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Everything posted by kensei

  1. Surely the defense is as much of a problem? We are constantly being picked off and conceding on the tiny number of chances other teams get. I'm pretty sure there have been cases where teams have scored their nly shot on goal. If we do go up, we're gonna need new players at both ends.
  2. Birds of Prey was just a pretty boring film, despite some very decent actors in it. You can see what they were going for, but it just seemed flat when it needed to be a bit manic.
  3. Someone is going to make "New: Goldeneye" at some point and absolutely smash up the sales charts. Halo came out and the model died a death but they are completely different styles of games.
  4. Ah not Ellis. Planetary is such a great piece of work it needs to be left untainted. Edit: that's a shit first reaction. Hopefully the women involved get the justice they've been denied to this point.
  5. kensei

    Nintendo Switch

    I was just about to post I would like a Direct. Stuff like Pokemon Snap and Paper Mario coming out in dribs and drabs is an anti climax.
  6. I don't believe they did those things to male it more accessible. I think they did them to show how they could still produce bastard level difficulty with them. Sekiro is the most unforgiving and uncompromising modern From game by a distance.
  7. I use the back route a lot too. But the drakes are a ballache even into late game. I've never settled on which is actually the best way to go.
  8. I think the game just becomes too big at that point to keep it all hanging together. The run from Fire link to New Londo without a bonfire is tedious enough. You can warp to limited spots too, which helps force you to learn areas. Didn't the later games essentially let you do any bonfire, as well?
  9. The final third of Dark Souls does dip, but it gets a far worse wrap than it needs. Given how the map is designed and how it expands, warping is absolutely the right choice at that point. The game manages to remain oppressive right to the end. The Tomb of the Giants might be an arse, but the smothering darkness and giant skeletons can still panic you. The Archives is pretty and has interesting lore, and while the Crystal Caves don't work, they are very short. New Londo is another area that gets at you, with no bonfires and Darkwraithes that can be a proper handful the first time through. Only Lost Izalith feels really unfinished. You've two great bosses in the Four Kings and Seath, too. I'm 180 on it. The other games DLC often feel like they are tacked on, no matter how good they are. AoTC feels like an organic extension of the game; it rewards investment in the main game and ups the ante even when you thought that wasn't possible. I find it more satisfying as a result.
  10. Oh God, no! By the time the DLC came out, you'd rinsed DS to death. So you think: this is going to be a cakewalk. And you go into the warp and straight into a level of aggression on a boss you've never seen before. You maybe don't get the impact if you've played later games first, but it was fucking amazing. And if you go back to that area later... Then there is the fact you finally get to see and fight Artorias, save Sif (and that callback ) and the cool way you are actually working your way through Dark root backwards. It's magnificent and it's more rewarding if you've sunk a month of your life into DS. The answer is DS1. The world building in Bloodborne comes close, but nothing has matched the world structure. I got stuck in DS3 for half an hour because I couldn't figure out the game expected you to warp from an early bonfire. Its like From aren't clear what made DS so brilliant. Nothing tots up in the same way. That's even after doing Demon's first , which is a brilliant game in its own right, but definitely a V1 gameplay wise..
  11. The thing stopping me from getting this is it's making me wonder if there is a Switch port (and potentially other consoles) incoming.
  12. Aaaand done. This really feels like a prototype of Persona 5. It lacks the polish of that game, though I was relieved it was a mere 40 hours including side stories. Story was silly and filled with anime archetypes, but no worse for it. The battle system is fun, but feels like it needs some further tweaks to really nail it. It's essentially a Persona battle system, but the focus is on changing attacks via sessions to the point that anything else is almost useful given the HP most enemies have. Which winds up making a lot of stuff redundant; even Megidoloan is under powered in comparison to a max chain. And then things like Mamori's shield skills become a liability, because she'll jump I front of attacks she's weak to and its easy to get wiped out in that scenario. When it clicks its great though. Fire Emblem stuff is lightly handled but amazing how seamlessly they can fit - if you'd no clue FE existed, the plot would still come off like a standard anime / JRPG. Shame it probably hasn't sold enough to get a sequel, it would take much to really nail down the formula.
  13. Playing this, enjoying this. Not quite Persona 5 good, but a fun enough spin on the Persona formula. Except... What the fuck kind of monster creates a game that does not autosave these days, especially one where even normal random encounters can risk your death in two turns. Caught twice by this and its exceedingly annoying. A properly run button would be nice too. I really miss it after P5 as just scooting about as Joker has a feel nice feel to it. This is a bit stiff.
  14. It wasn't just the jump in graphics in the arcades, it was the choice. SNES or MD games were expensive - you only maybe got a few a year, maybe you played through more with your friends. But you walked into the arcade and there were 50, 100 games to choose from, probably ranging from 8 but graphics to full 3D. There was also magic in watch some people - free too. I remember in a campsite on holiday watching someone do Wardner front to back. Must have cost a fortune to get that good. Or watching someone knock out all comers in Street Fighter or MKII. No YouTube, No Evo. That dude was probably the best you'd ever see. MAME gives a healthy dose of retrospect on exactly how shitty a lot of arcade games where. But when it was good, it was very very good, and it was axing at the time.
  15. Early N64, which is weird as early 3d hasn't t aged particularly well. But I remember Game having Mario 64 on a big screen before the N64 game out and being blown away, particularly when Metal Mario. I genuinely thought games couldn't look better than Lylat Wars (as twas then) when it came out. It was slike being in a Sci Fi movie. And the rumble! There's been graphics that's impressed me since, but nothing quite like that leap.
  16. What the fuck is a Waifu simulator doing in a Fire Emblem game? The last one I played was Path of Radiance, which I recall being very straight laced fantasy. There didn't seem to be full on Persona objectification (boo, look if you're going to do it, go all in) but still all these things are essentially psychopath simulators: 1. Cold, dead eyed protagonist 2. The game pushes you to be superficially charming and always give the "right" response 3. Really you are using them for their patronage - access to special gear, loot, skills or stats 4. Main character gets to a point where they control what they do, including how they dress 5. You have no need to maintain the relationship Sometimes clocking the relationship gets you some sort of little memento. Look the game isnt making explicit, but you are definitely murdering those people when the game ends and keeping the trophy in your special room. I'd like to see someone make the whole thing rock hard for the craic. The game randomises who likes you. There's just one, maybe two in the cast. Some of the others will get to a certain level and then dump you. It doesn't matter how many trinkets you give them, they just aren't into you. 80% of choices will fuck things up, and can lead to a toxic breakdown for the relationships in your team. If you keep messing uo, it'll change the dialogue so you feel like you aren't sure if anyone likes you. The rewards are great, but need constant work to maintain, and a deeper set of rewards if you do. Good luck.
  17. Just done, Golden Deer route. Hugely enjoyable but I don't think they quite 100% nailed. First mistake was I went Normal / Casual. Permadeath stresses me, but I didn't appreciate how fundamentally your tactics change as a result of it. Death Knight? Fuck it, plough through. That said I was diligent about side quests and the life sim, so it still would have mattered about four times in total. Nearly every unit could one hit kill. This led to some perverse effects. Skills don't care, double attack one shots. Battalions, don't care except occasionally on beasts, double attack out performs it. Gambit? Why bother, double attack outperforms it. Occasionally I'd hit a unit someone needed two goes at, so just weaken with a range and dead. Lythisea when you get the staff is just fundamentally broken. The life sim stuff is fun enough but really only for part one; part two needed to fundamentally change the monastery and add new things and didn't. I wonder if less routes would have helped here and a bit more focus. The monastery was nice enough as setting, but given what's been pulled off on the Switch I suspect its capable of something nicer and more dense . Plot sort of tapers off to in the second half, at on the route I was on. The war threads that tie into the Three Houses is strong, but all the additional stuff is a bit weak. It teases mysteries without particularly strong resolutions, and goes a bit generic anime without much in the lick of sense. The characters were pretty good, if not particularly deep and I stuck mostly with my initial house and few recruitments and you get to know them all by the end. Which leads to...
  18. I get not liking Smash, but "not a fighting game"? Any high level play videos on YouTube are insane and on a vanilla 1 v 1 mode it's as technical as any other fighter, just in different ways. Modern first person shooters leave me totally cold. I wish someone would update the Goldeneye / Perfect Dark formula. It's absolutely ripe for it.
  19. This confuses what good cinema is, I think. Empire is such a tightly wound piece of cinema. It starts with everyone together, splits them up and brings it all back perfectly. The timing of its reveals is perfect, it's brilliantly shot and it never fucks up the tone, even in moments of levity. The Last Jedi is a mess in comparison. And for all that, The Last Jedi's themes are superficial. And I'm not sure it really gets Star Wars, either. It's goodies and baddies - the Empire isiterally Space Nazis, and the Dark Side is menace just by existing. "Ooohhh we need to have something in the middle and stop fighting " has always been a shit idea, even Rebels abandoned it. At least RoS avoided that particular trap.
  20. kensei

    Nintendo Switch

    Given what else has come out in Switch, EA could probably build their current engine to scale to Switch (and a bunch of lower spec PCs) if they wanted. They just don't want to. Surprised Konami aren't filling the gap though. The Switch has a lot more varied software than previous Nintendo hardware.
  21. Nintendi's store. It was reduced recently but has went back up.
  22. I just finished this on the iPad. I need somewhere to say holy fucking shit at the sting right at end of the final sequence. GoT worthy. Great game this, though they really didn't give a fuck about soft lock difficult levels in the 90s, didn't they.
  23. When they say "last update", does that rule out more DLC too?
  24. The control system is an integral part of the game. Change it and it might be great, but you are playing something else.
  25. @Fry Crayola I assume its financially driven, especially given present circumstances. Otherwise its a bit classless from Ireland.
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