Jump to content

Phil

Members
  • Content count

    4,696
  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

3,596 profile views
  1. Can you let me know how you did that please?
  2. Phil

    Titanfall 2

    Yeah if you're not bang-on target it can be frustrating. It's funny watching entirely oblivious sniper types not moving as the EPG round makes it's way across the map toward them, finally killing them as they continue to sit motionless. It's great because there's no drop and they carry on indefinitely.
  3. Phil

    Forza Horizon 4 - Open-UK Racing

    I think you can hide those tiles though; might be worth a try. Highlight the tile, press the menu or view button (can't remember which) and there should be a pop up menu allowing you to hide it.
  4. Phil

    Titanfall 2

    Yeah, the SMR is the micro missile launcher. I've been running the EPG for lols recently and some of the kills you can get are ridiculous
  5. Phil

    Xbox One Console Thread

    I wasn't referring to cross platform - it was about the rumoured native keyboard and mouse for the Xbox. At the moment the only 'official' way to play against someone using m&k is by opting into a crossplay playlist. Of course you might run into someone using a XIM or similar on the console itself, but they're relatively rare as are those using recoil compensation tricks and macros via USB adapters. But if MS do provide official, native m&k support on the Xbox in the future then I think they should also make it mandatory that all developers provide pad only playlists.
  6. Phil

    Titanfall 2

    I'll be on.
  7. Phil

    Titanfall 2

    G14 on both Xbox and PS4, so 28 really. It's about 17 days play in total. How about you? I wonder how long it took the talented gen 100 pilots to get there - I imagine they rack up a lot more credits per hour!
  8. Phil

    Titanfall 2

    Haha. I stay in the match because I find it frustrating when people quit and don't want to be that guy. But it is frustrating to be so outclassed. On the other hand it tends to be over reasonably quickly
  9. Phil

    Titanfall 2

    Sealcopkiller on the PS4? They're ridiculously good, constantly airborne, gets about 8 kills in 30 seconds. Single-handedly destroys the other team. Playing against them is both awe-inducing and terrifying. Playing with them is hilarious because there's little to shoot at except for AI.
  10. Phil

    Titanfall 2

    The player numbers are low but stable and did at least increase quite a bit after the game was on sale. Xbox usually has 3-8K and PS4 3-6,5K, depending on the day and time. This game has broken every other shooter for me, except Splatoon. Nothing else can match the knee-sliding, phase-shifting, grapple-slinging, wall-running adrenaline rush of TF2. And that's without even getting into a titan.
  11. Phil

    Titanfall 2

    Sadly Respawn ended content drops last October/November and we're not going to get any further maps now - they occasionally rotate the featured game mode which is done server side. I usually play in the morning at weekends and in the evening on weekdays from around 8pm until 10pm. I've got both the Xbox and PS4 versions. Other than Pavey and another person on the PS4 I've not seen anyone else for the best part of a year, but that may be partly due to the Network system - unless someone from your network is also on your friends list you don't know they're playing if they've temporarily swapped to another network. I've sent a couple of invites through the network system when I've seen people in the rllmuk networks online but I imagine they didn't get them because they were in matches.
  12. Phil

    Xbox One Console Thread

    I don't imagine they'll mandate that pad versus m&k must happen or that games must support m&k. I'm saying I think they should require that, if a game offers m&k support (e.g. an FPS game), that pad-only playlists must be provided so that pad players have an opt-out. AFAIK this isn't the case at present - I believe MS have said they think devs should provide such options to players, but I don't believe it's a requirement.
  13. Phil

    Xbox One Console Thread

    Is Microsoft's stance still that they think that players should be given the choice of whether they play against m&k players on console, but they actually leave it up to devs to implement? If they go ahead with this I think that for competitive play it should be a certification requirement that players have the choice, not something that's left up to devs to decide about (type of game dependent of course). I understand why people want to play with m&k, but it's a joyless experience playing with a controller against against players using m&k.
  14. Phil

    Splatoon 2 - Octo Expansion AVAILABLE NOW

    I looked this up earlier because the same thing happened to me. Apparently chunks are specific to the ability that was scrubbed, rather than being generic. So the count of chunks in the top right corner shows the number of chunks available for the ability highlighted - it's not a count of the total number of chunks you have.
  15. Phil

    Splatoon 2 - Octo Expansion AVAILABLE NOW

    Conversely I've played nothing but Pulp vs No Pulp matches all afternoon and should hit queen tomorrow morning. #TeamPulp
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.