Jump to content

Rob Rule

  • Content Count

  • Joined

  • Last visited

1 Follower

Profile Information

  • Gender
  • Interests

Recent Profile Visitors

16,547 profile views
  1. 2? That's weird. I've had multiple M24's after only 5 or so hours. I wonder where we're differing location wise. Having said that yes, all SR atachments are through the roof! Suppressors for SRs used to be like hens teeth. The reintroduction of Level 3 helms make bolt actions a lot less rewarding. I'm assuming none of this is a new direction until it's off test servers.
  2. An inordinate amount of work has gone into crafting Vikendi, seemingly even more than Sanhok and Miramar. So many locales have their own unique aesthetic in a way that the other two original maps haven't - or perhaps it's that the variation is more extreme, with T-Rexes and rocket ships rather than a difference between two towns like Pecado and Los Leones. I don't factor Erangel in this point just because it came at the start and was store-bought assets for an unproven game that happened to take off massively. Miramar, Sanhok and now Vikendi are much more authored. I like the terrain a lot and it's a very different feeling location. Loot index is a bit borked, being too weighted toward SMGs for the type of open terrain that the map has - but that's the kind of thing the test server is for. There's a general higher loot than Erangel/Miramar, but again: test server, so it may change. I hope Level 3 helmets go back to just being in the crates (you can currently pick them up in the world like the bad ol' days) because I've liked everything about that decision since it came to pass. Hoping their inclusion is just a test thing. Footprints never disappearing boggles the mind and making your way to a compound without leaving a trace is satisfying as hell.
  3. Rob Rule

    Abandoned Theme Parks in Games

    Dino Park in PUBG's Vikendi map is a newly released addition to this:
  4. Rob Rule

    Super Smash Bros. Ultimate - December 7th

    Oh yeah, they're really good - Smash even successfully fit the Wiimote+nunchuk the control scheme is so simple. Nothing beats the PowerA wireless GC controller, though. <3
  5. Rob Rule

    Super Smash Bros. Ultimate - December 7th

    Playing handheld mode has confirmed to me that the world still desperately needs some GameCube shaped joycons for handheld mode, most likely coming from PowerA. I know from experience playing Smash with the GameCube keyboard that the distance between hands takes next to no time to adjust to, and the slight joycons are just no substitute for playing in bed or a reading chair. Not everyone can afford to be deeply pathetic dorks like @Strafeand I with our Switches suspended above us in bed on intricate tablet-holder arms while we frig away with a Pro controller under the gossamer covers; it takes a huge amount of attractiveness and charisma for it not to be an permanent end to any current or future relationships and/or marriage.
  6. Rob Rule

    Nightclubs in Video Games

    Goldeneye on the Wii had a very impressive stab at a nightclub, esp given the technical limitations.
  7. Rob Rule

    Super Smash Bros. Ultimate - December 7th

    Here's a handy guide to not being overwhelmed when you first start playing Smash versus: Play an Omega version of any stage so all the bells and whistles of that stage are disabled - nobody needs lava walls sweeping back and forth when they're trying to learn stuff. Turn items off, and learn the character's moves. Reintroduce items and you'll learn what they do as you encounter them. In an hour or two you'll have it.
  8. Rob Rule

    Super Smash Bros. Ultimate - December 7th

    The menus are laughable bad, to the degree that trophies and trivia and stuff are hidden away, and the Yes/No prompt is OK/No, which is consistently confusing and vague. It does sort of play exactly like that, though. If a player wants to try everything all at once they'll likely be overwhelmed. But you can kill people dependably from the off if you ignore all the fluff. Like most beat 'em ups, I suppose.
  9. Rob Rule

    Super Smash Bros. Ultimate - December 7th

    How much work is it to learn this incredibly straight forward children's game, guys? A is a move, B is a move. Those buttons + any direction are moves. It's not exactly Street Fighter. There are myriad items which probably feels overwhelming, but you're not supposed to know what all the items do for ages, just pick them up and see; they're bonuses rather than essential to victory. The previous games have come with this kind of thing:
  10. Rob Rule

    Katamari Damacy

    £15.99! I want to tell everyone but annoyingly the source is dekay's parallel universe where anything does (and doesn't) happen.
  11. Rob Rule

    Super Smash Bros. Ultimate - December 7th

    Melee cemented the series' quality and they did strong work to make the game fit the GC controllers well. The controller carried on to the Wii version (the host console having GC controller ports) and hey presto - supported by the fact that Brawl was very familiar an iteration of Melee. By that point there was a decade of history playing Smash with those controllers and the community requested that they work with the next one (4). Also, those GC sticks have lasted to this day, while any N64 sticks with that much use will have turned to chalk years ago.
  12. Rob Rule

    Metroid Prime Trilogy (Switch) *unconfirmed*

    If it does, those delicious licensed Gamecube controllers will work, too.
  13. Kar98 multikill against some sorry folks. I'm poor with the 8x but eventually learnt that the bullet drop with it isn't that pronounced. And hilarious work from @Nathan Windas I'm being completely ruined by my new arch nemesis: the wheel of a buggy.
  14. Alas, ranking is currently utterly meaningless. Don't invest any time in it, Broker.

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.