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Let us measure

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  1. Let us measure

    Fighting Games that are not Street Fighter

    No way! Split joycon works wonderfully. I haven't played it any other way, and have no problems with besting L6 difficulty arcade mode (haven't tried it any harder to be fair). It's not just waggle, despite appearances; it's all very reactive and satisfying.
  2. Let us measure

    Capcom Beat-Em-Up Bundle, Switch, PS4, Xbox One, PC.

    Niiiice! No Switch patch yet though as of tonight, hope it's incoming.
  3. Let us measure

    Diablo III - Eternal Collection out on Switch

    I don't understand this. Each time I start the game I'm asked to download a language pack that is listed as 'English (UK)' for 4GB, but I ignore it and play the game in english (UK) anyway. I assume it's for if you want to play in Spanish or Russian, but I can't seem to turn the notification off.
  4. Let us measure

    Red Dead Redemption 2

    On the saving and loading in a random location thing - it seems to be a device to maintain the illusion of this living, breathing world that you can never hope to have 100% control over. E.g. Arthur himself is still alive and conscious when you turn the game off, and may well get up to his own thing while you're not looking. I saved just outside the stable in Valentine, and woke up slouching against the side wall of the saloon, my hat pulled down low to get some decent sleep. Fantastic idea, I love it!
  5. Let us measure

    Shmups

    Ok, that's interesting. It's my first time with the game, so I naively assumed the slowdown was straight from the MVS game - obviously not! I won't lie and say the slowdown hasn't saved my arse on quite a few occasions with bosses, but I'd much rather an arcade perfect port. Hope it gets fixed. Thanks for pointing this out too!
  6. Let us measure

    Shmups

    Strikers 1945 Plus just came out on the ACA Neo Geo range. Seems great so far - a wide-screen re-imagining of Strikers II with more visible bullets (and some much needed slow down), and some cool remixed tunes and bosses. Recommended. Now to wait for the EU release of Strikers 1999!
  7. Really weird, as I found T to be a lot easier than the previous 2 bosses! He did seem a bit susceptible to spamming the hundred-hand punch combo with square, it quite often got through his guard. Make sure you're using them talismen.
  8. I'm really enjoying this, it's a great twist on the Yakuza formula. @Robo_1, I've also found a bit of a disconnect between the ease of beating lowly chumps and then the difficulty of bosses - Rei took me a good three goes while I spent about an hour on Nadai last night (I refuse to drop down to Easy!). The bosses on the whole are awesome though and you feel like a complete badass when you finally nail them, what with all the bigging themselves up and smack talk before the fights begin. Even the QTEs are super intense and keep you on your toes, much better implemented than in Yakuza or Shenmue. It's a lovevable, janky-ass, B-tier Japanese game the likes of which you don't find too often anymore. Also bartending has yet to get old. Shaka-shaka-shaka-SHAKA-SHAKA-SHAKA-SHAKA.
  9. Indeed. Our Kazzy meets Mad Max in a distinctly Japanese-y setting with a load of QTEs and Bloodborne-rivaling levels of the red stuff. It's an enticing mix.
  10. This is great! I just finished Kiwami 2, didn't enjoy it as much as I hoped, and felt pretty Yakuza'd out by the end. So this feels like a breath of fresh air - awesome graphical style and enough variation to the combat finishers to keep things interesting. Glad I picked it up and it's great hearing all the usual Yakuza VA in an alien setting. I also don't know the first thing about FotNS, so looking forward to seeing what the stories and characters hold!
  11. I only completed Yakuza 2 on Saturday, and was trying to convince myself today to cancel my amazon preorder of FotNS and save myself 45 notes. Couldn't do it either. That Ryu Ga Gotoku Studio goodness... I haven't even played the demo. All I know is you punch men and then their heads explode.
  12. Let us measure

    Yakuza Kiwami 2: Blond Ambition

    And done! As always seems to be the case with Yakuza games, the final hour or so of explosive cutscenes, fights, revelations and manly shakings of fists renders obsolete any earlier criticisms you may have had of the game, and you're left with a warm glow inside as the credits roll. 10/10
  13. Let us measure

    Shmups

    Thunder Force IV has not aged well... ...is what I thought when I first played it on Switch yesterday. A dozen or so goes later and I'm starting to see why it's so well regarded. I keep forgetting it's only a Megadrive game, the action is so frantic. Some of the enemies have ridiculous health pools but I'm really enjoying it now and the weapon selection is great. Still haven't got past the first four selectable levels in normal mode yet though. On DariusBurst I think you'll more than get your money's worth at 16 quid - Another Chronicle mode goes on forever, as does Chronicle Saviour mode, and that's ignoring the actual arcade game and it's EX remix. I've just always found Darius a bit bleh; bullets are muddily-defined, there's no decent hit confirmation noise/flash on bosses and the lack of stage hazards gets to me. I know it's supposed to be it's own thing from R-Type and Gradius and so on, but some stages are just really bland.
  14. I feel a bit sorry for Nioh and Ghost of Tsushima now. Team Ninja and Sucker Punch, all excited for their little action adventure forays into feudal Japan, little knowing that fearsome FROM were gearing up to barge onto the scene and show 'em how it's done... I'm joking a bit; I loved Nioh, am looking forward to the sequel and GoT seems to be angling for something a bit different gameplay-wise. It's just that I'm a sucker for sengoku-era Japan games and Bloodborne + Samurai = pretty much my dream game. From's capacity for amazing art direction and locale design is going to come into its own here.
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