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Kiwi Cake

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    Games and stuff?

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  1. Kiwi Cake

    Xbox Game Pass

    Prey and Monster Hunter are two of the best games I've ever played. Great month!
  2. Kiwi Cake

    Hob - Out on Switch Thursday

    I've only dipped in due to working over the weekend but it seems like a solid port and, as predicted, feels perfectly suited to the Switch. If you're after a puzzley adventure that could very loosely be described as Zelda-ish then you could do a lot worse for sure.
  3. Kiwi Cake

    Xbox Live increasing to £49.99 from May 8th

    Jump Ahead (in price)
  4. Kiwi Cake

    Hob - Out on Switch Thursday

    The Switch version will be introducing camera controls, a UI revamp and other unspecified quality of life improvements. I played a bit of it on PC and enjoyed it quite a bit. It's not the sort of thing I play on PC so I didn't stick with it, but I'll likely get it on Switch and get through it on there. Seems like a great fit and Panic Button are usually excellent.
  5. Kiwi Cake

    Sekiro: Shadows Die Twice

    Look for hookshot points.
  6. Kiwi Cake

    Sekiro: Shadows Die Twice

    There's a direct route from where you get those instructions to where you need to go next, but if that doesn't help my other advice would be to spend some time exploring the rivers on the estate.
  7. Kiwi Cake

    The Division 2

    Just joined up.
  8. Kiwi Cake

    Switch - Too many ports?? (Ports Die Twice)

    "be a thread starter," they said. There's no such thing as too many ports. A good game is a good game, and the Switch is the best place to play the vast majority of them. Keep porting you mad bastards.
  9. Yeah, melee and lightning will combo off of ice. Fire will combo off of acid (when they're all green), and lightning can also combo off of fire. I've not looked up/spotted any others.
  10. I've not played much Colossus, but as a Storm one of my favourite things to do is freeze a load of dudes for a Colossus to charge in and melee combo. Very satisfying for all involved but obviously requires teamwork.
  11. Kiwi Cake

    Best MMO to start in 2019

    No I wouldn't say so, but you're basically describing MMOs as a genre for the most part. Repeatable busy work is the bread and butter of them, the difference is really in how they wrap it up, and how much of it you're forced to do even if you don't enjoy it. For me personally, FFXIV is one of the best at providing context for why you're doing the things you're doing, with a decent overarching narrative and regional stories that interest me personally, alongside a cast of characters that I generally like. I only really do the things I want to do, I don't grind or farm or do the daily stuff at all for the most part because the game doesn't really force me to. I explore and do story stuff and hang out with clan members and fish and craft and fill out the dozens of logs the game gives you because that's what I enjoy doing. Ultimately different games will work for different people!
  12. Kiwi Cake

    Best MMO to start in 2019

    FFXIV for me, it's a wonderfully quirky game with a load of great writing and a really fun world to explore. It's absolutely RAMMED with varied content, too, a completely bonkers amount of stuff to do.
  13. Yes. I mean, whether or not they will is dependant on so many factors that it's impossible to say for sure, but the core mechanics of Anthem are good. If the game fundamentally felt bad to play you'd wonder if they'd be able to fix it without starting over, but it doesn't. It feels really good! Everything else, the content, loot, loading and the UI etc. are certainly fixable. EA expected big things from Anthem, I think it was predicting 6.9 million sales in the first 30 days, so will they get the chance to fix it? Time will tell, I guess, but I hope they do.
  14. Games are complicated, right? Especially ones made by huge studios under pressure from large corporate interests. The politics at BioWare after Mass Effect 3 and Andromeda must have been pretty intense, and the need to get Anthem "right" could have led to a lot of decisions being made that would possibly have been resisted at a different time in the studios life. People like Casey Hudson leaving 2 years in then coming back again as project lead and studio head 3 years after that, would likely have had major effects on the project. What does six years of development actually mean, anyway? How related is this game to the version they originally specced out all that time ago? Too many chefs and all that. I imagine most of the issues were flagged, probably repeatedly, but were either ignored because of some nebulous "data" from corporate or because there simply wasn't time to fix it and they were already committed. It's sadly not as easy as looking at another game and going "well that's a great idea let's add that in". How did the other team do it? Can you do it in your engine without breaking a dozen other things? Anthem would benefit massively from Apex's ping system and that's another EA studio, but how often do the two talk? Probably never. Sometimes I read about game development and it seems more and more incredible that anything good ever gets made than it does that games end up becoming a confused jumble like Anthem seems to have done.

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