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imp

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  1. imp

    Nintendo Switch

    Yeah, I'm keen for Slay the Spire to come out too. I like a roguelite and I was heavily invested in the Netrunner local tournament scene for a couple of years, and hearing the dev got world class Netrunner players to test and balance this game, well, it has me very excited.
  2. So, I managed my first couple of victories in 1BC mode today, and I have to say I'm cooling on this game a fair bit. It's quite intoxicating at first, but I've found it's settled into a very samey pattern now that I've made some progress into the higher difficulties. The most fundamental problem for me is that when playing on 1BC (or 2BC, from the couple of runs I've made this afternoon), the game is actually hardest in the first few levels, as it's all too easy to get combo'd by multiple enemies, killing you instantly. And because enemies are so much more vicious, there's no incentive to go back to any of the alternative routes once you've picked them clean for blueprints and runes as they have harder enemies but don't reward you with more stat upgrades or better quality loot. They're even harder to meet the timed door requirements too. And strangely, past the stilt village on 1BC, when you've had time to start shaping a good build, the game gets weirdly easy and you're just going through the motions until you finish it, barring any major screw-ups. So, the other thing is all the weapons I've unlocked. I like...most of them. Some I see when starting a run, and just want to hit restart instead of playing the hand I've been dealt. I know there's a custom mode where I can fiddle with these settings, but I wish in normal mode I could remove the giant hammer and spartan sandals from my loot pool at least. But anyway, the oiled sword and the ice shards in a brutal build are utterly ridiculous and melt all bosses and I love it. And the 1.2 update seems to have a bunch of cool new weapons, so I'm excited to try them out.
  3. Me too! I'd had my eye on this for a while, but heard the Switch port was apparently a little rough, and the price was a little much for that, so hearing news of the update I bought it on Monday. Ice Crossbow + Assassin's dagger, and about 15 points in brutality made short work of everything up to and including the final boss! So I finished my first run last night at about midnight, and the character said something like "I wonder why nothing seems to have changed?" and the game gives you 40 cells, so I thought maybe I need to run through the first level and it'll explain itself on the intermission screen... Nope. So I thought, "maybe it'll explain itself when I die again?" so I just kept going...and err...finished the game a second time, about an hour later. Weirdly, with a better version of the same build - Assassin's dagger with bonus crit damage, Legendary Ice Bow with pierce all (Jesus this is good) and 19 points in brutality... Anyway, this time I figured out you have to interact with the long horizontal glass tube thing in the starting room to start hard mode. Gulp... Maybe I'll do some hunter's grenade farming first!
  4. It's OK. So maybe there's hope...
  5. Flip a duck, I was not expecting a full sequel! Beyond excited!
  6. While you've been away I've been off in Celeste land. Thankfully this HK DLC announcement arrived before I had to seriously consider taking on the golden strawberries! Uh, guess I'll get back to trying Radiant AR in the HoG then...
  7. Game of the Year A1. Hollow Knight (Switch) "A game that feels like it was made just for me. Brings Souls series elements back to Metroidvanias and mixes them up with the fluid control and boss design of the Megaman Zero games. I can't think of a mix of ideas that is more tantalising than that for me personally. I've gushed about it enough in the Hollow Knight thread, but it's the best game I've played in years." A2. Red Dead Redemption 2 "Graphically, it's incredible, and the writing is mostly fantastic, though it has its ups and downs, but being able to cultivate my own daily routine allowed me to inhabit the character of Arthur Morgan in a way totally unlike any video game avatar I've controlled before. I loved waking up, grabbing some coffee from the campfire, and having a cigarette while I took a moment to admire the morning sunlight filtering through the trees. Then maybe shouting at the reverend to wake his ass up." A3. Celeste "I only picked this up recently, or it might have made its way higher up my list. Superb, tight puzzle platforming and extremely generous." A4. Into The Breach "Knowing what your enemies will do each turn is a stroke of genius. Not quite as infinitely replayable as I'd hoped, but I love having a quick run every now and then to scratch the occasional strategy game itch." A5. Octopath Traveler "I'm sad this didn't turn out to be the stone cold throwback classic I was hoping for, but the battle system alone was enough to hold my attention through the game, and doing the optional content was most fun I've had playing a JRPG in a long time. Besides, who could hate such nice sprites?" Biggest Disappointment of the Year (game, hardware, or anything else) Z1. Switch release schedule "Yes, the selection of indies is incredible, if a little pricey, but I spent an awful lot of this year wishing I had more to play on the console." Z2. Chasm "I kickstarted this, and even though the alphas and betas that got released over the years never filled me with much in the way of anticipation, I was hoping the developers would manage to pull it off in the end. Sadly the randomisation works against the game as it means too many connecting corridors with too much bland combat and too much directionless backtracking. It's a shame, as it looks gorgeous and nails the feel of SotN, but ultimately ends up quite shallow and more than a little boring. At least it got me to buy Hollow Knight when I was looking for a meatier metroidvania to play though!" Z3. Bayonetta 2 (Switch) "It's still a really great game, and I'm glad they got rid of all the mini-games that plagued the original, but I'm sad I just didn't get hooked in the same way." Z4. Availability of fibre optic broadband in my stupid flat. "I miss playing Street Fighter on the internet." Z5. Octopath Traveler "If only they hadn't mentioned FF6 so much in the marketing before it was released." Sound Design of the Year S1. Octopath Traveler S2. Hollow Knight S3. Red Dead Redemption 2 Visual Design of the Year V1. Red Dead Redemption 2 V2. Hollow Knight V3. Octopath Traveler Writing of the Year W1. Red Dead Redemption 2 W2. W3. Gaming Format (System) of the Year F1. Switch "Even though I was disappointed in the release schedule last year, I still love the hardware, and played it more than any other console, so I guess it wins by default." Publisher or Developer of the Year P1. Best Supported Game (released pre 2018) of the Year B1. Final Fantasy Record Keeper "Yes, it's a gacha game, but it has the best battle system in any Final Fantasy and boasts utterly gorgeous sprite work and animations to boot. By paring down your battle options to a mere two player-chosen abilities, the strategic layer of the game becomes closer to something like an MTG or Netrunner style deck-builder, but the fights themselves test both strategy and execution, their rhythm-action intensity especially felt in the endgame. It's difficult to recommend as it's a big time investment, but has been incredibly rewarding to play, and is still going from strength to strength as it nears its 5th year. Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier) X1. The Legend of Zelda Breath of the Wild "Did a full replay of this to finally do the DLC, and had just as good a time as the year before." Best game character of the year C1. Tim Rogers C2. Dung Defender C3. Zote
  8. imp

    Speedruns

    When you donate the remaining $175,000 or so.
  9. Oh yeah, in some ways this is a much trickier run than the next pantheon, except for the final boss of that. Hope that helps, let me know if you need more clarification on anything!
  10. It's similar in that the battle system is similar, but modernised to be a lot tauter and crunchier, but you won't be getting a grand sweeping tale told through high-concept fantasy set pieces. There's some fantastical stuff, but never on the scale of an FF game. The game's probably around 30-40 hours through each characters' stories, but there's a whole chunk of extra stuff that may or may not be worthwhile depending on how much you enjoy the combat. As I said earlier, there's plenty to enjoy, but it's hard to recommend without reservation.
  11. Yeah, they're certainly a step up when you encounter them, and the fight is much longer than as you don't get as many chances to counter attack as a regular boss, but having fought them roughly a bazillion times in Godhome, I'd say they're actually very fair.
  12. Even that particular dungeon is really weird (and hard to recommend) tbh.
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