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About BadgerFarmer

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  1. BadgerFarmer

    God of War (2018) - Magni-ficent!

    Finally finished this. Was glad to have it done by the end. It's all very impressive in a number of ways but I never really found it that interesting to play. I enjoyed the exploration aspect most of all and the locations and lore are nicely realised. But the puzzles were rarely engaging, the upgrade system largely pointless and even the combat didn't flow as well as I would have liked (I struggled with the lock-on system in particular). I can appreciate the huge amount of work that went into this to make it function so smoothly and seamlessly, and the sheer quantity of stuff that's in it. Aside from the spectacle though, the design is a little too streamlined and conservative for its own good. At least for my tastes, anyway.
  2. I got to the last boss a few times but couldn't do it and I've had enough now. It would have been nice to finish it, but going through the levels gets tedious after a while. It's also a shame that so many weapons are unavailable at the start - by the time I got to some of the better ones it was already wearing thin. Really enjoyed it for about a week though.
  3. The Valmont Whip has a great feel to it. Small damage up close, but catch the enemy with the tip and get a big critical. Very satisfying every time you judge the distance just right.
  4. BadgerFarmer

    Death's Gambit. Everything was Souls.

    Dead Cells was more of a known quantity thanks to the early access version. Could really do with some reviews with this and they haven't arrived before release. Now that the pre-order discount has gone, and with Guac 2 coming next week, it can wait.
  5. Don't think I've died against the Time Keeper, I suppose because if I get that far it means I've got a good build going. I've reached the 3rd boss once and got completely destroyed. It's difficult to come back from that because of how long it takes me to get that far. I guess I really need to speed things up in the early stages.
  6. I felt the same first time I got there. You'll find once you get some good weapon combinations going you can knock it down pretty quickly.
  7. BadgerFarmer

    Let us celebrate Edge's 25th Anniversary

    Hmm. That cover style around issues 230-285 wasn't good at all. Really like the ones since then though.
  8. BadgerFarmer

    Let us celebrate Edge's 25th Anniversary

    The ones where they don't list the issue's contents tend to be the best. Resi 2, Tekken 2 (or was it 3?) a few months later, Republic and MGS 2 are probably the highlights of the first 100. Anyway, thanks for the link. I'll have a browse through the rest.
  9. BadgerFarmer

    Let us celebrate Edge's 25th Anniversary

    I was also on the Edge forum around 2002/2003 which eventually (and rather suddenly) closed down. I didn't drift here because I didn't know there was a here for a while, and then I joined the next Edge forum when that started, before drifting off with all the folks on there to another forum when that closed. And then recently decided to get involved here as well. It's not a very interesting story, I'll admit. Anyway, I bought Edge from around issue 30 and then every month until about 6 years ago when I stopped living in the UK. It was for a long time far an away the best source of informed opinion on games and it's great to see it still going.
  10. BadgerFarmer

    Challenge breaking mechanics

    Yeah, those promoted units can work as a kind of easy mode early on, but it's actually best not to use them at all. Every attack they do is effectively taking a greater amount of XP from a lower level unit. I think it's a smart balance. You could get through the game using the recruits that start at high levels, but if you risk the lower level ones they can end up much more powerful towards the end. This is also why I found the FE games that have random battles less interesting, because you can forget all that and grind to victory.
  11. BadgerFarmer

    Challenge breaking mechanics

    Having to restart the battle is something of a consequence if you've just spent 20 minutes trying to get it right. I like to treat each stage in FE games as a puzzle where you should try and get everything right (recruit, rescue NPCs, visit villages, get treasure, steal items, maximise XP gain, not lose anyone, etc.), and I tend to keep restarting until I figure it out. It's great that it caters for that sort of approach alongside 'Ironman' style play.
  12. BadgerFarmer

    Challenge breaking mechanics

    The chip sets in Nier Automata could easily be arranged to make it a breeze. You can have auto-heal when reduced to a certain % of health, along with brief invincibility after a hit, health gained back for each kill and a couple of other health restoring things, and the healing items were in plentiful supply. I didn't die in combat after the first few hours of the game, and not due to any great feats of skill on my part.
  13. Yeah, it happens every now and then.
  14. Yeah, same. Although the few occasions I've tried switching to a shield it's got confusing again. I'm not sure how long I'll want to continue with it overall, as it's quite repetitive. But so far I keep going back for another run.

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