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donpeartree

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About donpeartree

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  1. I just picked up the game on the weekend. Despite the crazy lag and the percentage of awful levels, I'm loving the multiplayer versus mode. So much so, that I decided to make a versus course as my first build. What's the deal with uploading multiplayer courses? Is it enough to tag them as multiplayer to add them to the versus queue? I'd appreciate some feedback on my level if anyone has the ability to test out the multiplayer element of the course: Climb the Key Tower Edit: TXH-814-2TG (re-uploaded)
  2. All power cards work like that. They are effectively exhausted when you activate them.
  3. That happened to me the other day. Strangely, my Pro controller still worked so I was able to continue, but all the joycon inputs (apart from home and share) were not registering.
  4. There's definitely a couple of annoying bugs on Switch at the moment, including a crash the game situation that caused me to have to replay a fight I'd just won. I imagine they'll be patched soon, though.
  5. The 2 things I enjoyed demoing the most were Chronicles of Crime and Ticket to Ride: London. CoC is a detective game that has you using an app to search crime scenes / interrogate witnesses, etc. It works very well. TTR:L is TTR done in 15 minutes, which is great, in my book (quite similar to TTR: New York if you've played that). Edit: Also, Klask! What a great little dexterity game. You control a pawn each using magnets to hit a ball into your opponents goal. But you also have a couple of other ways to score, like whacking some small magnets at your opponents pawn. Good fun.
  6. After day 1, has anybody got any recommendations for stuff to demo tomorrow?
  7. Took a punt on Bulb Boy, as it had a weird trailer, was on a deep discount and I vaguely remember a thread on here that had some positive things to say about it. Finished it in one sitting. It is certainly interesting
  8. Anyone played Tangledeep? I've wanted a game like Shiren for years and this looks like it could be a contender.
  9. This is what you're looking for btw https://images.app.goo.gl/fiWTykCXR4Qn4Xg2A
  10. Also, I am 99% sure that there is not always a secret room on the floor. They may have changed this in an update, though. I do what Gabzy said, pretty much. Check the chest rooms because they're small and you won't waste much ammo, and then i just drop my remaining blanks in any room I think the secret room could be attached to.
  11. Completing secret levels will unlock certain things, but they're not necessary. Later on, they can be used to get extra drops or more money, but for now your goal is to work towards beating floor 5 and working on "the bullet."
  12. Also, if you're past the point where you can get past the first floor consistently and running a bit low on keys, don't be afraid to smash up some brown/ blue chests. You don't want to use a key on a brown chest only to find you can't open a red on the next floor. You can also occasionally get some very decent stuff for smashing chests (but don't count on it).
  13. Use your money to buy keys. They're basically the most cost-effective way to get loot. Earlier floors also have cheaper shops, so you may as well buy the key on floors 1 and 2 by default, unless there's something really good for sale.
  14. Secret rooms can be accessed by using a blank. ZOK said, you can identify the entrance by shooting the wall (not with your starting guns though). They usually appear off of dead end rooms or chest rooms. Chest rooms are ready too check as well. I usually just set off any spare blanks I have before I set off to the next floor, but I don't go very far out of my way to find them. Often the ammo is more important.
  15. There is an endgame, for sure. There are quite a lot of extras past the "main" run down to the 5th floor. And lots of secrets (noticed any weird/recurring rooms?) There's a tonne to sink your teeth into, but for now just try and learn as much as you can from each run.
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