick up and play it is by no means any more forgiving. Just now for example I was on an almost flawless run through Act 1 with some of the best items the game was kind enough bestow on me, only for me to get completely rekt halfway through the second act. I've only managed to defeat the second boss during one of the daily runs and it keeps destroying me on the standard quest mode, yet I keep coming back for more. Brutal but fun! So if you're up for a singleplayer card game with easy to understand mechanics and features a terrific soundtrack then definitely give this a go. I know some of you already own this so I'm curious to learn what strategies you've been using!
  18. tobert

    Overwatch - Busan map live

    Doomfist; Anniversary Event 23rd May - 12th June
  19. PUBG Rllmuk Player Lists for Xbox & PC Here Unlocking on steam early access in 4 hours. http://steamcommunity.com/app/578080/discussions/ The guy made some rather good Arma mods. One of which was battle royale - the basis for this standalone game now using the Unreal engine. "PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Players must fight to locate weapons and supplies in a massive 8x8 km island to be the lone survivor. This is BATTLE ROYALE." From what I gather this version will have 100 people at the start. solo, duo and 4 man squad varieties - last man/team standing wins. The mod was great fun (as are king of the hill and wasteland) but obviously only accessible to arma players which is a fairly small subset of gamers. Arma is a hardcore millsim which puts off a lot of people. Hopefully a standalone game like this can bring the joy to a wider crowd. Will report back with gameplay impressions later
  20. stefcha

    Microsoft Rewards

    Microsoft's Reward scheme. It's alright. In about 15 months I've made just over £240 from it and I've not been doing it religiously. It's not the gravy train it once was, but it's still a simple way to get Xbox credit in return for a good use of your time while sitting on the toilet, a tenner a month or so is easy enough to attain. Interested? Of course you are! Go here https://www.microsoft.com/en-gb/rewards sign up using the MS login you use for your Xbox, follow the instructions. Click on everything available for points under https://account.microsoft.com/rewards/ and also do the desktop PC Bing searches to finish off - for those it's easiest to search for a letter under image search, and middle click on 30 different options. You can do it on mobile in a browser desktop mode, for that just put in a search term 30 characters long and delete a letter, search, delete a letter and so on until you've done the searches. Once you're earned 500 points (takes a day or two, there are all sorts of welcome offers to hoover up) you'll be at Level 2 and be able to earn direct from mobile searches as well (again, via Bing - app or set it to default search on your browser), and that's your lot. Daily, you get 3 points per mobile search (up to 60) and 3 points per desktop search (up to 90), along with three "daily sets" of things to click on. They're usually 10 points each, but there will be a couple of occasions per week where it's a quiz on one of them for 30 points or similar. Do those every day, and you can earn extra points for "streaks" where every few days you'll get a bonus for your streak, which is 15 points per day no matter what really: Streak 1, Day 3 (3 days) = 45 pts Streak 2, Day 8 (5 days) = 75 pts Streak 3, Day 13 (5 days) = 75 pts Streak 4, Day 20 (7 days) = 105 pts Streak 5, Day 27 (7 days) = 105 pts Streak 6, Day 35 (7 days) = 105 pts Streak 7, Day 44 (10 days) = 150 pts There's often additional stuff to click on daily and you can also pick up a number of points a day by using the Xbox Rewards app on the Xbox One, but that's tended to be 15 points per day so is a bit crap. You can get a couple of thousand for buying particular games or hardware, but sales generally beat doing that. You also get some points back for any game you buy from the MS store regardless. The occasional email gets sent with links for additional points, usually only 50 and they're only once few weeks at most. All in all, you can get an absolute minimum of 180 points per day just from a couple of minutes searching and clicking, with some extras on top. To what end? Rewards! Live Gold subs, Game Pass subs, Xbox Credit, Microsoft Credit, and things from other vendors that are really poor value. You can easily fund a month of Game Pass every month (6800 points, 17000 for 3 months), I usually save points for credit, of which Xbox and MS Credit are identical so pick whatever makes sense (currently they're 5850 or 4410 points for a fiver, respectively - the latter is on a 30% off deal 'til the 15th of October). As of the other month, any credit gets deposited directly into the redeeming account and you've got 3 months to spend it so you can build up 30 quid in your account if you like but then you have to spend some, but it gives plenty of time to hang on and see what comes up in the various sales. Gold and Game Pass are still supplied as codes to use anywhere. Anyway, the sums above only add up to a fiver of credit a month at best though, but you can near double it up. You're allowed 5 accounts per household, and if you set up a pair of accounts as a family you can transfer 5000 points per month between them. The only thing I'd recommend is using a separate phone number to verify each if you're asked, and don't ever set up a kids account as it's a right pain in the arse with the age restrictions. If you have two pairs of accounts, you can use the other pair to gift games to yourself if you go for credit (a code for the game gets emailed). If you want to rapidly gain points it's a bit finicky but you can use a VPN and pretend you're in the US, where they generate points almost twice as fast as we can. Switch back to UK, deposit points to the paired account, switch back. Might get your account banned doing that, but it'll only be the rewards part of it so there's little to lose. Here are my accounts, this is after exactly the first two weeks in September which is when the Streaks were added to the UK side of it. I use the second account to feed 5000 points to the first every month, and I'll probably use some of the slack to buy Gamepass subs. Not sure why the second account has earned so few by this point in comparison. Same sort of thing here with another couple of accounts, but the second account is gaining points from the US side of it and you can see the difference - almost a couple of thousand points more in 14 days. Lost that streak the day after, bloody timezones did for me. Again, second account feeds 5k points per month to the first but getting it to work was a bit of a pain given the functionality wasn't available on the US side so lots of region switching in the MS account was needed as well. Think it just works now, they got the transfer functionality added the other week. There you go then, that's it. I can appreciate a lot of people can't be arsed as it does take a bit of effort to really go for it plus Bing is awful and so is the Bing app, so there's that.
  21. p1nseeker

    GTA Online: Gay Tony is back!

    [Edit 16/12/14] Heists have been revealed! Info here: http://www.rllmukforum.com/index.php?/topic/274193-gta-online/?p=10175135 Thought we could do with a seperate thread for this now as it's bound to be very popular to say the least! Here's R*'s faq: http://www.rockstargames.com/newswire/article/51422/some-more-details-on-grand-theft-auto-online.html Links to the official Rllmuk crews: 360 - http://socialclub.rockstargames.com/crew/rllmuk PS3 - http://socialclub.rockstargames.com/crew/rllmuk_ps3 Couple of basic gameplay mechanics that may not be immediately obvious (spoilered in case you want to find these out for yourself, no mission or story spoilers)
  22. First trailer: By voice actor for three dog. Sadly Obsidian are extremely unlikely to be involved given their kickstarter project and the whole metacritic bonus fiasco but whoop anyway! FO3 was still great.
  23. Revival

    Middle Earth: Shadow of War

    Looks like there's a sequel coming in August...
  24. The Mighty Ash

    Shenmue 1&2

    Just announced, coming to PS4, Xbox and Pc in 2018.
  25. Nothing but a trailer at the moment. But here you go! http://www.youtube.com/watch?v=j_q2jt3SkGM
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