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About Wiper

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    Being objectively right about absolutely everything.

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  1. Wiper

    The Game Development Thread

    I'm afraid I'm not much use on guidance for tutorials generally, being both an inexperienced developer and someone who shuns video tutorials. That said, based on having made non-tutorial videos in the past, I would say that you'll want to set a good amount of time aside for editing them: more than producing the content in the first place. The importance of carefully cut video and properly levelled (and pop/breathing/sibillance removed) audio can't be overstated. On the gamedev front, this week I did as promised and added the ability to win (and lose) a level now. It's not much to look at (I think of all gamedev stuff I hate GUI work the most), and there are a couple of glitches to iron out, but it's functional: The really bad news is that this means I probably have to start thinking about actual level design now...
  2. Wiper

    Blaster Master Zero

    It sounds like an interesting sequel, too:
  3. Wiper

    Nintendo Switch

    One of these games is not like the others. But yes, seeing as Nox was a notorious Diablo clone back in its day, it's not too surprising that if you hated one you'd probably not like the other.
  4. One slight flaw in that logic... More seriously, I'm moderately curious about this, as I am most games in the setting, but I'm not particularly hopeful, thanks to, well, the experience of most games in the setting.
  5. Wiper

    Nintendo eShop (Software Chatter)

    I'm with deKay on this one: Thimbleweed is definitely clearer and more logical in its puzzles than MI (and particularly MI2), though rose-tinted glasses/burned-in puzzle memories may convince you otherwise. However, it is still very much an old-school adventure game, at least as tricky as (say) Full Throttle or Grim Fandango, so remains an acquired taste.
  6. Wiper

    The Humble Thread

    As an added bonus, it's very good.
  7. I mean, that would be reasonable as an argument if the only appeal of the games was their combat and progression structure, but given the (admittedly bemusing to me, but undeniably prolific) praise given to the Souls/Borne titles for their world-building, storytelling, aesthetic and atmosphere, it seems a little cruel locking out those players who for whatever reason may not have the ability or time to, ahem, "git gud". I mean, Halo is a game whose primary appeal is its fantastic combat. Said combat is rendered utterly lacklustre on its easiest difficulty (and, I would argue, is dissatisftingly easy on Normal), but I don't begrudge the game for including the option; I just don't use it. Its presence doesn't magically invalidate the experience of the default difficulty, it just opens up at least part of the experience to a wider range of players, even if it does mean that said players don't get the "true"/full experience.
  8. ...which would be an optional difficulty setting so wouldn't impact upon you in any way?
  9. Wiper

    Sega Master System Essential Games.

    I specifically avoided mentioning Enduro Racer because I knew Lorf would pop in to recommend it A great game, absolutely worth getting! As you asked for other good arcade conversions... Bubble Bobble is a great version, certainly the best of the 8-bit ports, and New Zealand Story is a decent port; both are classic arcade games well worth having. Space Harrier obviously can't live up to the original, but it's very enjoyable nonetheless. At the other end of the scale, Strider is a genuinely terrible port, avoid!
  10. Wiper

    Sega Master System Essential Games.

    Completely obvious, but Sonic on the Master System is the best Sonic game (well, tied with the Game Gear version, seeing as they're identical), and is absolutely worth having. And if you don't mind something a bit heavier, the following are genuine best-in-generation titles: Ultima IV happens to have its greatest version on MS, both in terms of controls and visuals: it's just a wonderful version of a great game Phantasy Star is a true classic - expect to pay through the nose for it, mind. Also, I'm not sure if it classes as a genuine 'essential', but I adore Master of Darkness, which is a great little Castlevania knockoff. Similarly, I'm a big fan of Master System Ninja Gaiden, which is notably different from all other versions.
  11. I'm interested in it, but also unwilling to give Activision any money, so am doing my best to ignore it. The forum has not been helping me in this regard.
  12. Wiper

    The Game Development Thread

    This week has primarily been asset creation; new tilesets, new sprites, new overlay objects. All of which Twitter helpfully destroys any impact of with its horrendous compression: Oddly, despite having less to obviously show off than previous updates, this has been my busiest week; over two working days' worth of work done, thanks to having had Tuesday off work plus more free evening than usual! Next week I'll look at building the processes that handle victory and failure.
  13. Wiper

    Nintendo eShop (Software Chatter)

    The combat is a bit like Monster Hunter, albeit less difficult, and unlike that game it a) has something of a story and b) ends.* Also the original has the best opening/title theme of all time, but alas that was removed from Dark Arisen I'm quite fond of it. *though it does have a massive/endless postgame thing, which I merrily ignored
  14. Wiper

    Xbox one recommendations.

    I'd strongly recommend Rare Replay, which is by far the most loving, carefully put-together games collection I've had the pleasure of playing. Also, as mentioned upthread, take a look at the 360 and original Xbox compatibility; Panzer Dragoon Orta, for example, is a delight to play. Also, having played and completed it with a smile on my face on PC, I also recommend Crackdown 3 for open world fun, yours for the princely sum of a free Gamepass trial subscription. (I also have a lot of love for Sunset Overdrive and the oddity that is Screamride, but your mileage may vary)

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