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About Wiper

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    100% correct opinions

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    Being objectively right about absolutely everything.

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  1. That seems a little harsh on the (gorgeous but pants) Future Wars and the (unfairly maligned) Heart of Darkness! This game looks interesting, though; will definitely give it a look if and when I ever get back from Japan.
  2. Not a bad selection at all. Bomber Crew is the only game on the list I've not played: of the rest, Furi is a fantastic top-down boss-fight-em-up (but also the game people will most likely already have played on other services); Mugsters a very enjoyable game of running away; Epistory a perfectly enjoyable typing teacher/ARPG hybrid; and Whispers of a Machine a decent cyberpunk crime procedural/point and click adventure.
  3. It's official, then: the new Ben and Dan point and click adventure is the best game of February. Not that that should be a real surprise, but it's nice to see Edge finally recognising the majesty of that series!
  4. Basically reiterating the previous post, but Rune Factory is effectively an action-RPG with Harvest Moon bolted on, whereas Stardew Valley is effectively Harvest Moon with an action-RPG bolted on. So, really it all depends on which aspect you'd rather be the focus!
  5. Oddly I found it was a bit back-to-front - I enjoyed hard a lot at the start, where it really helped ramp up the tension, but once things got going and combat rather than evasion became more of a common approach I found it a bit less enjoyable (mostly as it forced me to indulge in the crafting side of things more, by far my least favourite thing in the game). Definitely start with it and see how you go.
  6. I've always had respect for SNK's dedication to forcing out an approximation of electric guitar from a synthesiser absolutely not up to the task. Garou's a particularly good example, somehow managing to get decent a decent soundtrack out of it: Loose Genius (Kim Dong Hwan stage theme) - Garou: Mark of the Wolves
  7. You say this, but at least the ST has no association with Stuart Campbell.
  8. The ST version is also excellent, helped by the fact the game avoids the ST's two greatest weaknesses: full-screen scrolling and sample-based music. For similar reasons, the ST version of Bubble Bobble is fantastic too.
  9. It sort of goes with the territory really - for a developer who is frequently (unfairly) presented as though all he puts out are Tempest clones, Jeff's output - particularly his early work - is extremely eclectic. For me Gridrunner, Llamatron, Iridis Alpha and Revenge of the Mutant Camels are his real classics on the micros (and Trip-a-Tron, but that's not a game), while Attack of the Mutant Camels and Hovver Bovver do nothing for me. But then they're all games of widely different styles, so that's no real surprise!
  10. I feel a bit bad for arguing any point made in here (particularly as it's already being argued), but I'd also disagree with the "home consoles good, micros bad" perspective, to a point. I do agree that the ratio is different - the sheer volume of games put out for the micros means they do have an overwhelming amount of rubbish on them, even moreso than the consoles of the time. But in terms of the number of games which still hold their quality I think they at the very least match their console brethren, albeit not necessarily in the same genres. The vast majority of computer platformers and run 'n' guns, for example, have aged awfully, particularly compared to the general quality of console games in those genres, 8- and 16-bit eras. But there's a wealth of puzzle, adventure, RPG and strategy games on the systems which hold up fantastically well, and overall there are at least as many home computer games I return to as console games, even if we choose to imagine that I suddenly like Mario and Zelda games. I don't want to create a list of games, but as a brief example, the combined works of Bullfrog, Jeff Minter, Lucasfilm, Origin, Mike Singleton and Sensible Software provide a wealth of brilliant titles on their own (dropping Bullfrog and Sensi if we're only talking 8-bit). Not many great platformers between them, admittedly, but even sticking to that handful of "big names" we get a great set of games, and that's without recourse to the less prolific/less "reliable" developers.
  11. Wiper

    Nintendo Switch

    Being old, PC exclusive and "from the makers of Daikatana" probably helped keep it under your radar!
  12. Wiper

    Nintendo Switch

    Also Anachronox, which is not only the best Western JRPG, it's one of the best JRPG's ever made full stop.
  13. Just to be That Guy: if you've 12 possible teams to pick from you want to be using a d12 rather than 2d6s to randomly select your teams - both because it's the only way you can ever roll a 1, and because the 2d6 method will heavily favour the teams around number 7 due to them having considerably more possible combinations of d6 than the extremities. For example, you have a rough 45% chance of rolling one of a 6, 7 or 8, vs only a rough 17% chance to roll one of a 2, 3, 11 or 12. Unless you want to weight the results (and hate team 1), of course, in which case it's a great method!
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