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rllmuk

BitterToad

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  1. I kind of felt the same at first. I'd stick at normal and remember you're playing in big spaces and there's always room to run away. Part of the fun of the combat for me is when everything goes to shit. Remember enemies react to noise, so if you make some noise then move pretty quickly, the baddies wont be tracking you, they'll be tracking the last thing they heard. So use bottles/bricks/pipe bombs, hell even gunshots sometimes to make enemies move where you want them. Also don't hoard supplies too much, it might feel like you're always low on ammo but that's to encourage you to use different weapons/try different things, not to hoard and use nothing! There's great fun to be had but it can take a little while to uhh... click.
  2. Fairly sure they're on the website.
  3. I think it depends what you want from a stealth game. If you're after literally just sneaking about in the shadows and the game failing when things go wrong then yeah, this is pretty limited. And it's fine if that's your thing. What I look for in a stealth game is how satisfying the Sneak > Get Found > Experiment/Reset loop is. I don't think failing at stealth is fun, which is why I find it much more satisfying that when that does happen there's that choice to either engage in full combat, or run away and reset to stealth mode again. Game Maker's Toolkit did a great video on this earlier in lockdown which i'll link to, but for me The Last of Us 2 is only secondary to MGSV as a stealth game purely because of how it nails the above loop. You can sneak around and clear out a whole area with silent stealth and feel like a total badass if you want. Or you can be Predator, and use noise/distraction/bodies to create a kind of on the fly murder simulator where enemies don't see you but are very much aware of you. You pay for this, because enemies group up and move faster and look for you when they're aware you're there, but the fun is in the hunt/be hunted/oh shit moments. I also found the combat totally lacking in the first game, Broker, and I can imagine if you watch the wrong play through or maybe even in some cases the right ones this could probably look very similar. But the areas you fight in are much much bigger in the sequel and that AI you were so impressed with combines with this to make one of my favourite stealth/combat sandboxes ever. It feels like Tony Hawks at times, zipping through gaps and over desks with gunfire zipping around you (might have lost the Tony Hawks metaphor a bit, there...) trying to reset to stealthiness or cause more carnage. As I get older I'm starting to realise it's in the moment experimentation like that that turns a good game into a classic, for me anyway. I thought The Last of Us was a great story attached to a 7/10 game. The Last of Us 2 is a great story attached to some of the best combat I've ever played in a videogame. It's that good.
  4. Was he related to the Flubber in Flubber? I'm not sure he even had sex with it... Pretty sure it's not Flubber.
  5. Season 2's twice as good as Season 1. And isn't it literally the point that the characters are stupid and betray themselves?
  6. Yep. I also make sure to arrow the owner first so that they have that moment of abandoned sadness before they go. I'm basically a walking narrative dissonance machine.
  7. Do you think it might be that you played the original and watched the sequel?
  8. I doubt he's timing all of the cutscenes and load times, so probably not. There's so much freedom in the combat. It properly reminds me of Halo. Just a series of sandbox areas and the opportunity to take on a load of enemies in any way you want. There's so much variation in what you can do and it has that Breath of the Wild thing of "I wonder if this will work?" and then you try it out and, yes, it did. Last night I discovered you can use smoke bombs to not only stun enemies, but draw infected to a certain area. So what starts as a fairly standard tool to stun enemies and get out of tricky situations suddenly becomes an infected grenade to be used against guards. The game didn't tell me to do that, but it was open enough in its systems that it made me want to try cool shit. Even typing this I'm thinking of situations where maybe I could use the bombs to get the infected to an area and maybe molotov a few at once. It might not have an Assassin's Creed style horror map of icons to go and repeat the same activity over and over again, but in the actual systems it's up there with MGSV in terms of player freedom.
  9. The best game of the last generation, and the reason I've still got my 360, is being ported to what is hopefully an ecosystem that means I can play it forever. I am hugely excited by this news. It also means I can stop getting a soon to be disappointed semi every time the 360 backwards compatibility thread gets updated. THE BEST NEWS.
  10. You'd hope that's complete and utter bollocks though. You'd hope people would look at Mee and Dyche and the club's official statement and cling on to football coming together to fight this and not "Burnley are racist because one of them is racist" I find it really emotional whenever the players take a knee at the start of the match, and watching the club's responses to that singular twat's stupid actions has been really encouraging.
  11. Oh sorry it's enemy perception, or something like that. To do with how quickly they spot you in stealth I guess?
  12. What difficulty sliders are people using? I've gone for normal on perception, hard enemies, hard Ellie, I had gone for hard on scavenging but I found it wasn't giving me any ammo from dead lads, which was stopping me playing around/experimenting in combat.
  13. So I'm someone that really liked The Last of Us, but have always felt the Sony first party "walk around as story plays out" took away from it a little. And with this I was feeling exactly the same after the first two hours. There's just something about the way they tell their stories that makes me feel more like I'm an actor in a play than a real character in an apocalyptic world. Everything's so beautifully designed but it still kind of felt like I was just being funnelled along a path, and everyone was waiting for me to hit my mark and say my line so that the story could continue. Then I hit day 1 and everything started to open up a bit more and this is slowly turning into something very special indeed. They've managed to take a lot of the environmental style puzzles from the Uncharted games and make them feel a lot less "find the right bit to climb up in the video game world", even if that's exactly what you're doing. And the combat, in a really weird way, reminds me of the original Battlefield: Bad Company. You're given these really big feeling sandboxes filled with well placed, intelligent enough, enemies and are basically told "have a go at this, then." There's very little freedom in the game's A > B, even if they have made it feel a bit more like there is, but in the combat you're completely free to engage enemies in any way you want and that's so exciting given how much of the game I know there is to come. Earlier on I had a moment in which I could have snuck around taking every guard and infected out one by one, and that would have been a fun, valid, tense experience. Instead though I snuck up next to one of the clickers and fired my gun in the air, before leading them on a 28 Days Later style chase outside where, after a few shots were fired at/in me, I hid and watched the carnage ensue through my rifle scope. It was a brilliant, thrilling moment that felt truly mine, despite the fact everyone on here will have had similar experiences. The game still devolves every so often into that actorly feel, but the story is really really good, the characters are well drawn and I'm having a nice time getting to know them. I think anyone suggesting it does anything new for storytelling in video games should go and play Outer Wilds, but for what this is, essentially hours and hours of walking around as exposition is barked at you, it's clearly best in class. And with that combat system there's a really nice blend between the big HBO story they're telling, and the much smaller stories that I get to tell when they crop up via the emergent combat systems. Basically I came in with a little bit of a debaser style chip on my shoulder, but rather than sit with a stopwatch as the game loads thinking "this'll get 'em!" I'm definitely being turned around to its charms. It's good. It's the good game. People should play the good game.
  14. I remember you saying this sort of stuff in the Star Wars thread around when TLJ came out. "I loved the movie, but if you're a true fan it's going to drive you mad." Liking The Last Jedi or Remake doesn't take away any sort of True Fan status. I love remake and The Last Jedi because of how much of a massive fan of the original source material I am. I just happen to also like media that takes risks with things I love rather than just wanting to experience watered down versions of the same things repeatedly. If you want a true fan's reaction to Final Fantasy 7 remake look at Maximillian Dood's playthrough of Remake. The guy lives and breathes Final Fantasy 7 and he loves Remake precisely because it dares to be different. Being a whiny little baby that can't take any other reading of art except the exact one that's in their head doesn't make you more of a fan than anyone else.
  15. But the original was sort of a stinker. Or at least, it is if you look at it again now. The script is laughable, character motivations go all over the place, all of the characters have big ham hands! What Final Fantasy VII had was character in spades, beautiful art design, a satisfying battle/levelling system and individual moments that basically defined storytelling in gaming for me and many others. So then they go to remake it. From the ground up. And they keep the story exactly the same and it's all turn based and they update the graphics and it's what..? It's good! It's the wonderful nostalgia-fest we still get with Remake, but it fixes the original script where needed and tells you not to attack when its tail is up and the core who wanted a remake are happy. Except, Cloud's shoes look a bit different. And in fact, Wall Mart doesn't look quite how it should. And yeah they've given everyone voices but is that how Aerith really sounds? And in my FFVII she was called Aeries. So what you end up with is a game that's exactly the same mechanically as a game you love, but that can't ever be quite as good because it's remaking a lot of what was imagined in your head due to you being younger and game being sparser and PS1 hardware not being up to task. So instead, they did something massively different. And massively brave. And that allows these remakes to be big and bold and potentially have more of those incredible, surprising moments that we got with the original FF7. I'd read about the controversy regarding the ending, so when that moment happened with Barrett in the Shinra tower my whole body went cold. "They've done it... holy shit." Now of course, they hadn't done it, but what they had done was given me the feeling that they could. Which I'd have never gotten with a straight up remake. They were remaking how I felt when I played FF7. Which was amazing and which has the potential to carry on with the next however many of these games there'll be over however many years. I was interested in Remake when it was announced, FF7 is one of my favourite games of all time, and to see it in HD with an orchestra recorded soundtrack would be great. And then I played it and saw that they'd subtly updated the music so that different themes took on different meanings, and they'd added weird new sections, not all of which worked but all of which surprised and changed and added to things I'd been thinking about for 20 odd years. FF7 was never a perfect video game and was all the better for it. It was weird and different and exciting and unlike anything I'd ever played before. It plodded along in places and soared in others, the story was groundbreaking at times and straight up weird and nonsensical at others. All of which you can say about Remake. So for me, the name is perfect, even if the game isn't. Because it shouldn't be. Because perfect is boring and Final Fantasy 7 was never boring.
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