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pinholestar

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  1. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    True that. Getting stomped and the mercy rule triggering can be a real blessing sometimes.
  2. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    The 5 & 6-stacks are out in force in Iron Banner aren't they.
  3. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    I sense another cunt incoming.
  4. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    Welcome to the Cunt Club.
  5. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    I used Trust for the Crucible part. Found it much more reliable for getting precision kills than Better Devils or Crimson because I found it to have a consistent recoil pattern & it's rate of fire seems well suited to my boss-eyed aim but just go with whatever feels best for you. Most of the kills will probably be steals on opponents that have been hurt by a teammate already. As Oz says, it's definitely worth suffering through it to get the Ace of Spades. Fantastic gun.
  6. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    It’s awesome in Crucible but if you’re not one of those assholes who’s relying on the crutch of Sleeper to invade then I think Ace of Spades is perfect for the exotic slot in Gambit too as you’re facing so many densely packed groups of enemies all the time. The perk set is made for it & you get showers of motes all over the shop. It’s like Sunshot but with a bigger magazine, higher damage & faster reloads. Depends on your playstyle but if you can reliably hit those headshots I’ve found it to be an absolute beast & it really helps at the crucial first stage of a match when you’re trying to quickly grab as many motes as possible & send blockers across to the other side. Crimson’s very good too but I’ve used it so much that it’s nice to change it up a bit. @Thor Which part of the quest are you at currently? I’m a bang average player in competitive modes but maybe I can give some tips as to how I managed it with my limited skills. Just to humblebrag a bit more, I also got the Chaperone yesterday. Fun to run in strikes if you want to piss about for a bit but its skill ceiling is way too high for me to use reliably in the Crucible. Hit 540 & had a quick pop at the raid but I think I’m gonna leave it till I’m closer to 550 (hopefully next weekend) because even the first encounter is a recommended power of 560 & I don’t fancy spending 5 or 6 hours trying to eke out an unlikely victory. Do we have a PS4 raid team in here? Would be nice to play Destiny with some rllmukers for once.
  7. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    Holy shit, Ace of Spades and Gambit are a match made in heaven!
  8. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    You can get several prime engrams a day. Not sure if there's a strict daily limit but the buff goes away after you've collected a few. I'm finding it the best way of increasing power as I'm now a shade away from 540 when it seemed as if I'd done all my weekly stuff and was stuck around 535 a couple of days ago.
  9. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    Little tip that I haven't seen in here yet: clan bounties don't expire if you don't claim them. So you can complete a load over the next few days & just leave them sat there in your pursuits ready to hand in at the next weekly reset, giving yourself an immediate powerful gear reward.
  10. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    Spoiler about that 'thing' that just happened:
  11. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    I play quite a lot of Gambit & have been really enjoying it, even when I’m inevitably paired with some moron who’s running around with 15 motes & refuses to bank them & then promptly gets killed when we get invaded. It can be frustrating but it’s a lot of fun & I really like all of the risk/reward mechanics it has. It’s a constant juggling act & can get very tense. My main is 536 now & I still have a couple of powerful engrams to get but I doubt they’ll push it up too much so it seems that’s as close as I’ll get for raid day. Maybe if I’d run a third character or used some of the exploits that I’ve heard about I could have optimised it all a bit better & possibly hit 340 but I’ve tried to do it as legit as possible & had tremendous fun playing the whole range of activities. It’s definitely the best levelling system they’ve implemented so far I think. My girlfriend hates me right now though. Was worth it. I seem to recall running Wrath of the Machine & Leviathan blind for the first time around 15 light below the recommended & managing to finish them that first weekend so hopefully some decent progress can be made into this raid this first week. It sounds as if it’s going to be a very long one though & it’ll probably be a few weeks before completion is a realistic goal. I’m so fucking excited either way! A blind Destiny raid is up there with the best experiences that gaming can provide. I’d be down for a rllmuk raid group if there are any spots available in the regular raid crew but if not I’ll do what I usually do & LFG it with a bunch of random Americans who end up becoming life-long friends.
  12. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    It's a balancing act with these sorts of games. I play FF14 too and it's quite interesting to see how over five years of expansions and regular content patches they've crafted a range of experiences that attempt to cater to the whole spectrum of players, from those who play a few evenings a week to those for whom it's basically their entire life. All systems that are in one way or another designed to keep players paying their monthly subscription. I imagine it's an incredibly difficult pursuit to design a game that covers all bases and it takes some devs years to get it right. Destiny 2 was quite clearly geared towards being more accessible to the 'casual' player, with far less of a time commitment required, clearer indications as to how to level up your character each week and less reliance on RNG loot drops. The problem was that it left the game feeling incredibly lean after a month or so and with the removal of much of the said RNG (no random rolls, exotics dropping like confetti etc.) there was next to nothing for the more dedicated players to play for. The game had many other issues too and generally felt like a significant regression from the state of Destiny 1 at its end but the crux of people deserting the game in droves was this lack of meaningful and fun things to do, I think. It just got very boring, very quickly. I'd pretty much given up on Destiny and hadn't played it for around 6 months until the siren call of Forsaken and its promises of a return to the long-form grind and deeper systems called me back and I think the game right now is in the best place it's ever been. They've done a fantastic job... of making it like Destiny 1 again, if I'm being honest. But credit to them for realising they'd taken a direction that wasn't popular with the playerbase at large and for the most part giving them exactly what they wanted. But having had time away from it and a little perspective you do get a sense of just how consuming of your time the design at the core of these kinds of games really are. There's a wider discussion to be had about the plethora of long-form, hobbyist, games-as-a-service or whatever you want to call them that are being made these days and it's something I think about quite a lot. They're all designed in one way or another to get you addicted and chasing that next dopamine rush in whatever form it takes. Digital Skinner boxes wrapped in sumptuous art and refined mechanics. Often brilliant in their execution but always somewhat insidious in their core design. That article is right in many ways but what Forsaken really does is give players a load of fun and interesting things to do again. The game is simply a hell of a lot of fun once more (allowing for the fact that it's all shiny and new for the time being) and it's tied character progression into a much wider array of activities right across the game. It follows that when you cram your game full of activities that make the player feel rewarded within its own context and require those activities to be repeated on a daily basis then the inherently addictive nature of it all will resurface and some will be susceptible to that.
  13. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    Got my first Forsaken exotic I really hope they keep exotics in their current ultra-elusive state as it was a proper fist-pump moment when it dropped. One of my biggest issues with year one of D2 was the way that exotics dropped like candy & didn’t feel special anymore.
  14. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    Not even gonna read what that exploit is. I really hate that kind of shit as it just rips the guts out of the progression system, which when you strip it down is the whole point of the game. It’s cool that the raid chest exploit doesn’t apparently spoil the raid arenas too much (and as I say, each to their own) but it’s still spoiling the raid gear, which for me is a big deal. Getting that little hit of dopamine as you get your first raid drops is one of the most rewarding parts of the game. Getting a weapon that you’ve never seen or heard of before & looking at its perks that can’t be found on any other & the sense that you genuinely earned it by completing that raid encounter for the first time. I just read that apparently some tool already has a full set of warlock raid armour as he repeatedly deleted characters & utilised the exploit over & over or something. What is the point, honestly.
  15. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    Really don't understand why you'd want to ruin it for yourself. Going into a raid completely blind is one of the best experiences in gaming. Each to their own, I guess.
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