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  1. A videogame mascot social club early 2018: Mario: Heya guys, I think everyone has finally forgotten that god awful live action movie about me and Luigi from 93. Link: Fuck aye, that was a stinker. I don't think it's possible to make a much worse movie even with Uwe Boll involved. Sonic: Hold my rings...
  2. Wow Hexx! This is pretty much the exact thoughts from my head after finishing it this weekend. I'd like to see better variety (or less overall) side fluff in a sequel and maybe some more refined stealth mechanics. Enemies seem really flakey for deciding when they can't see you anymore (Staying laser focused on you when you travel 4 storeys up and behind several walls one minute and deciding they cant see you when you are 5 feet away near a pipe the next). The instafail stealth sections were as always abysmal but kept short at least, I felt like they hit the seed of a good idea:
  3. Ran

    Great Gaming Shortcuts.

    Also inversely the long cut where if there's a long wait time during that boss phase he dies of old age!
  4. Well, posting a threadbare collection of a much revered developer I guess is just begging for a "you call THAT a knife" type situation!
  5. I know it's kind of perverse but I have reasons! Loved the inclusion of Knuckles as an antagonist, I liked the way the zones link adding a touch of continuity and super light narrative. The Sonic 3 sprite is my favourite with it's slightly chunkier look and the new shield types are a great addition, best special stage for emeralds and the final boss music/setting felt incredibly epic at the time (I was just a snotty teen). It's obviously better with Sonic&Knuckles plugged in for the full experience but I remember I was happy enough before that came along so it goes in the list!
  6. Low (low low low low) expectations for this. Came out feeling extremely entertained! I don't know quite what else to say, but I do like a bit of a Shane Black and I'll happily watch it again when it comes to DVD/Digital!
  7. I don't keep a list so much as concoct one everytime I read this question online, hard to really organise them into absolute 1-20 but as a top ten and following ten they go something like this: 1-10 Resident Evil 4 (GC) Resident Evil (GC) Dead Space 2 (PS3) FTL (PC) Shadow of the Colossus (PS2) Batman: Arkham City (PS3) LOZ: Wind Waker (GC) Dragons Dogma (PS3) Sonic the Hedgehog 3 (MD) Dungeon Keeper (Amiga) 11-20 Creatures 2 (C64) Resident Evil 2 (PS1) K240 (Amiga) Starfox (SNES) Final Fantasy VII (PS1) Metal Gear Solid (PS1) The Last of Us (PS3) Half Life (PC) Gunstar Heroes (MD) Streets of Rage 2 (MD) Vagrant Story (PS1)
  8. Ran

    Fallout 4 - VR Coming Soon

    Pretty much yeah though there is a slightly tedious workaround down the line. If you invest enough points in Charisma (6 or 7 levels I think) you can add a perk that lets you link settlements (Its a job you can give people where each person you assign it to can start a caravan linking to another settlement). Linked settlements share their junk but not everything (annoyingly I think weapons/armour is only local). There is no quick way to alleviate overburdening if you're playing survival sadly. You have to get yourself underweight and haul ass wherever you want your shit (you can fast travel otherwise obviously) I tended to take a non annoying companion like Dogmeat or a robot for extra carry weight.
  9. My (massively) incomplete "Treasure chest". I kind of gave up when I realised what it would cost to hunt down just a copy of Radiant Silvergun that I probably wouldn't even be able to play! Few games I'd still like to add to it though.
  10. Aye, came perilously close to toddler smashing my pad trying to do the drone challenges. If anyone else has difficulty, little tip that I didn't notice till I'd struggled through 2 of them:
  11. It's more than combat though isn't it. The way the narrative in Arkham progresses with your gadgets is more interesting and structurally how it opens up new areas and lets you gradually clean up the map/collectibles is more involved. Here what you get is a new set of markers to travel to and press triangle to collect or at best some mild distraction (swing through some smog etc) compare that with the variety they squeezed from solving Riddler challenges alone in Arkham and I'd argue it's a way richer/varied experience. In fairness the structure does suit Batman "worlds greatest detective" character more easily than Spiderman. This is still an entertaining and beautifully crafted experience so far just not one that I would at the moment rate quite with the Batman games (not finished yet so I'm far from final impressions).
  12. This has been a perfect weekend game, so glad I picked it up. I think it's a brilliant implementation of the character but maybe not quite up there with the game mechanics of the Arkham series (Which let's face it, it was always going to be compared to). The New York open world is an absolute joy to swing around in and extremely well done but as a side effect of the more grounded real location feels blander next to the heavily themed areas of Gotham, where the villains and side quests can really shine and inject more personality. I'm getting used to the combat now and I'm finding it more open and expansive than the Batman games which felt very rhythmical and concentration based, whereas here there's less of Spidey auto zipping about and extra onus on the player to web sling around and control the space. I kind of wish they'd ripped off the way gadgets worked and you could hotkey 4 of them to L1+face button, you can access more with the wheel obviously but I find it breaks up the flow of combat. Anyone have any tips for dealing with: (post City Hall)
  13. Yep, this is tremendous. Not enjoyed a Spiderman game this much since Vs kingpin on the mega drive! Finding the combat harder than the Arkham games but mostly due to the silly moving of counter from triangle to circle but when it clicks it's exhilarating!
  14. That's shaping up to be everything I want from a Ghost in the Shell game.
  15. The novelty of different settings really appealed to me and kept it feeling fresh seeing the variants of each weapon type (Notre dame, Chicago, and the robobaby kid being personal faves). I absolutely agree that the levels play out like memory tests but that was a large part of the appeal for me, replaying them quickly trying to perfect them. I wouldn't get rid of the amazing open experiences we have today but I do hunger for this sort of learnable, linear shooter from time to time.

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