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Let us measure

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  1. Let us measure

    NIOH 2

    Looking brilliant. Any idea how we get invites...?
  2. Let us measure

    Sekiro: Shadows Die Twice

    I found Bloodborne much harder than Sekiro, although I completed BB before the patch released that let you partake in jolly co-op in the chalice dungeons, so had to do Headless Bloodletting Beast and true Watchdog of the Old Lords on my lonesome. I remember turning the air blue against HBB, and swearing blind that BB was one of the worst games I'd ever played. Before going on to get the platinum and complete all the dlc obv. What differentiates Sekiro for me in comparison is that I find the combat intrinsically fun. It's just really satisfying pulling off parries and countering, mikiri'ing perfectly and smashing R1, getting a deathblow and feeling your hits make contact. There was no getting bored or finding boss fights frustrating for me; I kind of managed to enter the shmup-like zone of making more progress each time, over dozens of tries, until I managed it. ISS took me about four to five hours to beat, yeah it has four stages, but I was never not having fun in that time.
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    SEGA AGES: OutRun

    The 3DS 3D Classics version is still the definitive version of Outrun to my mind. Comes with all of the above Sega Ages add-ons, and looks downright stunning in 3D at 60fps. I couldn't believe it when I first saw it running, one of modern gaming's recent 'wow' moments.
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  5. Let us measure


    Awesome news. Any rumblings on 1999 coming to Switch?
  6. Let us measure

    Konami 50th Anniversary Collection

    According to resetera they've just removed the swastika and made his head a bit less pointy. He now looks like a cute little ghost rather than a cute little klansman. This is an awesome collection, having a blast with it. Infamous CV1 corridor of knights and medusa heads giving Sekiro a run for its money for the title of year's most frustrating gaming moment...
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    Sekiro: Shadows Die Twice

    Yeah, it really is. I mentioned earlier in the thread that it seemed a bit weird for From to throw in an optional boss that completely disregarded all the parrying mechanics that players had honed thus far. Almost like they were chucking Souls-players a bone. Still a fun boss fight though, and a refreshing change for me at least.
  8. Let us measure

    Sekiro: Shadows Die Twice

    I love DoH! I can confidently get him down now without losing a life, and beat him on NG+++ without getting hit! That's not a boast, I just genuinely think people might be coming at him a bit wrong...
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    Sekiro: Shadows Die Twice

    I found with the Shura boss: It took me absolutely bloody ages to figure that out though. I was playing on NG+ too and while I could get the first phase down really quickly by the end, the final phase always screwed me over until I started working with the above strat.
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    Sekiro: Shadows Die Twice

    Never said I preferred Genichiro to anything else in the game, I'm with you that Senpou temple is one of the prettiest and most satisfying areas (next to FP obv). Just saying what a great boss he is at teaching you the game. Proof being that while it did admittedly take hours on end for me to get him down in NG, I managed to beat him first time in NG +, +2 and +3.
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    Sekiro: Shadows Die Twice

    Definitely agree, I was measuring Gascoigne against Gen as a gate-holder boss, one that does a skill-check on everything you've learned so far. I think Gen does an amazing job of teaching you how to play the game, and I can't think of any other bosses that do it quite as well. Gascoigne was great for teaching the timing of gun parries, for example, but yeah he was no way near the most memorable BB boss...
  12. Let us measure

    Sekiro: Shadows Die Twice

    It stands up to repeat plays! I'm on NG+3 and still finding new stuff, a lot of it lore related though, so YMMV.
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    Sekiro: Shadows Die Twice

    I seriously reckon the fight against Gen might be one of the best boss battles ever made. It's a spectacle, it's an endurance test, it's a damn cool fight, but most of all it just teaches you the game. Gen's your instructor, you're the humble student, and you practice and practice until you've got the skills required to take your teacher down and go on to beat the game. It's the best tutorial I've seen for a long while, and pips Bloodborne's Papa G by dint of Sekiro having a much more robust combat system in place.
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    Sekiro: Shadows Die Twice

    It's strange, I found NG+ a real breeze, especially after completing that end boss - you go back to the start and just obliterate everything. I took a slightly different ending route on NG+ tho: So I naturally thought NG++ wouldn't be too much harder, but on several of the major bosses especially, I was finding my posture getting hammered really quickly. I could no longer block, it had to be parries now, and even then parrying a lot of the boss attack strings would fill up the whole meter quickly - one mis-timed parry and you were broken. Found this the most on (end game spoilers): Phew! Might have to go and play Yoshi or Animal Crossing or something...
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    Sekiro: Shadows Die Twice

    The end boss on NG++ down. No frills in the end, I couldn't get the timing down for using the sabimaru. I think I ended up pretty much perfectly parrying everything. An almost religious experience.

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