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    Games and that.

    Bit of writing.

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  1. Jolly

    Huge Capcom Announcement - Home Arcade

    The £200 suggested in that Nintendo Life article seems rather ambitious.
  2. Jolly

    Nintendo Switch

    Spot on - that's the one. Thanks!
  3. Jolly

    Nintendo Switch

    Good afternoon. Does anyone mind pointing me in the direction of that nice, vertical Switch grip there was doing the rounds a couple of months back? Can't remember the name of it for the life of me and I'm rather eager to get back into a bit of vertical shmuping (oo-er). Thanks in advance!
  4. Jolly

    The first one is still the best one

    Frequency was my Game of All Time for a number of years, and it's a fair notch above the other mechanically similar Harmonix games. Not least of all because of the tunnel but also the random power up placements that encourage more spur of the moment improvisation (2016 Amplitude does bring the tunnel back as an unlockable I seem to recall, but loses a fair old chunk of points by having an incredibly narrow taste in music). Blitz and Unplugged are both great but three gems just seems right (Blitz has 2 and Unplugged has 4). Whether this is because I'd played hundreds of hours of the three gem games before I got to these other versions is a fair argument but there's just something I find instinctually beautiful about the trigger-happy, ratta-tat-tating of L1, R1 and R2. To the point that I absent-mindedly hammer out little tunes on them during the loading screens of practically every game I play. I only didn't suggest Frequency because it shares such a strong lineage with what knocked it off the top spot of my list; Rock Band 3; a game that is such a ridiculously perfect expression of the idea of hitting things in time to music it's a wonder anyone bothers anymore. Rhythm action
  5. Jolly

    Sekiro: Shadows Die Twice

    After struggling with them both over the past few nights I managed to beat LB and SAS immediately one after the other. Felt prit-tay, prit-tay good. I absolutely adored the LB fight though; one of my absolute favourite bosses in anything I reckon. Thinking it was better off ending on a high rather than getting stuck in to another boss or environment, I put on Devil May Cry 5 for a bit and what an interesting counterpoint that is! DMC5's combat is significantly more complicated but much easier to get to grips with. Sekiro seems hilariously simple in comparison (when you boil it down, you've got little more than a block, a dodge, a jump and an attack) but demands absolute concentration at all times Don't get me wrong, I've seen the vids of high level DMC and to get proper good at that takes some going, but they almost feel like different ends of a scale. Not sure what scale that is, mind. I'm not explaining this very well am I? You'll have to either play them one after another yourself or just take my word for it.
  6. Jolly

    The first one is still the best one

    @Made of Ghosts has already mentioned WarioWare which I throughly agree with but I'd include Rhythm Tengoku too. Nintendo have seemed determined to dick about with those beautiful, pure, simple, instinctual inputs in subsequent entries to both series. Makes me sound like a proper old man - "why can't we just have buttons like the good old days!!!" - but there we are.
  7. Jolly

    Nintendo eShop (Software Chatter)

    Bought MUSYNX last night and it appears to be rather excellent from my brief time with it. I didn't get on with Superbeat Xonic at all sadly because the asymmetric sticks on the joycons totally fucked with my head, but as this is purely button based that doesn't seem to be a problem. It clicked pretty quickly thanks to my previous million, billion hours with Harmonix games and had that sweet, sweet disconnect between your fingers and your brain when you are playing almost subconsciously and feel like a rhythmic robot. Early signs are very promising.
  8. Jolly

    Nintendo Switch

    Nintendo kept at the WiiU in it's launched form without ever doing a gamepad-less version, despite cries from all quarters. I very much doubt they're in the mood to fuck around with the Switch's key features when it has proven to be so much more successful in comparison.
  9. Jolly

    Edge #331

    DMC5 is completely excellent. It takes a while to reveal its brilliance; mostly because there's a fuckton going on and it can seem overwhelming. But look on your first playthrough as training for the main event and skip all the cutscenes without hesitation and you'll be golden.
  10. Jolly

    Cadence of Hyrule

    I wasn't really a fan of Necrodancer at all despite it looking like being very much My Kind of Thing. Day 1 for this though, obvs.
  11. Jolly

    Nintendo Switch

    Pedro, Katana Zero and Cuphead all in relative quick succession on top of all the other shit coming up leaves me with no choice but to leave my family in order to find the time to play it all. I hope you're fucking satisfied, Videogames.
  12. Jolly

    Devil May Cry 5

    Finished this tonight; good God it just gets better and better. And then, after it finishes and you start again, it bloody gets better still. Also incredibly rare in being a game that I think could do with being a bit longer. Cutscenes all need skipping, mind.
  13. Jolly

    Devil May Cry 5

    Yeah, I agree. It's all nonsense and doesn't really add anything. I found the Bayonettas to be exactly the same: improved by skipping the fuck on.
  14. Jolly

    Devil May Cry 5

    Incredibly, I think I'm going to end up holding fire on starting Sekiro in order to have another couple of run throughs of this. I've been pretty lukewarm on it previously; partly because it can feel like you're learning to play about forty different videogames all at once; but now I'm starting to feel more confident, the urge to master* this bastard is growing strong. *become moderately less shit.
  15. Jolly

    The Glacial Ennui of Single Player AAA Games

    I played Assassin's Creed Syndicate (my first AC game) and Spider-Man last year and although I enjoyed them both I pretty much feel like I've had my fill of that type of game for a good couple of years. Tangentially, I find the motivation to, say, play Anthem and then play The Division 2 a month later totally incompatible with the inside of my brain. I'm sure someone will be around in a minute to tell me how different they both are but are they really? C'mon. Now if you excuse me, I'm just going to match button inputs to musical beats for the millionth, billionth time.

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