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rllmuk

roadkill

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  1. Gunstar Heroes is the standout game on it, by some margin, and that's not just being willfully obscure. Honestly, most of the games they selected (NA model) have not aged well at all, worse than even the PS Mini, and the hype around it is bizarre. Things like SoR2 are a cut above, but the main effect is to realize just how things have moved on for the better which is not what I expected at all.
  2. That was a terrible episode, but some of the conclusions were fitting.
  3. That was the best episode since about season 5.
  4. Just to echo the sentiment this game really is something else. Seriously, a great job by those working on it. That said, I suck, but feel free to add lionellionel to any leaderboard action.
  5. roadkill

    Puyo Fever

    I'm still drunk, but stand by everything I said. That Puyo/Tetris hybrid thing could be ace, but I suspect it won't be. The Japanese seem to have lost their touch for puzzle games with the move to touch screens by devs, and with Taito held hostage by the slowly sinking hulk that is Square.
  6. I don't think it's too complicated, it's just that Nintendo are now completely out of their depth when it comes to creating TV console hardware. The apparent troubles others are having would tend to publicly demonstrate how hard/competitive this has become. The same will eventually bite them on handhelds as well. The software for the Wii U so far doesn't present a compelling reason for them to continue making their own hardware either, fine though some of it is, unlike the strong case Wii Sports made for the predecessor.
  7. That's basically right - racing games are one of the easiest to optimise for types of 3D game, thanks to it being fairly easy to work out what to render. One of Carmack's key contributions was working out how you can use similar tricks (that had been pioneered in academia) in more open environments like first person shooters. There have been further subsequent improvements in handling the general case, but the tunnel mode racer is still going to prove easier.
  8. This. A lot of companies are basically sweat shop exploitation outfits, and will move the staff to wherever this is legally acceptable. That said, I've also worked in TV land, and games is nothing like as brutal as that.
  9. You'd have to be utterly oblivious to even suggest that's a decent idea.
  10. It'll be curious to see how long IW survives now. I expect lawsuits to tie up these guys for the forseeable future. Will also be fun to see the share price tomorrow. Rarely will I speak in such terms, but if the rumours are to be believed I am fucking disgusted with Activision. So you're not making as much money as you'd like? Stop wasting it on making shit then, and let the good stuff stand on its own.
  11. I'm intrigued to see how this does - they're spending a crapton on marketing. Reviews seem below expectations, but I think EA hope this will be their Assassin's Creed. The problem is the setting and so on really does alienate a lot of people, and whether the market really exists to support this is an open question.
  12. I don't know. The only conceivable reason is that Wipeout HD underperformed sales wise, and I think the whole concept might be somewhat dated. In terms of new takes on it Bizarre Creations' blur actually seems like a likely candidate, since the abstract nature of WO doesn't sit well with the current market, especially in the US. To answer the original question, it has to be Wip3out - it was just far better than anyone had any right to expect at the time.
  13. With the Wipeout team essentially disbanded as of Friday the genre does look pretty dead, sadly.
  14. To an extent, but if you were to assume it's not a techno barrier, and it looked exactly real, then what you'd be seeing is far more callous than what you get in action movies, certainly from what the person you're supposed to aspire to be in the action movie is doing. Things like Arnie and Stallone movies are far more exaggerated and morally simplistic than this is - not that they're bad, but even though the action in them has better models and lighting it's actually less realistic than this because of what is being portrayed. Being blunt, a few guys with machine guns wandering around a transport terminal shooting civilians is something that has actually happened. One guy in nam slaughtering hundreds of Viet Cong single handedly most probably didn't. If you feel that you're so disconnected from what you're seeing that it can't provoke any emotions in you then there isn't any point in playing whatsoever. It clearly does have some emotional influence, or you'd have stopped to do something else.
  15. I actually agree with all this. I'm not a big FPS player, and strongly tend to be anti violence in games (GTA style) - but something about this feels different, like that they're trying to make you think about the possible consequences, or how people may get caught up into doing something terrible. That's diluted by the overall pulp nature of the plot, but the fact is it's far more grown up in a genuine sense than anything I've seen in years. It's far more disturbing that people proudly state how desensitised they are than that IW actually attempted something interesting.
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