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  1. pinholestar

    Battlefield V

    Well they've also made two Star Wars Battlefront and two Mirror's Edge games in recent years and are the EA dev primarily responsible for the Frostbite engine, so they're not just 'the Battlefield studio'. Although the fundamental DNA is obviously always the same I think the Battlefield games are also sufficiently different to one another for it to not feel like they're just making the same game over and over. The gunplay in Battlefield V feels completely different to the gunplay in Battlefield 1, to give the most recent example. I can't think of any other big FPS franchise that's willing to change up such a core mechanic to the same degree. I think even if they wanted to focus the entirety of their development efforts on something brand new the fact that they're an EA-owned studio means they wouldn't be able to anyway. As I mentioned earlier it's EA's main tentpole FPS franchise that sells millions and (allowing for spin-offs like Hardline) is essentially inseparable from DICE. There's no way they're going to give that up. Most of the producers and various team heads there have been working on the series for years and years and they're absolute experts at it.
  2. pinholestar

    Nioh - Feudal Souls

    I went for sword and dual swords and light armour, keeping agility at A. Maximum mobility and low ki usage. Dance around the enemies and slice and dice with the sword, switching to dual swords when in groups for maximum attack speed. You can't take many hits but as you're constantly on the move you shouldn't have to. Add in a few of the Onmyo magic skills at opportune moments and you should be able to deal with anything that the game can throw at you. It felt to me like an approach that utilised all the tools of the combat system to your best advantage. The beauty of this game is that there is no 'right' way to play it though. Any set-up can work as long as you adapt your playstyle to fit around it, which sounds like banal advice but it's quite true.
  3. pinholestar

    Battlefield V

    I just dearly hope that the next game in the series gets the development time that it needs. Battlefield V is amazing at its core because in the ways that matter DICE can do it like nobody else can and when it all works as it should it plays like a dream. But it was quite clearly heavily compromised and needed at the very least another 6 months of development, probably another year. You can see precisely where the corners were cut and they've been playing catch-up ever since. It should have hit the ground running but instead it sputtered into life and there's been a swirl of negativity surrounding it that it's never been able to adequately shake off. And it's infuriating that such a good game is not going to get the support that it deserves and desperately needs in its post-release content, if that incredibly underwhelming roadmap they just released is anything to go by. After the excellent BF1 a new Battlefield set in WW2 should have been a surefire smash but they've fumbled it completely. Doesn't prevent me from enjoying the game immensely but EA really need to wake the fuck up and learn their lessons from this one.
  4. pinholestar

    Official Mixed Martial Arts Thread

    Now Wonderboy gets sparked out cold. Welterweights being dropped by lightweights left, right and centre. Really disappointed in that one as I’m a big Wonderboy fan and was hoping that with Woodley out of the picture for the time being there was a potential route back to a title shot for him. Ain’t gonna happen now. Pretty spectacular stuff from Showtime though, especially as he was getting handily beaten up to that point. Seems like his highlight reel has a few spaces left yet.
  5. pinholestar

    Battlefield V

    Who knows what’s really going on over there but I can’t help but feel that the reason this ‘live service’ has been so anaemic is because EA are making demands of DICE that they simply don’t have the resources to deliver. Battlefield is EA’s tentpole FPS franchise in direct competition with CoD (as they would have it) and it seems they want one delivered on a 2-year cycle, which as Battlefield V has egregiously shown is just nowhere near a long enough dev time to deliver a fully-featured and polished game. I’d be absolutely amazed if the reason there’s been fuck-all post-release content isn’t down to the fact that the majority of the team has been shifted over to developing the next title in the series. What form that’ll take I don’t know but if it’s another relative flop then I genuinely fear for the future of the series as EA have proven time and again that that’s how they go about their business: over-burden devs with unrealistic demands, fuck up the release of the game, abandon it rather than fix it and then shutter the studio because the shoddy release they’ve been forced to push out ahead of time doesn’t deliver the bacon and meet their shareholder’s satisfaction. They’re a fucking pox on the industry and if the Battlefield franchise ends up being a casualty of their ruthlessly misguided business practices then it’ll be a crying shame.
  6. Yep. Curtis and I have been saying the same thing in this thread. It’s a beautifully crafted game in so many ways and it’s mechanically as exceptional as you’d expect by From, but there’s a certain special something that it’s lacking in comparison. It’s a more savagely immediate thrill but it doesn’t have the same depth as those games.
  7. pinholestar

    Edge #331

    Nah the game’s a complete mess and felt like an early access game in places at launch. Really enjoyable core gameplay and bags of potential but I honestly haven’t played a game that’s felt so clearly unfinished in years. Entire systems that don’t work or are fundamentally broken and a looter-shooter with virtually no endgame content. Even by EA standards it’s pretty shameful to release a game in that genre in such a dire state. Nate’ll give The Division 2 a deserved 9 next month and your conspiracy theory will be in tatters.
  8. You don’t lose them when you die though...
  9. pinholestar

    Battlefield V

    So one new map in May and another two around June-August time. Next ones won't be until the autumn. So by my calculation that means we'll have been given a grand total of 4 new maps within the first 9 months of the game. That is absolutely fucking pathetic and it's glaringly obvious that there's a skeleton crew working on additional content for this Tides of War 'live service'. The whole concept's been a total failure. No-one gives a shit about new game-modes.
  10. Spoilers for first two 'proper' bosses: I'm getting my ass kicked when traversing the levels for the first time and facing most of the mini-bosses but the big bosses have felt easier in comparison so far. Makes me uneasy because I feel like there's something waiting for me in this game that's going to test my patience to the absolute limit, I just know it.
  11. This is really great and I'm enjoying it a lot but I'm surprised (and if I'm being totally honest, a little disappointed) at how closely it follows the From template. Estus flask equivalent, item selection and descriptions, mournful music, faceless NPCs talking through the windows of houses etc. It's all there and all very familiar. Obviously the stealth aspects, grappling hook and parry-intensive combat mix it up and are clearly different from Souls but I'm finding it to play very much like a shinobi-themed Bloodborne. It's excellent, don't get me wrong, with that peerless level design that we've come to appreciate so much. And only in a Miyazaki game could a chicken fuck you up but I perhaps was hoping for something that would feel like more of a departure from what they've produced before. The combat is superb as you'd expect and when you time your parries right and plunge your sword through a hapless enemy's throat it's quite a uniquely visceral thrill. They've really nailed the feeling of lethally brutal sword-fighting. There's no doubt about it though, it's easily the hardest game they've made. Enemies and bosses hit like absolute fucking trucks and if you make more than a couple of mistakes you're essentially out of there, resurrection or not. I'm making steady progress, have felled a few bosses and for the most part am enjoying the steep challenge as I expected I would, but the balance feels ever so slightly off to me in the sense that it's pissing me off sometimes in a way that Souls and BB never did. I think it's the QTE nature of some of the unblockable attacks which is a direct result of an inherently far more limited moveset. You either do it exactly right or you die and I'm not so sure that I like that starkly binary approach. I'm someone who platinumed Bloodborne too, so I'm certainly not oblivious to the demands of From's games when you really choose to face their toughest challenges, but I can see this being a one and done because I can already see that there's going to be absolute mountains of frustration to climb en route to completion. Because it's From expectations are astronomically high and I just can't escape the feeling that there's some indefinable thing that's lacking so far. Unless it pulls something completely unexpected out of the bag I don't see it topping Bloodborne as their finest work. Absolutely no shame in that of course and despite the unintentionally negative tone of this post even after about 6 or 7 hours or so it's nailed on for being one of the games of the year. So it's really great, just not quite as great as I was hoping for so far. Still early days though.
  12. This had better arrive in the post tomorrow or else I shall be jolly cross. All this talk of it being nails hard sounds fucking fantastic. You're never too old. It's just a state of mind maaaan. Expect me back in here tomorrow evening declaring that Miyazaki is an absolute cunt and that it's too difficult for my feeble fingers.
  13. pinholestar

    The Division 2

    Yeah absolutely, which is why I took the chance in DZ South and West to do just that. Good tip. If DZ South impressed you then DZ West will even more I think. Such an amazing ambience up there. I wouldn't sweat it too much with regards to loading up on loot in those initial forays though. It all helps of course but on your route to 30 all it takes is one or two missions to essentially make all your current gear obsolete. I looked at the endgame map tonight and was paralysed with choice. What a wonderfully novel problem to have in a looter-shooter at launch. @carlospie Don't agree with your assessment at all to be honest. One of the things that really struck me was how inventive each of the missions are in terms of the locations and configurations of the combat arenas that you're doing battle in. It's a cover shooter so of course you're always going to essentially be in large combat bowls with waist-high cover dotted about the place but there's plenty of opportunity to gain the high ground or set up a flank on enemies etc. Much of the level design is fantastic and I think the absolute last thing this game is is lazy. It's quite evidently a labour of love that has had an enormous amount of thought and attention paid to every aspect of it. I'd encourage you to try out all the different skills too. Some of them are quite underwhelming but if you're in a decent squad and start synergising them with other players you can cause some great chains to go off. And it definitely mixes it up when you hit the endgame. Seems particularly odd to criticise it for being lonely when literally every single activity can be matchmade in a squad of 4 if you so desire. Sounds as if it just may not be your thing?
  14. pinholestar

    The Division 2

    So after a good 50 hours or so of methodically liberating Washington DC from assorted scum and villainy and loving every single second of it, I’ve just hit the endgame and all I can say is... holy shit! They really weren’t lying when they said that it was designed with endgame in mind from the start. An almost overwhelming amount of things to do. Just reaffirms that this is one of the best sequels I’ve ever played in terms of learning the lessons of the original game and refining it to give players exactly what they want for a game of this type. Outstanding work from Massive. I love this game. Yesterday I used the initial access mission to take a safe tour of the Dark Zone West around Georgetown, free from other players and enemies while I had the chance. So atmospheric up there and the sense of post-disaster desolation was really accentuated with the ambient music and completely deserted streets.
  15. pinholestar

    Battlefield V

    Looks pretty good and the destructibility and vehicles should set it apart from other BRs. I’ll definitely give it a shot but there’s no way that it’ll replace the core Battlefield multiplayer for me. I come for the chaos not the solitude. When I want to play BR I can still see myself turning to Apex Legends as it’s just such a beautifully refined experience. Firestorm should have been in at launch if it was to make a real impact I think.

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