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  1. Nintendo Switch

    Maybe this conversation could be had in it's own thread eh?
  2. All Grainger Games stores are now closed

    Real shame this, the Sheffield store was pretty good and the staff genuinely cared about games. They even bothered to stock new Vita releases. Sad times.
  3. PlayStation VR

    Great write up, see I love this place as the love for games is infectious, soon as I finish Kirby on Switch, Moss is next!
  4. Nintendo Switch

    Kirby is pure distilled digital sunshine. I’ve only played through the first world but I grinned all the way through it
  5. Sonic All Star Racing Transformed

    Yeah it was strangely prescient that. As it was was I suggested Yu kickstarted Shenmue 3
  6. Sonic All Star Racing Transformed

    We likely would have unlockable content if we did something again. I'd probably want to ensure there was a way to unlock content through multiple means though. I thought the SEGA miles we had in the original All-Stars game was a better system, regardless of what you did, you earned miles and could spend them on any item you wanted. More valuable items cost more miles. It meant that regardless of if you played single player, local co-op or online you got miles and could spend them on what you wished, be it new music (low miles cost), new tracks (medium cost) or new characters (high cost). The catch was, as I said, we came under pressure to make sure there was a reward for progression. As whilst there clearly was a means to unlock new content, you didn't necessarily get anything for completing any of the modes. If I was to do it all again, I'd likely keep the it almost exactly the same as a result of how it happened, but either have a secondary unlock mechanic (let's say base it on accrued playtime) or you know, put some well hidden cheats in there and then release them in due course. Indeed during development there was a code combo you could enter on the UI to unlock all the characters, but we were requested to remove it before release. But... Whilst yes, it's a bit of a throwback mechanic, arguably from the recent responses alone, it has kept people playing as they want to get that elusive content. Even though it's annoying, it's doing what was meant from a design perspective. Note we wanted to keep AGES a complete secret though so you didn't get told about it up front. Catch is of course, publishers love to show off the shiny lures. But arguably, games do need some level of progression based on context. Crackdown for example needs the player to spend time levelling up their skills. That will take a fair amount of hours. But if you didn't do that, and let you start wholly levelled up, you'd have no progression. OK, you may be thinking, well that is a totally different game, but even then, we still have Co-Op play and you may well want to play with a friend who is close to finishing the game, whilst you only have a low level Agent. Should we let you jump to max level? If we did, would that not shorten your potentially engagement and interest with the game? It's not straight-forward. I thought MarioKart giving you everything was pretty brave. It's rare example though.
  7. Sonic All Star Racing Transformed

    Yeah, but I also share the frustration to some degree. We always tried to make it a game that anyone could have fun with, so it felt against that ethos to ramp the difficulty up so much. Maybe when we finish Crackdown3 they'll let me make another one. One game at a time though!
  8. Sonic All Star Racing Transformed

    I can only apologise once again for the difficulty, I told design it was too hard. I'd have let you trade in Stars for unlocks (like the previous game) but we were under criticism that there it was too easy to grind for unlocks and so lock things away based on progression was the choice made. As with all games, you win some battles, you lose others. At least I got the proper SEGA jingle at the start FINALLY.
  9. Highway Hunter. Better than JAMMA !

    Maybe slightly over the top, I think it's more the 90's look Going back to your previous post, there are games you can learn the patterns of and beat by rote, say Manic Miner, which despite playing close to 30+ years ago, I reckon I could pick up today and still remember the basic route through. Then there are games you can almost play on instinct. Nearest to come to mind at the moment is Rock Band or Guitar Hero, where though I might know the song, I find you just react. Thumper probably closest recently to a game where you just react subconsciously and almost watch yourself play it. Odd they're all musical games that sprang to mind perhaps, but there you go. I think I see where you're coming from when it comes to games where you just get into the flow, the lizard brain kicks in and it all just clicks into place. I also understand how games that might on the surface of it seem flawed become rewarding when you adapt and adopt their rules. Gaming sometimes is just as much as about scratching an itch in a satisfying way as it is regarding something that's well made. And that is true regardless of gender. Incidentally, the game I find most agreeable to everyone remains Bubble Bobble. It's the compelling pick-ups I expect I like to think that you shouldn't really make games aimed at either gender, just make the best game you can and people will enjoy it. If you target either gender, you are just essentially working to some internal picture of who you think might play it and my experience is you're generally always going to be wrong.
  10. Highway Hunter. Better than JAMMA !

    Like a crazy Russian version of Last Duel. I'm sure that's a R-Type sound effect for collecting the pick-ups too. Quite like the Amiga-esque music. Not sure it's the best shmup ever mind. Looks like a lot of the time you can't shoot enemies if the road is over the other side of the screen!
  11. I'm not sure we'd have much say in the matter, as presumably it's the publisher contacted VS the developer. I'll nudge my MS contacts though to see if they know. I doubt we'd block it for sure
  12. We're very much still hard at work on Crackdown3. We want it to be great for sure, it's been a challenge as it's pretty much every type of game rolled into one. It's a shooter, a brawler, a driving game, a platformer and an RPG. It affects the mind a bit too, everytime I'm in a high building I'm listening for that ambient orb sound. Interestingly we have a bunch of ex-Lionhead people here too working on it with us. Art director for one. You'd be surprised how often Fable Legend crops up in conversation, I think they were all a bit heartbroke they didn't get to finish it.
  13. Elder Scrolls V: Skyrim

    Camera connected and looking at you? I'd try a different VR game and make sure your headset hasn't developed a fault. As what you are describing is not right. Unless you are playing the non-VR version of Skyrim!
  14. Elder Scrolls V: Skyrim

    Alternatively, I've now sunk about 12 hours into it over the last few days even though I've been working late. I've had no VR fatigue and would happily keep playing if I wasn't been encouraged to turn it off and sleep by my better half. It's the next 'proper' VR game after Resi VR that I've been looking for. Using the Dualshock mind, Move Controllers look fiddly and don't really suit my slightly cosy setup where I'm about a metre from the TV/camera. Still, Christmas will be spent at the in-laws and I could take my Switch down there... No-one says you have to pick one or the other...
  15. Elder Scrolls V: Skyrim

    Just climbed to the top of High Hrothgar, simply stunning, feels like the ascent of Everest. Sticking with Dualshock for the moment, even there I'm happily using the head tracking to aim like a boss. It made me wonder what other classic games I'd love to explore in VR. Weirdly I can imagine World Of Warcraft being stunning, low res polys and all. Clearly the gameplay wouldn't work, but I'd love to go for a wander round some of the sights. Witcher 3 in VR though...

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