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rllmuk

RubberJohnny

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  1. EDIT: Whoops, meant this to go in the loot box thread
  2. Holy moly that rocket hangar reveal in Act 3 EDIT: This is not remotely a spoiler guys
  3. None of that is true though, like I literally played FFIX this year, and completed the whole game in 30 hours. In the first 20 hours I traipsed across continents, gained Chocobos that could swim and climb mountains and and airship that could fly. You're being just as historically revisionist as you're accusing people of being.
  4. The explorable world was my favourite bit. There's plenty of modern games that do the linear, but open with side stuff thing.
  5. On Act 2 now and this is lovely, I do love games where there's a strong linear path, but also side stuff to go and mess around with, I think it's my favourite structure. And the videogame thing of exploring abandoned/post apoc locations and finding what went down never gets old.
  6. The first Act of this is one of the most impressive openers I've seen, chucking every boss from the previous game at you in quick succession, throwing you into battles with much larger numbers of enemies, and introducing a new faction/set of enemies with some interesting first encounters, as well as spoonfeeding you the new mechanics. The stealth stuff is incredibly basic though, love that chainsawing a robot until they explode counts as "silent". And I don't know what difficulty it set me on by default, but I completed most of it out of cover.
  7. Gears 4 - I also played through this recently, one of the benefits of Game Pass, because only having played the first at launch in 2006 and thinking it was mediocre it's not a title I'd have ordinarily picked up at full price. The graphics are incredible, and some of the locations like the ruined Italian mountain town are fantastic, being the byword for dudebro shooters at the time, it's weird to see the series doubling down on its retrofuturistic fantasy worldbuilding. I guess with all the grounded military games that followed, that was always a bit of a category error. That said the gameplay feels like it's barely moved on from 2006, I think this is more out of nostalgia-pandering than actual lack of progress in that space as there's like auto-cover or auto-bounding in other games. There's a bit of an attempt to round the edges off the combat system, with the vaulting and grabbing, but still a lot of time I ended up 2ft from someone with us both meleeing wildly and knocking each other out of the chainsaw rev, a bit messy. And the plot seemed a bit half-baked, with everything happening in the first half and the latter half largely being going from A to B. There's some great spectacle throughout, but the finale is a bit stock.
  8. This is the what, third, fourth co-opy spinoff thing they've made in the RE universe? Why? Who's buying them? Have any of them even reviewed well?
  9. Celeste - When I finished the second world, the hotel, and the game totted up 835 deaths, I had to admit that it would probably be impossible for me to finish. There's nothing wrong with the game, I'm just shit. Wonder Boy in Monster Land - I don't know if this is the remake or the new one, but it's too much of throwback for me. The art is lovely, but its fidelity to the past seemingly extends to replicating off-feeling controls and combat that's mostly about stunlock.
  10. Roar was nuts, when you think of a creature feature involving lions, you'd think there'd be like, one lion, maybe two, at most a pack, not like 14 stuffed in every room of the house.
  11. Having used up my Epic freebies, I've now bought Xbox Game Pass on PC. That means I'm playing 2017's hottest games! Superhot - Decent enough, but unfortunately riddled throughout with forced and intrusive story sequences. I'm here for the crib notes version of a shooter campaign or action movie, not sitting through IRC conversations or levels where the gameplay is completely different, y'know? Snake Pass - I enjoyed this, it's a Rare style collectathon, with an interesting experimental combination of traversal, control and animation, I'm surprised there's not been more games in this vein. It looks lovely, plays well and is short enough to not outstay it's welcome. Yokus Island Express - Loved it, I didn't know anything about it and thought it just another platformer, and not a charming open-world pinball game. The world design is so clever, it makes me wonder how on earth they planned the whole thing out.
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