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Yasawas

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  1. I thought so. I missed it at the time and playing it for the first time in the last couple of years I couldn't go beyond the opening few hours - it's really easy (which always worries me that I'm misunderstanding something that'll bite me later), it has the obligatory 90s JRPG translation, the inventory and upgrade stuff is terrible as you say and the combat is tedious as anything. I do think the combat scenes look nice and the loading screen is all Tintin and gorgeous but that's hardly enough. I'm still dipping into Gunstar Heroes (and am now past the dice level that had always pu
  2. Well I’m glad it’s not just me. I put a couple of hours into this and it seems a very odd mix of simple platforming with really nice cut scenes, half decent dialogue and a general sense of slickness that completely goes to shit whenever combat is initiated. For as gentle an intro as the other mechanics get the fights are an overwhelming mass of barely-explained systems, and just when I was maybe thinking I was getting it I would get a new character, or technique or meet a boss who totally bodied me in one fight but I’d win the return with no sense of why. Disappointing, but at least it makes m
  3. Resident Evil Zero (Switch). I have owned RE0 in one form or another for 15 years now and after picking this cart up (last year!) I finally worked up the motivation to play beyond the opening half hour. Putting it on Easy because I remember it being hard made all the difference, allowing me to enjoy the daft dialogue, daft puzzles and basically all the daft without the hassle of being frustrated by the daft combat, and I regret nothing as there are definitely points near the end I bet are excruciating on Normal. I still found myself getting stunlocked against some bosses/birds/dogs
  4. After owning it in a few forms over the last 15+ years I’ve finally started Resident Evil 0, on the Switch. Even that version I bought over a year ago. I went into it in for the stupid reason that it was Halowe’en and it seemed like I should make some kind of effort to embrace a “holiday” I’ve never cared about. I… love it. Previous attempts (there have been three serious as I recall) never got further than half an hour but I’m now five or so deep and having a great time, doubtless helped by playing it on Easy so the frustration of the combat is removed. I want atmosphere, dumb puz
  5. Money-costing bastards (thanks!)
  6. Are Jenny LeClue and Paradise Killer better defined as adventure games or visual novels? I fancy both but I keep falling for games described as adventures or homages to point and clicks which have basically no interaction or puzzles.
  7. That was me until I bought a SNES Classic and played it so much I sold my PS4. I got priced out of actual SFC collecting a long time ago and didn’t realise how much I needed that narrow focus to keep playing enjoyable for its own sake. I love the feeling of discovering a game I missed from 25+ years ago that captures my attention over anything more modern. The early Mega Man X titles and Castlevania Bloodlines are up there with anything from this generation for me in terms of things I came (very) late to.
  8. I usually plumb the outer reaches of the 16-bit era for my retro fix, fan translations and NTSC exclusives I missed etc, but this week I’ve decided to finally play a couple of recognised classics in Gunstar Heroes and Lufia II. My sweet Lord. How am I ever supposed to tackle my Switch backlog when there are so many games from 25+ years ago still worth my time?
  9. That’s a great way of putting it, I was exactly the same. It’s a solid enough base which they didn’t seem to know when to stop adding more half-baked ideas to.
  10. I recently dropped it again, after 15 hours again. The party AI is just unforgivable. Managing it becomes the real combat of the game.
  11. I’m going to buy $10 credit just for this just because the full name is so pleasing to say. Seeing what else I can get with the change - any thoughts on the Deponia series?
  12. I don't get what's good about this but when I start I just can't stop. It's a Metroidvania (yes, I know) ostensibly, at least more so than it is anything else, but with very few actual "abilities", you just unlock more things to craft (that word alone has stopped me buying games) and upgrade your existing traits a little. Depth pressure seems novel but is just a straight analogue for keys to gate progress, I think the UI is poor and suffers for trying to be universal, combat is clumsy and frequently feels unfair when surprised and the physics out of water are... unhelpful, and yet
  13. Was Sega Picross some beautiful mass hallucination? Every week I’m pathetically checking the store on a Thursday for that, or more ACA Puzzle Bobble.
  14. Just started this. Hasn’t blown me away in the first hour but some nice ideas, we’ll see where it goes. Is there any downside to leaving the lamp on all the time? I don’t notice it running anything down, surely it’s always an advantage to keep on?
  15. Am I alone in finding the Lego expansion harder than usual? I’ve finished all the DLC for the previous games including the first one for FH4 but I just cannot scrape together enough blocks in this.
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