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Found 10 results

  1. Unofficial Who

    Mount Your Friends 3D is coming

    No. Really. More info here. https://www.rockpapershotgun.com/2017/12/16/mount-your-friends-3d/
  2. ravnaz

    The DRG Initiative

    Hey folks, hopefully, no one minds a shameless plug This comes from the game dev thread where I posted this and I was quite happy with the kind words and reactions (thanks!) - so I figured I'd brave the main discussion. I, along with others, have been developing a game and we're at a stage now where we're going to be running a closed alpha, which people can sign up to. Along with this, we're hoping to generate some interest, support, and hype. From a personal point of view, I'd also love to see some of us 'mukkers playing Anyway, I'll let some of the following videos and links do the talking. If any of you could help support us, whether that's signing up to play, discussing it here or passing the message to friends (word of mouth etc), I'd massively appreciate it. Now I'm going to run and hide "The D.R.G. Initiative pitches teams of 6 characters against each other in intense shooting battles. Team Elimination is the name of the game, with adaptive game objectives controlled by the GamesMaster adding a unique element, never before seen in video games! Oh and don’t forget the Addicted… they will savage anyone who gets too close!" [update] Early Access Release: http://store.steampowered.com/app/613580/The_DRG_Initiative/ Main page: https://thedrginitiative.com/ Close alpha sign up: https://thedrginitiative.com/closed-alpha/ Trailer time We also ran a small event in London a couple of months back - this also helps explain a bit about the game and lastly, my favorite screen shot so far
  3. progorion

    Game development

    Hey guys, I'm interested in your ideas about this topic: http://progorion.com/blog/2017/06/22/128/ How would you separate the different designs? What tasks should the player solve to make it interesting and fun? I posted it here because I hope this topic is appropriate. Thanks for any feedback!
  4. progorion

    What makes a game Grand Strategy?

    Hello, I'm interested in your opinion about this topic: http://progorion.com/blog/2017/06/15/computer-tycoon-is-a-business-simulation-or-a-grand-strategy-game/ What do you think, what makes a game to be a grand strategy? Do you need armies as a mandatory? Thanks for any feedback! Andris
  5. To any indies that have released an iOS or Android game, have you got any advice or stories about your experiences? I'm about 3 months away from release of my indie sports title T20 Card Cricket which has been a struggle as I've worked on it part time for the last 2.5 years, had a baby a few months ago and had a licensing deal appear and fall through within a five month period. Not only that, my coder tore of part of his thumb in a mountain-biking accident, and one of my artists started going blind but although I say it every year, this time it really looks like the finish line is in sight. If you feel like sharing your experiences, how you got noticed, download numbers, mistakes you made, soft launches, monetisation strategy, I'd love to hear them. Also, if you have any advice/theories that go against the conventional wisdom that you read on Gamasutra and other development sites, I'd love to hear that too. I'm of the opinion that to get noticed you have to do things differently. As T20CC is quite niche (cricket x puzzle), I'm thinking of approaching sports writers and the games/sports section of publications rather than the traditional games press (I don't see a lot of crossover between cricket followers and traditional gaming press). Not that I'd compare T20CC to the mighty New Star Soccer, but I think getting featured in sporting publications of non-gaming press was a big part of its success (feel free to correct me, SiRead). Right now, as I wait for the next build, I'm cutting my trailer and looking to get that out in the next few weeks. I'm of the opinion that mobile games don't need the months and months of lead-in marketing that say Steam or console games require as the attention span of mobile gamers is very much 'can I download this now?' Put a link to your game site if you can. I'd like to check how you did your trailers and website as well. (mods - I put this in here instead of development for visibility purposes)
  6. My bud at Infinite State games has uploaded a trailer for their next game. Sadly Don't Die Mr Robot didn't do very well despite being a bloody excellent game. It's hard to get gaming sites to cover you unless you're already a big name these days.
  7. Sean Noonan

    Jack B. Nimble released! (iOS)

    Been a while since I've been in these parts - probably the Crackdown 2 days... sorry about that one Anyway, I'll take this opportunity to share my new iOS title, Jack B. Nimble! It's a fast-paced, reaction-heavy platformer with a retro 8-bit/game boy aesthetic heavily borrowing from Castlevania (or Kid Dracula). It is available now on iOS for $1.99 - no ads, no in app purchases, just game You can grab it here: https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=918891211&mt=8 A bit more info... It's a score attack game where you have to run and jump gaps over a distance for points. The core mechanic has you jumping and whipping - something handled with a single input (one tap to jump and whilst airborne, another tap to whip)! Whipping candles will multiply your score and maintaining accuracy is key to bagging all of the points you've earned. All the while backed by a pumping chiptune soundtrack by my pal Barry (who is pretty amazing, any of you making games should be hitting him up for the musics). Latest video footage: ...and if you wanna get in touch with me about the game, or anything really, just reply below or contact me directly on Twitter (@SeanNoonan). I also have a website with a bunch of my other games, here: http://www.sean-noonan.com Thanks, and I hope you enjoy the game!
  8. Gique

    ooki's beatsynced FX system

    here's a little insight into how we did our beat/keymatched audio in ookibloks
  9. Gique

    Ookibloks iOS trailer

    Apologies for people waiting for Beta invites..
  10. I am a programmer who works for a small video games company in the North West. I have a game idea which I would like to make in unity and I am looking for a person/people to help get a prototype up and running. The game will be in 3D and will have a cartoon style. I would be able to do all the programming myself so I am looking for a person who can model/rig/animate and can help with the game design. Long term I would like to release on IOS or submit prototype to Sony Pub Fund to get backing to finish the game. Any questions about me or game then drop me a PM. Thanks Pete.
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