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CS2x

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    Music, noise Making, insects, industrial decay, nature & wild landscapes...

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  1. Though a search didn't uncover anything, a topic like this must have been hashed out on a "Creative" forum before - so my apologies for probably retreading very old ground. I am also aware how cringey/whiney something this can come across, and it will unfortunately probably be fairly incoherent and inconclusive (being stuck in quarantine whilst abroad at the moment is not helping my verbosity)...but none of the following is intended as complaint, and in being vulnerable I only hope people might share strategies about how they stay motivated in doing what they do - or at least will have the the
  2. CS2x

    Nintendo Switch

    It’s going to be hard to return to normal games after the audacious abstraction / gaming-as-gaming and torrent of ideas in Odyssey. I realise this is what I had been missing and a good Mario game always brings; something that controls well, is beautiful and polished and has some kind of coherency in building a “world” - but also doesn’t take itself too seriously and knows it is a game, so it can chuck all kinds of imaginative mechanisms at you that defy real world logic for the sole sake of keeping gaming as fun as possible. No awkward in-between place I find some games operating in...
  3. CS2x

    Depeche Mode.

    Yes, that's absolutely true - forgot to mention that. I don't enjoy mastering when it is too "hot" / these causalities of the loudness wars anyway - but on a number of those albums even someone unaware of the issue would literally hear the clipping. My wife doesn't make music or know about mastering but has noticed something headache-inducing about the sound where music has been mastered too loud / is over-compressed or limited to that degree. I think Playing the Angel was the worst for this? I can't really listen to music so loud nowadays and don't use headphones much anymore, so maybe that's
  4. CS2x

    Depeche Mode.

    Interesting discussion. Am I the only person who has pretty much liked every album of theirs from and including Violator? (which was a pinnacle point.) This latter half of their stuff all seems to divide and disappoint people whenever I’ve read online responses, but to me almost all of it has been really enjoyable in different ways. Songs of Faith and Devotion, Ultra, Exciter, Playing the Angel, Sounds of the Universe, Delta Machine, Spirit...even if I don’t find the lyrics engaging / too clumsy on some of the later ones, the interesting electronic production, guitars and atmospheres have ofte
  5. CS2x

    Nintendo Switch

    It's nice to now be part of this club. After playing on friends' Switches for too long, I finally got my own for my 33rd birthday - along with Super Mario Odyssey and BotW (which I had already actually caned on the Wii U but wanted again for portability/improved framerates.) But...my DAYS is Odyssey delightful! (Please forgive some early-impression-based gushing.) I remember reading some people were disappointed in the game back in 2017, and admittedly I have only done the first two worlds - but even if that was it, it would make the Switch worth it. Playing this now is like stepping into col
  6. That original post...is so atrocious. What possessed my young self to vomit that out? I sincerely apologise for every word, except the word ‘Autechre’, because that lead to reading other people’s interesting views. The new album is interesting though, isn’t it? Not sure what I make of it yet, because while it reminds me quite a bit of Oversteps, that one had a lot of intricate interweaving, conversational plucky melodics in a way this one doesn’t, even if it seems more conventionally musical and has got those huge overtly synthy harmonic swells and slices. Definitely love the opene
  7. I do appreciate these updates are free and have loved the game, but is anyone else having problems? I’m getting all kinds of bizarre scenery glitches since the update. On every planet - and game breaking ones at times, with me getting stuck in scenery that looks invisible one minute and glitches into reality the next. I can see through some bits of scenery into caves and lower-level parts of the world I shouldn’t see, and the gradients on planets often seem messed up. It’s, er...interesting in a kind of meta way, but makes the game pretty hard to play. These are not minor aesthetic issues. Pla
  8. Ah yes, it was the Edge forums! Thank you for the reminder. (Also really interesting to read of the 3D technology Nintendo was apparently exploring at the the time.) What does it do to people’s heads here to reconnect with these games now? Most seem to be having a good time here, but to me it’s kind of bittersweet being reminded of a different era, and games seem to do that more potently than anything else. Sunshine seems to play especially weirdly with the nostalgia settings of the brain.
  9. Does anyone remember when Sunshine was first unveiled and loads of people thought there was some big visual trick to it Nintendo would later reveal - involving 3D glasses? Something about there being more to the graphics than meets the eye? Was that on this forum? Some said the graphics were too disappointing for that to be all there was to it - that some aspect was being held back. Others said it was was it was, that what we saw would be what we got. Unless I’m dreaming that... (That I can clearly remember the online chat preamble to Mario Sunshine’s release is making me feel extr
  10. I think those who were hoping for something more out of this - or a bit of a lower price at least - do have a valid position, or at least their feelings are understandable. Some of us would have got all these, re-bought Mario 64 on other Nintendo e-shops since, and some may still have the Wii plugged in on some occasions. My old Wii can still play GameCube games (I know some versions can’t.) I think The Wind Waker HD on the Wii U was how to do a re-release; it is true to the original and nothing dramatic has changed, but it was beautifully refreshed and cleared up some issues the first re
  11. CS2x

    Nintendo Switch

    I would love a souped-up Switch. I can absolutely see its value and can see why the Lite appealed, but I actually wanted the opposite - a docked-only version! (which I understand defeats the entire concept of the thing.) I will always buy Nintendo consoles for Nintendo games. My work / life situation currently renders handheld gaming rare and unattractive; when I do get to play games I want to get as far away from anything small and smartphone-like as possible set aside a break time with a full screen experience. Of course I see the appeal of toilet gaming and the joys of using or continu
  12. Must admit, I would have liked it if they had done a bit of re-texturing on these, especially 64.
  13. CS2x

    Squarepusher

    Is anyone attending the album launch party for this tonight? I’ll be going there on my own.
  14. Again, I really hope this is ok bumping the thread. I wasn’t going to post about this release, but then I figured some might actually enjoy the two new tracks being given away here (and as they’re only on bandcamp they’re easy to miss.) Anyway, this is a pay-what-you want release to celebrate the New Year. It’s called ‘You, Me’; both tracks were worked on during 2019 and finished towards the eve of 2020: https://robertlogan1.bandcamp.com/album/you-me Slowfoot are also shortly putting out a really, really large collection of unreleased tracks all at once (but these two wo
  15. Interestingly before reading your post I felt to write about the difficulty too. It’s something I’ve come to really appreciate about the game as time has gone on - this journey of feeling pretty overwhelmed, under-equipped, confused and somewhat frustrated at the beginning to feeling much more in control, aware of how deal with dangers and empowered as time has gone on. The difficulty is genuinely spot on for me for the reasons you say. I rarely die now and am more tooled up and experienced (which is satisfying after all that came before), but it doesn’t feel like a breeze either.
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