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    Being objectively right about absolutely everything.
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  1. The games do also get widely praised for their world-building, level design, generic encounter design* and enigmatic storytelling, so it's not as though the boss fights are the only appeal; I'd certainly enjoy the Souls games more if I could keep all of those qualities and drop (or drop the difficulty of) the boss fights. *as in, encounters with generic enemies, not me calling the encounters generic in design
  2. @CovisGod At the risk of repeating Sane's post (I was partway through this when it was posted so figured I'd finish ), that's a trickier couple of questions to answer than you might think! Last question first: yes and no. Persona is a spin-off of SMT, so they do share some major similarities: primarily, the whole demon compendium and fusing mechanic, and the "Press Turn" combat system, where player and enemy elemental strengths and weaknesses can lead to extended/shorter turns, so exploiting the enemy and protecting your own vulnerabilities is crucial. However, Persona takes massive influence from visual novels, and is much heavier on dialogue than SMT; meanwhile the life simulation aspects of Personae 3 onwards are completely absent from SMT. Funnily enough, though, all the SMT games skew heavily towards branching stories, where your decisions determine the ending and (generally) where/who you fight come the end of the game. As to which to begin with — honestly, probably V, but it's not entirely clear cut. V is definitely the kindest SMT to date: far easier to save the game, far less punishing in terms of demon recruitment, and the open world making retreats to a save point after a difficult combat far easier. Those alone make it the most accessible starting point. It's also probably the least verbose game in the modern series, however. In terms of writing, III probably has best characters in the series, and remains reasonably accessible. The two IV games on the other hand have the most challenging (but satisfying) dungeon crawling, the most opaque setting and really go all in on the series' "characters as ciphers for philosophical aspects" aspect. They're actually my favourites in the series, but I don't know I that I'd recommend them as an intro.
  3. Sort of tempted to start another campaign of Hitman 1-3, having played through 1 in its entirety on Playstation, 2 on Steam, and then 3 on Playstation again. Weird to think this is the first time I've had access to the whole trilogy on a single platform (or, well, two platforms)!
  4. Wiper

    Windjammers 2

    First play on easy: I thought y'all said this was meant to be hard! Seems like I lucked out in character choice (I always start with an all-rounder); interesting that apparently the speedy characters are the hardest to win with; like the opposite of fighting game logic! Looking forward to trying other characters now, and seeing their endings (don't skip the start of the credits, you get what's clearly a character-specific ending; only a couple of illustrations, but Delys's was good fun). Dropped two continues [fuck the casino level, and also dashing out from under a lob in the decider...], regained one from points, and won the final match in straight sets. Now to find out what the buttons that aren't A and B do!
  5. I have to admit, using one as a fancy tablecloth (deskcloth, I suppose) does actually sound quite appealing!
  6. As someone who spent some time looking for physical audio visualisers/spectrum analysers for decoration those lightbars seem just the trick. One for the wishlist, I think! Also: I have to ask, as I've never quite understood: what is a desk pad for, exactly? Is it just decoration? I appreciate a small portion of it operates as a mouse mat (which is somewhat irrelevant for me, as I don't use a mouse), but does the rest of it serve a purpose beyond looking nice? This isn't some sort of an attack on their use — for one thing, simply 'looking nice' is more than enough of a reason to have something — I'm just curious if there's a wider use to them that I've missed.
  7. Hitman is incredible... but there's a lot of it. Probably not ideal if you're time-starved, though on the other hand it can be played in bits and pieces, and could be a game to enjoy over the course of a year. Death's Door is relatively short, and very good; it would probably suit your situation better, particularly if you want something you can finish. Can't comment on NSTW, as I've not yet played it.
  8. Sega woz robbed Aside from the obvious SMT V (and III remaster), they put out Lost Judgment, Persona 5: Strikers, Humankind and the remastered VF5. And also the next-gen/rereleases of Yakuza: Like a Dragon and Binary Domain. No other publisher came close!
  9. Personally I'd play 1 and 2 but skip 3. Wish I'd done that when I played through the remasters last year - I had a blast finishing 1, enjoyed my time in 2, but completely ran out of steam in 3 which ended up sapping my enjoyment of the whole trilogy. 2 is probably the most widely liked of the trilogy; 1 is far more trad-RPG, and is my favourite by a country mile. 3 is a weirdly bloated third-person shooter with the occasional branching conversation. Even ignoring qualitative differences, 1 is about 2/3rds the length of 2, which is 1/2 the length of 3, so you can blast through the first two games a lot faster!
  10. I mean, it did host the game of the year (Shin Megami Tensei V, obviously), but yeah, the Switch offered me a pretty lean year otherwise.
  11. Yeah, I couldn't include Townscaper as it released in 2020, but it's a true nothing game — more toy than game, truth be told — and absolutely wonderful. I'd forgotten it had come to Gamepass, absolutely worth trying if you haven't!
  12. Ah, the study of the study of history, aka. historiography, a great subject. Formed only a small part of my degree — ancient, not modern; I didn't study post-600CE history beyond Year 8 — and most students didn't seem to enjoy it, but I found it fascinating.
  13. You people just don't know how to have a good (quiet) time! This is why I still prefer the Shenmue games to the Yakuza series; though they share a lot of DNA, and inarguably Things Happen in both, Shenmue spends a lot of time having you noodle around, just existing in its space. Yakuza never really does that; it's always pulling you into fights, bringing on the next major plot beat/side story/weird skit. I want some time to reflect, damn you! Now if you'll excuse me, I'm going to go and pootle around Sable's world a little, and then maybe rewatch Tokyo Story.
  14. Just gonna say, that's a pretty damning indictment of history teaching in this country. There were a lot of countries I wasn't sure of, but Ireland being neutral is pretty famous - having a lot to do with how England had treated Ireland prior to and following its secession. Indeed, it's a pretty key insight into the relationship between our countries and the situation in Northern Ireland. It's something I just assumed everyone in the UK would know! (I hope everyone at least got Switzerland and Sweden, as they were also pretty [in]famously neutral countries)
  15. Having access to all the major controllers, I'm going to be boring and opt for the Series controller here. Mostly because it's the most comfortable with the best d-pad, but also because it's the only controller I have that looks like this.
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