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  1. I'll leave this here. It's out tomorrow, free* on gamepass *It's not free. Does anyone ever say "free on netflix"? No, of course they don't.
  2. Epic store exclusive until it leaves early acces. I've been watching Vinnie from Giant Bomb play and it looks fun https://www.satisfactorygame.com/ Surprised we don't already have a thread.
  3. Maybe set around the Mayan Temples/pyramids of Mexico?
  4. Microsoft's Reward scheme. It's alright. In about 15 months I've made just over £240 from it and I've not been doing it religiously. It's not the gravy train it once was, but it's still a simple way to get Xbox credit in return for a good use of your time while sitting on the toilet, a tenner a month or so is easy enough to attain. Interested? Of course you are! Go here https://www.microsoft.com/en-gb/rewards sign up using the MS login you use for your Xbox, follow the instructions. Click on everything available for points under https://account.microsoft.com/rewards/ and also do the desktop PC Bing searches to finish off - for those it's easiest to search for a letter under image search, and middle click on 30 different options. You can do it on mobile in a browser desktop mode, for that just put in a search term 30 characters long and delete a letter, search, delete a letter and so on until you've done the searches. Once you're earned 500 points (takes a day or two, there are all sorts of welcome offers to hoover up) you'll be at Level 2 and be able to earn direct from mobile searches as well (again, via Bing - app or set it to default search on your browser), and that's your lot. Daily, you get 3 points per mobile search (up to 60) and 3 points per desktop search (up to 90), along with three "daily sets" of things to click on. They're usually 10 points each, but there will be a couple of occasions per week where it's a quiz on one of them for 30 points or similar. Do those every day, and you can earn extra points for "streaks" where every few days you'll get a bonus for your streak, which is 15 points per day no matter what really: Streak 1, Day 3 (3 days) = 45 pts Streak 2, Day 8 (5 days) = 75 pts Streak 3, Day 13 (5 days) = 75 pts Streak 4, Day 20 (7 days) = 105 pts Streak 5, Day 27 (7 days) = 105 pts Streak 6, Day 35 (7 days) = 105 pts Streak 7, Day 44 (10 days) = 150 pts There's often additional stuff to click on daily and you can also pick up a number of points a day by using the Xbox Rewards app on the Xbox One, but that's tended to be 15 points per day so is a bit crap. You can get a couple of thousand for buying particular games or hardware, but sales generally beat doing that. You also get some points back for any game you buy from the MS store regardless. The occasional email gets sent with links for additional points, usually only 50 and they're only once few weeks at most. All in all, you can get an absolute minimum of 180 points per day just from a couple of minutes searching and clicking, with some extras on top. To what end? Rewards! Live Gold subs, Game Pass subs, Xbox Credit, Microsoft Credit, and things from other vendors that are really poor value. You can easily fund a month of Game Pass every month (6800 points, 17000 for 3 months), I usually save points for credit, of which Xbox and MS Credit are identical so pick whatever makes sense (currently they're 5850 or 4410 points for a fiver, respectively - the latter is on a 30% off deal 'til the 15th of October). As of the other month, any credit gets deposited directly into the redeeming account and you've got 3 months to spend it so you can build up 30 quid in your account if you like but then you have to spend some, but it gives plenty of time to hang on and see what comes up in the various sales. Gold and Game Pass are still supplied as codes to use anywhere. Anyway, the sums above only add up to a fiver of credit a month at best though, but you can near double it up. You're allowed 5 accounts per household, and if you set up a pair of accounts as a family you can transfer 5000 points per month between them. The only thing I'd recommend is using a separate phone number to verify each if you're asked, and don't ever set up a kids account as it's a right pain in the arse with the age restrictions. If you have two pairs of accounts, you can use the other pair to gift games to yourself if you go for credit (a code for the game gets emailed). If you want to rapidly gain points it's a bit finicky but you can use a VPN and pretend you're in the US, where they generate points almost twice as fast as we can. Switch back to UK, deposit points to the paired account, switch back. Might get your account banned doing that, but it'll only be the rewards part of it so there's little to lose. Here are my accounts, this is after exactly the first two weeks in September which is when the Streaks were added to the UK side of it. I use the second account to feed 5000 points to the first every month, and I'll probably use some of the slack to buy Gamepass subs. Not sure why the second account has earned so few by this point in comparison. Same sort of thing here with another couple of accounts, but the second account is gaining points from the US side of it and you can see the difference - almost a couple of thousand points more in 14 days. Lost that streak the day after, bloody timezones did for me. Again, second account feeds 5k points per month to the first but getting it to work was a bit of a pain given the functionality wasn't available on the US side so lots of region switching in the MS account was needed as well. Think it just works now, they got the transfer functionality added the other week. There you go then, that's it. I can appreciate a lot of people can't be arsed as it does take a bit of effort to really go for it plus Bing is awful and so is the Bing app, so there's that. edit: 2018/2019 Hot Deals, tend to run from the 16th of the month for a month, or thereabouts. 2018/07: MS Credit (20% off) 2018/08: Xbox Credit (20% off) 2018/09: MS Credit (30% off) 2018/10: Gamepass (25% off) 2018/11: MS Credit (30% off) 2018/12: XBL Gold (20% off) 2019/01: Skype (25% off) 2019/02: MS Credit (20% off) 2019/03: Gamepass (25% off) 2019/04: XBL Gold (25% off) 2019/05: MS Credit (20% off) 2019/06: Xbox Credit (20% off) 2019/07: XBL Gold (25% off) 2019/08: MS Credit (20% off) 2019/09: Skype (25% off)
  5. Or in slightly off-shoot related language-speak:
  6. [Edit 16/12/14] Heists have been revealed! Info here: http://www.rllmukforum.com/index.php?/topic/274193-gta-online/?p=10175135 Thought we could do with a seperate thread for this now as it's bound to be very popular to say the least! Here's R*'s faq: http://www.rockstargames.com/newswire/article/51422/some-more-details-on-grand-theft-auto-online.html Links to the official Rllmuk crews: 360 - http://socialclub.rockstargames.com/crew/rllmuk PS3 - http://socialclub.rockstargames.com/crew/rllmuk_ps3 Couple of basic gameplay mechanics that may not be immediately obvious (spoilered in case you want to find these out for yourself, no mission or story spoilers)
  7. So, we've got Inscryption coming up on 2021, and it looks absolutely amazing. Here's the trailer! I'm going to be completely honest with you and admit that I absolutely love these sorts of thing, and the visual presentation is so far up my street it's got itself lodged in my colon. If anyone is interested in a short sneak peak of the game, the prototype Sacrifices Must Be Made is available to download here, and I would absolutely recommend giving it a go. It's a 20mb download, and isn't particularly long, giving you a single opponent to play against. The game has a singularly disturbing feel to it, and for something in such a primitive state which was slapped together in it's entirely in 48 hours, the actual card game is extremely good. So, I'm super proper hyped about this one. edit Just to add a bit more about the game, since that's what people will want to read about, I'm going to talk about the mechanisms below - but about the situation that you find yourself in, which will be sort of revealed in the Prototype. This isn't a traditional card game like Magic: the Gathering where two people with two equal decks face off against one another - it's a specifically designed single player game with card mechanics. The most important thing to grasp is that you'll know what your opponent is going to play and where a turn ahead of where it happens, and the core of the game is navigating that puzzle. There's no economy in the game - all cards have a number of blood marks between zero and theoretically four. In order to play a card, you must sacrifice a number of cards you already have in play to the value of the blood marks of the card you want to play. All cards are considered equal for these purposes - the only exception to the rule is the Cat who can be "sacrificed" without leaving play, making it a permanent resource as long as it's in play - but having no offensive capability, it's doomed to die if something is opposing it. The upshot of all this is that you need to play out zero blood mark animals in order to be able to afford anything else, but they're universally terrible and will due at the weapons or claws of almost anything else in the game, so unless you're desperate you need to use them or lose them, or be prepared to throw them away in a chump-block. You win by dealing damage to your opponent, and if your cards are opposed by enemy cards then you do damage to those instead. The number of points you need to win is... variable, and the scores are placed on a weighing scale and when your opponents scale touches the table they lose. The consequence to this is that if you're scoring points off one another about evenly, nobody is making any progress towards victory. Your opponent may offer you a mechanism to "right the scales" if you're losing badly by... passing you a knife. But think carefully before you pick that fucker up. It's a desperate measure, trust me. At the end of each round you get to pick a new card up (as it pretty traditional in these games), but obviously in the prototype deck building is exceptionally limited and you only get two choices overall - but those choices did make a difference to how I played the game for sure.
  8. Here's a launch trailer. Here's a primer / beginners guide by yours truly! Here's a more advanced guide for when you're a bit further: ______________________________________________________________________________________ Original post from nearly two years ago! So yeah, this came out on the day of the VGAs and no one seemed to notice... Considering I'm just playing Transistor again (never finished it, started from the beginning), I'm actually quite hyped to see what they can craft in a Diabloesque style... EDIT - more info: available on Epic store, £18 for Early Access. Premise is: you are the son of Hades, trying to escape hell. In a neat conceptual twist for a rougelike/dungeon crawler, you are actually ascending to try and escape. Ever time you die you are returned to the lowest level. They are intent on continuing their hallmarks of customisation/flexible play styles, super cool world building and intriguing narrative/story. I only heard of it thanks to noclip, who have an excellent series following it through it early-access development... I'm probably going to buy it after I finish the above video.
  9. Coming Spring 2016 to Playstation 4, Xbone and PC. It's apparently going to be the final Dark Souls game and it just looks like it may well be set in Lordran.
  10. Three people are making this game !! Three !! Yonder: The Cloud Catcher Chronicles looks just like a game for fans of beautifully stylized worlds, and their more domestic activities. Built by Prideful Sloth, a small team led by a former Activision producer and an artist and programmer from Rocksteady, Yonder sets your character on the fantastical island of Gemea. The island has been beset by an evil murk, which has filled its once-cheery residents with despair. According to the Prideful Sloth team, the hero will help residents by contributing through talents like farming, crafting, cooking, fishing and brewing, which will help them build relationships and unlock rewards. There are also eight different environments to explore across Gemea, as the hero joins up with etheral Sprites, the only creatures who can dispel the encroaching darkness. Trailer Gameplay Video Three people !!
  11. Chivalry: Medieval Warfare What is it: - First Person Slasher - With a Multiplayer focus (A competitive multiplayer FPS). “You have a sword and you want to hurt some people.” - Basic concept of the game. And it works on that level but there is so much depth to the combat that you can become a master swordsman over time. The game is skill-based and controls like a FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players. Why did we make it? “To create the best melee combat game ever.” We wanted to capture the experience of truly being on a medieval battlefield. To accomplish this we drew on our inspiration from epic swordfighting movies such as 300, Gladiator and Braveheart. We seek to bring the chaos, intensity and epicness that those movies deliver to the hands of a gamer. We were also disappointed with melee in other games. We didn’t want to be locked in to a canned animation, see damage numbers above enemies heads or have quicktime sequences. We wanted the player to be in control and have the ability to adjust his attack in real time with the mouse. Why this is significant: You control the action. Not like assassins creed where you press one button to do a triple backflip and kill 5 guys, in Chivalry you individually select each action that your character performs and always retain full control. This allows the player to perform expert level manuevures, like ducking under or jumping over his opponents strike, but only if the player himself is good enough. Screenshots: Videos: http://www.youtube.com/watch?feature=player_embedded&v=BDfJwglo6BY so we dont have to spam up the steam thread talking about chivalry!!
  12. It looks like this is essentially Halo 6. https://www.halowaypoint.com/en-us/news/our-journey-begins
  13. Just announced, coming to PS4, Xbox and Pc in 2018.
  14. (Surely the search function is screwing up for me and there's already a thread for this?) Anyone who reads RPS or went to Rezzed or Eurogamer will already be well aware of this game, it's been hyped up for months. Hotline Miami is a top-down arcade/strategy game by Dennaton Games (designer/coder Jonaton 'Cactus' Soderstrom and artist Dennis Wedin). You might know Cactus from his extremely warped games on the Adult Swim games portal (or his previous collaboration with Wedin, Keyboard Drumset Fucking Werewolf.) You're a guy in 1989 Miami who gets coded messages left on his answering machine instructing him to go to addresses around the city and kill everyone. It plays like an ultrafast top down version of ... well, a bit of Hitman, a bit of Ninja Gaiden, a bit of Commandos and a bit of Alien Breed/Smash TV/Paradroid... with the visual style of Dreamweb mixed with Manhunt. There's no scope whatsoever to go in guns blazing. You die over and over again and gradually form a plan as you get a bit further through the level each time. It's amazingly satisfying. It's getting 9's and 10's everywhere because it's awesome. The plot is a complete mystery to me and the violence is stomach turning. You can pour a pan of boiling water on a man's face, for instance. The soundtrack is amazing also. GOTY? I can't think of anything released 2012 off hand that tops it.
  15. Most important bit currently: Switch version out on August 7, 2018! Should leave you with enough time to complete Hollow Knight. Free DLC added! First paid DLC batch added! Ooo, another free update! The second paid DLC includes Castlevaniaesque floaty sword!
  16. “The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – goombastomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint ABOUT MEDIA I've seen this game pop up quite a lot recently and I can see why, I'm about 6 hours in and completely hooked! The only card game I've ever really given the light of day before this was Duelyst and while this is much easier to pick up and play it is by no means any more forgiving. Just now for example I was on an almost flawless run through Act 1 with some of the best items the game was kind enough bestow on me, only for me to get completely rekt halfway through the second act. I've only managed to defeat the second boss during one of the daily runs and it keeps destroying me on the standard quest mode, yet I keep coming back for more. Brutal but fun! So if you're up for a singleplayer card game with easy to understand mechanics that also features a terrific soundtrack then definitely give this a go. I know some of you already own this so I'm curious to learn what strategies you've been using!
  17. SM47

    Disco Elysium

    So Disco Elysium has finally got a release date. Isometric urban fantasy/new weird detective RPG. OCTOBER 15TH!!! Devs are saying it'll be 60+ hours of sprawling isometric role playing goodness. I won't lie to you, I'm pretty excited by this. There's been an absolute deluge of isometric RPGs these last few years but this one looks pretty original.
  18. http://www.videogamer.com/xbox360/batman_arkham_origins/news/batman_arkham_knight_announced_for_ps4_xbox_one_and_pc.html New Arkham game by Rocksteady confirmed! Let's all try and forget about Origins and look forward to this instead.
  19. No, I'd never heard of it either, or even the series, until I saw it on the PSN store. It's a long-running RPG series made in Taiwan by DOMO Studio, set in a fantastical version of ancient China, and AFAIK this is the first game to get a western release. And it's bloody good! I've just finished it after around 16 hours and it's one of the better ARPGs I've played in a while, very much focussing on the story and characters but still pretty decent to play, with a snappy combat system. Think of Greedfall and you've got some idea of how it feels to play, but it's more linear and with a much more interesting story and characters you actually end up caring about. Even the comedy mascot (a talking parrot king) becomes deeply endearing by the end. It also just feels a bit different from the usual western/Japanese developed products, so if you're looking for something good and slightly unusual, give it a try.
  20. Lying Cat

    Fall Guys

    So, Fall Guys has a release date - the 4th August. I have absolutely no idea if this will be any good or not, but a lot about it appeals to me. It's bright, colourful - looks as though it's got questionable physics and doesn't really require any sort of skill outside of persistence so it's not something that I'm going to be automatically terrible at as I close on my 40th year. ... it basically seems to be some sort of obstacle course game for 60 people based loosely on those questionably safe Japanese game shows where you need to cross a bridge while they fire a sandblasters at you from all directions. If you fail to make the course, you're out and everyone else proceeds to the next round, until there's only one player remaining. On top of all this, it features digital dress-up and is only £16 on the Steam store, which is about the amount of money I'm willing to risk on something like this on the off-chance I periodically have a bit of fun with it. If it was coming out at £44.99, I might feel a little different, but depending on how well the thing controls, this could be a lot of fun.
  21. A Definitive Edition for Switch! Releasing Winter 2019 Details Orchestral soundtrack English and Japanese voices 16-bit version included (which looks like the 3DS version) Additional story content
  22. Earlier this year Lucas Pope, the author of the fantastic dystopian document thriller 'Papers, Please', announced he was working on a new exploration/adventure kind of game set on an 1800s ship with a peculiar 1 bit Apple II rendering graphic style, but in realtime 3D. While the game is unlike Papers, Please in gameplay, setting and looks, it's clear that this is another highly creative and unusual game so I've been following its development with interest (there's an ongoing thread here, with Pope posting updates and responding to feedback: http://forums.tigsource.com/index.php?topic=40832.0 ). There was some mention of this game earlier in the Steam thread, but this week a first playable, early build was released for Mac and PC, which can be downloaded here: http://dukope.itch.io/return-of-the-obra-dinn - so I thought it'd be time for this game to get its own thread. While it's still got a long way to go, I really like the setting, the premise and the graphical style. The gameplay gimmick also seems like something with potential. As I rate Papers, Please as one of the best games I've played in the last few years, I'm really looking forward to this. #GamerGate Disclosure: I do not know Lucas Pope or anybody of his family personally. I did not have sex with this person. I do not have any financial interests in the matter. I once gave Lucas Pope money, but that was because I bought Papers, Please.
  23. I made a post about this in the PS5 thread, but I think it's actually reasonably multi-platform. Certainly on PC for some time, and I believe releases planned for Switch and Xbox. (Wikipedia says it came out for PC in Jan 2020, but it only launched on PlayStation in Jan of 2021.) It's essentially a 2D puzzle game. You're a little sign-post man, traversing between road signs, blackboards, computer screens and other 2D information-displaying things. You can jump, push/pull, carry certain objects and operate switches. From there, it's as you might imagine. Carry the key to the door, flick the switch to turn off the death laser, move the block to occlude the laser or create a step to jump on etc. The gimmick of the game is that you link signs together outside of the world. You press a button to zoom out, pause the action and enter a mode where you can: move a linked set of signs around relative to each other, create links from doors/ladders in one sign to another, place a sign with a power socket next to a power line (and maybe more, I am maybe half-way through.) The rules are straightforward. You can make or break links as much as you like, but if you recreate a link you've used, the puzzle resets. Doors/ladders will only open along a link if the signs they're on are reasonably close to being aligned in the correct space to each other (although you can move the signs around as much as you like. Enter this from the right, then immediately shift the sign so you can exit into the previous sign from the top.) Get to the exit however you like. You tend to get a cycle of: enter a world (roadworks/university/sewers/alleyway) via a set of simple linked single-sign puzzles, then you get to a larger multi-stage "hub" puzzle where you'll need eg a battery, some wire, a stepping block etc, and use that hub to get to multiple multi-sign actually challenging puzzles. And it's good! It introduces the puzzle elements in a nice staged way. It brings in new elements in a controlled sensible manner. You always feel smart rather than lucky for getting to the end of a section. You don't feel like you just brute forced things. It's bright and breezy and no awful overwritten story added onto the top. Just a set of signs and some jazzy muzak. I recommend it. (And on PS5 you get some lovely footstep haptics that add nothing but do feel nice.) It's like £10-15 I think. Take a look!
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