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About joffocakes

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    Street Fighter and red wine.

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  1. joffocakes

    Nintendo eShop (Software Chatter)

    Despite its name the PSPrices site has Switch eShop content too and shows historic changes in price for each game as well as its current price in different regions. You can set alerts too. https://psprices.com/region-gb/index?platform=Switch
  2. joffocakes

    Mortal Kombat 11 | April 23rd 2019

    Really enjoyed the gameplay segment, particularly the SonicFox vs Rewind set; that was nice and tense. The Perfect Block as a Just Defend style mechanic is a good addition; sounds like it also negates chip damage as well as allowing you to recover more quickly when defending. The "Punish" notification when you hit an opponent in recovery is excellent and I wish more games had it (apparently Killer Instinct did?); it's a useful learning tool for learning guaranteed rebuttals for seemingly safe, spammed moves. The Fatal Blow move being a once per match comeback move rather than once per round is cool. It means you have to win at least one round honestly and creates some meter-management mind-games too. The King of Fighters style short hop to counter sweeps and the like seems good. I also like that special moves can be enhanced offensively or defensively (with separate meters for each, recharging on a timer rather than building through offense/defense). Skarlet's defensive blood orb is a slow fireball. Slow fireballs are one of my favourite things in fighting games. The stances and animations still look stiff and look awkward when transitioning from one another despite the flow and choreography of longer moves being so polished. I guess it's a deliberate style choice at this point but it does cheapen an otherwise great looking game. I like that the blood colour pops a vibrant red. The slow motion into the frozen final frame for fatalities is particularly well done. Very into it.
  3. joffocakes

    Mortal Kombat 11 | April 23rd 2019

    Proper gameplay coming up on the stream now. Should see what style of play carries over. Probably not gonna see how much of a difference the new Perfect Defense mechanic makes but SonicFox is playing and he's probably already excellent at it. http://www.twitch.tv/netherrealm
  4. joffocakes

    Mortal Kombat 11 | April 23rd 2019

    I was hoping that the wealth of customisation options for characters would serve as the main source of income so that characters and gameplay updates can be free. Maybe Mortal Kombat is popular enough to take the Overwatch approach to DLC? Fighting games making you pay for characters is stupid.
  5. joffocakes

    Mortal Kombat 11 | April 23rd 2019

    The freeze-frame at the end of the fatalities looks great. The just-defend style perfect block and defensive move meter ought to be interesting too.
  6. joffocakes

    Mortal Kombat 11 | April 23rd 2019

    Here's the stream link: http://www.twitch.tv/netherrealm
  7. joffocakes

    Mortal Kombat 11 | April 23rd 2019

    Pretty excited to see how this one is looking; I'll probably get it on PS4 rather than Switch but it's nice to see Switch getting a big fighting game day-one. Gonna give XL a go while I wait for the new one.
  8. joffocakes

    New Super Mario Bros U Deluxe (2019)

    The levels with two exits aren't highlighted red like in Mario World but I'm pretty certain no stages have more one secret exit. They're more obvious than Mario World for the most part with no red herrings causing you to double back on yourself (and in Mario World those incorrect exits were still required for 100%).
  9. joffocakes

    New Super Mario Bros U Deluxe (2019)

    It doesn't "break" anything other than the stride of folk with three decades of Mario muscle memory working against them.
  10. joffocakes

    New Super Mario Bros U Deluxe (2019)

    Yeah but you can't turn off the mid-air jump twirl which makes short hops into high bounces off enemies a fair bit trickier than the original game. It also means death if you tap jump too early and accidentally overshoot a ledge.
  11. I played a decent number of games last year. Missed a few big ones and I only played RDR2 for a couple of days so I can't really include it yet. 100% confidence in Celeste though. Game of the Year A1. Celeste "This is the perfect game for me. A platform game which offers heaps of challenge without being too punishing. It carries over the sprite-squishing kinetics of Towerfall and rewards swift and precise movement. The themes of self doubt marry well with the gameplay as you struggle yet persevere. It builds up to a lovely finale enhanced by the incredible soundtrack's use of leitmotif. After the credits roll there's a huge amount still to do." A2. Hollow Knight "I was obsessed with this for its duration. And it's pretty long; 43 hours to 107% completion. Super Metroid was a quarter of that. Comments about its difficulty put me off initially but in reality it's not too bad. Exploring the world and growing your skillset alongside your confidence means you'll soon be zipping around the world making light work of enemies you once thought impossible. The post game content is exceptional too, even if the latter parts are genuinely impossible for any human. The pace and precision of the moveset makes it's fun to keep trying though". A3. Pocket Rumble "Many fighting games try to simplify things in the name of accessibility but this is one of the few games I've played which got it right. Incredible character variety for a game with only two buttons." A4. Super Smash Bros Ultimate "The new visual effect and pause when you land an attack strong enough to KO is hugely satisfying. I love it. Falcon PAUNCH!" A5. Into The Breach "I only started this in January but it's impressed me enough to sneak into fifth in place of God of War. I reckon if I'd played it for much longer I'd be rating it even more highly. It neatly distills so much of what I enjoyed in games like Advance Wars but with the layer of using pushes and flips to turn the enemies' own telegraphed attacks against them. A short campaign which is built around repeated plays. I regret not getting stuck in sooner." Biggest Disappointment of the Year (game, hardware, or anything else) Z1. No new Pilotwings game Z2. Adverts in Street Fighter V "An optional but ill-advised additional to the game as Capcom strive for new ways to profit from its esports focus. The virtual currency reward for turning them on was so meagre that it might as well have been nothing. They're gone now but that's probably just because no real sponsors have taken them up on the offer." Z3. Z4. Z5. Sound Design of the Year S1. Hollow Knight "The caverns echoing the knight's nail's meaty thwacks and splattering globs of bugs' bust bodies makes this game a joy to play with headphones." S2. Celeste S3. Tetris Effect Visual Design of the Year V1. Gorogoa "The intricate visuals are the game. The consideration that's gone into each finely-detailed panels look to form seamless paths between seemingly incongruous patters in awe-inspiring." V2. Florence V3. Dragon Ball FighterZ "It's built on the foundations laid down by the incredible Guilty Gear Xrd almost five years ago but it's still breathtakingly beautiful. Nerds assure me it's very faithful to the cartoon too." Writing of the Year W1. Florence W2. Red Dead Redemption 2 "I've not played a huge amount of this so I've no clue how the main story plays out out however there's no denying the breadth and quality of the incidental dialogue as you mosey around town." W3. Celeste Gaming Format (System) of the Year F1. Nintendo Switch "I manage to play far more videogames now, especially since we can easily play two-player games when out and about." Publisher or Developer of the Year P1. Devolver Digital "Genital Jousting." Best Supported Game (released pre 2018) of the Year B1. Street Fighter V "I don't follow any other games closely enough to compare so, despite missteps, Street Fighter V's 2018 support was great. Especially G and Cody and significant lowering of loading times." Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier) X1. Mario & Rabbids: Kingdom Battle "I was given this a gift just after its initial launch but didn't get around to playing it until a year later. It's magnificent; far better than it had any right to be. A lovely turn-based strategy game with loads of variety and charming characters. I don't even hate Rabbids anymore." Best game character of the year C1. Madeline (Celeste) C2. The long Tertromino (Tetris Effect) C3. The Knight (Hollow Knight)
  12. joffocakes

    What games did you complete? 2019 Edition

    Kept a streak going right up to the sixth but I've not finished anything since: 4th January Florence (Android) A short visual novel about a young woman's dreams, feelings and memories as she enters a new relationship. It has beautifully drawn style which is made all the more impactful by the method and rhythms of player interaction matching perfectly with the tone of each scene. Well worth the <£4 asking price. 5th January Gorogoa (Android) An absurdly clever puzzle game made up of four square panels of animated art whose edges and entrances can interlink to create perspective-meshing paths for the character to navigate. I did find myself bewildered while looking for solutions on a couple of occasions which reminded me of playing PC puzzle games like 7th Guest and being completely perplexed as a youngster. I consider that a big positive. 6th January Super Mario Bros (Switch) AGDQ 2019 started and I got back into playing through Super Mario Bros. I'm going to spend some time trying to get as close as I can to the world record of 4 minutes, 55 seconds. If I can get under 5:30 I'll be very happy but I'll settle for under 6 minutes in the short term. I used to casually play through this a good few times every year anyway but never with the aim of being as fast as possible. Finished it a couple of times on the 6th January before watching a few speedrun videos and Summoning Salt's breakdown of 4-2 so I got obsessed with getting "Fast 4-2". I'm not at all consistent but in my quest to get better I ended up playing Super Mario Bros for more than 7 hours over five days. And it's still a brilliant game.
  13. joffocakes

    Gaming meet ups

    I'm just back from a Glasgow fighting games event the first of many monthly tournaments. It's in The Summoner pub on Pitt Street so you can get a (£4.98) beer too. Pretty nice time. I miss GlesGames though.
  14. joffocakes

    Dead or Alive 6 - Early 2019

    Didn't the recent Mortal Kombat games do that too for X-ray attacks and the like?
  15. joffocakes

    New Super Mario Bros U Deluxe (2019)

    Ended up picking this up on my lunch break. No willpower.

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