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petrolgirls

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  1. petrolgirls

    Trials Rising

    Surely the Switch version will have the option to map throttle to the right analogue stick.
  2. petrolgirls

    PlayStation VR

    The impression of depth is pretty minimal - at least from the halfway camera. From a bandwidth perspective you'd need to halve the image quality to accommodate stereoscopic which would make it very low resolution. Given it's already pretty blurry with a monoscopic image I reckon it's not feasible. The limitation here is the quality of the stream not the resolution of the headset. The trick would be to have higher resolution in the area around the pitch and keep the crowd lower resolution. Technically tricky but surely not impossible - although that would only work for that halfway camera.
  3. petrolgirls

    PlayStation VR

    Yup, the app is up but the BBC's first game is only live tomorrow.
  4. petrolgirls

    The Visual Effects Thread

    Zapsplat, Freesound - there's a bunch, have a Google around. Try sync your sound to picture first then once you're broadly happy go in and tighten up your picture to sound - if that makes sense.
  5. petrolgirls

    Xbox One X

    Game logic doesn't scale well at all and there's no scaling of game logic on PC, just one lowest common denominator set by the console baseline. It's hard to understand what your point is, there will be a bunch of cross gen games for the first year or so where game logic will be simple enough for this current gen to run, maybe with a few concessions like Shadow of Mordor - beyond that no dev is going to hold back their game to accommodate a dead console generation. I can't see why they would or who would benefit from this.
  6. petrolgirls

    The Visual Effects Thread

    Motion graphics can feel a little dry without audio. Sounds design rather than music often suits motion graphics well. There's lots of free sounds libraries online, try downloading a bunch of elements and drop them in your timeline in AE, sync them up to events in your animation and just see what works.
  7. petrolgirls

    Xbox One X

    "new cpu in a console, means existing games won't work on new console, or new games won't work on old console" - These are two completely separate issues - kinda baffled as to why you keep conflating them in this and other threads. No-ones mentioned existing games not being able to work on new CPU's - as long as the architecture is the same then backwards compatibility should be trivial. I'll try address your other issue one last time. Firstly your initial assumption is wrong. Most modern PC games don't run acceptably on 2GHz dual cores - look at Far Cry 5 for instance. Its minimum spec CPU is an i5 2400, a 3.1GHz four core CPU released in 2011 - only a couple of years before the PS4/One. Secondly, essentially no developers are making big budget games for the PC only - all those games are released on console too - so underpowered console cores dictate the complexity of a games logic. Given PC's have a massive compute advantage relative to consoles it's not difficult to understand why developers have a relatively easy time getting their game logic to run on older PC's.
  8. petrolgirls

    Xbox One X

    Don't really follow you. Games are written with very low spec console CPU's as their lowest common denominator. PC's have always had much more compute power available so have no trouble running these games. If next gen consoles have massively powerful CPU's then that baseline will shift and you'll see older PC'S struggle to play those games.
  9. petrolgirls

    Xbox One X

    Well they don't, very old PC's simply can't run the logic of modern games. It's much less of an issue though as PC's have much more compute power at their disposal in the first place - any half decent PC bought in the last ten years will have massively more compute power available than a current gen console. Also games, given they nearly all come out on console at some stage, very rarely rely on CPU heavy operations as it will make them almost impossible to port to console. As a result modern PC's don't struggle with the CPU heavy elements of games.
  10. petrolgirls

    Xbox One X

    Yeah, would have fucked compatibility with OG Bone - sadly game logic, AI etc doesn't scale anywhere as neatly as graphics engines. Re: Res vs framerate - there's no definitive answer here, some types of games benefit from higher framerates, some from extra res and shinies.
  11. petrolgirls

    Xbox One X

    Almost all of that are operations that conventionally handled by the CPU, not GPU. The CPU's across the board this gen are pisspoor, barely more powerful than the previous gen.
  12. petrolgirls

    Sony Blocking Accounts Between Devices

    The best thing about this E3 was Microsoft clearly signalling they plan to stay in the race - hopefully keeping the pressure on Sony to stop abusing their market dominance. The dicks.
  13. petrolgirls

    E3 2018: Xbox E3 Briefing

    Isometric Zelda fox thing looked lovely.
  14. petrolgirls

    E3 2018: Xbox E3 Briefing

    The critical reception of multiplayer focused games prior to release don't tell you much, they liked the single player campaign was about as much as you can glean. Respawn/IW previous games released amongst crowded fields but still sold obscene numbers. Frankly, had it resonated more with most shooter fans it'd have done much better. EA slashed the price shortly after release and it still didn't pick up much of a player base. I'm sure it's release date didn't help it's cause but to blame the all of Titanfalls woes on that seems misguided.
  15. petrolgirls

    E3 2018: Xbox E3 Briefing

    Quite the assumption. I know some rate it highly but for many the dynamic of Titanfall just doesn't work that well. Doubt the time of year it was released would have altered that much.
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