Jump to content

MrSpiggott

Members
  • Content Count

    153
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. What a fantastic collection of joyous, clever and well written reviews. The writing makes me grin like a loon and laugh out loud, they are the "Astro Bot" of game reviews. Well done to everybody involved.
  2. MrSpiggott

    PlayStation VR

    You don't have to reach all the way down to the floor to pick up an object. Just pointing at it is good enough for it to jump into your hand.
  3. MrSpiggott

    PlayStation VR

    It's the same as the drift problems you get with moves. The same fixes apply. It's a case of checking your distance from the camera and any interfering light sources.
  4. MrSpiggott

    PlayStation VR

    Apparently. Here's an old digital foundry article on the improvements to launch VR games when played on a pro https://www.google.com/amp/s/www.eurogamer.net/amp/digitalfoundry-2016-how-does-ps4-pro-improve-the-psvr-experience It contains a link to a Rushy tweet saying there are slight improvements on a pro.
  5. MrSpiggott

    PlayStation VR

    This thread on Resetera lists all the differences between Pro and regular VR games. https://www.resetera.com/threads/all-games-with-ps4-pro-enhancements.3101/#post-360706
  6. MrSpiggott

    PlayStation VR

    It's amazing what the feeling of being there can do when playing even just an average game. When one of the big armoured ones chargers at you and you wait and wait, you can feel the fear rising in your stomach, but still you wait, bidding your time until the very least moment before thrusting your shotgun into is dripping, fanged maw and emptying the clip, killing it instantly. I get that fear feeling every time and it's wonderful.
  7. MrSpiggott

    PlayStation VR

    Yes the scale is something that really has to be experienced. Some of the "big things" coming towards me in Astro bot brought on a few moments of real fear, which is astonishing considering how colourful and friendly the game is, and I'm nearly 50.
  8. MrSpiggott

    PlayStation VR

    Wipeout in VR is much easier to play, my lap times plummeted. Judging when to turn in to hit the apexes on corners becomes far simpler.
  9. MrSpiggott

    PlayStation VR

    Although VR has a true stereoscopic image it also has a fixed focal length, about 2 metres through the lenses. Which means the ciliary muscles in your eyes, that control the shape of your lenses, never have to move. There is a worry that for children under 12, who are still developing their visual system, this disconnect between focus and distance may cause problems in the future. Edit Sorry, I didn't see that Uncle Mike had already answered. I'm obviously playing too much VR.
  10. MrSpiggott

    PlayStation VR

    Have a play with the position of the helmet, that can make a big difference. I find you have to position the back bar higher on the head than you'd imagine. Statik is one of the sharpest games on PSVR, the box is really detailed, so I'm surprised it's appearing blurry.
  11. MrSpiggott

    PlayStation VR

    A technique that's helped a lot of my friends play Wipeout is to turn off all comfort settings (so go to pilot view) and then lean into the corners as you go around them. Leaning your body seems to provide a bit of motion feedback that stops you feeling sick. It feels good as well, but you do look like an idiot for anyone watching.
  12. MrSpiggott

    PlayStation VR

    Scavengers Odyssey is also worth a try. It gave me a very strong Metroid Prime vibe, which is odd because it's really nothing like Metroid Prime.
  13. MrSpiggott

    PlayStation VR

    A lot of the demos in the packs don't come with their pro modes, maybe they just werent ready when the demos were released. Its interesting comparing the demos to the final releases on a Pro, often there's a huge difference.
  14. MrSpiggott

    PlayStation VR

    There's a thread about it on Reddit, but it doesn't contain any useful advice. https://www.reddit.com/r/PSVR/comments/5bdkd3/rez_infinite_demo_double_vision/?st=jnljynu0&sh=2d7260c5 I'm really envious of all you playing Rez without issue, it's such a fantastic game.
  15. MrSpiggott

    PlayStation VR

    No it's not the IPD (Edit. I've experimented with various levels), if that was out then I'd expect other games to cause some discomfort. And Area X, which is Rez x 1000, plays perfectly fine. Don't they use completely different engines? I seem to remember something about Rez being tweaked emulation and AreaX using the Unreal engine. I've heard the same complaints about Rez on other forums as well, but it seems quite rare. This may be down to my age. I'm nearly 50 so my old eye muscles may be struggling to converge some extreme levels of picture separation whereas you youngsters are managing it.
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.