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joffocakes

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    Street Fighter and red wine.

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  1. Combo Breaker top 8 is just about to start: http://www.twitch.tv/capcomfighters
  2. Since a regular hit box takes a simultaneous left and right input as the stick being in neutral you have a let go of back when performing a sonic Boom with forward and punch so you lose a few frames of charging time in returning to holding back. It also means Daigo doesn't have as many vulnerable frames where he's transitioning from a crouch to the flash kick since neutral is bypassed completely. Technically this can already be done on a PS4 pad by holding back/down on the dpad and flicking the right analogue stick; NuckleDu uses this technique.
  3. Capcom and Combo Breaker have made the decision to ban Daigo's custom hit box controller from Combo Breaker. This Kotaku article explains the differences between Daigo's hit box versus the ones more commonly used by competitive players. https://kotaku.com/daigo-s-new-controller-causes-a-stir-in-the-fighting-ga-1834984193 And an example of Daigo making use of his setup's advantages:
  4. joffocakes

    Edge #333 | Playdate

    Choo!
  5. joffocakes

    Edge #333 | Playdate

    Injustice doesn't have a block button.
  6. joffocakes

    Edge #333 | Playdate

    I've got change if you end up needing to break a tenner.
  7. joffocakes

    Edge #333 | Playdate

    Nope:
  8. joffocakes

    Edge #333 | Playdate

    Woaft; the Mortal Kombat 11 score is harsher than I anticipated. It does feel like a game that's not quite complete but I guess I'm used to that being the case for most fighting games these days (and the initial reals of most fighting games those days too I guess). I'm keen to see what issues they had with it; the grind for cosmetics is a big sticking point and theres not a great deal to do for a solo player beyond the dull Towers. The actual gameplay feels much better than MKX though; I've only had 40 or so hours with it so far but it's definitely my the best Mortal Kombat game I've played. [7] Very interested in the Tetris Effect and Captain Toad features. And Playdate, of course.
  9. joffocakes

    Playdate-A new handheld console thingy

    As an insufferable arsehole I am absolutely interested in this.
  10. joffocakes

    Street Fighter III: 3rd Strike

    Yeah it is tool assisted. Still took a fair while to put together so well I'd imagine. I've been catching up on Gutter Trash; really loving Renic's Alex. A brute.
  11. joffocakes

    Mortal Kombat 11 | April 23rd 2019

    I looked into what Baraka can do to punish this mid-screen after blocking the low part and his forward+triangle, square chain seems good; you can press triangle again for more damage or do an augmented fireball for a bit more damage or Fatal Blow if you have it.
  12. joffocakes

    Mortal Kombat 11 | April 23rd 2019

    Yeah the stage fatalities will likely be added later. There's at least one stage Brutality with an interactive animal skull.
  13. joffocakes

    PlayStation 4 Console Thread

    A timely would be nice. I want to know how many thousands of hours I've played Street Fighter V for.
  14. joffocakes

    Super Mario Maker 2 - Nintendo Direct May 15th

    You do play as Mario in Yoshi's Island, when you collect a Super Star. He can run up walls and on ceilings and float. I still wouldn't be as interested in a Yoshi's Island theme as I would a Donkey Kong 94 or 2D Mario Odyssey though. Super Mario Bros 2 makes sense though.
  15. joffocakes

    Super Mario Maker 2 - Nintendo Direct May 15th

    I hope you can also play local multiplayer on a single Switch system, beyond just co-op creation. The fact they didnt show it makes me think it won't be included.
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