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metallicfrodo

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  1. metallicfrodo

    PlayStation VR

    Talking of games that require Moves I finally got round to downloading and having a quick 20min go on Transpose today. Really impressed with it so far, creates a wonderful sense of scale in what seems very alien settings. Tracking of the moves so far has also been spot on too which is nice. Only early on obviously but the initial puzzles are nicely put together and while they are introductory so they basically are telling you what to do they show real potential. The only slight issue I have with the game is that direction of motion is based on the way you are looking. This means that you can't look around you as you traverse, you have to stop to look. Personally I much prefer the Skyrim default of pointing the left move controller in the direction you want to move (this also means you are able to move backwards). It's going to be a very expensive few months for me and PSVR with Asto Bot, Transpose and Tetris Effect already out and Beat Saber and Boarderlands 2 coming up. I'm almost glad that Deracine hasn't reviewed too well as that has saved me some money. Add in the fact that I also bought Firewall with the Aim controller recently and PSVR really has taken over my gaming spend, and indeed time.
  2. metallicfrodo

    PlayStation VR

    As Catinthehat says we just did a set of list for another new PSVRer (?). Starts from here My list splits into those that don't require moves and those that do* *A couple you can play without moves but they are much better with moves.
  3. metallicfrodo

    PlayStation VR

    I think I've only ever done that the first time I connected them and if I remember correctly it just worked. Sorry this is quite probably the most unhelpful reply ever!
  4. metallicfrodo

    PlayStation VR

    Indeed, but they aren't required. That was the point I was trying to make with Superhot and Batman.
  5. metallicfrodo

    PlayStation VR

    There are a few games that require the moves and a few that benefit from using moves instead of the DS4. However you certainly don't need them from the off and will get plenty of enjoyment without them. Astro Bot, Wipeout, Rez and Tetris Effect for example don't use moves at all and are certainly enough to get you started. In the long run you probably want to get a set of moves but you don't need them now. The only two games that you will see regularly name checked in top 10s that can only be played with moves are Superhot and Batman.
  6. metallicfrodo

    Tetris Effect - Mizuguchi does Tetris

    I’m amazed by the way you can manoeuvre pieces once they are down by spinning them. There is point you seem to make a tetrimino actually climb over a small lump to get it to the other side of the board. I have this habit of rotating pieces to the orientation that I want them in straight away. Which always ends up screwing me over with I shape pieces at high speed as they get stuck on something as I try to move them to the side.
  7. metallicfrodo

    Tetris Effect - Mizuguchi does Tetris

    To be fair to myself, having read some more, it appears the version of Tetris I know best, the Gameboy one, didn’t use a draw bag and kept a history of 2 to stop 3 in a rows and weighted the tetriminos chance of being selected. That was the impression I got from playing the game and the basis for my assumption that all Tetris variations did this.
  8. metallicfrodo

    Tetris Effect - Mizuguchi does Tetris

    It’s that really, I had assumed (stupidly it would appear) each piece was randomly selected but with a weighting that increased the longer a piece failed to be selected. I didn’t realise how proscriptive the selection actually is. While I’m not suddenly going to be able to get SS ranks I now understand how you can sensibly strategise.
  9. metallicfrodo

    Tetris Effect - Mizuguchi does Tetris

    The pieces aren’t picked completely randomly. All 7 pieces are put into a ‘bag’ and then randomly ordered, once this bag is exhausted another ‘bag’ is created and randomly ordered etc. Basically every seven pieces are unique tetriminos from the start. You can only ever get repeating pieces at the end of one bag and the beginning of another and the longest space between any one type is 12 pieces.
  10. metallicfrodo

    Tetris Effect - Mizuguchi does Tetris

    Interesting, that’s something I never realised and obviously makes a huge difference to planning (I appreciate this is something incredibly basic but I never knew).
  11. metallicfrodo

    Tetris Effect - Mizuguchi does Tetris

    Question, having read some stuff about the randomiser bag, is Tetris Effect using a 7 piece bag?
  12. metallicfrodo

    Tetris Effect - Mizuguchi does Tetris

    I can’t comprehend that a human is doing this.
  13. metallicfrodo

    What’s the point? Pointless gaming features

    Someone doesn’t have PSVR.
  14. metallicfrodo

    Tetris Effect - Mizuguchi does Tetris

    It’s interesting the split between people who prefer the flat mode vs VR. Personally I think VR trounces the flat mode, having said that it’s great in either mode and they’ve done a wonderful job with the way the skins work in either. There are some that I think are slightly better flat, the very first skin in Journey is an example as I think you see the pulsing of the effects more, the third skin however is an example of one that is so much better in VR with the massive pulsing origami like things pulsing away really close to you.
  15. metallicfrodo

    Tetris Effect - Mizuguchi does Tetris

    Say Whaaaat?!!!!!
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