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  1. SneakyNinja

    F1 2020

    Ooh, interesting idea about watching coverage/replays modelled in VR. If they're capturing the race data like that, they could publish it (or at least qualifying) as 'ghost' data so players could compete against the real thing.
  2. SneakyNinja

    F1 2020

    I get the sense that it's a commercial decision, not a technical limitation. Despite the brilliant Dirt Rally VR, Codies seem to have decided that the target audience for VR isn't big enough to warrant the development costs. I really hope they change their minds though, as I love VR driving.
  3. It's my fault for believing the things I read saying that any Xbox controller will work. MASSIVE ASTERISK - only new ones. Ah well, I'll probably get a new Xbox controller and try that. Or.. wait for the Xbox Series X version X edition X to be released and use the controller from that
  4. Aye, me too. I even bought the official MS Wireless adapter dongle thingy, but the controllers just won't sync with it. I suspect they're too old, being 1st gen 360.
  5. I just use a PS4 pad plugged in via USB. Gave up trying to get any Xbox 360 controllers working wirelessly.
  6. I've posted this in the new PC VR thread, but it's worth saying here too. The latest Radeon Adrenalin drivers (v20.5.1) absolutely knackered the performance of my Quest using Oculus Link. Lots jerkiness and ghosting with fast moving images. Even the Link menus were jerky. Downgrading to v20.4.2 fixed everything though.
  7. Good thread. After 15 years away in the console badlands, I'm back in the world of PC gaming, primarily for VR. I love PSVR but need to be able to play Project Cars 2, Assetto Corsa etc. in proper VR. So after sensibly spending a chunk of my redundancy money on a gaming PC (Ryzen 7 3700X / 16Gb / RX 5700 XT) and Occulus Quest, here I am. After a couple of weeks playing, and loving, Project Cars 2 I noticed the other day that it seemed... a bit shit. Maybe the honeymoon was over and I had in fact spent a lot of money on something that wasn't all that good? Nah.. it WAS brilliant...I'm sure of it. But now, the trackside objects in PCars2 were really blurry and it all felt a bit like the CPU or something was really struggling. If l looked sideways whilst driving I could see three instances of each track side object all slightly overlayed and jerky as hell. Bugger. Anyway, long story short, after many hours of head scratching and tweaking every setting under the sun, I've fixed it and thought I'd share. The Radeon adrenaline software recently updated to 20.5.1 and whilst looking at the AMD site for hints in the release notes I noticed it was labeled as (optional). The previous version 20.4.2 was (recommended). A quick re-install of the old version and bingo.. all is right with the world. PCars2 is once again super clear and smooth and I can happily read the writing on opponents brake callipers as they overtake me whilst I grin like a loon.
  8. I’ve been using one of these for almost a year without issue. It’s a bit rough and ready but perfectly usable and stable enough in use. Well worth the £45 https://www.wheelstandracing.com/
  9. Hi. Long time lurker and occasional poster here. After 15 years of console gaming I've very recently returned to PC gaming purely for sim racing so it feels like I'm in the same boat as a lot of us here. My first thoughts were 'damn, it's all so complicated!' after being spoilt by the like of GT Sport, Project Cars, Dirt Rally etc. on PS4. But it's great. I've just discovered Crew Chief, and am actually loving feeling like a newbie again. So much to (re)learn! Anyhoo - in response to @Varnsen about braking... I was playing ACC yesterday and struggling with braking during the Brands Hatch race when I finally noticed that my rear brakes had no heat in them at all. (Took me ages to realise that the 'small' tyres inside the larger ones on the heat diagram actually represented the brakes). On my wheel (also a G29) I nudged the brake balance back a bit using the 'minus' button on the bottom left of the wheel. Once they were up to temp I found the car much more controllable under braking as well as stopping better.
  10. Yep. I started with a standard PS4 and after upgrading to a pro I barely noticed any difference in VR. Slightly more trackside objects in GT Sport was it really.
  11. Dislikers unite! Sorry, but I didn't get on with this either. The production, acting etc. were all spot on, but two things put me off. The pacing. It was a story easily told in an hour or two. There was just too much padding. The soundtrack. Oh my god the droning noises. It wasn't building tension with me, just annoyance. mute/10
  12. Yeah, but if you had the full set up ready and waiting to go, imaging how much time you'd save by not having to set anything up each time!
  13. Which is presumably why it's just drowned in a sea of 500 Server Errors.
  14. I'm lucky enough to have enough room inside, but others have recommended playing outside. Apparently you need to avoid getting direct sunlight on the lenses as it can damage stuff, but otherwise it's great outside. Purchase-wise, I kept checking the sellers listed on the Oculus site - Overclockers, Game, John Lewis and Argos every day for a week or two. Eventually my local Argos had some in stock so I snatched one up on click and collect.
  15. I also have PSVR and love it. I've also just bought a Quest... I'd say it's an upgrade in terms of image quality, controllers, tracking and in being wireless. The guardian thing and having passthrough (so you 'see' through the headset cameras) is fantastic. What surprised me was the quality of the onboarding process. Nice app, nice packaging, nice walkthrough in first use.. all very 'Apple', dare I say it. It's a downgrade only in terms of comfort. It sits heavily on my cheekbones and I look like I've been scuba diving after a session. Oh, and the number of good games. It's probably just me getting used to the selection after being spoiled by the range of AAA games on PSVR, but it still feels like there are only a handful of must-have games. But the immediacy of being able to turn it on, stick it on your face and be playing within seconds and then being able to leap about without wires makes it quite a different experience. So yes, I'd say it's an upgrade.
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