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therearerules

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About therearerules

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  1. Luigi's Mansion 1 vs 3 Maybe it's rose tinted glasses, but 1 was creative puzzly ghost after creative puzzly ghost in a big interconnected mansion. 3 is all compartmentalised, with a lot of purposeless wandering around, and so many options for control your hand becomes a mangled claw. Most of it is room after room of ghost waves, which are just a bit dull tbh. It feels like there's a lot of padding to draw out the run time, rather than the all killer no filler original.
  2. Also agree completely on ZTD being good stand-alone, but that’s more because of how jarring I felt the ending was.
  3. What was the play through like? I’m not sure whether to jump into ZTD, or run through VLR again first. The problem is, that game alters your view in such a way it’s impossible to get that first feeling back without watching it vicariously.
  4. Ta da! https://www.amazon.co.uk/gp/aw/d/B07QX51HF4?psc=1&ref=ppx_pop_mob_b_asin_title
  5. Right, that settles it, I'm replaying ZTD. Laine, I remember being 'stuck' in one part, except I wasn't stuck, the game was simply doing the worst thing a game could do and it was amazing and brilliant. I'm not sure what more I could post without spoiling it, but please post back here if you're unsure how to prgress again!
  6. Are you talking about Time Dilemma Laine?
  7. I enjoyed the first episode but not the second. Long boring stretches, and complete internal consistency abandonment already!
  8. Personally I found Itb to be a case of less is less, and really missed the large maps, different units and ability to build that was in Advance Wars. In fact I’d go as far to say it’s nothing like Advance Wars.
  9. No problem! Put in a bit more about housing and wonders. Hope you enjoy it.
  10. (I know this probably isn't the thread for it but) Here are some really basic pointers which should get you playing quickly, rather than better. Play on a low difficulty. When you start the AI will have dumped your settler in a place which is perfectly fine, until you know what you're doing just settle there. You can send your initial warrior out to explore, you can attack barbarians, but I wouldn't attack anything else until later. Units you can build: Scout- good for scouting, don't want more than 1 though. Builder- used to improve tiles (some you'll need a tech for). Builds farms and mines mainly. Can only improve 3 tiles before they're gone. Slinger- weak unit, can be upgraded into an archer later, but not very useful Warrior- first basic combat unit, build a couple of these to protect against barbarians Settler- gets you another city, but you lose 1 population when built. Build one of these after a couple of the above and perhaps a monument. Buildings you can build: Monument- useful for getting early culture Granary- not needed initally really, but as you get more people it's useful. When you settle a city the AI will choose where people work. Each tile grants something (unless its flat desert or snow)- either food (grows you pop), industry (builds things), culture and science (go down those trees), faith (used to buy religious units (and others down the line)), gold (used to buy everything). These are also granted by buildings and wonders. Some tiles are luxury resources- when improved by a builder they will provide amenities to keep your people happy. Some are bonus resources, which just improve the yields on that tile (such as extra food). Some are stragic resources, when you improve these with a builder each turn you get 3 of that resource (such as coal). Some units need stragic resources to be built. Generally, just ignore choosing tiles, the AI can do that, and use builders to improve tiles with things on them. Districts. This is the main change from other Civ games. As you advance down the tech tree you'll unlock districts. These can only be built if you've a high enough population (something like 1 district per 2 pop). Each district has a speciality- campuses for science, encampments for land combat etc. Some of them have 'adjacency bonuses'- if you build them next to something (like campuses next to mountains) you get a bonus. This is shown clearly on the map screen, and you want this number to be as high as possible. After you've built a district it will have unique buildings you can build in it. Science and culture have respective trees. Science is all good- better buildings, improvements, powers etc. Culture is also all good, but unlocks governments and policies. Governments give you inherent bonuses, but more importantly more space for policy cards. Policy cards are in 4 flavours- military, economic, diplomatic and wild. Each one can only go in it's spot (anything can go in wild). If in doubt for culture choices just scroll to political philosophy and select that, and after that exploration. The AI will then beeline to those and give you powerful governments. Combat is as simple as marching your troops into the computers. If you are weak they will declare war on you. Walls are a must for defending, they can't be bought and have to be built. Generally the superior teched units will win. If you see a scout with an exclamation mark at your city the barbarians have found you. Get some troops to follow it back to its base and kill it. Great people- throughout the game you will recruit great people by accumulating great people points. Generals and admirals just need to be near troops for their bonus to work, artists and writers need buildings in theatre squares to produce works, everyone else just use them in their district. Housing- the more people in a city the more houses they need. If housing is full it takes loads more food to grow your population. If you settle next to fresh water you get more housing. Diplomacy- with the base game I think it's just a matter of trading with each civ as and when. Just try selling them stuff. Religion- don't worry about this. Wonders- take up an entire hex, the AI will often beat you to them, but on lower difficulties you can get them if you want them. I'd play without them at first until you've got to grips with the game. I think that's it. At the start of the game you can't travel on water, and mountains will also block your travel. Edit- City States! There are some solitary cities with no leaders. They can’t settle any other cities, and just mind their own business. Roughly every 100 turns you’ll get envoys to send to these states. This will get you bonuses, and if you have more envoys than any other civ, and at least 3, you become the suzerain. This means you get a special bonus, access to their strategic resources, and can pay to borrow their troops for 30 turns.
  11. Crusader Kings 2. I watched hours of Youtube tutorials and even put hours into it myself. Still had no idea what was going on or what I was meant to be doing. It makes Civ look like Frogger.
  12. This might be a tangent, but I didn't get on with Dragon's Dogma at all. I found the combat very unfulfilling. What's the combat in this like? I've been properly spoiled by decent combat in games, of bothe the turn based and real time variety, to really dislike button mashing.
  13. If you don’t use touchscreen it works perfectly apart from 2 graphics glitches- stretched portraits when choosing civ, and science victory tracker is messed up. Everything else is fine (apart from touchscreen grumble)- diplomatic victory is much more doable, especially on apocalypse mode.
  14. Just want to say I’m enjoying these @robdood especially the way you trim your multiple deaths down! If you follow up with the Daughters of Ash mod on DaS then that’ll be a treat- I’ve been so intrigued by it I tried watching other play throughs but a) couldn’t stand them and b) they’re back when it was first released and apparently a lot has changed since then. All I’d ask is not to mindlessly kill the npcs or sequence break. Although a regular Dark Souls run would also get watched.
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