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Everything posted by CrashedAlex

  1. I would like to put forward the March 1988 issue of Newsfield's excellent "The Games Machine." This was the one that featured Rare Ltd. on the cover. I can clearly remember buying the magzine and standing reading it in my local computer shop of choice. I was gobsmacked to read that Ultimate had another side to the company and had been making games for Nintendo for the previous four years. That was a genuine world exclusive. It had a real impact on me. I began saving for a NES and bought one soon after the official UK launch. https://rk.nvg.ntnu.no/sinclair/industry/publishers/ultimate_tgm.htm - here's a link to the text of the article.
  2. Am trying to think who that 'higher-up Producer' was so I can blame them. The name escapes me though. Can't think why. I can share this though - there are very few conspiracy theories in game development. If there is a world where the developers aren't responsible for what they make, and 'shadowy higher-ups' force decisions on teams, then I'm lucky to say that I've never had any of that. I've always been able to make exactly what I wanted to make. I'd agree to a delivery date and then be pretty much left to it. It was always 'just deliver a good game' and that was that. You can't get fairer than that really. It was probably like that in the demo - and then QA overseas and QA here put it down as an 'unfair' bug. So it got changed. Simple as that.
  3. anyone know where I can a USB spinner? Hankering for some proper 'Tempest' play. Can find the spinners for sale. Does anyone do it all in one?
  4. I can add a literal example. In our fully licensed authentic full simulation of Golf (using authentic real rules) "Dangerous Golf" - you can play the Ball backwards off the Tee and have it bounce off and break the glass on your TV screen. As someone who was amazed by the genius of Garry Shandling's pioneering sitcom in the 1980's - this seemed like a fun way to literally 'break the 4th wall' in a game.
  5. FYI - the unskippable cut scenes was a last minute bug. They were only ever intended to be watched once. Then you could SKIP. IIRC we finalled it over a weekend in Jan - having worked through most of Christmas. There was a disc cut and sent as FINAL by courier. We sat and played it through and found that bug and fixed it. There was another bug to do with how far one of the guns could fire as well. Fixed that and sent another disc off as FINAL Gold Master. IIRC (and it's a long time ago now) from our POV - the 'wrong' disc was mastered and pressed. And we were told the second run of mastering would use the new disc. I suspect that never happened. Game 'had to go' on the date etc.
  6. I'm sure it is. I just don't purchase physical items at all these days. I'll wait for the digital version.
  7. Thanks. I'll be getting in touch with the Arcade World folks in the week ahead.
  8. Thanks Phillv85. Just browsing the ukvac forum looking at the guy who has built the shed to house his cab collection. The BEST arcade I've ever visited was at the house of game developer Archer Maclean. A truly amazing collection.
  9. OK so my Mayflash 300 turned up in the week. A good start. Surprised how different it is to play with joystick again after so many years. Quite wonderful. So need to swap the buttons out - anyone recommend a good place to buy from? As I thought, the stick is just like on my Cab. The top ball bit spins and the stem of the stick rotates as well. Call me geriatric but is there a way to tighten it? I took it apart but it's new to me. Update - looking at these https://www.arcadeworlduk.com/products/Happ-Ultimate-Arcade-Button.html do i need 'the full microswitch' kit? - looks like these are the type of buttons I need...
  10. Really want to read your book. Is there a digital version coming? Or can I pay you £24.99 to get it digitally?
  11. I enjoyed reading this thread. Whilst I have kept my early microcomputers, I don't feel the need to keep the physical hardware anymore. I enjoy seeing the odd pic of collections online. But am always glad my house just remind me of my work all the time. I know people in the industry who have the ultimate 'insider' collections with things mere mortals have never seen. And sealed multiples of hardware, games, and spindles of blank first pressings off the lines. Hence I never kept any SEGA or Xbox stuff. Have also seen a genuine "Sonic The Hedgehog" Rolex watch - with the ticking white glove as the second hand. Less than six produced I hear. Now that is a true collector's item.
  12. Thanks for all the help and advice. Much appreciated. I think from looking at the button layouts - they are mostly the fighting game layouts. As I was born in the early 1800's - you never really saw that in the early steam powered arcades. I mean, a game that needed more than two buttons? Surely not.
  13. Please fire away! And yes, I do like the 'old' style buttons. Real 'chip shop/kebab shop' buttons. Well worn in. A satisfying spring to them. Par for the course for "Phoenix" or "Commando", a spot of "Time Pilot" or dare I say it...a bit of "Gunsmoke..."
  14. what's a 'cheap Pandora' - is it the 'tabletop mini cab'?
  15. could be this one then....https://smile.amazon.co.uk/gp/product/B072MQC3ZX?psc=1
  16. what? not a single reply???? rllmuk - YOU HAVE FAILED ME! (shakes fist!) Grr!
  17. Me too! Had a full set as well. But chrikes, very heavy to move around. And store. I was keeping a bookcase or two just for them. Realised I would never look at them ever again - well apart from Issue 53 and Issue 101.
  18. @dumpster Great post. To your point about doing 'Burnout gameplay on the PSX' - I think that would be open to interpretation. You could argue that a lot of the fun game from driving in and out of traffic at sixty frames per second. The PSX would have be able to do that, there just would not have been any environment being drawn, and probably no AI racers. Traffic was a real headache to do for coders Richard, Olly, Stu and Alex back then. You see it ALL the time now but you didn't see it back then. I agree with your point about DC offering true arcade quality at home though. I mean playing "Crazy Taxi" at the Crystal Rooms then buying the game from the Virgin Megastore and going home to boot it on your Dreamcast. Ah, wonderful times. Arcades, shops, High Streets, going out, other people. Oh the nostalgia of the past! I remember a friend of mine coming over to stay for the weekend. He walked in and sat down and watched us play "Crazy Taxi" "Virtua Tennis" and "Metropolis Street Racer" for most of Saturday. As he drove home the next door, he popped into Curry's on the way and shelled out £200 on the hardware and some games. Dreamcast really was that good. The first time I went to Tokyo I attended the SEGA "New Challenge 2" conference. I don't remember much about it. I did shake hands with Kenji Eno afterwards though. I do remember that. He's not alive anymore. I think that "Shenmue" was announced that day under a codename. I was itching to go shopping afterwards I think, so may have been distracted. Actually, it wasn't distraction. It was being totally overwhelmed. Because that's what happens in Tokyo. Big time.
  19. "Alleyway" on the Gameboy. "Baku Baku Animal" on the Sega Saturn. "Soul Calibur" on the Sega Dreamcast. "Pinball" on the NES.
  20. Always good to find another fan of "Inspector Dynamite..."
  21. Been rediscovering the original GameBoy recently. I traded my NES and all its games plus my PC Engine at the time for a newly imported GameBoy and a shelf full of games. I was going to live in the United States for a year so the trade made perfect sense to me. The machine wasn't out yet in Europe so it as still very much a hot commodity. Everyone you showed it to wanted to play it. And they usually went on to drain the batteries. The following month, I rode a Greyhound bus across most of America. On one leg there was a Mother and son who was quite young. It was a long journey with few stops. He was up and down the aisle and being disruptive. I sat him next to me and pulled out the handheld console. That was it, "Tetris" and "Operation C" for a good five or so hours. Did my first set of batteries AND my spare set. The bus stopped at a truck stop in the middle of the afternoon. I sat at the counter and polished off a hamburger, fries and Coke. As I went to pay the bill, the bus driver stopped me. He paid. He said he'd organised a whip-round of the passengers and they all thanked me for 'looking after the kid.' GameBoy was the 'Walkman' of gaming for a bit. Many European titles were developed by a single programmer. It's fun to look at them that way. Often trying to accomplish a lot with little hardware power, and mostly little time and resources.
  22. As per the title. Not interested in ever playing fighting games so don't need ALL the buttons. Nor do I need a second stick and set of buttons. What's important to me is that the stick feels solid and doesn't rotate or feel loose. And the buttons can bed in to have that original arcade 'bounce' feel to them. Which, as all you lot know, is key to recreating the feel of having a credit on Phoenix/Time Pilot/ Terra Cresta/ Galaga 88 in (delete where applicable) in the comfort of your own home. Our office MAME cab has a slightly loose 'twizzly' stick - it works but it has never 'felt' right to me.
  23. @Super Craig Just reading through the thread... "I don't think it's just licensing. Burnout 3 can still be bought and played on a 360, but it's not available for the Xbox One. You'd have thought that would be an easy target." From what I can remember (and hey it's a long time ago now) - Microsoft own the rights to sell THE 360 VERSION of the software on the Store. No idea if that expired or not, but IIRC (and could be wrong) but they bought the rights to sell that title and Black for that hardware on that Store. Of course, I could be totally wrong. I was standing on the edge on my toilet hanging a clock earlier, and I slipped and hit my head. So could be wrong...
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