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Majora

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  1. I loved that period of EDGE. I understand the business justifications behind why every front cover is artwork from a big upcoming game nowadays, but I do miss the time when the covers tried to be striking, unique and provocative rather than just another game advert.
  2. God of War (2018) - Magni-ficent!

    I honestly feel totally indifferent towards the 'no cuts' aspect of the game. It doesn't even commit fully to the concept (if the screen fades to white then that is a cut, you don't get to redefine it as something else to suit your marketing bullet point), but ultimately I just don't feel like it's added anything. Keeping the focus on Kratos and Atreus' journey? Sure. It's a personal journey, I can understand why you would choose not to cut away to a scene happening miles away. But had they just kept the focus on the pair and still been allowed freedom with the camera I don't think it would have made any difference to my feeling of immersion.
  3. God of War (2018) - Magni-ficent!

    Which puzzles are you referring to? Most of them are just freezing a cog with an axe and then retrieving the axe once you're through the door, or hitting a bell or something. I'd say the puzzles are probably even easier than the Tomb Raider reboot puzzles, there's nothing here I would expect to hold up people who have played lots of games.
  4. God of War (2018) - Magni-ficent!

    Completed quite a hefty optional sequence which was pure Dark Souls to the point where I'm sure it was a knowing homage. It's definitely been clicking into a higher gear since meeting the witch. Before that it was enjoyable but the combat was quite limited and it was a little perfunctory 'climb cliff faces and hit some switches' in between the combat. Since the witch its all just working on a higher plane - the combat, the exploration, the feeling of fantastical locations and magical encounters. It's even surprisingly funny at times. The HDR and general presentation is excellent but I do think I agree that Horizon is perhaps a little better looking overall. The backgrounds in GoW can look quite soft and low res at times, which stand out even more because of the sharpness of everything in front of them.
  5. God of War (2018) - Magni-ficent!

    I still keep pressing the wrong buttons in combat too. In particular I keep pressing L2 to parry/block but you can't switch that around unless you also switch the heavy/light attacks around too, which I don't want to do.
  6. God of War (2018) - Magni-ficent!

    Up to the witch now and it's enjoyable stuff but yeah, kinda hovering around the 8 mark for me so far. It's a very pretty and accomplished game with its mix of weighty combat, simple puzzles and decent writing but nothing I've experienced thus far has really elevated it any higher than that. However I understand this is when the game opens up a lot so we'll see. Obviously still ages left to go. For all the plaudits the writing has received I do think it's a trifle heavy handed at times. The number of times the camera has lingered in close-up on Kratos about to place a hand on Atreus' shoulder or say something comforting before stopping is a bit 'he loves his son and wants to confort him but he finds it hard to display emotion because he's a stoic repressed manly man DO YOU SEE!?' It could be a bit more understated. But I like both the characters. I feared Atreus could end up being a prick but he's really not.
  7. God of War (2018) - Magni-ficent!

    I haven't played this yet but I seem to remember a lot of people being a bit underwhelmed by The Last of Us for a few hours too (intro aside). These 20-30 hour narrative driven adventure games can be slow burners sometimes, it's often not until you're hours in and feel part of a proper journey that you understand the praise. Especially when they're both 95 on Metacritic and you go into them expecting to be blown away from the off. Will be interesting to see where most people are with it by the end of the weekend, which will probably be a more accurate gauge of reception.
  8. God of War (2018) - Magni-ficent!

    I'm looking forward to this game more than I have any other since probably Mario Odyssey, but I keep seeing this tweet being posted on social media as a positive and it's really bugging me. It's basically saying 'what if all these games weren't their own thing but were instead homogenised?' If Dark Souls was approachable and clear then it wouldn't be Dark Souls. If The Last of Us had incredible skill-based combat then it wouldn't be The Last of Us. If BOTW had an amazing, cinematic story then it wouldn't be BOTW. The tweet is essentially saying that all games should have an amazing cinematic story, incredible skill based combat, contextualised violence (probably the point I have least issue with, but still not wholly necessary for many games) and to be approachable and clear, but this completely ignores artistic intent and how different approaches result in very different experiences. The Souls games appeal to so many people precisely because there is an opaque unhelpfulness to them. While not as unfair as their reputation may have you believe, the way they force you to invest in their systems and to figure things out on your own as you muddle through, possibly collaborating with friends or people on the internet, is an intrinsic part of why they work. If they were entirely approachable and clear they would no longer be the same series! Similarly with The Last of Us, the entire point of the game is that Joel is not some incredibly skilled protoganist. He, and by extension the player, is an ordinary guy scrambling to survive in combat scenarios with bricks and bottles and knifes and the odd gun - whatever is at hand basically. It's ugly and rarely refined but the combat is excellent because of that. Introduce incredible skill based combat in the mix and you're no longer involved in desperate fights in a hopeless world, you're suddenly empowered and no longer feel in the shoes of an ordinary father. I have a bit less issue with the two other comparison points, but arguably if BOTW had an amazing cinematic story this would come at the expense of the feeling of relaxation and unhurried lack of pressure that the game is able to provide. You never feel like you need to rush from story mission to story mission, the game is relaxed exploration and experimentation for the most part, with the Zelda/Ganon story contextualising but not defining your quest. Introduce an urgent cinematic story into the mix and that could be compromised. I understand that he's trying to be enthusiastic and extol the positives of God of War but it all comes off a bit 'why can't all games have these exact same qualities?' and ignores precisely why it's important that they don't.
  9. Your Viewing Hall of Shame

    I binged 'Nailed it!' on Netflix recently. It's a cooking show where they get the contestants to make incredibly elaborate and demanding cakes, but the contestants are all awful bakers, so they usually end up turning out a plate of sludge at the end. The host is a riot and the end product is endlessly amusing. Only 30 minutes per episode too. Apart from that it's the usual Four in a Bed, Come Dine with Me, First Dates etc. Also RuPaul's Drag Race.
  10. Nintendo Switch

    I actually don't think you need L3 for anything in Dark Souls. R3 is used to lock onto enemies.
  11. PS4 Pro

    Is tying AI to power even really a thing anymore? I know in the past it used to be one of the bold claims that would be made each gen but I feel like everyone has kind of given up on convincing us that new consoles will bring any significant advancements in AI.
  12. God of War (2018) - Magni-ficent!

    ShopTo have just taken payment, they're probably just processing them early for a Wednesday dispatch but let's get the thrilling online order status train started.
  13. God of War (2018) - Magni-ficent!

    They've now bumped it up to £54.85 for the standard edition! What a joke, it's not even like it's out of stock at other outlets.
  14. The Legend of Zelda: Breath of the Wild

    If you don't like finding your own way to places then this probably isn't the game for you, that's pretty much half of the experience. You could just follow the story markers as a last resort but you still ultimately have to find your own way to the destination.
  15. Santa Clarita Diet - Netflix

    Honestly what surprised me the most about season 1 is probably the quality of the cliffhangers for each episode. Much more 'oh go on then, just one more episode' than I expected. The stuff with the adults is generally fairly good, I think it's the scenes with the teenagers that really drag it down. I could lose them entirely and wouldn't feel like I was missing out on anything good. My attention tends to wander during their storylines.
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