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  1. Hello! Hollow Knight is a platformer on PC (now), Mac (soon) and Nintendo Switch (sometime this year) and it's utterly beautiful & I'm completely in love with it. Release Trailer: It's a mixture between a metroidvania and a Souls-like; you're exploring a non-linear map which is gated by abilities that your character picks up along the way, while also unlocking shortcuts and collecting & spending "Geos" (souls) which you drop when you die and have to corpse run to get them back or lose them forever. The combat seems tailored towards slow, methodical timed attacks & dodging thus far (I'm 2 hours in, so this might change). I'm finding it difficult but fair, although I'm generally rubbish at video games. Here's a video of me ineptly tackling a mini-boss which I think is a good demonstration of how it mixes the two genres (spoilers for about 3 hours into the game): Up the top-left of the screen are my Geos (the numbered icon) and my Spirit, which you can use to either heal (hold B) or fire a projectile (tap B). You gain Spirit by damaging enemies and Geos by killing them. It's £10.99 on Steam at the moment which is an absolute steal: http://store.steampowered.com/app/367520/ The soundtrack is also very very nice, and you can buy it on Steam or stream it on Spotify. The game was due to come out on the Wii U but it's been moved to the Switch instead and comes out later this year, the release date hasn't been confirmed yet. I'm really enjoying it, there's a great sense of exploration and the combat feels brilliant when you get your timing right. The art-style is beautiful and there's also loads of scenery to smash, which I approve of. You should play this game!
  2. After a disappointing absence from E3, NCSoft have finally unveiled in-engine and concept art footage of Guild Wars 2 and I must say, I'm really excited by it. This has been floating around the online folder for a bit, but I thought I'd stick it in here so more people would see it. http://www.guildwars2.com/en/ (Trailer, with some in-engine footage interspersed) Eurogamer also have a preview with gameplay info: http://www.eurogamer...ars-2-preview_4 The main hilight of the video for me was the presence of many of the locations I remember from GW1, taken up to a new standard visually. I was concerned that they'd throw a lot of that out, but whilst it does look very different, there are some locations that I instantly recognise (Ascalon, Kryta, the Great Northern Wall). Most importantly for many who passed over GW the first time round, there is apparently going to be a shift away from instancing and a move towards the game having more of a persistent world similar to other MMOs. They also maintain, however, that there will be no sub fee - so I've no idea how they intend to do this. One example is that they're going to do some kind of open-world PvP. There are going to be races to choose from now, appears to be the Humans, Charr, Norn, Asura and the Sylvari, who are a new race. It's also thought that the original 6 classes will return (Warrior, Ranger, Monk, Elementalist, Mesmer and Necromancer), along with subclasses similar to the first game, but the expansion classes (Assassin, Ritualist, Dervish and Paragon) won't appear until later, perhaps again in expansions. I really can't wait for this. I was a massive fan of GW1 and from that video alone I'm already a day one purchase. So as not to spoil the trailer, I'm going to spoiler the next bit - also, it does spoil slightly one element of the end of the Eye of the North, so if you're about to finish it, then perhaps you shouldn't read it.
  3. https://opencritic.com/game/11665/f-i-s-t-forged-in-shadow-torch A new metroidvania from Sony's Chinese game dev incubator. Release on September 7, got the pre-order in as the first reviews seem to be pretty good and Axiom Verge 2 is done. Anyone else going to jump in?
  4. Format: PS4 / XBox One / PC Release: 28th October 2016 Official Site: www.titanfall.com Player List: Google Docs Reviews PC System Requirements Post Release Impressions Start Here Videos
  5. Coming Spring 2016 to Playstation 4, Xbone and PC. It's apparently going to be the final Dark Souls game and it just looks like it may well be set in Lordran.
  6. Mr Do 71

    Far Cry 5

    Out March 27th 2018.
  7. http://www.blackdesertonline.com/game/ Korean/Russian grindfest with the most delicious graphics engine yet. Seamless open world. No fast travel. Open world PvP with karma system and a combat system to die for. May also hold the title for the whitest teeth in a game ever. I'm in. And that character creator. Damn son. Currently you can buy access to the next closed beta (Date not announced) No idea what it'll cost when it goes live. I'm dripping You want ninjas? Game got ninjas son
  8. Konami’s classic run-and-gun franchise Contra seems to be back. And no, it's not a pachinko machine. On Tuesday, Konami revealed Contra Rogue Corps, a new over-the-top entry in the series. Two years after the Alien Wars had ended, a mysterious area called the Damned City arose from the grounds where the final battles took place. Ruthless Fiends roamed the area, bringing a world full of madness. In the midst of chaos, 5 scoundrels emerge...they are the Rogue Corps. They do not look anything like heroes of justice, but have they come to save humanity, or maybe they are looking to hit the jackpot by searching the Damned City for treasures...either way, the fate of the world is in their hands. Contra Rogue Corps trades the traditional side-scrolling perspective for a top-down isometric view of the action, like previously done in Super C and Contra 3: The Alien Wars. Players will shoot up Damned City, both as classic Contra characters like Kaiser, a mutated bug and ... a panda bear? Official E3 2019 trailer: Launch trailer: Contra Rogue Corps will feature single-player and multiplayer gameplay when it launches on September 26.
  9. PUBG Rllmuk Player Lists for Xbox & PC Here Unlocking on steam early access in 4 hours. http://steamcommunity.com/app/578080/discussions/ The guy made some rather good Arma mods. One of which was battle royale - the basis for this standalone game now using the Unreal engine. "PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Players must fight to locate weapons and supplies in a massive 8x8 km island to be the lone survivor. This is BATTLE ROYALE." From what I gather this version will have 100 people at the start. solo, duo and 4 man squad varieties - last man/team standing wins. The mod was great fun (as are king of the hill and wasteland) but obviously only accessible to arma players which is a fairly small subset of gamers. Arma is a hardcore millsim which puts off a lot of people. Hopefully a standalone game like this can bring the joy to a wider crowd. Will report back with gameplay impressions later
  10. This is Rhythm Doctor: For those who can’t watch YouTube videos: “Rhythm Doctor is a one-button rhythm game where you save patients by hitting your button on the 7th beat. Every patient has a unique rhythmic ailment and their own storylines.” The video also explains the two-player mode and the concept of boss levels. The dev linked me to a “preorder demo” a while ago after I sent a donation (because I had played the browser demo so much and wanted to give back) and to me it feels like a Rhythm Paradise minigame that never existed, and one that has been iterated on enough times to make a whole game out of it. The one-button format sounds like it would get easy, or boring, but the amount of variety on display makes me keen to see what the full game will offer, and trying to complete songs in the demo without making mistakes is pretty challenging. It’s one of the more creative rhythm games I’ve seen, with a number of fun twists on the basic format (although one person’s creative is another person’s “gimmicky”!) Anyway, the Steam page says it’s out next Friday, and the game’s own website says “EARLY ACCESS COMING TO STEAM FEBRUARY 2021“ so I’ve made this little thread in the hope that it doesn’t slip! The website also has a “demo” link but this goes to the original Flash concept. However there’s also an “offline” sampler if you scroll to the end of the itch page. https://rhythmdr.com https://store.steampowered.com/app/774181/ E: I understand it’s also coming to Switch and mobile but those releases will be tweaked slightly due to PC-specific things that probably can’t be done on the other platforms. Insert your “PC is the definitive version!” master race comments below...
  11. Earlier this year Lucas Pope, the author of the fantastic dystopian document thriller 'Papers, Please', announced he was working on a new exploration/adventure kind of game set on an 1800s ship with a peculiar 1 bit Apple II rendering graphic style, but in realtime 3D. While the game is unlike Papers, Please in gameplay, setting and looks, it's clear that this is another highly creative and unusual game so I've been following its development with interest (there's an ongoing thread here, with Pope posting updates and responding to feedback: http://forums.tigsource.com/index.php?topic=40832.0 ). There was some mention of this game earlier in the Steam thread, but this week a first playable, early build was released for Mac and PC, which can be downloaded here: http://dukope.itch.io/return-of-the-obra-dinn - so I thought it'd be time for this game to get its own thread. While it's still got a long way to go, I really like the setting, the premise and the graphical style. The gameplay gimmick also seems like something with potential. As I rate Papers, Please as one of the best games I've played in the last few years, I'm really looking forward to this. #GamerGate Disclosure: I do not know Lucas Pope or anybody of his family personally. I did not have sex with this person. I do not have any financial interests in the matter. I once gave Lucas Pope money, but that was because I bought Papers, Please.
  12. Combat focused Limbolike. You're a hairy viking with an axe and a bow crossing a surprisingly well made (single person development) world of Viking myth and Legend. Throwing an axe into an enemy's face or pulling that last second arrow to the head is immensely satisfying. Played for an hour so far and the controls are well implemented offering a variety of ways to deal with each situation you encounter. It's far more about taking on enemies and looking good doing it than the environmental puzzles of Limbo/Inside. Some very brief subtitles and basic tutorials then virtually no hud ( a health, stamina bar that only appears when depleted) Just the artwork and gameplay telling the story. https://www.youtube.com/c/SongofIron/featured Developer's youtube featuring a dev diary of various stages of development. Not on Gamepass. £16.74 on xbox.
  13. According to a demonstration at the Intel Developer Forum, Alan wake will need at least a dual-core PC to run due to it implementing 5 seperate threads for each element of its runtime. It is, of course, a 360 game as well - but the real implication here is that we finally have a practical example of 360 development leading to focused multi-core PC development. Oblivion did this too, but ended up only really running on one core on the PC. I really don't know what to think, though. As a primarily PC-based gamer, I usually find it more comfortable to play console adaptations on my PC (when they come out) than to go buy the console itself, but this is really implying that in order to get the best out of the game, I'd need to drop Gs on a Quad Core processor and a PC to go with it. Only a year ago people laughed if you tried to claim that single core AMDs weren't the only way to go for gaming. Now it turns out they'll be useless for Alan Wake, as well as theoretically anything else developed for multi-core consoles. GRATE.
  14. This looks super cool. Fluid combat, great art direction, animal transformations, beautifully animated boss fights. Apparently set to come out on PC and next-gen consoles when it's done. https://gfycat.com/tiredcompassionateallensbigearedbat
  15. [Edit 16/12/14] Heists have been revealed! Info here: http://www.rllmukforum.com/index.php?/topic/274193-gta-online/?p=10175135 Thought we could do with a seperate thread for this now as it's bound to be very popular to say the least! Here's R*'s faq: http://www.rockstargames.com/newswire/article/51422/some-more-details-on-grand-theft-auto-online.html Links to the official Rllmuk crews: 360 - http://socialclub.rockstargames.com/crew/rllmuk PS3 - http://socialclub.rockstargames.com/crew/rllmuk_ps3 Couple of basic gameplay mechanics that may not be immediately obvious (spoilered in case you want to find these out for yourself, no mission or story spoilers)
  16. Coming to PC, ps4, switch and xbone in August. <--- Demo available on steam From 1ccgames, the "Space Moth DX" lads. While that game was a rough diamond, obviously inspired by mushihimesama, but with some great fun mechanics and ideas of it's own, this is something else entirely. This is all diamond. The leap in progress they've made from that game to this is shocking! I'll include the "how to play" from the demo below as I'm not too great at explaining game mechanics without tangling myself up in words and confusing people, though I will give it a go and try and keep it concise and clear! Probably best just to read the slides and watch the run I've posted below. https://streamable.com/rzdpov Three difficulty modes. Easy, Normal and Bullet Hell. That run was on the highest difficulty. Four buttons, rapid shot, laser (focus), bullet time (hyper) and bomb. - Kill enemies and you'll automatically collect the blue things they drop - Blue things fill up your hyper gauge - Once that's at least half way full you can hyper - Now when you kill enemies, instead of getting blue things, you'll get gold cubes that are worth loads of points Try to make sure that your multiplier (the number in the bottom left corner) is at 8x before you hyper as the gold cubes are worth more the higher your multiplier. You build your multiplier when your bullets or laser hits enemies, and also by grazing bullets. Grazing bullets also replenishes bombs. If you're not familiar with the term "grazing", it's when you actively "hug" bullets instead of instinctively flying as far away as you can from them! The graze distance is pretty generous in this game. You can use bombs to turn the bullets around you into blue things that'll quickly fill your hyper gauge. So you'll see at the start of my run there, I kill a load of enemies to build my hyper gauge and multiplier, then I hyper, going into bullet time mode, grab all dem sweet sweet cubes, and once the hyper runs out, I use the bomb around a load of bullets to build my hyper up again before trying to build my multiplier back up. Those little astronaut lads replenish some of your hyper gauge while you're in hyper mode, as do the power pickups, so try and leave them until you're hypering to make your hyper last longer! For the boss, it seems like you have to be in hyper mode while you shoot all of it's armoured parts and then you'll get the extra phase at the end. Try to build your multiplier up high before killing him and you'll get showered with huge pale cubes. You can see I'm still working on that part as the cubes were tiny and shit. The game is amazing fun!
  17. Timmo

    Spelunky

    This is currently 88 on Metacritic and Eurogamer have given it 10/10. It's also highly replayable so I think it warrants its own thread. It's based on the indie PC game and is essentially a rough cross between Indiana Jones, Mario and a Roguelike. It's out today and I can't wait to play it. I'm thinking of getting a fightpad or one of the new silver pads with the improved D-pad. Can anyone say which is the better option? I'm expecting glowing impressions throughout the day so I can get more excited while I wait for my mum to pick me up. Don't let me down lads.
  18. This came out of nowhere and climbed straight to my top 5 most wanted games: I'm really loving the art style and the animation. Here's me hoping this will be as good as its presentation! It seems like the devs are fond of classic games. This easter egg should be familiar to most posters on here: Some more screenshots:
  19. Did a search for a topic on this but couldn't find one. Maybe not a surprise considering I've seen two videos so far, saying they'd not really heard of it before the last month. This is developed by Gunfire Games and mashes together a few genres. It's part souls, part Borderlands and a bit rogue-like. You can play online with up to three others or play solo, completely offline. It looks to have highly customisable characters, no micro transactions, with a promise of paid and free DLC. The gunplay looks pretty good though the locations seem quite sparse. There's the promise of 40+ weapons, excluding Melee. Over 100 enemy types and 20-30 bosses.
  20. The Sexy Brutale is out today! Xbox Store: https://www.microsoft.com/en-gb/store/p/the-sexy-brutale/c1pjx1j6rt8t PS Store: https://store.playstation.com/#!/en-gb/games/the-sexy-brutale/cid=EP2972-CUSA06819_00-THESEXYBRUTALE01?smcid=sen:entwined:EP9000-CUSA00672_00-ETWPS40000000000:playstation-store Steam: http://store.steampowered.com/app/552590/ ACG - "Easily A Buy" "There is so much here that is enjoyable to do, so much to explore. And while it doesn't have anything more than a second or third playthrough replayability, that's more than enough for the price that they're asking, at how many hours of enjoyment you're going to get through this. It's really a different style of puzzle game and it really surprised me ....It really was, just simply, a blast. I never expected to like it as much as I did..." Jimquisition - 10/10 Blast it all if it isn’t another impeccable entry in a year swarming with quality already. I fear this one will get lost in the shuffle of big budget games, but make no mistake – The Sexy Brutale deserves as much attention as any Horizon, Zelda, Nioh or Persona. Hardcore Gamer - 4.5/5 In the end, The Sexy Brutale is a marvelous and unique delight of a murder mystery, one you’ll have walked away from feeling shocked over what exactly you just saw play out in the story, satisfied over the challenging puzzles you’ll have solved to help out each masked guest, and dazzled over the vibrant and mesmerizing aesthetics. PSU - 8.5/10 Awash in a frankly ridiculous amount of charm and bolstered by a genuinely innovative time travel mechanic, The Sexy Brutale is one of the most deliciously refreshing puzzlers to come along in a good long while IGN - 8.2/10 Every murder The Sexy Brutale includes is uniquely fascinating to investigate, with the central loop of searching for clues and executing a plan to alter time continually engaging. I found Boone’s quest so fascinating, the Brutale’s secrets so alluring, and its world so charming that I rewound the clock just to spend a few more days in Lafcadio’s beautiful nightmare. Destructoid - 8/10 Though The Sexy Brutale fumbles a few times -- especially near the end when it rushes toward a narrative payoff -- it never hurts the experience. Uncovering the mansion's secrets and the twisted plot that dooms its guests is exciting. Compared to almost any other puzzle game, The Sexy Brutale's dark tone and inspired art stand out from the crowd. Solving murder might not be the most cheerful work, but it's one hell of a good time. Wccftech - 8/10 While I may have some minor gripes with The Sexy Brutale, I think it’s a wonderful puzzle game, one that’ll really reward your time. The mansion is smartly designed, harking to the intelligently planned Spencer Mansion of Resident Evil, and the way you learn about characters is inspired by one of the most unique aspects of The Legend of Zelda: Majora’s Mask. The Sexy Brutale has bombastic music, a great cast, and some very satisfying puzzles. While not outstanding, it’s well worth your time. Metro - 8/10 An inspired mix of graphic adventure and Majora’s Mask style time travel, that offers some of the year’s most inspired puzzle-solving VideoGamer - 8/10 The secret stories Father Lafcadio uncovers are lovely, but you won't always enjoy the process of uncovering them. Still, a series of elegant murders, with elegant stories, in an elegant mansion is enough to show anyone a good time. Time and time again...
  21. Football with cars! I'm sure I've seen this tried a few times but this looks like it works - I predict this is going to be massive! It's certainly very fun to watch. PSN owners get it free and I'm pretty sure I'm going to have to get the Steam version too.
  22. by Dodge Roll Games Official Site GoG | Steam | Humble | PS4 Release Date: April 5th 2016 ABOUT IMAGES VIDEOS Already got my pre-order in as this is looking like it could be a bit good! Also this bullet is wearing a bandana:
  23. Last Stop, by Variable State, is a game that would be painful to describe in spoilers and PM maybe isn’t inclusive. (note. More of a visual novel, with mild interactivity and some nice scene framing). Accordingly, here is an open spoilers thread. You. Have. Been. Warned. In both this post and the thread title.
  24. imp

    Nuclear Throne

    Nuclear Throne is the latest game from Vlambeer, the geniuses/indie darlings behind Ridiculous Fishing, Super Crate Box, and Luftrausers, and it's just come out as an eary access alpha, available from Steam for £10 or from the developers directly for $12.99 (Steam key included). It's due for release on PS4 and Vita once it's done, and the developers will see if they can port to mac (notoriously difficult for games built in game-maker) at a later date. It's a twin-stick shooter roguelikelikelike (think Binding of Isaac with different sized rooms and no keys), but with bullet hell elements, and some Hotline Miami style twitchiness. The idea is simple, kill enemies, pick up bullets, weapons and health to stay alive, and collect the little rods of plutonium they drop in order to level up your character and buy perks between levels. There are a couple of small twists to keep things fresh too, the most notable being you're only allowed to carry two weapons at once, making switching weapons often enough to ensure you don't run out of ammo paramount to success. There are also several different characters to pick from, each with their own unique ability, ranging from an incredibly useful shield, to lowered max HP for increased XP gains and the ability to use "explosive retaliation" (that is, BLOW UP ALL ENEMY CORPSES ON SCREEN). Anyway, the ultimate aim is simple; finish enough levels, and sit the Nuclear Throne*. Easier said than done though, as like any good roguelike, it's harder than trying to explain how to play Crusader Kings II to an infant. A deaf, blind and dumb infant. The pixel art/animation and music are as good as you'd expect from Vlambeer, and likewise the core gameplay doesn't disappoint either. The audio and visual feedback makes all the weapons in the game, (and there are many, many weapons in the game) incredibly satisfying to use, there's a great variety of enemies and bosses to test your mettle against, and well, despite being in alpha and a liiitle bit rough, it already feels like a fairly complete package. Saying that, there's fucktonne of content still in development and being added on a weekly basis: more levels, types of enemies, three characters, and all sorts of secrets and assorted craziness are planned before the game is "out" proper. And if you're not quite convinced yet, check out this giant bomb quick look and marvel at its mutated glory. You can follow along with development on these streams as well! Main development livestream + gameplay - http://www.twitch.tv/vlambeer (Tuesdays & Thursdays) In-game art (animation, character design, etc) - http://www.twitch.tv/pietpiet Music - http://www.twitch.tv/kozilekmusic Sound design - http://www.twitch.tv/kissa3m0 Promotional artwork - http://www.twitch.tv/justinchans *Not yet implemented in the game.
  25. First YAY Xbox. Second oh thank fuck it looks live they;ve dropped the "real world" military vibe of it and gone more to the classsic era.
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