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  1. Inspired by comments in the Antstream and also the Outrun C64 thread, I thought this was worth a thread of its own. You can be the judge of whether I'm right or not... So there's a new article about the creation of Outrun on the Commodore 64 and it states that US Gold paid a quarter of a million quid for the rights to the arcade game, and yet the coding and graphics were done by a 17 year old whose company was run by his dad. However, it's not unusual to see stories in the 80s computer magazines about how games were being written by bedroom coders, perhaps the most famous being Matthew Smith who wrote Jet Set Willy when he was 16. As far as I know, he sold the rights to Manic Miner to BugByte, but then started Software Projects to release JSW and somehow also re-released Manic Miner on his SP label. This would suggest that Bug Byte didn't buy the rights to the game, and didn't own it, allowing Matthew Smith to republish his own work. It begs a question, if you're 16 years old, writing games in your bedroom, what sort of contract would you sign to a publisher and how robust would it be, and would it even exist today? In the Antstream thread there was a mis-spoken comment about how legal emulation is great because the authors get paid for their work, but this was disproved as many of these old games get bought when companies go under. @JPickford commented that if Antstream had his games on he wouldn't necessarily make money from it because the rights of the game were sold to a publisher. That publisher may have closed down and sold their games on to someone else, who in turn closed down and sold on to someone. Antstream were contacting people saying "We'd like to stream this game that you own the rights to", and the companies were replying, "Do we? Oh, OK then, we'll take your money". (I'm paraphrasing and this may well not be exactly what was meant, but you get the point). What I was thinking is that, for example, who owns the rights to the Miner Willy character? If someone does, could they prove it? in an era when deals were written on cigarette packets, did the coders from the 80s sign contracts that were watertight for ownership and distribution? Would that deal still cover streaming services, internet distribution, emulation or methods of play that didn't exist at the time and were not even in people's imagination? Would, say, Matthew Smith in 1982 have contemplated that there might be a market for his game in 2019? Even if he sold the game to a publisher, would they be able to prove that happened? Would all the paperwork still exist? If it does, would it state that the publisher owns everything about the game, in perpetuity? And after that? So many 8 bit coders made games that would be relevant for an update today. Since everyone in 1986 knew that Head Over Heals was written by Jon Ritman and had graphics by Bernie Drummond, and everyone knows that game was published by Ocean Software, who owns the rights to the actual characters of Head and Heals in 2019? This is a vague starting point for a thread, but I think there's a real potential issue here - food for thought certainly. Like, if I printed a load of Jet Set Willy T-Shirts and sold them on eBay, who's copyright would I be infringing and how would they prove it? Who would publish Namtir Raiders 2 for the PS4 ? Ultimately - in the early days of the bedroom coder selling their one-man product to a software house, were the contracts watertight?
  2. I love magic (have self published books on the subject) but TV magic is just a bit off sometimes. Started with David Blaine Street Magic which I really really loved as a kid, but had digital effects at the end to make him levitate. You see him do all this great stuff all through the show, all legit, then he starts reading minds which is a bit fake (say "think of a card".... then say "Queen of Hearts" and then broadcast the times when you happened to guess correctly and ignore the 51 other times that didn't work), then actually levitate in the street like as if you really could do that. It lead to Dynamo walking on water and being stuck to the side of a bus. If you have a TV companies budget behind you you can do anything.
  3. You'd be amazed what they get up to on Britain's Got Talent when it comes to magic. For example, in live shows they edit in crowd reactions just at the point where the magic move takes place (showing the director and camera team are all in on the method), and in Youtube clips they have used CG to edit things so you can't see what's going on. They've even cheated performers by watching them audition, taking their act and repurposing it with a different performer. Check these out. (edit - Matthew Wright's video has disappeared from YT but it was very very interesting. He did an act doing magic with a dog, and I believe he alleged in his video that this ( https://www.youtube.com/watch?v=iaVE6ZmvLHw ) was basically his own act that he auditioned for the show, which BGT took the premise and gave to someone else with a sad story to tell - alleged obv)
  4. I think Tyra has to be in on it as well - I do this trick and there's always a risk that when you hand a calculator to someone they will instinctively press Clear before they enter the first number. The theory is still sound (Tyra never says her own number so you can't check the math), but if I was doing it on TV, I'd get someone I trust to do the last bit, just to be sure. Funnily enough, DNA did the same trick on Britain's Got Talent, and added extra layers of complexity to the point where no-one, not even DNA seemed able to explain what they were trying to do. It's a really good example of how less is more. They add more and more to the routine until it makes no sense at all.
  5. 12 I think. Trying to get as many cherry blocks in one go at the same time as the other strats ive posted before. But your 130,000 eludes me. Too fast. Any tips?
  6. A compilation disk with all the offending licences removed, but instead containing Outrun, Outrun 2, Sega Rally, Daytona, Jet Set Radio Future.... I'd pay £50 for that.
  7. I peak here, it gets too fast for me!
  8. Bloody hell, this is crazy. I can get to 120,000 and lose it every time.
  9. The switching mechanism doesnt work in the mission i was stuck on. Ive completed that now and the switching opened up.
  10. I don't think you'd burn out (Oh Burnout! I love Burnout!) from playing Shenmue 1 and 2 in succession. On the dreamcast I played through both and preferred the second one. I bought the PS4 release recently and loved every minute but found Shenmue 2 to be artificially too big, which was great in 2000, but sucked a bit in 2019. Specifically, the I'd much rather play Shenmue 1 to completion then Shenmue 2 for the story, then Shenmue 3 when it comes.
  11. I did a number of midnight launches for consoles when I was at Game but it really got out of hand after I had left. I can remember the occasional software midnight launch for Halo 2 and stuff but mostly it was console launches. After I'd left they started doing midnight launches for specific games and at one point they seemed to be doing midnight launches for any old shit. Wrestling games sticks in my mind for some reason. As far as I know they don't do them any more. I know i got a lot of stick for allowing trade ins against gift vouchers, but the logic was to get everyone to trade in all their stuff during the week, then turn up at midnight with the vouchers. Speed up the whole till process. But some idiot trades in a console for £200 in gift vouchers, loses the vouchers and complains to head office. Spoiled it for everyone. Also we had a guy who got mugged at ten past midnight and had his launch Dreamcast stolen. Also in a different branch in a rougher town i was advised strongly against opening the store on the high street at midnight on a Friday. They told me that we'd get hordes of drunks in and they would piss everywhere, steal and hurl chunks onto the Ocarina display. I had to really argue the point with my Area Manager so i stayed in store the week before and at about 10pm I videoed the scenes outside the store with a camcorder. Showed him the tapes. Closed at 6pm the following week.
  12. I didn't realise you could switch cars mid mission. Game changer!
  13. Did I speak too soon? Just doing the first mission where you get chased by the police and it seems to be entirely based on luck. The whole point is to speed away as fast as you can but only a small section of the map is open and just as you think you are getting away you hit a red dead end. The police ram you so much i rage quit.
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