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Professor Rob

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  1. We've had some absolutely cracking games of Scotland Yard over the years. It's a game that tends to get overlooked and underrated these days, but it's great fun. The tension can be unbearable.
  2. You can’t just put random combinations of letters on the board. I’m sure the rules say they have to be actual words.
  3. 'Invisible' effects reel: Contain spoilers.
  4. It's not a true Prisoners' Dilemma, though, which is how the chap managed to break it. As he was proposing to change the outcome after both sides had revealed their choices (by offering half of the winnings), he was able to influence the choice being made by the other chap before the reveal. Prisoners would not usually have this option – their decisions would be binding and final. If the programme makers had a clause that said that contestants were not able to split their winnings after the result, then the game would have remained unbroken.
  5. Nice to see you've still got Memoir 44 – I'm glad it went to a good home.
  6. I'd have liked to, but I'm afraid I haven't really got the time to devote to it at the moment.
  7. I used to play it a fair bit, but haven’t done so since about 1986 or so. I think it was probably my favourite RPG, back in the days that I still played them. It’s probably changed a bit since then.
  8. Some free print-and-play stuff from various publishers: https://boardgamegeek.com/blogpost/102823/covid-19-gaming-table-v-free-games-asmodee-osprey
  9. It's a bargain for the price.
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