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    Games. And many more stuff. I particularly enjoy reading long books about story analysis, characterization, etc. Yup. My life is super interesting.

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  1. The Witcher 3: Wild Hunt

    We have all been there. W3 always wins in the end.
  2. The Witcher 3: Wild Hunt

    This is a very bad ending and I think it's the worse you can have. It doesn't depend on one choice though but on many choices during the game. It speaks to the narrative's unparalleled brilliance that is hard on the player and forces him/her to actually think about the relationships. The main philosophy, among other things, is that you support Ciri on her decisions and you are there for her when she needs help, but without forcing her down a certain path. Ciri needs to feel from Geralt that she is independent and he has faith on her to make her own decisions, the one thing that she doesn't get from anyone else. Even when she needs to vent or rage, she needs support. What is considered the best ending according to CD is the one where Ciri It is the only ending that she makes the decision herself. In fact, if you play Hearts of Stone before the main game's ending, CD provides a series of tips through Gaunter O'Dimm that lead to that ending. What are you waiting for? Start over!
  3. The Witcher 3: Wild Hunt

    What was your ending?
  4. God of War (2018) - Magni-ficent!

    This continues to deliver in spades. I'm way behind many of you here and just entered my fist realm. The sequence leading there is just so brilliant and jaw dropping and becomes even more amazing with the game's one shot camera style. I was stunned. The way it opens up its gameplay is also great, although it can be a bit confusing with what you can do and where to focus. The lore keeps on expanding and the combat system seems very deep. I'm exploring the Nine Lakes now and the sequences where Atreus ask for stories and the banter between them is so well done. It is so nice to see that they are slowly empowering Atreus as a character and expanding on their relationship in a natural way. So, so well done. I can't say that this will be as important a game for this generation as Witcher 3 but, for now, it definitely feels up there and more with any other heavy hitter.
  5. God of War (2018) - Magni-ficent!

    It does? Hm, can't say that I agree much. It certainly looks more imrpessive because, well, it's bigger and has the weather/day-night cycle. On the other hand it's also less detailed and doesn't have such high quality textures imo. Anyway, they both look amazing of course. I just think that GoW, on most areas, looks a bit more advanced. But, as I said, it's not easy to compare them. A much fairer comparison would be with Uncharted 4.
  6. God of War (2018) - Magni-ficent!

    I'm playing on Sony's headset and the music sounds fine. It can be rare though, usually kicking in only setpieces or cutscenes, which I like it better.
  7. God of War (2018) - Magni-ficent!

    It's not easy to compare since HZD is an open world game, so having a dynamic day night/cycle is needed. Not so much in GoW. Textures and detail in GoW are better and animation is at least on the same level. Also, facial animation and environmental details and use of HDR is also better in GoW. So, I really don't think that HZD is better on a technical level. It's just better on some things because open world demands them more or less, like a weather cycle, area transitions, etc. All in all, if you have to compare them, I think GoW is a more impressive feat, considering the staggering set pieces as well as the quality of its cinematic storytelling (that's not to take anything away from HZD - it's a glorious achievement). I think (taking into account the different genres of course) GoW and The Witcher 3 are the pinnacle at the moment, tech and art wise.
  8. God of War (2018) - Magni-ficent!

    Shit... the music...
  9. God of War (2018) - Magni-ficent!

    Just downloaded latest patch. Font size can be adjusted now. Also, the digital art book is immense from the little I checked.
  10. God of War (2018) - Magni-ficent!

    This is such a great game when it comes to small moments. The attention to detail, the artistic vision and the direction really elevates this into something rare. Gameplay is great but we have games with great gameplay. What makes this really unique is that it's all about characterization. From the environment to the characters and from the artistic vision to how it handles scope, everything is able to tell a story that seems to be part of the world. It happens very rarely in a videogame and it is the reason why, for example, Ubisoft games or the TR games are soulless and empty - they just don't care to create a proper world but game spaces, so they don't approach most game situations with a proper eye for direction and writing. I mean, a simple thing, when I visited the witch and The game is full of these small details which shows that Santa Monica really did their homework in order to do justice to their vision for this game.
  11. God of War (2018) - Magni-ficent!

    I meant the general quality feel and also the movement, the slower pace, the camera, the heavy impact and the more focused combat mechanics. I don't think all these remind me of the recent TR games.
  12. God of War (2018) - Magni-ficent!

    Well, seeing this in Oled HDR is simply ridiculous. I mean, come on now, PS4 Pro shouldn't be able to do this kind of stuff. It's probably the best looking game out there in any platform, with ease. But the entire package is also ridiculous. The animation, the sound mixing, the textures, the one camera shot, the soundtrack -shit, the soundtrack- the journal, the custom HUD settings for immersion, the lore entries, I mean COME ON... This is astonishing stuff. The writing is also great and the characters feel like they exist in the place. For someone who always found the storylines in the series almost completely shit and with no sense whatsoever, this is so gripping from the start. Combat feels smooth and heavy, with proper impact. Axe mechanics and melee mechanics are responsive, little shield tricks here and there, Atreus already feeling useful in the first boss battle... And people say it gets better and better? Wow. Just did the Stranger fight. Don't know where the hate is coming from. I finished it in one go, using roll and shield counters. It was very impressive visually but quite shallow. So, all in all, and ok fight which was only there for story reasons and not gameplay reasons. Someone said that there is RE4 feel in this and I have to agree. It has this immense tightness and you can taste the greatness from the beginning. I do hope it lives up to the incredible opening hours.
  13. God of War (2018) - Magni-ficent!

    I will rectify that this evening hopefully because I can't believe some of these dead inside posts.
  14. God of War (2018) - Magni-ficent!

    It's an action adventure game with linear but somewhat big areas. Just use U4's. I hope this has a nice combat system that works for what it is. Don't see any reason this should be Dark Souls like or anything. What matters most for me is to see how the story opens up, the writing, the characters. I'm pretty sure gameplay will be just fine.
  15. PS4 Pro

    I guess he is talking about the really graphics intensive games like W3 for example. PS4 Pro cant even run Nier Automata in proper 60fps.

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