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  1. Get rid of your entire backlog. Then, when you’ve finished your current game. Buy the next game that tickles your fancy, ideally an older game that can be had for rock-bottom prices. Focus on that game until you are done with it, then get the next. Cancel Game Pass and only download free games you think there’s a genuine chance you will play.
  2. Pob

    Hitman 2 (2018)

    Nope. Only indication was an achievement for doing 5 Silent Assassins.
  3. Pob

    Hitman 2 (2018)

    It is. It's amazing that the series has stuck to what it does well for so long. The franchise is almost 20 years old. Yes, there was Absolution but there have been two games since then which returned the series to its roots and also modernised everything. Absolution looks like a blip now rather than a nail in the coffin. It's 100% peerless. That said, when I was re-reading the Blood Money thread I was reminded of how many systems and features that are still missing: the newspaper/notoriety system, in depth customisation and ammo selection, civvies picking up dropped weapons and fighting back, the human shield move, disarming guards, turning out lights, carrying crates/plates with prohibited items stowed, blood trails and AI that will follow them etc etc. Hitman 2016 and Hitman 2(2) have obviously added a lot more besides, though. One of the biggest triumphs is the structure, unlocks and challenge system. It's perfectly pitched for the type of game it is, and really rewards playing levels in different ways. It's unbelievable looking back that BM didn't even track which level you'd Silent Assassined.
  4. I've not used them so pardon my ignorance, but what is the purpose of clipping them together? Also, why does it mean that VR would be the focus?
  5. Pob

    Hitman 2 (2018)

    A nice little article in Wired: https://www.wired.com/story/hitman-2-review/
  6. But what about the basic DualShock config, split into two and each one motion (or gyro) tracked? Like the VR controllers? Could that not offer the best of both?
  7. In the past each new piece of console hardware brought with it an iteration of the standard joypad - shoulder buttons for the SNES, analogue stick on the N64, a second analogue stick on the DualShock, rumble, clicky thumbsticks, analogue triggers, wireless. This is the first generation where things haven't really changed from the the last. There have been plenty of aborted features - pressure-sensitive buttons, little LCD screens, mini-trackpads (I'm assuming this will be ditched for the PS5). I guess waggle never really caught on long-term, though it seems to be integral to a lot of VR experiences. The standard setup for flat-screen 3D gaming seems have plateaued with the 360 configuration. But will MS or Sony bring something new out of the bag for the next generation? Personally I love the paddles on the XB1 Elite Controller as a way of avoiding relying on the d-pad for crucial functions. I'd have a hard time going back to not having those for some games. Will MS make then a standard feature on the next Xbox? Any other hints as to what'll come next? Any brilliant ideas? Trackball instead of the right analogue stick?
  8. When I was in Auckland NZ in 2003 there were proper amazing arcades with aisles of retro games from the 90s in nice, clean modern cabs. I guess that was a golden period when you could create an inclusive experience that had retro and current stuff all using original PCBs. I expect working PCBs for 80s and 90s games are hard to come by and the preserve of enthusiasts these days.
  9. Oh wow, I played Robocop a tonne and got really good at doing the first 3 stages without losing any health and getting the +100% health on the bonus stages. It all went to shit once I got to OCP and the second made-up enforcement droid (the green one). I once saw a guy get to the next boss, which was two ED-209s pincering you, and I wondered how the fuck it was possible.
  10. Pob

    Doom - 25 years old today

    That's cool. Me and my mate managed to get two-player Doom 2 working over our modems via some kind of DOS launcher, and I guess because it was a direct(ish) connection rather than going via GameSpy or some other centralised server there was much less latency compared to when I tried to play Quake 2 or Counterstrike years later. For the longest time it was the only online gaming I'd played with acceptable response times. It was downhill after that until the advent of broadband. Awesome that you got to play with Macca. I loved those PC Zone guys - Macca, Brooker and Steve Hill.
  11. You mentioned Eastcote and Pinner before, but to me those places, and Rayners Lane, were an arcade-free wasteland between the takeaways and newsagents of Ruislip Manor (Ruislip itself didn't have much other than a short lived 'Virtuality' arcade in about 1993) and the sprawling metropolis of Harrow-on-the-Hill, where I went to school and which had various game hangouts over the years. I just remembered there was yet another short-lived arcade around 1995 up the top end of Harrow, towards the Hill, where the Wetherspoon and Jammin' With Edward was. All these places were probably only open for a year or two before folding.
  12. Oh yeah, Future Zone in Watford's brand-new Harlequin shopping centre was amazing. Bigger than any games shop I'd ever been in, and had loads of memorabilia and stuff. I'd not seen anything like it before.
  13. Is that not a photo of Hadley's Hope on LV-426?
  14. Pob

    (Some) Streamers Are The Worst

    What the hell

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