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  1. (Post from April 2019) So there was a post about this in the PS4 thread, but this is absolutely massive news so it definitely needs its own thread! Mark Cerny has talked to WIRED about Sony's next gen machine, leading to some fascinating details and discussion points. https://www.wired.com/story/exclusive-sony-next-gen-console/ A few headlines: - Revolution not evolution. - Will have a solid state drive with bandwidth faster than any SSD in any current PC. - The SSD will transform how quickly data can be streamed and will improve load times massively from current titles. - The PS5 will support 8K. - Will also support current PSVR, a future version of which is heavily implied but not yet being revealed. - Supports ray tracing, which seems to be a big focus of new graphics and (intriguingly) audio. - Jump in audio quality will 'redefine what sound can do in a videogame'. Much bigger than the leap from PS3 to PS4, and is a focus of the machine. Hardware resources being thrown at audio. - Backwards compatible with PS4 software. - Not out this year (2019). SSD bit: UPDATE 08/10/19. Even more details revealed in another WIRED exclusive here: https://www.wired.com/story/exclusive-playstation-5/ - Ray tracing hardware acceleration in GPU, not software based. - Controller has haptic feedback and ‘adaptive triggers‘ to enhance immersion way beyond rumble. - SSD could make load times similar to cartridge gaming. - Console officially called PlayStation 5 and will be released in Holiday 2020. (Discussion of new details starts on page 22.) UPDATE 12/06/20. PS5 revealed at Sony streamed event on 11 June. A whole bunch of games announced, including: - Spider-Man Miles Morales, seemingly a standalone semi-sequel to Insomniac’s Spider-Man, in the vein of Uncharted Lost Legacy. Out in holiday 2020 - Horizon: Zero West, very pretty sequel to HZD. No release date yet. - Gran Turismo 7, no release date yet - Resident Evil VIII (VIIIage), released in 2021 - Ratchet & Clank: Rift Apart - Astro Bot Playroom, pre-loaded onto every PlayStation 5 as a fun game and introduction to the system. (Also should serve to get more people into the series so that Astro Bot 2 blows even more tits off when it’s released on PSVR2 launch day, right?) - Deathloop, cool-looking FPS from Arkane. Also, the PS5 itself was shown for the first time. It’s massive, and bears more than a passing resemblance to a Netgear router. Estimated size comparison to other consoles: The event received a mixed reception. I personally liked it a lot. Update 16/09/20 after PS5 Showcase info: PS5 launch date in UK: 19/11/20 PlayStation 5 (with disc drive) launch price: £449.99 PlayStation 5 digital edition (no disc drive) launch price: £359.99 Controversially, some launch software has been priced at £69.99. Launch games Demon's Souls: £69.99 Marvel's Spider-Man: Miles Morales (Ultimate Edition): £69.99. Marvel's Spider-Man: Miles Morales (Standard Edition): £51.99. Sackboy A Big Adventure: £59.99 Astro Bot Playroom (free, pre-loaded onto console) Ouch! But... [b]PlayStation Plus free games[/b] November/December 2020: Bugsnax (PS5 version only) January/February 2021: Destruction AllStars Accessories: DualSense wireless controller: £59.99. Pulse 3D wireless headset costs £89.99. PS5 HD camera: £49.99 Media remote: £24.99. DualSense charging station (charges two DualSense wireless controllers): £24.99. Our US cousins get the PS5 a week earlier on 12/11/20. UPDATE 07/10/20: Here's a teardown video of the new hardware. UPDATE 06/11/20: New setup videos for PS5. UPDATE 09/11/20: Ultimate FAQ from the PlayStation blog here: https://blog.playstation.com/2020/11/09/ps5-the-ultimate-faq/ UPDATE 11/11/20: List of PS4 games with their backwards compatibility status on PS5. Everybody’s Golf may have issues! https://andshrew.github.io/supreme-enigma/ You can download your PS5 firmware here if you want to, or if your console has a problem!: https://www.playstation.com/en-gb/support/hardware/ps5/system-software/ Hardware Support https://hardware.support.playstation.com/en_GB#/
  2. About time the PS5's most promising game gets its own thread. So what is Returnal? If you'd throw Housemarqe's arcade heritage, roguelikes, Tom Cruise's Edge of Tomorrow/Live Die Repeat, Bloodborne and a pinch of P.T. in a blender, you'd get Returnal. For an overview: https://www.playstation.com/en-gb/games/returnal/ Reveal trailer: Then there is this Game Awards trailer: And there is my favourite trailer, the recently released gameplay trailer that is an onslaught of particles, neon coloured bullets, massive tentacled creatures, sci-fi mystery and cool music. Watch in 4K and with good sound: More info on the PS Blog: https://blog.playstation.com/2020/12/10/returnal-launches-on-ps5-march-19-2021/ I have high hopes for this and that's also based on things I can't talk about.
  3. i wonder what the ps5 is doing in standby that causes it to be 3 times slower. Cold boot times are comparable though. Are we going to see the superior ps5 SSD throughout only on certain scenarios? Or maybe it’s an OS optimization they can make further down the line like Nintendo did for Wii U? Edit: I didn’t start this thread. this is a post pulled out of another thread
  4. SM47

    Disco Elysium

    So Disco Elysium has finally got a release date. Isometric urban fantasy/new weird detective RPG. OCTOBER 15TH!!! Devs are saying it'll be 60+ hours of sprawling isometric role playing goodness. I won't lie to you, I'm pretty excited by this. There's been an absolute deluge of isometric RPGs these last few years but this one looks pretty original.
  5. I made a post about this in the PS5 thread, but I think it's actually reasonably multi-platform. Certainly on PC for some time, and I believe releases planned for Switch and Xbox. (Wikipedia says it came out for PC in Jan 2020, but it only launched on PlayStation in Jan of 2021.) It's essentially a 2D puzzle game. You're a little sign-post man, traversing between road signs, blackboards, computer screens and other 2D information-displaying things. You can jump, push/pull, carry certain objects and operate switches. From there, it's as you might imagine. Carry the key to the door, flick the switch to turn off the death laser, move the block to occlude the laser or create a step to jump on etc. The gimmick of the game is that you link signs together outside of the world. You press a button to zoom out, pause the action and enter a mode where you can: move a linked set of signs around relative to each other, create links from doors/ladders in one sign to another, place a sign with a power socket next to a power line (and maybe more, I am maybe half-way through.) The rules are straightforward. You can make or break links as much as you like, but if you recreate a link you've used, the puzzle resets. Doors/ladders will only open along a link if the signs they're on are reasonably close to being aligned in the correct space to each other (although you can move the signs around as much as you like. Enter this from the right, then immediately shift the sign so you can exit into the previous sign from the top.) Get to the exit however you like. You tend to get a cycle of: enter a world (roadworks/university/sewers/alleyway) via a set of simple linked single-sign puzzles, then you get to a larger multi-stage "hub" puzzle where you'll need eg a battery, some wire, a stepping block etc, and use that hub to get to multiple multi-sign actually challenging puzzles. And it's good! It introduces the puzzle elements in a nice staged way. It brings in new elements in a controlled sensible manner. You always feel smart rather than lucky for getting to the end of a section. You don't feel like you just brute forced things. It's bright and breezy and no awful overwritten story added onto the top. Just a set of signs and some jazzy muzak. I recommend it. (And on PS5 you get some lovely footstep haptics that add nothing but do feel nice.) It's like £10-15 I think. Take a look!
  6. Looks pretty decent. It kinda looks like it's set in Canada based on the pre rendered video?
  7. http://www.gametrailers.com/player/43990.html?type=flv An interesting trailer, appeared in my RSS last night... Starts off looking a bit gash (aside from lovely pre-renderedness) but slowly looked more cool as the trailer went on.. I'm kinda interested Does anyone know anything about it, or looking forward to it? ________________ Update : PS4 rumours: http://www.vg247.com/2014/01/21/demons-souls-exclusive-ps4-spin-off-teased-by-industry-tipster-rumour/ Update 2: eventually became Bloodborne
  8. A lot there very reminiscent of FF14, the medieval artstyle, mentions of the Mothercrystal, calling summons Eikons, and so on that I thought it was related or another MMO for a minute. No release date though, there's typically been a really long time between reveal and release for FF, with none coming in at under uh, four years, so let's hope this thread isn't still going in 2024.
  9. simms


    As a massive martial art movie fan I'm quite interested to see how this turns out.
  10. The time has finally come for a dedicated thread for the sequel to the best survival and underwater game ever made! And the reason: we finally have a release date, May 14th 2021 on all formats including next gen consoles and Switch. Only a month away, demons of the depths be praised! There is this release trailer you can watch, but I will personally be avoiding all spoilers; all I've seen is some early trailers from back in beta and a few screenshots. The game has been in early access for ages now and has already seen a complete story rework. Very excited to dip my toes back in the water and see what wonderful environments, beasties, new technology and gameplay mechanics the team have devised this time. Especially with the new ice setting. This time I will be playing on console as my laptop barely did the first game justice. Hurry up May 14th!
  11. Can't decide whether to get the PS4 or Switch version! Also is there a tutorial video that is worth watching? Never really figured out how to play it properly! Thanks!
  12. So, now that there's an actual trailer this seems like a sensible time to post about Monark. Said trailer: It's being released by NiS America in the West, due out early 2022. What has been shown and described of Monark makes me think most of Shin Megami Tensei If... (the 1994 SMT spin-off that provided inspiration for the Persona series). Demon invasion? Check. Trapped in a school? Check. Various potential allies who'll lead you towards different endings? Check. And one of the minds behind this is Ryutaro Ito, planner of Shin Megami Tensei If..., so that probably counts for something too. Will it be any good? No idea. But SMT If... is one of the great un-localised, unmodernised games in the series, so the potential for a modern take on it it certainly appeals to me! Edit: forgot to actually mention who the ex-SMT developers are. Aside from Ito, staff include: Kazunari Suzuki (original Megami Tensei and Shin Megami Tensei writer) Aya Nishitani (the actual Megami Tensei novelist whose work inspired the SMT series) Tsukasa Masuko (composer for the early SMT games, up to and including Soul Hackers)
  13. https://opencritic.com/game/11665/f-i-s-t-forged-in-shadow-torch A new metroidvania from Sony's Chinese game dev incubator. Release on September 7, got the pre-order in as the first reviews seem to be pretty good and Axiom Verge 2 is done. Anyone else going to jump in?
  14. Well, next to nothing is known thus far about Suda51's recently announced new game, except that it looks to be full of a bit of the old ultraviolence, and that it's being released exclusively on Sony's new console somewhere in 2015. In the year 2026 AD, a large tectonic disturbance occurred causing mass destruction around the world. South Western Tokyo split off into the ocean and became an island covered by a deep fog. Continuous seismic activity then caused a large spire to rise out of the ocean through the island creating a tower-like structure that pierces the clouds. Many mysteries remain hidden from the eyes of mankind await those courageous enough to dare approach the tower… Players fight through a treacherous tower obtaining various types of weapons and armor while finding creatures and mushrooms to eat in order to stay alive. Upon death, a player’s “death data” is then circulated among other player’s games where they will appear as formidable opponents. The sharing of “death data” is one of the various asynchronous multiplayer elements that can be found in the game. Let It Die is a free-to-play hack and slash action video game developed by Grasshopper Manufacture. It was developed for the PlayStation 4, along with a companion app for the game to be playable on smartphones. E3 2014 teaser trailer: First trailer: Launch trailer: First images: Killing and maiming in your underwear ftw? Well, that's my PS4 ordered then... >> Official website.
  15. Just announced on the DC Fandome event: Edit: Youtube versions:
  16. Thought I'd start a dedicated thread for this because it's really rather good, although you do have to slog through around an hour of tedium before it starts being so. I wasn't entirely sure what to expect from this but with Demon's Souls being my main PS5 launch game, I wanted something lighter I could switch to when I inevitably got frustrated or hit a wall in Souls. I didn't really expect to find myself having to tear myself away from this in order to carry on making progress in Souls though. There's no creation aspect at all, it's just a straightforward platformer in the Mario 3D World vein although there are LBP staples like collectable costumes and point bubbles and so on. And the first hour or so is really bloody boring, especially coming off Astrobot. Sackboy's running speed is a bit slow (my one persistent complaint) and the early levels are these big, wide, easy sprawling things that feel like they take a lifetime to get through and are designed for really young kids. After about 5 levels I had buyer's remorse. And then it hits you with a level timed to a pop song (won't spoil which one) a la Rayman Legends and I sat up and took a bit of notice. So I persevered and suddenly I was having a bloody good time. The levels get tighter and more difficult and adhere to the general Nintendo platforming principle of one new gimmick per stage. They do get reused occasionally but for the most part each stage feels distinct and often surprising. One of the last stages I did I swear was a Futurama tribute where you jump between and grab onto space vehicles to avoid lasers while aliens pop out of the background and music that perpetually sounds like it's about to burst into the Futurama theme song but never quite does blue balls you in the background. It's a surprisingly good time and also seems pretty long for a game of this type, even though I still wish Sackboy ran about 50% faster than he does. He doesn't have that floaty jump though, so that's something. Worth checking out even if you didn't like the original LBP games or want some more platforming goodness to follow up Astrobot. Just make sure you prepare yourself for a very slow start.
  17. After strange disappearances hit Tokyo’s population, it’s up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before. Don’t fear the unknown. Attack it. Ghostwire: Tokyo is an action-adventure video game played from a first-person perspective. The player can use various psychic and paranormal abilities to defeat the ghosts and spirits haunting Tokyo. Combat director Shinichiro Hara described the combat as "karate meets magic", as the player character utilizes hand movements inspired by Kuji-kiri hand gestures to cast spells. When an enemy loses most of their health, its core is exposed and the player can use takedown moves to destroy it, killing the spirit. GhostWire: Tokyo is the newest title by Tango Gameworks, the developer behind The Evil Within. The game was first revealed during Bethesda’s 2019 E3 press conference. Tango Gameworks is known for its work in the horror game genre and while this game definitely seems to have some spooky vibes, Tango notes that this is more of an action-adventure game. Official reveal trailer: Latest trailer: Announced exclusively for PS5 in 2022.
  18. It's back. And it seems to be a bit more geared towards the level of seriousness on display in an actual D&D campaign. (Nice Dead Cells reference there.) Hope this is good, I could use a new Gauntlet-like. [edit] Swapped former trailer with platform neutral trailer, this is being released on PS4, PS5, Steam, Xbone X, XSX, and XSS. [edit 2] And here's some actual gameplay:
  19. Kickstarter campaign set to launch on July 27. https://www.gematsu.com/2020/07/suikoden-creators-announce-rpg-eiyuden-chronicle-hundred-heroes-for-ps5-xbox-series-x-switch-and-pc
  20. https://balanwonderworld.square-enix-games.com/en-gb/main/ This video includes their introduction with English subtitles, as well as the trailer: Edit: Here's the longer version, from the official site And the trailer alone: Looks like a very traditional platformer, with character design that fortunately looks a lot more NiGHTS than Blinx. In particular, those bosses look extremely NiGHTS-y - not just their character designs, but also their attacks (spike balls and flames) remind me of some of the hazards in that game's final boss fight. And that voiceover is earnestly cheesy in exactly the same way as the narration in Christmas NiGHTS... "Cephalopainter" - is that a Splatoon reference? And a few seconds later at 1:10 there's a familiar-looking blue runner! Did I mention that it's all very reminiscent of the 1996 Sega Saturn game NiGHTS Into Dreams?
  21. Sounds like it’s gonna be Ratchet & Clank centric plus a couple of indies. I’m not interested in Ratchet & Clank at all but I am interested in getting pissed up to any and all sorts of game trailer style showcase “events” alongside my Rllmuk bredren. See you in here then.
  22. How's everyone enjoying the love letter to PlayStation history? Me and my daughter are playing and loving every second. We think we've spotted some of the games they seem to act out, how about you? All so nice and very Nintendo.
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