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  1. Hewson

    IGN writer busted copying other people's reviews

    Oh! I think I've given you the wrong impression. I love my job and who I work with. I was responding to your point that certain organisations create 'content' purely to generate page views for increasingly non-existent advertising revenue. A big part of what I do is build a culture where our audience data informs us without dictating what we do or warping our editorial lines. The mad shit that goes on elsewhere can sometimes make it tricky.
  2. Hewson

    IGN writer busted copying other people's reviews

    This is an interesting read around copyright - it's a media law correspondent's view of Johann Hari's exposure as a plagiarist. Stephen Glass and Jayson Blair at the New York Times are examples along with Hari of how hard it can be even for very structured and well-resourced news organisations to keep on top of this kind of issue. On the second point, a key part of my role at the Guardian is around audience, data and establishing intelligent and responsible ways of informing our journalism with it. The horrors that I've seen across the industry as people idiotically chase short-term gain and kill their own reputations have made my work in this area incredibly challenging. Here's a glimpse.
  3. Hewson

    What are the most varied game series?

    It's an interesting thing, but is it actually desirable to have vast experimentation within a series? If you have something interesting that has a specific character you don't necessarily want it to vary wildly from one instalment to the next. You definitely want evolution, but I'd prefer variety to happen through new IP and so on.
  4. Hewson

    IGN writer busted copying other people's reviews

    No idea if this is helpful or interesting but I'm an editor at the Guardian and thought I'd give a bit of wider context, partly just to illustrate some of the complexity. Travel journalism is historically pretty simple - firms with nice holidays offer them to publications and they send their journalists who offer their review. There's no compulsion to give a good one but there's generally an understanding that a piece will include some way of booking the holiday for interested readers (whether print or digital). In this respect it's broadly identical to Games reviews. Obviously that kind of approach can easily slip into something different if the responsibility isn't taken to make sure things are above board. One thing worth remembering for news organisations is that this kind of lifestyle content was originally not core journalism but was created to make space for print advertising that made more revenue to support the news journalism. With the move to digital that got more complicated and with the collapse in print and digital advertising spend outside of Google and Facebook, that revenue stream is rapidly disappearing. That's what's driving organisations to look at other ways of monetising this kind of stuff - things like affiliate links. We do this a bit around technology reviews. The best example in the business of quality service journalism that makes money is the Wirecutter. At the Guardian we also have an advertising governance group and a strict set of rules around influence and revenue. We have two types of journalism that organisations can buy - things we would normally produce that the advertiser just wants their name on (stuff like World Cup coverage) which is clearly marked as Supported journalism, and stuff where the advertiser dictates the content. That's marked as 'Paid for' and there's careful interrogation of who we work with and what they're trying to do. So no greenwashing for companies with poor environmental records, for example. On a final note, someone is praising Private Eye further down the thread. I still love the Eye, but as someone who was once tangentially mentioned in their pages - an email of mine was leaked to them - I'd just say that my experience was that they grossly and knowingly misrepresented something that had happened through an incredibly partial edit of the original email.
  5. Hewson

    No Man's Sky

    I've just found and done a basic repair on a new ship which I elected to add to my 'fleet' of one ship... But what happens to my old one? Or the new one if I just fly off? Will I find them on my freighter? Sorry if this is a dumb question!
  6. Hewson

    Are games fun?

    I think there's also something here about really well established systems that have become standard but which simply aren't fun to be part of. I'm replaying Witcher 3 for the first time and while it's absolutely first class and one of the games of this generation, you also spend a lot of time dealing with stuff that's inherently annoying. Inventory management, encumbrance allowances and object collection is a big part of it. I'm only a few hours in and a fair chunk has been spent here and in worrying about what I should keep and what I should sell. I'd love to see a couple of games tackling this kind of stuff and making it all more... well, fun. It's also the herb collection and alchemy which kind of should be enjoyable but which for me ends up with me attempting to pick up every herb I go past in case it's useful. It particularly jumps out because of someone drawing out the BOTW cooking mechanic earlier in the thread. For me that at least involves experimentation and gut instinct whereas in the Witcher there's just specific recipes. To be clear, these things obviously don't get in the way of just how brilliant the game as a whole is.
  7. Hewson

    PS4 Pro

    Gotcha - it crossed my mind partly because I can't find any Pro stock anywhere at the moment.
  8. Hewson

    PS4 Pro

    Ooooh... is there likely to be a revision of it? Had assumed they'd just wait til PS5 next year?
  9. Hewson

    PS4 Pro

    That's super useful - really appreciate it. Was knocking the idea of an X around too, but I just can't justify the price and another format entirely.
  10. Hewson

    PS4 Pro

    Looking for some kindly advice. It's my birthday coming up and my launch PS4 is feeling a bit tired (not to mention loud). I don't have a 4k TV though I'll likely get one in a couple of years... Should I invest?
  11. Hewson

    Nintendo Labo - What's in the box?

    I’ve spent the morning building the RC car with my five year old and then just playing with it. The ingenuity of adding the timer and the camera is wonderful and the make/play/discover aspect of the software is inspired. All the complaints about the price of this package look even more ridiculous seeing just how much time we’ll be spending with this as a family and just how much learning there is in the package. It’s one of the best things Nintendo has ever done.
  12. Hewson

    Nintendo Labo - What's in the box?

    And the market reaction? Nintendo adds nearly $1.4bn in value... with cardboard https://www.ft.com/content/74950b1a-fc31-11e7-9b32-d7d59aace167
  13. Hewson

    Assassin's Creed Origins

    I think the reason I continue to play them - and I’ve played all bar Rogue - is because when they come together it can be wonderful. I guess my post was just an expression of disappointment that it still all feels a bit janky to me. Broken is probably too harsh although I did say borderline broken. In terms of new mechanics, I suppose I should have said constant building and elaborating on non-core stuff. I just wish they’d pared it back and made the basics all feel better.
  14. Hewson

    Assassin's Creed Origins

    It’s just a personal opinion. For me the conpariosn’s fair because the mechanics aren’t as good as i’d hoped and it remains a game that loses all atmosphere the moment it descends into Benny Hill territory. Personally i’d have preferred them to nail the mechanical element rather than build a dizzying variety of different weapons, model an extra 20km squared of Egypt or continue to iterate on elements that are deeply unfun like driving wagons.
  15. Hewson

    Assassin's Creed Origins

    I totally understand that it does play better than AC2 - I'm sure if I went back to that right now it'd be clunky. But I don't think the series has come on enough, especially compared to Zelda. Every single iteration has focused on increasing the size of the world and adding pointless new features. I do realise a lot of people have enjoyed this, and of course a huge element is down to taste, but I feel like I'm controlling a tank at the best of times while suffering through a bunch of gameplay features - particularly the RPG lite stuff - that just get in the way all the time. That gameplay loop appeals to me for all the same reasons it does in the best Far Cry games. The difference for me is that FC's mechanics are decent. There's something just so great about the basic idea of creating historical settings in an open-world video game that I really want it to be something special.

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