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  1. This is Rhythm Doctor: For those who can’t watch YouTube videos: “Rhythm Doctor is a one-button rhythm game where you save patients by hitting your button on the 7th beat. Every patient has a unique rhythmic ailment and their own storylines.” The video also explains the two-player mode and the concept of boss levels. The dev linked me to a “preorder demo” a while ago after I sent a donation (because I had played the browser demo so much and wanted to give back) and to me it feels like a Rhythm Paradise minigame that never existed, and one that has been iterated on enough times to make a whole game out of it. The one-button format sounds like it would get easy, or boring, but the amount of variety on display makes me keen to see what the full game will offer, and trying to complete songs in the demo without making mistakes is pretty challenging. It’s one of the more creative rhythm games I’ve seen, with a number of fun twists on the basic format (although one person’s creative is another person’s “gimmicky”!) Anyway, the Steam page says it’s out next Friday, and the game’s own website says “EARLY ACCESS COMING TO STEAM FEBRUARY 2021“ so I’ve made this little thread in the hope that it doesn’t slip! The website also has a “demo” link but this goes to the original Flash concept. However there’s also an “offline” sampler if you scroll to the end of the itch page. https://rhythmdr.com https://store.steampowered.com/app/774181/ E: I understand it’s also coming to Switch and mobile but those releases will be tweaked slightly due to PC-specific things that probably can’t be done on the other platforms. Insert your “PC is the definitive version!” master race comments below...
  2. Yes, we already have a huge thread for the Wii release of this game. But it's the best JRPG ever (Source: Me) and lots of people will be coming to it new with the new Switch version, so why not a new thread for it? So What Is It? It's the best JRPG ever - I've already told you that (quiet in the back - it is a JRPG). Huge, open worlds, great storyline set on the back of two huge titans, where people and machines now live and are at war with each other. And fantastic characters as well. It's the scope of the game which I fell in love with - MonolithSoft helped with the world design in Breath Of The Wild and the "Hey, that looks interesting! Let's go over there and explore!" is present and correct here as well. So What's New? Upgraded visuals, of course. A new area. A new soundtrack (with the option to change between the old and new). New menus and maps. But most importantly, a 12-15 hour epilogue with new voice recordings of the original cast which (apparently) tie into future games. Oohhhh. Dual audio as well, for those who don't like the English voiceovers. Don't Believe Me? Have Some Reviews! Destructoid -9.5/10 https://www.destructoid.com/review-xenoblade-chronicles-definitive-edition-590201.phtml Eurogamer - Recommended https://www.eurogamer.net/articles/2020-05-27-xenoblade-chronicles-definitive-edition-gently-re-touched-thoughtfully-expanded-take-on-a-modern-classic GameSpot -9/10 https://www.gamespot.com/reviews/xenoblade-chronicles-definitive-edition-review-im-/1900-6417470/
  3. Coming to PC, ps4, switch and xbone in August. <--- Demo available on steam From 1ccgames, the "Space Moth DX" lads. While that game was a rough diamond, obviously inspired by mushihimesama, but with some great fun mechanics and ideas of it's own, this is something else entirely. This is all diamond. The leap in progress they've made from that game to this is shocking! I'll include the "how to play" from the demo below as I'm not too great at explaining game mechanics without tangling myself up in words and confusing people, though I will give it a go and try and keep it concise and clear! Probably best just to read the slides and watch the run I've posted below. https://streamable.com/rzdpov Three difficulty modes. Easy, Normal and Bullet Hell. That run was on the highest difficulty. Four buttons, rapid shot, laser (focus), bullet time (hyper) and bomb. - Kill enemies and you'll automatically collect the blue things they drop - Blue things fill up your hyper gauge - Once that's at least half way full you can hyper - Now when you kill enemies, instead of getting blue things, you'll get gold cubes that are worth loads of points Try to make sure that your multiplier (the number in the bottom left corner) is at 8x before you hyper as the gold cubes are worth more the higher your multiplier. You build your multiplier when your bullets or laser hits enemies, and also by grazing bullets. Grazing bullets also replenishes bombs. If you're not familiar with the term "grazing", it's when you actively "hug" bullets instead of instinctively flying as far away as you can from them! The graze distance is pretty generous in this game. You can use bombs to turn the bullets around you into blue things that'll quickly fill your hyper gauge. So you'll see at the start of my run there, I kill a load of enemies to build my hyper gauge and multiplier, then I hyper, going into bullet time mode, grab all dem sweet sweet cubes, and once the hyper runs out, I use the bomb around a load of bullets to build my hyper up again before trying to build my multiplier back up. Those little astronaut lads replenish some of your hyper gauge while you're in hyper mode, as do the power pickups, so try and leave them until you're hypering to make your hyper last longer! For the boss, it seems like you have to be in hyper mode while you shoot all of it's armoured parts and then you'll get the extra phase at the end. Try to build your multiplier up high before killing him and you'll get showered with huge pale cubes. You can see I'm still working on that part as the cubes were tiny and shit. The game is amazing fun!
  4. https://kotaku.com/the-gta-remastered-trilogy-appears-to-be-real-and-comi-1847474620 Emily Rogers also retweeted it. Down for the Switch version if true.
  5. Football with cars! I'm sure I've seen this tried a few times but this looks like it works - I predict this is going to be massive! It's certainly very fun to watch. PSN owners get it free and I'm pretty sure I'm going to have to get the Steam version too.
  6. by Dodge Roll Games Official Site GoG | Steam | Humble | PS4 Release Date: April 5th 2016 ABOUT IMAGES VIDEOS Already got my pre-order in as this is looking like it could be a bit good! Also this bullet is wearing a bandana:
  7. Last Stop, by Variable State, is a game that would be painful to describe in spoilers and PM maybe isn’t inclusive. (note. More of a visual novel, with mild interactivity and some nice scene framing). Accordingly, here is an open spoilers thread. You. Have. Been. Warned. In both this post and the thread title.
  8. Release Date Releases worldwide on the 3rd of March, 2017 Reviews Destructoid - 10/10 Edge - 10/10 Eurogamer - Essential Famitsu - 40/40 GameSpot - 10/10 Giant Bomb - 5/5 IGN - 10/10 Kotaku - "Breath of the Wild is the best Zelda game to date" Metro - 10/10 Polygon - 10/10 Metacritic 2017 Switch Presentation Trailer E3 2016 Trailer Smitty & Aonuma E3 2014 Announcement 2017 Expansion Pass Announcement Expansion Pass Details Comparison between Switch and Wii U versions European Limited Edition Contents Making of Documentary Parts 2, 3, & 4: FAQ (work in progress) Story Progression Combat Shrines Koroks Cooking
  9. Just announced in the Pokémon Direct. Set in Feudal-Era Sinnoh and classed as an 'Action Adventure'. Out next year.
  10. Strangely enough, there isn't a topic on this game yet. Strangely enough, because it looks like it could be one of the last great games released for the regular NDS. The game's been out in Japân for a couple of months now, and has received reasonable critical acclaim (33/40 in Famitsu). It's been confirmed for a July 2011 Euro release (no US release though) last week. What got me interested, are the high profile developers/designers attached to this title; most notably CyberConnect2 itself (responsible for the .hack// series and more recently Asura's Wrath) and Madhouse (Animatrix, Death Note etc.). The game itself is an action-JRPG and is the pseudo-sequel to the rather unknown PSX title Tail Concerto (1999). More info, images, and video can be found on the official Japanese site. Official Euro boxart.
  11. October 27, 2017 Nintendo's second GOTY in the first year of their new hardware. What a time to be alive.
  12. “A sequel to Moon Cresta and Terra Cresta in this day and age? And from PlatinumGames? And it’s not an April Fools joke after all?!” Leave it to Kamiya to make gamers think he's trolling when he's not. EDIT: Ahh, seems it's been done before: Anyways, to explain a bit for those who may not know, Moon Cresta and Terra Cresta (and the awesome mecha spin-off UFO Robo Dangar)were released in the 80s by a game company called Nihon Bussan, also known as Nichibutsu. Both games were vertically scrolling shooters that included a play mechanic where you docked with friendly ships. At a time when shooting games where you fought alone were the norm, aggressive gameplay that made your ship more powerful as you docked with allies had gamer kids burning with excitement back then, and both games took a place in gaming history. Sol Cresta itself is a “free-form docking and shooting” game that PlatinumGames will release, and it bridges the gap of 36 (!!) years since the release of Terra Cresta in 1985 as the official sequel and next entry in the Cresta series - disregarding Terra Cresta 2 and Terra Cresta 3D then. Announcement trailer - not an April's fool after all: Gameplay trailer: More info on the gameplay mechanics here: >> https://www.platinumgames.com/official-blog/article/11362 Should release later this year.
  13. At last. Who's who on Animal Crossing, well find out here. Don't forget to add yourself: https://docs.google.com/spreadsheets/d/1KrDETHY2apv5_CTVaMLIAls1JDpgMy4gxw8KBnrssLo/edit#gid=0
  14. https://mobile.twitter.com/i/web/status/1031512836382580736 Boy will my face be red if this is a wind up.
  15. This has been on Steam for a while but just came out on Switch today. It's a roguelike where you assemble a party of hardy Victorian explorers (And occasionally doggos) and head off to uncharted and weird islands doing missions for secret societies. It gives me a bit of a Darkest Dungeon vibe although it's not as grim The tutorial was fun and I'm ready to do my third expedition. The last two had me surveying points on the map and then looking for a golden pyramid. You earn stuff during missions that lets you purchase equipment, upgrades etc. It's surprisingly good fun. Love the art style too. *Edit* And because it's just as good but in different ways the first game. (Currently on sale on the Switch) Shares very similar game systems and ideas to the sequel but much more "run" based. Both are worth a look but the first seems much more brutal than the second.
  16. Mark this up as one of the first big Switch exclusive third party titles. Coming to you courtesy of Atlus. Sorry for quoting tweets, but I haven't been able to find separate shots. Yet.
  17. Forget next-gen, this has to be the trailer of the year. Oh, and it's a really good game too, if the first reviews are any indication. https://www.destructoid.com/review-huntdown-590605.phtml
  18. This is now live on the Switch eShop. Buy each pack separately or the whole set for £30. You can get 1943 for free. Capcom Arcade Stadium Pack 1: Dawn of the Arcade ('84 – '88) Vulgus Pirate Ship Higemaru 1942 Commando Section Z Tatakai no Banka Legendary Wings Bionic Commando Forgotten Worlds Ghouls 'n Ghosts Capcom Arcade Stadium Pack 2: Arcade Revolution ('89 – '92) Strider Dynasty Wars Final Fight 1941: Counter Attack Senjo no Okami II Mega Twins Carrier Air Wing Street Fighter II: The World Warrior Captain Commando Varth: Operation Thunderstorm Capcom Arcade Stadium Pack 3: Arcade Evolution ('92 – '01) Warriors of Fate Street Fighter II: Hyper Fighting Super Street Fighter II Turbo Powered Gear: Strategic Variant Armor Equipment Cyberbots: Fullmetal Madness 19XX: The War Against Destiny Battle Circuit Giga Wing 1944: The Loop Master Progear
  19. So, this is a weird one. A Suda style - 80's neon style murder mystery on an island populated by alien Gods who are trying to destroy the world in order to rebuild it from scratch. But before they can do that, you must investigate the inhabitants to find out who - amongst an...eclectic bunch, is a murderer and place them on trial with the evidence you've collected. ...Still with me? Just watch the trailer. I've put about 4-5 hours into this since yesterday and it's pretty special. You play a character called Lady Love Dies, an investigator who has been exiled from paradise, but forced to return on the eve of its destruction to solve a murder. On the way, you'll meet a motley bunch of Gods, each one stranger than the last as you try and figure out exactly who is responsible. The map is open world and it's quite relaxing to just wander around, collecting random stuff and occasionally interviewing someone to find out what they know. The game throws you in at the deep end - it takes a couple of hours to get a feel for how it all works, but the characters and world draw you in. There's one main mystery to solve, with a couple of major side quests and a few minor ones as well. You build up relationships with the characters and the more they like you, the more they'll tell you. And the soundtrack is amazing. Like, seriously great. Apparently it's about 10-15 hours long if you aim to try and get most of the evidence. It's a proper unusual beast, full of WTF world building moments. So far, it's a strong recommendation from me, but it definitely isn't for everyone. The game has a 20% discount for the next few days on both Switch and Steam at the minute if you're interested. And seriously, the soundtrack is brilliant. GameSpot gave it a 9/10: https://www.gamespot.com/reviews/paradise-killer-review/1900-6417557/ And PC Gamer gave it 91%: https://www.pcgamer.com/paradise-killer-review/
  20. MW_Jimmy

    Celeste

    Looks utterly amazing: It's got a little bits of Super Meat Boy, VVVVV, N++, Escape Goat, and of course Towerfall movement set and midair dash. Single player platformer adventures are still probably my favourite genre, and from the amount I played the single player challenges in Towerfall I trust that this will be another title to look out for. Release later this year.
  21. Out this Thursday! £10.99 Reviews have started coming in for Simogo's new game...and it seems pretty special. Eurogamer - Recommended The Sixth Axis - 10/10 Games Revolution - 4.5/5 Basically, it looks and sounds awesome. And even though it's meant to be short (you can get through the game in an hour, apparently), it's that good that you want to replay it often - kinda like Rez, I guess. I really hope it doesn't get drowned out this week. While it's up against the Goose and Zelda on Switch, it looks like it deserves its own limelight hence me starting this thread.
  22. I'm so happy this is getting a release over here! Disaster Report 4 is the latest in the Disaster Report / Raw Danger / SOS: Final Escape series and this release has had a long road to get here. DR4 was originally due to be released on PS3 but then the Japan earthquake happened and the game was cancelled indefinitely. A few years passed and fans were still upset at the cancellation and so new company Granzella (former IREM employees) formed and acquired the rights. They made some PlayStation Home content (£££) and then set to work on developing DR4 again from scratch. I'm currently playing DR1 - it has a lot of terrible dialogue, but the game is oddly serene in its pace as you try to navigate to safety - it doesn't really have strong survival mechanics (like say Don't Starve) but the looming threat that any part of the environment might fall apart at any time. Disaster Report 4 is due early 2020 on PC, PS4 and Switch. Past Releases 2003 - SOS: Final Escape (DR1) - PS2 2007 - Raw Danger! (DR2) - PS2 2009 - Disaster Report 3 (Japan only) - PSP
  23. Announced for the Switch during this month's Nintendo Direct presentation, World's End Club -originally titled Death March Club - is a puzzle action-adventure video game developed by the Too Kyo Games studio and Grounding Inc. and is published by Izanagi Games. The game is co-directed by Kotaro Uchikoshi (Zero Escape series), Kazutaka Kodaka (Danganronpa series), and Takumi Nakazawa with character designs by Take (Pokémon series). World's End Club is a side-scrolling puzzle action-adventure game set in the late 1990s. The game is fully 3D animated and fully voiced. The story is split into two main modes; action sections where the player solves puzzles, and adventure sections where the player progresses through the main story. The player controls Reycho, a silent protagonist and elementary school student, and the rest of the cast is made up of his classmates. Each of the students has their own powers and abilities - such as the ability to control electricity or be able to throw objects - which is used to solve the puzzles and riddles as you go. Although the player can only control Reycho, the other characters follow behind you and their abilities can be tagged by using a button trigger. The game's been out in Apple arcade for some months now, and has received mainly positive reviews. But besides that, who could say no to a quirky little game which resulted from the co-operation between the minds behind the critically acclaimed Zero Escape and Danganronpa series? Debut trailer: >> Official website. Out this May
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