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Professor Rob

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  1. A few years ago we did some enamel badges for a client, and one of the things we had a problem with was adequately conveying to them what the finished article would look like. We ended up doing some faux metallic shading using blends in Illustrator, which looked OK but the client was still worried how they'd turn out (as I was, as we'd never produced any before). I decided to try and give it a go in Blender over the weekend, and I think the results are OK. I exported the Illustrator file as SVG as I think that's the only way to get it into Blender. It comes
  2. Do you think you could take your tiresome nonsense elsewhere? Edit: Sorry - this was in response to a post from Centurion, which has since been deleted.
  3. I'm in the same boat*. Tell you what – you buy it, and that will save me from being tempted. *No pun intended.
  4. Not much immediate help I suppose, but I’d imagine MicroMacro is merely between print runs. I’d be quite surprised if it wasn’t restocked in the near future.
  5. Clearing a bit of shelf space. Postage for each item is £3.20, but I'm happy to combine postage for multiple items. T.I.M.E Stories: Base game only, including Asylum scenario. Some shelf wear, but contents in good condition. £17 Darkrock Ventures: In very good condition. £20 Turin Market: Some shelf wear, contents in very good condition. £12 That's A Question!: In very good condition. £5 Coppertwaddle: In very good condition: £10 Sushi Go Party: Tin is bashed on one side, but contents in very good condition. £15
  6. Has anybody watched the Lazy Tutorials series? I love them – he packs more into each minute than most tutorials manage in an hour. https://www.youtube.com/watch?v=U1f6NDCttUY&list=PL4Dq5VyfewIxxjzS34k2NES_PuDUIjRcY&index=1
  7. I find the easiest way of doing decent lighting with minimum effort is to use HDRI environment maps. Basically, go to the World Properties tab and click New to add a new Shader: Press the yellow blob next to 'Color' and choose 'Environment Texture' from the pop-up: Click 'Open' and choose your HDRI. This will create a Node Group for the World shader: (You'll need to switch the Shader Editor display to World rather than Object). You can rotate the HDRI to make sure the light is coming fr
  8. Thank you. It's been fun getting back into it again – it really is a fantastic piece of software.
  9. I've recently got back into Blender again, after tinkering with it on and off a couple of years ago. My background is in print production, so I've been experimenting with using it to visualise print finishes such as spot varnish and foil blocking. Spot varnish on magazine masthead: I messed up a little on the UV alignment – those blue pixels on the spine aren't meant to be there. I still find UV mapping a bit of a dark art, but I'm slowly getting to grips with it. I'm quite pleased with the subtle bumpiness of the varnish surface – it's just done by using a
  10. Jaws of the Lion’s on Asmodee UK’s restocks list for next week: https://www.asmodee.co.uk/products/featuredsection/featrestoc
  11. I got it in the Travelling Man sale, in the few days they managed to open between Christmas and lockdown. It would have been £20, but I had a pound on my loyalty card. Technically it was still in 2020, but I'm counting it as this year.
  12. Only one purchase for me so far: The Estates (Capstone Games): £19.
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