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Wiper

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    Being objectively right about absolutely everything.

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  1. *carefully hides the Sakura Taisen fan translation that's been running at a glorious 320x224 on a 3440x1440 monitor* In seriousness, I will say that I find resolution drops far more noticeable on a monitor than a tv - both thanks to monitors generally not really "doing" scaling, so anything outside of integer scaled resolutions look not great, and the old "face rammed up against the screen" issue. When playing on my TV, even now that it's a grotesque 55" in size, I'm perfectly happy dropping as low as 1080p. Anything below that and the edges start to become distractingly jagged/shi
  2. Why hello there! My Shenmue soundtrack finally has company (and a house to live in):
  3. Oh, that's a completely fair comment, and yeah, there are plenty of games where that bothers me not in the slightest; they tend to be less heavily focussed on their narrative aspects, however. Like, to take a game I'm currently enjoying very much: every Hitman game's story is utter bobbins, but it's all presented as part of a game of slapstick excess, and the lengths it goes to try and justify Agent 47's actions* are almost endearing in their stupidity. That the on-the-nose story is all about absurd cabals of villains that need murdering with extreme prejudice doesn't bother me because there's
  4. I mean, I refused to play it because I outright reject the core thesis of Neil Druckmann's regarding the unversality of hate and how he wanted to demonstrate and reflect that emotion in players, and from what I've read and seen (even including e.g. deeply positive, wildly spoilerific takes on the game) that's very much how the whole thing plays out. I just don't find "humans by their nature are inevitably inclined towards revenge and this will drive eternal cycles of violence" as a particularly worthwhile interpretation of people or of society, and even with death of the author in mind, I'm ac
  5. Nope, no reviews this month, only features and previews.
  6. And best of all, they'll often lead you to a setup you can just leave to trigger while you're off dealing with another target. Nothing more satisfying than getting the dominoes all lined up, then heading off to do your own thing and getting the picture-in-picture pop up five minutes later while you're dunking target number two's head down a toilet.
  7. The idea of TLOU2 deserving to be listed alongside Boys from the Blackstuff or Schindler's List has me proper tickled, so I'm glad the thread delivers in that regard. (I've not read or seen The Road, so maybe that's a fairer comparison. I seem to recall it being a title frequently noted as an "inspiration" for the TLOUs, but I'm not about to write it off for that alone - after all, I don't criticise Children of Men for TLOU ripping it off minus any nuance)
  8. Here's the thing about Noita: only one platformer has managed to make procedural generation satisfying for me, and it's called Spelunky. Noita's simulated everything is fascinating and I love that aspect of it, but I just find the world uninteresting to explore and its eclectic spell selection more frustrating than intriguing, which swiftly killed my enjoyment of it. Now, give me a version with caves I want to explore and a slightly more evenly-distributed/comprehensible spell selection and I'm there! I appreciate this just makes Noita a game for Other People rather than me, but I'
  9. If you've tested it and can definitely access the levels in Hitman 3 now, then you're free to delete Hitman 2. Yeah, oddly I feel like 2 is the best jumping on point for the series in that respect: play through the training, then Hawke's Bay, then Miami, and you get a much gentler build-up. Even Miami itself, despite being big and having a lot going on, is easier to intuit than Paris in its design - lots of clear, distinct areas; lots of signposted stories that allow you to focus on small(ish) areas of the map rather than having to explore broadly. I think Par
  10. As someone who gets to enjoy 'proper' raytracing (i.e. courtesy of a 2080 Ti), I still sort of see Ketchup's point - in that the quality of emulated reflections and lighting is high enough that properly ray-traced alternatives don't necessarily feel like a complete sea change. I personally think that games like Control and Cyberpunk look incredible with full raytracing, but at the same time have to acknowledge that the non-raytraced versions look very good too; as much as I will happily sacrifice some performance (and/or even resolution, courtesy of DLSS) to pump raytracing up, I can understan
  11. It's entirely personal preference; for me, it very much depends on the level, and how comprehensive/speedy my initial run-through was. I largely ignore the scoring (besides generally aiming for a Silent Assassin rating at least once per map); what decides it for me is simple compulsion. If I find myself intrigued to try different approaches/areas then I'll redo a level immediately before carrying on; if not, then I'll move straight to the next level. I sort of regret that I'm more experienced with the series/the stories guide you so well these days, as way back when Blood Money was
  12. Ah, that makes sense, I thought I remembered seeing people sharing their creations much earlier! It has been weirdly poorly marketed, given how impressive a tool it is.
  13. Yes indeed. And it's a bargain: PS4: https://www.thegamecollection.net/streets-of-rage-4-ps4 Switch: https://www.thegamecollection.net/streets-of-rage-4-switch (there may be cheaper options, this was a very quick search)
  14. I genuinely thought it came out in 2019. Lockdown has warped my sense of time.
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