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    Games, films, TV, music, running, coding.

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  1. Final Fantasy 6 Most of my top 10 has already been mentioned, so I figured I'd pick something from much further back.
  2. Polmon


    This is the one game from last gen that I always thought needed a remake most but would never get one; this is such great news!
  3. You can turn off the voice comms in the game options once in online, this will stop them from hearing randoms swearing. I don't recall there being as much swearing from the story NPCs in online, but the pedestrians and cops still swear at the player just as much as usual. Similarly a lot of the stuff characters talk about in online is rooted in adult themes: sex, violence, drug dealing etc. You will know whether this kind of stuff will impact your kid. I would say no, until they are about 15, but YMMV.
  4. You'll want to check that you haven't joined the champions Covenant by mistake; that disabled coop while you are a member. You join it from the big stone plaque at Majula (behind the path to Heide Tower of Flame). You can leave by joining any other Covenant (e.g. The one from the morose guy near the big monolith near the bonfire).
  5. Armed and dangerous is really good. I'm enjoying it a lot. Managed quite a few wins on it already - one thing I like is that the characters specials / ultimates have a lot more impact on this mode due to the low levels of shields and equipment available. They can really turn the tide here.
  6. The newer heists are a bit more accommodating, as you can do them with just two people (and the second one is piss easy for the most part), but the initial outlay for the facility is quite steep. I would just run you bunker in the background while doing whatever else (import / export if you have it, or Ceo work, or races / missions), then sell the bunker periodically. It's still the best way to earn in this.
  7. The artwork is fantastic (going by those images above). Where can you get the comics?
  8. The nightclub is OK, but it takes a long time to repay the initial costs. Also, to get the most out of it, you need to have a bunker, a crate warehouse or hanger, and biker businesses for cocaine, meth and counterfeit cash. It passively generates cash, kinda like the bunker or biker businesses, but doesn't require any supplies. You just need to sell it periodically. The actual nightclub portion with DJs etc is a complete waste of time (albeit quite funny). It compliments the other businesses quite well, it sits nicely alongside the whole buying supplies / running import export car steals and sells, as it just accumulates in the background and can be sold whenever. Also, all the Sell missions are single vehicle and easily done solo.
  9. The only jankyness I've noticed it the strange laggyness I sometime get at the start of a round. Usually only lasts about a minute max though. What structural problems are you seeing?
  10. Yeah, they definitely contribute towards the trading stats / rank, but I was wondering if they help the station recover, or if that only applies to bringing in repair commodities.
  11. Does anyone know if doing Evacuation missions from a damaged station contributes towards its recovery in anyway? I've done an absolute tonne in my new Space Bus 'conda, but not sure if I should flip over to shipping materials instead.
  12. Hah, I do this in almost every game I play! In GTA I used to call this The Horn of Excitement I had a match with randoms the other night which panned out really well as both the other players actually started playing as a team, sharing resources and working together, which was a real nice surprise. It also escalated quite quickly as I became kill leader and everyone seemed to rush in to where we were! (That bit where I'm watching an enemy after they use the balloon I was mashing R1 trying to ping them unsuccessfully).
  13. Almost, it was this I was looking at before: https://docs.google.com/spreadsheets/d/1yo1iHP9KUXpoBaIzJsRsDxfAcQa7cBq0YUIFy3m2NII/edit?usp=sharing
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