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  1. Just do the MSQ. Once you get to Heavensward it’ll start rewarding you with gear that supersedes anything you’ll get at what was originally the lv50 endgame. The Crystal Tower alliance raids are well worth unlocking though as you’ll need those to unlock the Alliance Raid roulette which will come in very handy in the future should you wish to level up other jobs.
  2. https://eu.finalfantasyxiv.com/tales_of_adventure/ There's scenario skip potions which clear all the story content for you and job skip potions which boost you straight to level 60 and give you a set of level-appropriate gear. I would strongly recommend not using them and playing through it all as normal, seeing as you've paid for it and you'd be missing out on a colossal amount of content.
  3. Most of the guides for jobs that you find online are written by hardcore savage-tier raiders who are looking to maximise and wring out every last drop of their DPS and go for speed runs etc. For 90% of the playerbase and the content that they're running that level of detail and synchronisation with other party members just isn't required. As long as you learn the fundamentals of your job and its rotation then you'll have few difficulties clearing anything as the majority of content is balanced and tuned to be fairly easily cleared by most players. You come across one or two elitist dickheads once in a blue moon but I can honestly say that the overwhelming majority of the playerbase that I've encountered is friendly and helpful, especially compared to other MMOs. FFXIV is quite renowned for it in fact. Just let people know that it's your first time in a dungeon or trial and you'll find that the vast majority will help you out and explain mechanics etc. Especially now as there are loads of new players coming over from WoW recently so there's loads of sprouts running about doing dungeons for the first time.
  4. If you're gonna main either Scholar or Summoner out of Arcanist then I would highly recommend getting into the habit early of manually controlling your pet via the pet actions hotbar (tap R1). It may seem easier to always just leave it on Sic/Guard and let it do its thing but as you've found already that's not always the case and you'll start to see more often as you progress through the levels that that extra control will really come into its own and set you apart from most other players of those jobs. I main Scholar and although it's arguably the most complex job of the lot, having that extra control is so satisfying and rewarding and expands your toolkit and efficiency massively. If you leave it all automated then your pet will just start blowing through its cooldowns as soon as they're available and they mostly go to waste. As I mentioned earlier with the targeting, now that I've been playing it for so long I look back and am really thankful that I locked those habits down early and they became second nature as they've paid dividends later on. Just a tip, but I can't help but get all paternal when I see another potential Scholar on the horizon!
  5. You can only roll Need on items that you can currently equip. If you don't roll anything and everyone else rolls Pass then by default you'll get the item. If someone in the party rolls Need or Greed then the loot will be locked until everyone has rolled. For weapons: higher ilvl = higher main stat, and main stat trumps substats almost always (apart from some very fringe exceptions like Bard and Crit, for example). For gear you can generally trust the recommended gear button, with the exception of low-level tank gear off the top of my head, as it defers to STR when it should be prioritising DEF. All the others are generally fine though for the most part. Don't worry too much about substats until you reach the endgame and even then the differences really aren't that noticeable at all. As you're levelling up it should be pretty obvious which gear is the current best for your job. In summary: generally speaking the higher the ilvl and primary stat the better the gear, as the gear progression in this game is very vertical.
  6. https://www.rpgsite.net/feature/6369-xenoblade-chronicles-2-combat-guide-battle-system-and-combat-strategy-tips-for-battles-in-alrest
  7. It's like Conquest, only actually fun to play. Not being able to spawn on the objectives makes all the difference because it means that as well having to rely on squad spawns to jump across the map in a pinch you also have that BF1 Operations-style clash over a shifting but more clearly defined frontline and you're able to better predict the likely direction that the enemy team is coming from. The risk/reward mechanic is ratcheted up too as you have to pick your window of opportunity to build the radio tower and ensure that the objective is cleared before you do so, while also keeping an eye out for a retaliatory attack as you're so vulnerable crouched down cranking away with your wrench. I really like it and I've had some immense battles over the C objective in and among the whitewashed houses of the village on Mercury and the one down by the watermill in the corner on Arras. I still want Frontlines back and am enjoying BF1 more these days though.
  8. You can exchange them for rare gear dyes and exclusive mounts from the calamity salvager. And yeah it does get a bit overwhelming. I’m in the process of cleaning out my inventory and retainers in preparation for Shadowbringers and the amount of random crap I’ve managed to hoard over the last couple of years is unbelievable.
  9. Levequests are generally used to level crafters and can be a little top up when you're levelling alt jobs. You earn a new allowance of 3 every 12 hours up to a maximum of 100. Unlock them as you come across them in each area but the MSQ is definitely the focus and most efficient way to level up on your first job. It's related to this quest: https://ffxiv.consolegameswiki.com/wiki/The_Greatest_Story_Never_Told
  10. Related reading re controller targeting: I'd highly recommend learning the above if you're starting out as it'll become second nature and will massively improve the speed at which you can fire off your skills etc.
  11. Yeah there’s a Battlecraft Supplier called Iron Thunder who’s just down from the main aetheryte in Limsa on the right hand side. He sells Disciple of the Hand/Land gear. Further down is the Fieldcraft Supplier called Syneyhil who sells tools for crafter and gatherer classes.
  12. Hold L2 and press R1 and R2 to switch target on enemies. Up and down on the d-pad to switch target on party members. With a little practice you’ll be targeting whatever you want within a fraction of a second. Although I have several DPS jobs at lv70 my main is a Scholar and I find healing just so much more engaging in this game. Early dungeons ease you into healing and tanking very gently and you’ll have significantly shorter queue times too. Don’t be afraid, go for it!
  13. It’s always been that way. New jobs start 20 levels below a new expansion’s level cap. It’s because it enables players to get used to the new job’s skills and playstyle rather than fumbling their way through the new content before knowing what they’re doing and potentially causing problems and wipes in group progression. At least I believe that’s the idea behind it anyway. If you’re willing to wait you could level up Dancer or Gunbreaker to 70 before starting the Shadowbringers main story. There’s one or two in my FC who are gonna do that but the vast majority will play through Shadowbringers with their current main job and then go back to level up the new ones.
  14. Outpost is pretty good fun, I agree. Makes up for the removal of my favourite mode Frontlines a little anyway. Shame it seems like it’s another time-limited mode though. Performance is still pretty dodgy for me but it’s not as bad as it was, so that’s a positive. Hoping that the new maps and Pacific Theatre content drop in the autumn will bump the playerbase back up.
  15. Yeah I think you press the little gear symbol at the bottom of the chat log? Should give you some options there but I can't remember what they are specifically.
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