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  1. Forza Horizon 3

    i thought there was plenty of racing - arent there 63 'race points' strewn around the map? i just got the cheevo for doing all 63 exhibition races, at least. doubt i will ever get around to doing all 63 championships, for which the cheevo is aptly named Horizon Hardcore with the map, i settle on whatever i want to do for that session and turn all other legends off, so you just have the race icons for example
  2. its blown out of proportions a little bit when you consider what else people call each other online reminded me of this (and other) SNL sketches:
  3. ah ok
  4. what about those who bought the original game - they also have to pay up for this?
  5. https://pubgmap.io/erangel.html#3/-127.00/127.00 https://pubg.gamepedia.com/PLAYERUNKNOWNS_BATTLEGROUNDS_Wiki
  6. I dont think Bluehole ever stole a whole gameplay device like the flight with the military cargo plane, this is unique and easily identifiable to Playerunknowns Battlegrounds by any commoner, or a judge of law. But maybe you can provide some more information from your google search exactly what assets they stole from NCSoft? But I would be more likely to accept the theft of PUBGs original property if Epic still had its mind set on developing the core ideas of Fortnite, instead of copying wholesale the structure of an entirely different game. At the same time as Tencent/Epic has been appropriating PUBGs gameplay device(s) and structure, Tencent has been trying to acquire an equity stock in Bluehole, which to my understanding means that they wanted to own the company, and more specifically all of PUBG. https://www.gamesindustry.biz/articles/2017-08-15-tencent-invests-in-playerunknowns-battlegrounds-studio-bluehole-report An acquisition which was denied by Bluehole, yet apparently Tencent didnt give up that easily and continued to put pressure on the company https://www.gamesindustry.biz/articles/2017-09-28-bluehole-confirms-tencent-talks then it appears that Bluehole may face a ban for PUBG in China https://www.gamesindustry.biz/articles/2017-10-30-playerunknown-battlegrounds-could-face-ban-in-china https://www.resetera.com/threads/pcgamer-pubg-faces-china-ban-for-deviating-from-socialist-core-values.2501/ however it happened, Tencent appears as the publisher of PUBG in China https://www.gamesindustry.biz/articles/2017-11-22-tencent-to-publish-playerunknowns-battlegrounds-in-china I think I read they own 5 % stock of Bluehole now, plus the publishing deal for China. That's what they got so far, but I doubt they are going to give up and its going to be interesting to see which way it goes. Because Epic/Tencent are obviously considering Fortnite a leverage in their campaign to own PUBG, at which time I suspect they would drop Fortnite's BR mod as quickly as possible and focus on what they wanted in the first place.
  7. @rafaqat i have the dead zone set to 5, down from the default 10. otherwise i find the default settings okay, i used to turn all of them down one notch but there have been so many patches that i cant be arsed doing it every time some of the attachments help with recoil, sway, and stability theyre worth looking into https://pubg.gamepedia.com/Attachments i just figured out i want the angled foregrip, not the vertical one as i havent trained myself to tap yet the choke is great for making the shotgun more viable at range, sometimes all i can find are handguns and shotguns
  8. Sea of Thieves - Get That Booty!

    i thought the overall image quality was better on my X compared to the PC version, although there were no enhancements for it in the beta client
  9. @Harsin you have a point with that of course but i would say that those numbers are mostly younger people who play it because its free, the paid-for charts is quite different with Fortnite at #9: https://www.microsoft.com/en-us/store/top-paid/games/xbox (and MonHun and PUBG at top two spots) @Down by Law that is not even true anymore, they have done some amazing work on the xbox preview client. it looks and plays really well @Pelekophoros the joke is that they have taken someone's original idea (specifically the military cargo plane) and used it as they see fit, in this case exhanged this gameplay device with a fucking flying disco bus. that, together with the cartoony look which i agree with is perfectly fine on its own in Fortnite but here serves as a parody of the milsim that PUBG is
  10. personally i think the Fortnite BR mod is a fucking joke its a free-to-play clone of playerunknowns battlegrounds which seem to resonate well with the Minecraft kids, with its Cartoon Network look plus its popularity on ps4 seems proportional to the success of pubg on pc and xbox. if pubg were to be released on ps4, not a soul would be playing this stupid shit there is still something to be said about copyright issues in this case (at least one design desicion seems to be original to pubg) and the way Epic, probably on the word of Tencent which holds around 40 % share in the company, has acted towards Bluehole but not many sites seem to be interested in writing about it. its a shame because the original Fortnite is a decent game, for which the developers deserve all the credits
  11. Xbox Game Pass (Subscription Service)

    thank you Letter Quest for letting me know that a ‘qin’ is a Chinese zither consisting of an oblong, curved wooden box with strings stretched over it that are stopped with one hand and plucked with the other
  12. Sea of Thieves - Get That Booty!

    I think they have been really clever not to. It reminds me a lot of the FUD around WoW betas, when people didnt get an invite and you had all of these rumours about new systems and nerfs etc floating around from the alpha and F&F beta. Anyone who played those betas from the beginning will know that quest lines, rep systems, NPCs, monsters, buildings, and so on, were being implemented on a daily basis. A beta nowadays has become more of a sales demo for the game it represents, and the younger players expect most of the stuff to be in there at this stage. That's where a lot of the confusion around its content stems from I think, that some people aren't used to being a beta tester. I have spent maybe 10-12 hours with it, and reached level 16 with the gold hoarders and think I am about done, its getting to a point where I want to keep the progress I make and I have a good impression of how the core gameplay systems work together. A couple of references that have occurred to me while playing: my first thought was 'holy shit its Wind Waker Online!' I am pretty sure WW is a major source of inspiration for Rare in this, of course you dont have the wind waker and there are so many other aspects to the sailing in SoT, but on a basic level the traversal of the seas, the questing from island to island, even the look of the game, seem to be inspired by the Zelda game. the Tales of Monkey Island games the Pirates of the Caribbean franchise one of my favorite zones in WoW: Stranglethorn Vale, the South Seas and Booty Bay! Apparently Rare is having a busy week with the gamepress Really looking forward to all of their impressions
  13. Sea of Thieves - Get That Booty!

    I was busy doing some stuff around the house while afking on the boat in SoT, when I suddenly heard some voices talking in the living room. I had forgotten I was logged in, and a 4 man team which I think had chased me to that outpost earlier had found me on the boat and tried to make contact. Which led to an hour long trek of the salty seas with these guys who were super friendly and helped me with carrying chests on and off the ship. So much fun, and great way of interacting with players. I love the attention to detail in the gameplay mechanics; how you can turn the map or compass to show it to a ship mate, the compass feeds back your steps if you hold RT (for quest chests), the friendly nudge when your wheel is at the center of its rotation.
  14. Shadow of the Colossus Remake (Bluepoint)

    I am not a big fan of this trend of 'remaking' classic games, I would rather have they be curated and back compatible. And I am not saying that in favor of Microsofts program, its more of a philosophical question. Would it be okay for a modern painter to remake a classic painting, or have Oasis re-record Sgt. Pepper, 'on new hardware and for a new audience'? It looks great, but the atmosphere of the game has slightly changed from what I can see of these videos. Especially the skies look more brooding in the older versions, but that may be circumstantial from these samples. Still prefer the PS3 remake, also by Bluepoint. ICO and SotC Classics HD PS3 (store link)
  15. Shadow of the Colossus Remake (Bluepoint)

    It's a relief to know that it worked out well, the alternative would have been unforgivable.

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